Keys for Hellfire Amulet, Greed or Gheed, Patch 2.1 PTR Undocumented Changes, Bugged PTR Rifts

Curse of Naxxramas to be Released in July, Pricing Announcement July 1st
June 27th Maintenance Hotfixes, Into the Nexus #11
Warlords of Draenor Beta Servers Live, Beta Invites, Faction Cities Moved to Ashran

Keys for Hellfire Amulet

With the new Hellfire Amulet being added to the game (which rolls a random passive when crafted), people are wondering if they should start saving up Keys for when the patch goes live. And the answer is yes!

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Can I grind uber keys now and save them to use when the patch comes out?
Yup, you can. The process for crafting a Hellfire Amulet is more or less the same as crafting a Hellfire Ring, and you'll be able to use your existing materials.

I say "more or less" because the recipe is slightly more expensive to purchase, there's only a Level 70 version of the item, and, in addition to the normal materials required for the Ring, you'll need 10 Forgotten Souls to craft the Amulet.
06/26/2014 05:32 PMPosted by swiftbizzare
Of course, as long as it's not in the PTR server, everything in the PTR server doesn't carry over. If you like me and not playing PTR then of course it saves.
Correct! Any progress made on the PTR (including items, experience, and gold) will not transfer over to your live account.

5 Hours of Portal Keys

Still on the subject of farming Keys for future Infernal Machines (and Hellfire rings and amulets), CuckooGaming shared another one of his "5 hours of..." videos, this time farming Portal Keys. Some interesting statistics for those who intend to start farming those to prepare for Patch 2.1. Check it out below!


Greed or Gheed

A blue post came up to confirm that these two are in fact completely different characters, despite having similar names, and Gheed being one greedy son of a gun. Greed is the new boss of the Treasure Realm introduced in the Patch 2.1 PTR, whereas Gheed is the gambling vendor from Diablo 2.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Anyone from Diablo 2 should remember the item "Gheed's Fortune" charm and that brings me to my point of, why is this new place called Greed's Domain and not "Gheed's", to tie in with that whole name/story.
A few folks have already addressed this but Gheed and Greed are two separate entities. There's currently reference to Gheed in-game - Kadala is in fact his daughter, and she's just as eager to turn a profit. ;)

Greed, on the other hand, is the new boss of the Treasure Goblin realm. Should you find and slay a Treasure Goblin on the PTR, you might have a chance to venture into the portal he leaves behind and challenge her for her bounteous loot. Be sure to give it a try, and let us know what you think of the new area and encounter!

Patch 2.1 PTR Undocumented Changes

We started a thread on our forums with some changes that were not documented in the PTR Patch Notes, or that might have gone unnoticed among all the skill updates. Things like small quality of life changes, changes to item rolls, etc. Check a preview below, or the full thread here. And make sure to drop your two cents there as well!

Miscellaneous

  • Gold drops now show (the amount on the ground)
  • Your last sum of your gold within ~5 second time frame now shows in the lower right hand corner
  • Treasure Goblin Realm now exists after killing a goblin, random chance to spawn portal - Greed is the boss.
  • Kadala now says her other lines, when getting rares and legs.
  • Greater Rifts can roll Pandemonium Fortