New PTR Patch - Class Changes, New Item Passives, and More

  • Update 1:11 PM - added new loading screen tooltips
  • Update 1:19 PM - added updated Legendary Gem Passives
  • Update 1:33 PM - added new flavor text
  • Update 1:41 PM - added new/updated Legendary Gem Icons
  • Update 2:24 PM - added more textures and UI items
  • Update 2:39 PM - Patch is now on the launcher
  • Update 2:45 PM - added Urshi's dialogue
  • Update 2:59 PM - added new Crusader Set
  • Update 3:16 PM - added new and changed items and updated Crusader Set Bonuses
  • Update 12:02 AM - added official Patch Notes at the bottom

New PTR build incoming!

A new build as appeared on the PTR, check out the datamined changes below.
The following is datamined, and may contain errors, please keep this in mind!


New/Updated Legendary Gem Icons and Textures


New Crusader Set

DiabloFans Quote:

  • Set Name - Roland's Legacy
  • 2 Piece Bonus - +500 Strength.
  • 4 Piece Bonus - Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%.
  • 6 Piece Bonus - Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
  • Unique_Helm_Set_01_p1 - Roland's Visage
  • Unique_Shoulder_Set_01_p1 - Roland's Mantle
  • Unique_Chest_Set_01_p1 - Roland's Bearing
  • Unique_Pants_Set_01_p1 - Roland's Determination
  • Unique_Boots_Set_01_p1 - Roland's Stride
  • Unique_Gloves_Set_01_p1 - Roland's Grasp

New or updated items

There are some changed to existing items as well as some new items, though we can't tell exactly what changed.

DiabloFans Quote:

  • p1_Unique_Belt_002 - Vigilante Belt
  • Unique_Mace_2H_012_p1 - Wrath of the Bone King
  • Unique_Bow_005_p1 - Uskang
  • Unique_HandXBow_004_p1 - Balefire Caster
  • Unique_Bow_001_p1 - Etrayu
  • Unique_Polearm_003_p1 - Heart Slaughter
  • Unique_Staff_009_p1 - The Grand Vizier
  • P1_CeremonialDagger_norm_unique_02 - The Dagger of Darts
  • x1_FollowerItem_Enchantress_Legendary_03 - Vadim’s Surge
  • x1_FollowerItem_Scoundrel_Legendary_03 - Slipka’s Letter Opener
  • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand’s Training Sword
  • P1_CruShield_norm_unique_01 - Frydehr’s Wrath
  • P1_Wand_norm_unique_01 - Aether Walker
  • P1_CeremonialDagger_norm_unique_01 - Sacred Harvester
  • P1_CruShield_norm_unique_02 - Unrelenting Phalanx
  • Unique_Quiver_005_p1 - Spines of Seething Hatred
  • P1_fistWeapon_norm_unique_02 - Vengeful Wind
  • Flint Ripper Arrowheads - Renamed to Meticulous Bolts

New Item Passives

Remember the following are only tied to rings for testing, and can show up on any item type they pick.

DiabloFans Quote:

  • p1_ItemPassive_Unique_Ring_943Mystic Ally summons two Mystic Allies that fight by your side.
  • p1_ItemPassive_Unique_Ring_944Soul Harvest now stacks up to 10 times
  • ItemPassive_Unique_Ring_911_x1Your Poison Darts and your Fetishes' Poison Darts now pierce.
  • ItemPassive_Unique_Ring_912_x1Reduces the Arcane Power cost of Meteor by {c_magic}[{VALUE1}*100]%{/c_magic}
  • ItemPassive_Unique_Ring_913_x1 -Reduce the cooldown of Rain of Vengeance by {VALUE1} |4second:seconds; every time you cast a primary skill. 

Changed Legendary Gem Passives

DiabloFans Quote:

  • ItemPassive_Unique_Gem_015U_x1 - Now gains .5% increased Armor for ever stack (Down from 1%)
  • ItemPassive_Unique_Gem_010U_x1 - Pets are no longer unkillable and now take X% less damage
  • ItemPassive_Unique_Gem_015_x1 - now gains .5% increased damage (Down from 1%) for 4 seconds (up from 3). Gaining a stack no longer refreshes all existing stacks
  • ItemPassive_Unique_Gem_010_x1 - now increased the damage of your pets instead of the Critical Hit Chance of them.
  • ItemPassive_Unique_Ring_903_x1  - Now increases the maximum stack count of sweeping Winds instead of making it last for 60 seconds
  • Some more gems changed, however we are not able to fully diff some of them.

Urshi's Dialogue

DiabloFans Quote:

  • My name is Urshi, and like Orek, I once served the ancient nephalem.
  • When the champions of ages past had proven themselves, I would attempt to improve the clarity of one of their gems.
  • If you have a gem of sufficient quality, I can try to do this for you as well, champion.

New Flavor Text

DiabloFans Quote:

  • Unique_Bow_005_p1 - Hewn from the roots of the sacred angaza tree.
  • Unique_Helm_Set_01_p1 - "Time passes, but the memory of my master, and the knowledge of what he did for me, does not fade. In fact, it grows stronger. I swear his name shall never be forgotten." —Meditations on My Redemption
  • Unique_Shoulder_Set_01_p1 - "Many an hour I spent polishing these pauldrons, cursing the name of Roland. Would that I could polish them for him again, and place them on his shoulders one last time." —Meditations on My Redemption
  • Unique_Chest_Set_01_p1 - "My master believed salvation knows no bounds. I was a soul to be saved, so he saved me. That is why I proudly bear his name. The name of a great man." —Meditations on My Redemption
  • Unique_Pants_Set_01_p1 - "My master would not be deterred. My redemption, even in the face of my obstinate nature, testifies to the depth of his faith in his beliefs, and in me." —Meditations on My Redemption
  • Unique_Gloves_Set_01_p1 - "I slew many an opponent with my bare hands before my master rescued me from the fighting pits of Kalden. His gauntlets now sanctify these instruments of death." —Meditations on My Redemption
  • Unique_Boots_Set_01_p1 - "I walk forever in my master’s boots so that I never forget it was my insolence that caused his death. To honor his memory, I live my life in a manner beyond reproach—one that embodies everything it means to be a crusader." —Meditations on My Redemption
  • TieredLootRunKey - This mysterious artifact was once used by the nephalem to prove their worth. Tiered
  • LootrunKey_0 - Can be used to open a portal to the Realm of Trials, if one is bold or foolhardy enough to do so.
  • p1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
  • p1_Unique_Belt_002 - Thwarting villains and stalking evil doers by the light of the waning moon can be a lonely existence.
  • Unique_Mace_2H_012_p1 - Used by the Skeleton King to punish those who would stand against him.
  • Unique_HandXBow_004_p1 - "Use fire to fight fire, I always say." —Demon Hunter Raykal
  • Unique_Bow_001_p1 - The warrior surveyed the dead and dying arrayed about him. There would be more—many more. He felt as if he were trapped in a tale that would never end.
  • Unique_Polearm_003_p1 - Your enemies will find it difficult to fight without their hearts.
  • Unique_Staff_009_p1 - Protector of the first counselor of Caldeum's Trade Consortium.
  • HealthPotionLegendary_07 - "When you are losing a fight, healing is no help, as you'll just lose that health in turn. No, what you need is a potion that gives you energy. And I know how to make that potion!" -Prisoner Jentulf, in a letter to the King pleading for early release.
  • Consumable_Add_Sockets_1 - After many years of learning from the great smiths of the Barbarian tribes, Ramaladni at last returned to Westmarch. “Friends,” he told the brotherhood of armorers, “I have one word for you. Just one word. Sockets!”
  • x1_FollowerItem_Enchantress_Legendary_03 - Master Vadim found that in his later years, it took him longer to recover from each spellcasting. He created a focus that would allow him to cast much more quickly, but soon after fell prey to dementia and became quite dangerous.
  • P1_CruShield_norm_unique_02 - The best defense is an overwhelming offense.
  • P1_CruShield_norm_unique_01 - Frydehr was near death, his wounds outnumbered only by his foes. It was then that he discovered that the depth of a crusader’s wrath is far greater than anyone had ever suspected.
  • Unique_Quiver_005_p1 - Seeing their enemies flayed serves only to fuel the thirst for revenge that burns within a demon hunter’s breast.
  • P1_fistWeapon_norm_unique_02 - “Some learned people say that evil cannot be overcome through violence. I say there is no other way.” -Akyev the Unyielding
  • P1_CeremonialDagger_norm_unique_01 - “To expand one’s mind with the breath of others is not a thing to be taken lightly. Without the proper training or discipline it soon leads to madness.” -Elder Bayati, Tribe of the Five Hills
  • P1_CeremonialDagger_norm_unique_02 - Nothing infuriates a fetish more than ineffectual darts.
  • P1_Wand_norm_unique_01 - Virgil quickly lashed together remnants of his old broken wands and an unidentified artifact and sanctified them with his own blood, allowing him to teleport to safety and to begin formulating his revenge.
  • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand was a Templar of surpassing dedication, who used his training sword to practice every day and night. Finally, his physical conditioning grew so vast that he could fight for forty straight hours. When lack of sleep finally drove him mad, it required ten of his brothers to fell him.
  • x1_FollowerItem_Scoundrel_Legendary_03 - Thieves have whispered for centuries of the Grand Vizier Slipka, who coul

New Loading Screen Tips

DiabloFans Quote:

X1_LoadscreenTips_Always

  • The cow level is a lie.
  • On very rare occasions, a Treasure Goblin will accidentally open a portal on death.
    Legends say these portals lead to a realm of untold wealth and danger.
  • Join Clans and Communities to find more people to play with.
  • Discover the Cesspools, which can only be found in Nephalem Rifts and Greater Rifts.
  • Blood shards can be spent by interacting with Kadala.
  • The Mystic can enchant an item as many times as you can afford it.
  • Primary or secondary properties preceded by an orange bullet icon {icon:bullet2} are not factored into item comparisons.
  • Shift-click on player names to link them.

X1_LoadscreenTips_HighLevel

  • Prove your skills in Greater Rifts and compare your progress against others in the Leaderboards.
  • Greater Rifts are accessed with a {c_legendary}Keystone of Trials.
    These drop from Nephalem Rift Guardians on any Torment difficulty.
  • Legendary Gems ({icon:legendarystar}) only drop from Greater Rift Guardians.
  • Urshi can upgrade Legendary Gems ({icon:legendarystar}). 
    She appears when a Greater Rift Guardian is defeated.
  • Leaderboards track and compare your progress in Seasons ({icon:Seasonal}) and Greater Rifts.
  • Nephalem Rifts and Greater Rifts are a good place to look for Legendary Items ({icon:legendarystar}).
  • There are Unique Legendaries ({icon:legendarystar}) that you can only find if you take part in Seasons ({icon:Seasonal}).
  • Keep an eye on your Blood Shards ({icon:x1_shard}). They add up quickly and Kadala offers great rewards.
  • The Mystic can Enchant the Primary Properties of your weapon for a chance to add a socket.

LoadingscreenTips_always

  • When playing with other people, their pets will appear transparent for better visibility.
  • Weapons with sockets can be incredibly powerful.
  • To easily see the type of item dropped, enable Show Icons for Dropped Items.
    Located in the Options menu under Gameplay.
  • Sanctuary was originally created by rebel angels and demons seeking a refuge from the Eternal Conflict.
  • Stay awhile, and listen.
  • Tyrael founded the mystical Horadrim to combat the Prime Evils.
  • The Horadrim created the waypoints and shrines found throughout Sanctuary.
  • Sanctuary holds ancient secrets, and not all of them have been unearthed.
  • The early nephalem were so powerful that they were worshipped as gods by later generations.
  • Want an easier way to view rare items in your inventory?
    Go to Options, then Gameplay and Enable Rarity Icons for Items
  • Invite friends to join a game by pressing the Invite button next to their names in the Social menu.
  • A player’s stash, artisan levels, recipes, and gold are available to all heroes on the account.
  • Click on another player’s banner to teleport to that player’s current location.
  • Crafting the same item multiple times may yield better results. 
    Every crafted item is different.
  • Banners can be customized in the Main Menu. 
    New components will become available the more you play!
  • Health globes will heal every player in a party.
  • You can increase the difficulty and rewards of Torment mode by playing at higher levels.
  • Resurrect fallen allies by clicking on their grave markers.
  • Press the D key to show or hide all players’ health bars.
  • Right-click on players' portraits to teleport to them.
  • Right-click on unidentified legendary ({icon:legendarystar}) items to reveal their attributes and allow them to be equipped
  • Barbarians, Crusaders, and Monks take 30% less damage than Demon Hunters, Witch Doctors, or Wizards.
  • Select Customer Service in the Game Menu and click on 
    the Battle.net Authenticator link to secure your account!
  • Join a game with other random players by selecting Game Settings from the Main Menu, and then choosing Public Game.
  • Healing is the game's estimation of how much Life you heal per second.
  • Use the Book of Cain to identify multiple legendary items at the same time.

Class Changes

Keep in mind the following is datamined.

Barbarian


  • Berserker Rage : Reworded to "near maximum Fury" instead of "at maximum Fury".
  • Bloodthirst : Healing per point of Fury increased to 3095 (up from 578) and to 4% of Health Globe Bonus (up from 1%).
  • Juggernaut : Now works on Freeze effects but no longer on Charm effects.
  • Bash : Damage increased to 320% (up from 215%).
    • Instigation : Fury generation increased to 9 (up from 8).
    • Pulverize : Shockwave damage increased to 100% weapon damage (up from 70%).
  • Cleave : Fury generation increased to 6 (up from 5).
    • Broad Sweep : Damage increased to 235% weapon damage (up from 210%).
  • Weapon Throw : Damage increased to 275% weapon damage (up from 185%).
    • Mighty Throw : Damage increased to 400% weapon damage (up from 270%).
    • Ricochet : Ricochet distance increased to 20 yards (up from 15 yards).
    • Balanced Weapon : Fury generation increased to 9 (up from 8).
  • Frenzy : Damage increased to 220% weapon damage (up from 155%).
    • Sidearm : Damage of thrown axes increased to 300% weapon damage (up from 130%).
    • Berserk : Has been completely redesigned: Now increases Fury generated to 6. / Frenzy's damage turns into Cold.
  • Call of the Ancients : Duration reduced to 20 seconds (down from 30 seconds). Damage increased to 270% weapon damage (up from 180%).
  • Whirlwind : Movement speed increased to 100% (up from 75%).

Demonhunter


  • Shadow Power : Life on Hit bonus increased to 12379 (up from 8253).
    • Well of Darkness : Has been completely redesigned: Now reduces the cost to 10 Discipline.
    • Blood Moon : Life on Hit bonus increased to 24758 (up from 16505).
  • Elemental Arrow
    • Screaming Skull : Has been removed and replaced by Immolation Arrow : Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards.
  • Rapid Fire
    • Web Shot : Has been renamed to Frost Shots.
  • Strafe
    • Emberstrafe : Has been removed and replaced by Icy Trail: Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies for 3 seconds.
    • Rocket Storm : Now deals Fire damage instead of Cold.
  • Evasive Fire : Backflip distance has been reduced to 5 yards (down from 15 yards) but the limitation of one backslip per 3 seconds has been removed.
    • Surge : Has been completely redesigned : Increase the backflip distance to 15 yards. / Evasive Fire's damage turns into Lightning.
    • Displace : Has been removed and replaced by Focus: Instead of backflipping, increase Hatred generated to 7. / Evasive Fire's damage turns into Cold.

Monk

IMPORTANT - READ FIRST FOR CONTEXT: as blizzard pointed out, monks has some mechanics BUFFED with this patch that do not show up in datamining.

  • Transcendence : Healing per Spirit spent increased to 1568 (up from 248) and to 2% of your Health Globe Healing bonus (up from 0.4%).
  • The Guardian's Path : Dodge chance while dual-wielding increased to 35% (up from 15%).
  • Sixth Sense : Has been completely redesigned: Reduce all non-Physical damage taken by 25%.
  • Guiding Light : Has been removed and replaced by Alacrity : Increase the attack speed of Spirit Generators by 15%.
  • Fists of Thunder : Spirit generation decreased to 20 (down from 22) and damage decreased to 200% weapon damage (down from 255%), third hit damage decreased to 400% (down from 510%).
    • Thunderclap : Shockwave damage increased to 120% weapon damage (up from 105%).
    • Quickening : Spirit generation decreased to 20 (down from 22).
  • Deadly Reach : Damage increased to 260% weapon damage (up from 200%).
    • Scattered Blows : Third hit damage increased to 215% weapon damage (up from 185%).
    • Searing Grasp : Damage increased to 260% weapon damage (up from 200%).
  • Crippling Wave : Damage decreased to 155% weapon damage (down from 175%).
    • Mangle : Damage decreased to 255% weapon damage (down from 265%).
    • Tsunami : Freeze duration reduced to 1 second (down from 1.5 seconds).
    • Rising Tide : Spirit per enemy hit decreased to 2.5 (down from 3.5).
  • Mantra of Healing
    • Heavenly Body : Now increases maximum Life by 20%, instead of Vitality by 10%.
    • Time of Need : Has been completely redesigned : Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
  • Way of the Hundred Fists : Damage decreased to 190% weapon damage (down from 220%).
    • Hands of Lightning : Third hit damage decreased to 423% weapons damage (down from 490%).
    • Windforce Flurry : Third hit damage increased to 500% weapon damage (up from 285%).
  • Dashing Strike : Time between charges increased to 8 seconds (up from 6).
  • Sweeping Wind  : All runes with maximum stack count effects have been reworded to activate at 3 or more stacks.
  • Wave of Light : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
    • Wall of Light : No longer increases amount of damage dealt but now always stuns for 1 second. Damage type changed to Physical.
    • Empowered Wave : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
    • Shattering Light : Has been completely redesigned : Wave of Light deals an additional 165% weapon damage as Cold in a line.
  • Mantra of Evasion : Has been removed and replaced by Mantra of Salvation : Cost: 50 Spirit / Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. / Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. / Only one Mantra may be active at a time.
    • Backlash : Has been removed and replaced by Agility : Passive: Mantra of Salvation also increases Dodge Chance by 35%.
    • Perseverance : Has been completely redesigned : Passive: Increases the resistance to all elements bonus to 40%.
  • Lashing Tail Kick : Cost increased to 50 Spirit (up from 30) and damage has been increased to 755% weapon damage (up from 624%).
    • Vulture Claw Kick : Now hits enemies withing 10 yards. Damage increased to 755% weapon damage (up from 524%) and now deals an additional 230% weapon damage as Fire over 3 seconds.
    • Spinning Flame Kick : Damage increased to 755% weapon damage (up from 677%).
    • Sweeping Armada : Has been completely redesigned : Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
    • Scorpion Sting : Stun chance increased to 100% (up from 85%) and stun duration increased to 2 seconds (up from 1.5 seconds).
  • Tempest Rush
    • The former PH Lightning Rune placeholder name has been renamed to Electric Flied.
  • Epiphany
    • Windwalker : Has been removed and replaced by Insight : Increases the bonus Spirit regeneration from Epiphany to 45.

WitchDoctor


  • Locust Swarm
    • Diseased Swarm : Has been reworded to work on enemies killed while affected by Locust Swarm, not just killed by the skill itself.
  • Firebomb
    • Pyrogeist : Damage increased to 880% weapon damage (up from 560%).

Wizard


  • Explosive Blast
    • Obliterate : Damage type changed to from Arcane to Cold.
  • Blizzard
  • Magic Weapon
    • Ignite : Now only has a chance to burn enemies but damage increased to 300% weapon damage (up from 86%).
    • Conduit : Now always restores up to 3 Arcane power (up from 1) per enemy hit.
  • Meteor : Damage increased to 740% weapon damage (up from 610%) initially and 235% (up from 195%) over 3 seconds.
    • Meteor Shower : Damage increased to 277% weapon damage (up from 228%).
    • Comet : Has been completely redesigned : Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact. / The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds.
    • Star Pact : Has been completely redesigned : Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
    • Lightning Bind : Has been removed and replaced by Thunder Crash : Removes the delay before Meteor comes crashing down. / Meteor's damage turns into Lightning.
  • Familiar
    • Arcanot : Arcane Power generated every second increased to 4.5 (up from 2).
  • Arcane Torrent
    • Disruption : Has been removed and replaced by Flame Ward : You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 25% damage reduction. / Arcane Torrent's damage turns into Fire.

Crusader


  • Wrathful :Healing per Wrath spend increased to 3301 (up from 825) and to 4% of your Health Globe Healing bonus.
  • Fist of the Heavens
    • Fissure : Damage type changed to Lightning.
  • Shield Bash : Damage reduced to 700% weapon damage (down from 1200%).
    • Pound : Damage increased to 1320% weapon damage (up from 1200%).
  • Judgment
    • Mass Verdict : Wording changed : All enemies are first drawn toward the center of the judged area.

Official Patch Notes released

The official Patch Notes for the new PTR Build have been released. We condensed them to only contain the latest changes for you. Check them out below!
If you want to see the full notes, see the official post.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR-ONLY CHANGES

  • General
    • Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70
    • Goblin rift portals will now only allow players who were present when the portal was created to enter
  • Greater Rifts
    • Players may now change skills, items and teleport to, or in from other locations after the Greater Rift Guardian has been killed
    • A countdown timer will now be displayed when you start a Rift of Trials
    • Players may now open their inventory while in Greater Rifts, but items cannot be moved or equipped
    • Players participating in a Greater Rift are now restricted from swapping items, skills and passives in town until the rift guardian has been defeated
  • Healing
    • The amount of Life on Hit granted by items and Paragon points has been further increased
  • Items
    • Legendary Gems
      • Legendary gems now start at rank 0
      • Changes have been made to the frequency at which Legendary gems are upgraded
        • Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same
      • Enforcer
        • Has been redesigned
          • Increases the damage of your pets by 25%
          • Secondary Power: Your pets take 30% reduced damage
    • Bug Fixes
      • Fixed an issue preventing Legendary gems from displaying their name and rank when socketed in an item
      • Damage dealt by pets will now properly contribute to the Firebird's Finery (6) Set Bonus
      • The infinite DoT applied by Firebird's Finery will now properly stack when applied by two different Wizards
      • Fixed an issue that prevented Legendary Gems from contributing to the bonus granted by the Crusader passive Finery
      • Ramaladni's Gift
        • Fixed and issue preventing this item from being used on low level items
  • User Interface
    • Bug Fixes
      • Fixed an issue causing Greater Rift portals to display the names of Nephalem Rifts
  • Bug Fixes
    • Fixed an issue that caused timestamps to be displayed improperly on Leaderboards
    • You can now properly teleport to other players inside a Greater Rift if you have paid the entry cost
    • Fixed an issue that could sometimes prevent The Swami's buff from being applied after Archon ended

GENERAL

  • Healing Changes
    • The amount of Life per resource spent granted by items has been significantly increased
      • These changes are retroactive and will apply to existing gear
  • Cooldown Reduction now affects the recharge time of skills with charges

CLASSES

  • Barbarian
    • Active Skills
      • Bash
        • Weapon damage increased from 215% to 320%
        • Skill Rune - Instigation
          • Fury generated increased from 8 to 9
        • Skill Rune - Pulverize
          • Shockwave weapon damage increased from 70% to 100%
      • Call of the Ancients
        • Weapon damage increased from 180% to 270%
        • Duration reduced from 30 to 20 seconds
        • Skill Rune - Ancients' Fury
          • Fury gained per hit increased from 3 to 4
        • Skill Rune - The Council Rises
          • Weapon damage increased from 360% to 540%
      • Cleave
        • Weapon damage increased from 150% to 200%
        • Fury generated increased from 5 to 6
        • Skill Rune - Broad Sweep
          • Weapon damage increased from 215% to 235%
      • Frenzy
        • Weapon damage increased from 155% to 220%
        • Skill Rune - Berserk
          • Has been redesigned
            • Damage type changed from Physical to Cold
        • Skill Rune - Sidearm
          • Weapon damage increased from 130% to 300%
      • Weapon Throw
        • Weapon damage increased from 185% to 275%
        • Skill Rune - Balanced Weapon
          • Fury generated increased from 8 to 9
        • Skill Rune - Ricochet
          • Slightly increased bounce range
        • Skill Rune - Mighty Throw
          • Weapon damage increased from 270% to 400%
    • Passive Skills
      • Berserker Rage
        • Changed from maximum Fury to at or above 95% Fury
      • Bloodthirst
        • Life per Fury spent increased from 825 to 3301
        • Health Globe Healing Bonus increased from 1% to 4%
  • Crusader
    • Active Skills
      • Shield Bash
        • Movement speed while charging has been increased by 60%
        • Increased attack animation speed
        • Attack speed animation is now affected by Attack Speed
        • Skill Rune - Pound
          • Weapon damage increased from 1200% to 1320%
    • Passive Skills
      • Indestructible
        • Bug Fixes
          • Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
      • Wrathful
        • Life per Wrath spent increased from 825 to 3301
        • Health Globe Healing Bonus increased from 1% to 4%
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Ferret Companion
          • Ferret movement speed has been increased by 150% when picking up gold
      • Elemental Arrow
        • Skill Rune - Frost Arrow
          • Slow effect changed to a Chill effect
        • Skill Rune - Screaming Skull
          • Has been removed
          • Replaced with: "Immolation Arrow"
            • Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
      • Evasive Fire
        • Removed cooldown on backflip
        • Backflip distance reduced from 15 to 5 yards
        • Skill Rune - Displace
          • Has been removed
          • Replaced with: "Focus"
            • Instead of backflipping, increases Hatred generated by 7
        • Skill Rune - Surge
          • Has been redesigned
            • Increases the backflip distance to 15 yards
      • Rapid Fire
        • Skill Rune - Web Shot
          • Has been renamed "Frost Shots"
      • Shadow Power
        • Life on Hit increased from 8253 to 12379
        • Skill Rune - Blood Moon
          • Life on Hit increased from 16505 to 24758
        • Skill Rune - Well of Darkness
          • Cooldown reduced from 14 to 10 seconds
          • Has been redesigned
            • Now reduces the cost to 10 Discipline
      • Strafe
        • Skill Rune - Emberstrafe
          • Weapon damage increased from 80% to 220% over 2 seconds
          • Has been removed
          • Replaced with: "Icy Trail"
            • Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
        • Skill Rune - Rocket Storm
          • Damage type changed from Fire to Cold
    • Passive Skills
      • Cull the Weak
        • Clarified tooltip to state that it includes Chilled enemies
  • Monk
    • Maximum Spirit increased from 150 to 250
    • Active Skills
      • Crippling Wave
        • Increased the Attack Speed scalar of the first and second hits
        • Skill Rune - Rising Tide
          • Has been redesigned
            • Now generates 3.5 2.5 additional Spirit for each enemy hit
        • Skill Rune - Tsunami
          • Every third hit now also Freezes enemies for 1.5 1 second
      • Dashing Strike
        • Charge rate increased from 6 to 8 seconds
      • Deadly Reach
        • Weapon damage increased from 109% to 120% 150%
        • Skill Rune - Keen Eye
          • Has been removed
          • Replaced with: "Searing Grasp"
            • Increases weapon damage dealt to 200% 206%
      • Epiphany
        • Skill Rune - Windwalker
          • Has been removed
          • Replaced with: "Insight"
            • Increases bonus Spirit regeneration from Epiphany to 45 per second
      • Fists of Thunder
        • First and second hit weapon damage increased from 122% to 255% 200%
        • Third hit weapon damage increased from 183% to 510% 400%
        • Increased the Attack Speed scalar of the first and second hits
        • Skill Rune - Quickening
          • Has been redesigned
            • Now increases Spirit generated to 22 20
        • Skill Rune - Thunderclap
          • Shockwave weapon damage increased from 95% to 105% 120%
      • Lashing Tail Kick
        • Weapon damage increased from 624% to 755%
        • Spirit cost increased from 30 to 50
        • Skill Rune - Scorpion Sting
          • Stun chance increased from 85% to 100%
          • Stun duration increased from 1.5 to 2 seconds
        • Skill Rune - Spinning Flame Kick
          • Weapon damage increased from 677% to 755%
          • Increased maximum projectile distance
          • Increased projectile speed
        • Skill Rune - Sweeping Armada
          • Weapon damage increased from 671% to 825%
          • Significantly increased the damage radius
          • Removed the knockback and slow effects
        • Skill Rune - Vulture Claw Kick
          • Has been redesigned
            • Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
            • Deals Fire damage
      • Mantra of Evasion
        • Has been removed
        • Replaced with: "Mantra of Salvation"
          • Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
          • Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
          • Skill Rune - Agility
            • Passive: Mantra of Salvation also increases Dodge Chance by 35%
          • Skill Rune - Hard Target
            • Passive: Mantra of Salvation also increases Armor by 20%
          • Skill Rune - Perseverance
            • Passive: Increases resistance to all elements bonus to 40%
          • Skill Rune - Wind through the Reeds
            • Passive: Mantra of Salvation also increases movement speed by 10%
      • Mantra of Healing
        • Skill Rune - Heavenly Body
          • Has been redesigned
            • Passive: Mantra of Healing also increases maximum Life by 20%
        • Skill Rune - Time of Need
          • Has been redesigned
            • Mantra of Healing also reduces damage taken by 30% when below 50% Life
      • Seven-Sided Strike
        • Skill Rune - Fulminating Onslaught
          • Bug Fixes
            • Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
      • Wave of Light
        • Removed the additional damage dealt in a line
        • Weapon damage increased from 605% to 835%
        • Reduced delay from 1.4 to 1 second
        • Skill Rune - Empowered Wave
          • Has been redesigned
            • Increases bell weapon damage to 960% 1045% and projectile weapon damage to 125%
        • Skill Rune - Explosive Light
          • Significantly increased the size of the projectiles
        • Skill Rune - Numbing Light
          • Has been removed
          • Replaced with: "Shattering Light"
            • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
            • Has been redesigned
              • Wave of Light is followed up by an additional 165% weapon damage as Cold in a line
        • Skill Rune - Wall of Light
          • Has been redesigned
            • Now has a 40% 100% chance to stun enemies for 1 second
            • Removed knockback
      • Way of the Hundred Fists
        • Weapon damage increased from 192% to 220% 190%
        • Increased the Attack Speed scalar of the first and second hits
        • Skill Rune - Windforce Flurry
          • Wave of wind weapon damage increased from 191% to 285% 500%
    • Passive Skills
      • Chant of Resonance
        • Spirit generated increased from 2 to 4
      • Exalted Soul
        • Spirit generated increased from 2 to 4
        • Maximum Spirit bonus reduced from 100 to 50
      • Guiding Light
        • Has been removed
        • Replaced with: "Alacrity"
          • Increase the attack speed of Spirit Generators by 15%
      • Seize the Initiative
        • Has been redesigned 
          • Damage dealt to enemies above 80% 75% Life will now increase your Attack Speed by 15% 30% for 4 seconds
        • Sixth Sense
          • Has been redesigned
            • Now reduces all non-Physical damage taken by 25%
        • The Guardian's Path
          • Dodge chance increased from 15% to 35%
        • Transcendence
          • Life per Spirit spent increased from 825 to 1568
          • Health Globe Healing Bonus increased from 1% to 2%
  • Wizard
    • Active Skills
      • Arcane Torrent
        • Skill Rune - Disruption
          • Has been removed
          • Replaced with: "Flame Ward"
            • You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
            • Deals Fire damage
      • Blizzard
        • Skill Rune - Grasping Chill
          • Has been removed
          • Replaced with: "Lightning Storm"
            • Enemies affected by Blizzard take 20% 15% increased Lightning damage
            • Deals Lightning damage
      • Familiar
        • Skill Rune - Arcanot
          • Arcane Power regeneration increased from 2 to 4.5 per second
        • Skill Rune - Sparkflint
          • Bug Fixes
            • Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives
      • Magic Weapon
        • Skill Rune - Conduit
          • Design has been modified
            • Enemies hit by your attacks now restore up to 3 Arcane Power
        • Skill Rune - Ignite
          • Weapon damage increased from 86% to 300%
      • Meteor
        • Impact weapon damage increased from 501% to 610% 740%
        • Molten fire weapon damage increased from 167% to 195% 235% over 3 seconds
        • Skill Rune - Comet
          • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
          • Has been redesigned
            • Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
            • The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
        • Skill Rune - Lightning Bind
          • Has been removed
          • Replaced with: "Thunder Crash"
            • Removes the delay on Meteor
        • Skill Rune - Star Pact
          • Has been redesigned
            • Expend all remaining Arcane Power
            • Each point of extra Arcane Power spent increased the damage of Meteor by 20%
      • Ray of Frost
        • Bug Fixes
          • Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
      • Slow Time
        • Bug Fixes
          • Fixed an issue preventing players from having multiple Slow Time bubbles out at once
      • Teleport
        • Skill Rune - Reversal
          • Bug Fixes
            • Fixed an issue that could sometimes prevent you from being returned to your original location
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
      • Cold Blooded
        • Bug Fixes
          • Fixed an issue that prevented Hydra from applying Cold Blooded
      • Elemental Exposure
        • Bug Fixes
          • Fixed an issue that prevented Hydra from applying Elemental Exposure

ITEMS

  • The sell value of Health Potions and dyes has been reduced to 1 gold
  • Amethysts
    • The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
      • Imperial increased from 800 to 3000
      • Flawless Imperial increased from 900 to 6400
      • Royal increased from 1000 to 8800
      • Flawless Royal increased from 1100 to 11200
  • Legendary Gems
    • Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
      • Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to upgrade either your Greater Rift Keystone or a Legendary Gem
        • Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
        • In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
        • You can earn additional attempts to upgrade your Legendary gems by reaching higher tier Greater Rifts
  • The base damage range of all two-handed melee weapons has been increased by approximately 23-26% 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
    • This change affects weapons from level 10 - 70
  • Etrayu
    • Now rolls with +15-20% Cold damage
  • Haunt of Vaxo
    • Now triggers from Stuns performed by pets
  • Heart Slaughter
    • Now rolls with +25-30% Physical damage
  • Rimeheart
    • Has been redesigned
      • 10% chance to instantly deal 1800-2400% weapon damage as Cold to Frozen enemies
  • Stalgard's Decimator
    • Can no longer smart roll for Witch Doctor or Wizard
  • Strongarm Bracers
    • Now triggers from knockbacks performed by pets
  • The Furnace
    • Has been redesigned
      • Increases damage against elites by 40-50%
  • Uskang
    • Now rolls with +15-20% Lightning damage
  • Wrath of the Bone King
    • Now rolls with +25-30% Cold damage
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Monk
      • Vigilante Belt
        • Legendary power added
          • Mystic Ally summons two Mystic Allies to fight by your side
    • Wizard
      • The Grand Vizier
        • Legendary power added
          • Reduces the Arcane Power cost of Meteor by 40%-50%
          • Now rolls +25-30% Meteor damage as a fifth primary affix
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
  • Class-Specific Items
    • Barbarian
    • Crusader
      • New Crusader Armor Set (Name still TBD)
        • (2) Set Bonus
          • +500 Strength
        • (4) Set Bonus
          • +100% Shield Bash Damage
          • +100% Sweep Attack Damage
        • (6) Set Bonus
          • Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
    • Demon Hunter
      • Balefire Caster
        • Now rolls with +15-20% Fire damage
      • The Shadow's Mantle
        • (4) Set Bonus
          • Has been redesigned
            • Now causes Shadow Power to last forever
            • Now enables all Shadow Power runes
    • Monk
      • Flying Dragon
        • Bug Fixes
          • Fixed an issue preventing this item from correctly granting +100% Attack Speed
      • Gyana Na Kashu
        • Fireball weapon damage increased from 300-400% to 525-700%
      • Incense Torch of the Grand Temple
        • Has been redesigned
          • Reduces the Spirit cost of Wave of Light by 60%-80%
          • Now rolls +25-30% Wave of Light damage as a fifth primary affix
      • The Flow of Eternity
        • Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
    • Witch Doctor
      • p1_CeremonialDagger_norm_unique_02 (Name still TBD)
        • New Ceremonial Dagger
        • Your Poison Darts and your Fetishes' Poison Darts now pierce
      • The Gidbinn
        • Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power
  • New Seasonal Legendaries
    • Monk
      • Alabaster Gloves
        • New Legendary Gloves
        • Increases the duration of Sweeping Wind to 1 minute
      • p1_fistWeapon_norm_unique_02
        • New Legendary Fist Weapon
        • Increases the maximum stack count of Sweeping Winds by 5-7
    • Witch Doctor
      • Seasonal Legendary not yet implemented
      • p1_CeremonialDagger_norm_season_01 (Name still TBD)
        • New Legendary Ceremonial Dagger
        • Soul Harvest now stacks up to 10 times

ACHIEVEMENTS

  • Like Stars in the Sky
    • This achievement has been changed to a Feat of Strength
  • Perfect as Tears
    • This achievement has been changed to a Feat of Strength
  • Bug Fixes
    • Champion Subjugators will now properly be counted towards Achievements
    • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
    • A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
    • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
    • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
    • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn

CRAFTING

  • Blacksmith
    • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
      • These buttons unlock when the Blacksmith reaches maximum level
  • Mystic
    • Class-restricted appearances can now be applied to any item of the same slot
      • If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
      • For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward

Followers

  • Templar
    • Bug Fixes
      • Fixed an issue that allowed Onslaught to sometimes be cast when out of range

USER INTERFACE

  • The value of an item's Legendary power will now be displayed in blue on the tooltip
  • Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
  • Clan news will now display when a player was removed from a Clan and who removed the player

  • Bug Fixes
    • Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
    • Crusaders can now properly view their Life per Wrath Spent in the Details pane

 

Comments

  • #1 Joras
    Correct me if I am wrong, but I thought they said in the recent post that Monks main attacks would have an increase in the over all damage? But when I went through the proposed changes to Monks spirit generators they all (Almost all) got nerfed? I see a lot of good quality changes to toughness and abilities to allow monks to live in tougher GRifts and T6, but if it takes me 20 mins to kill a white what's the use?
  • #2 Malentros
    Quote from Joras ยป Correct me if I am wrong, but I thought they said in the recent post that Monks main attacks would have an increase in the over all damage? But when I went through the proposed changes to Monks spirit generators they all (Almost all) got nerfed? I see a lot of good quality changes to toughness and abilities to allow monks to live in tougher GRifts and T6, but if it takes me 20 mins to kill a white what's the use?

    The blue post on that topic explicitly stated that the changes to the attack speed scaling coefficient on Monk spirit generators would not be reflected in data mining. You'll have to wait for the patch notes / player testing results to see the difference. Of course, that doesn't mean the changes are good enough yet, only that we won't see them here.

    On the Wizard changes: can't wait to see someone post an Arcane Meteor build. With the new staff (massive meteor cost reduction, getting it to <20 AP/cast), and maximizing total Arcane Power and AP regen (passive and from skills like Arcanot and Conduit), you could probably be casting meteors every few seconds with 140 AP of bonus damage, or 740% base + 140*20% = 3540% damage meteors, all dependent on how quickly you can refill your orb right after. With Tal's set, you get a bonus meteor every 8 seconds too, so you can time it so the free one comes right when your orb is full, then cast a real one, empty orb, refill in 8 seconds, repeat. Not a bad way to play.
    Last edited by Malentros: 8/5/2014 4:08:53 PM
  • #3 Seifa
    IMMOLATION ARROW!!!!!! Oh yeah!

    Screaming Skull was so bad and i'm glad it's gone.
  • #4 phuzi0n
    The poison dart piercing affix is interesting but if it's really a ring then I doubt it will be worth it over other options. It will depend a lot on how the piercing affects proc rates. If it doesn't lower proc rates at all then it could be very powerful but I think that's unlikely.

    CotA gets a small buff but not enough to make IK set worth using when Raekor is so far ahead. Hell, the change might even help non-IK builds that use CotA+WotB for single target burst more than it helps IK builds. IK really needs "unlock all runes" added to it because no single rune is strong enough to compete with other sets or even to combine with them.

    Whirlwind gets a move speed buff but honestly who cares? Even with the damage buff it is barely approaching T6 viable (grift 25ish) on PTR when other builds are at grift 35 and destroy T6 with ease. Blizzard gutted the build in 2.0 and is throwing breadcrumbs for the people still hanging onto it. Maybe it will be viable again by getting the dmg/armor stacking gem ranked up incredibly high and waiting around all day for it to stack while you whirlwind but IMO the build is dead until I see a game-changing legendary.
  • #5 GlobbyBoy
    How long does it usually take to go live? I don't see a new build yet.
  • #6 NHunter2335
    Arcane Torrent that buffs defense while channeling it? Give me one! - You can never have enough defense on Hardcore. Not to mention that that rune is a fire skill now, so, say hello to Cindercoat and 6pc Firebird set (the best combo here would be Cindercoat + Magefists + RoRG + 5pc of Firebird in its remaining slots), That ought to be quite a nice combination.

    Witch Doctor got little changes. The update on locust rune is nice, or would be so if the damage was a bit higher. 75% in these days is a joke... Maybe something like "the first enemy to walk into remaining cloud of locust will pick it up onto itself"? That would be powerful.

    Also, is it me, or there are 15 icons for legendary gems? I know only 13 gems... Did I miss something?
  • #7 Molster
    Quote from GlobbyBoy »
    How long does it usually take to go live? I don't see a new build yet.

    no set time. Whenever they have the servers ready. But patch is not currently downloading, you are correct.

     

    edit: it is now on the launcher

    Last edited by Molster: 8/5/2014 4:39:58 PM
  • #8 Malcanthet
    While I'm glad Meteor and Magic weapon runes got some love, Arcane orb still needs some attention.
    Last edited by Malcanthet: 8/5/2014 4:39:15 PM
  • #9 ebone45
    Nice gonna have to try out that immolation arrow in my m6 sentry 3 spender build :)
  • #10 cmagik
    Damn, Arcanot almost increases our AP regen by 50% ^^
  • #11 Pereg
    Crusader change descriptions don't make sense

    Shield Bash is already 700% base

    Fissure is already Lightning damage type.
  • #12 Talyn_Rahl
    New Crusader set that buffs Shield Bash? Check

    New Legendary belt affix that makes Punish OP as fuck? Check

    Wrathful buffed about 300% Check

    My Crusader is SOO freakin happy right now :p
    Last edited by Talyn_Rahl: 8/5/2014 7:12:07 PM
  • #13 Mojojoe
    Indeed them crusader items are sweeeet! though kind of like my spammy shield bash spec with Akkhan with Piro, ah well this looks like fun also!. Another note, 2-3 new legendary gems on the card? 13 currently but there's 15 up there, and 3 of them are new *shrug*.

    Edit: 2 new ones, realised smite one is a smite redesign I'm guessing, so the scarab and and the thin looking jewel?
    Last edited by Mojojoe: 8/5/2014 7:23:05 PM
  • #14 SuperCamel1345
    Pretty much all these pet changes came from me posting something recently. I wish they would update the gar though he's pretty useless.
  • #15 Brettstick
    for the witch doctor pets, they should make them all the same format they did with the fetishes. I really like the circular thumbnail rather than like the dogs and gargantuan just have cut out boxes.
  • #16 yuhanz
    them are some juicy data mined!
    intriguing that plain legendaries like Uskang and the like have something coming for them! it's exciting as well for the new ones "Spines of Seething Hatred" etc.

    also this.. "Reduce the cooldown of Rain of Vengeance by {VALUE1} |4second:seconds; every time you cast a primary skill. "

    i'm so going to do a 4pc nats cold RoV build. RoV(cold) everywhere!
  • #17 GlobbyBoy
    Quote from Talyn_Rahl

    My Crusader is SOO freakin happy right now :p

    Mine is DESTROYED. :( Amazonian Parma shield is nerfed and no longer gives 2x Phalanx avatars. So, this is 2x nerf for Pet Crusader :(
  • #18 dolnex
    my fire furnace crusader is alsow destroyed :( furnas now only deal 40-50% more elite dmg :( that is a HUGE step back from the original leg effekt :( ..... thanks blizzard......
  • #19 Talyn_Rahl
    Crusaders can now properly view their Life per Wrath Spent in the Details pane



    VERY nice change, didn't even know this was on the cards :P, been using the Wrathful passive for a while and it was annoying having to try and work out how much it was REALLY healing me for. Good to now know for sure.
  • #20 Glowpipe_
    I guess unless something goes horribly wrong now. We can see the patch live in 2-3 weeks ?
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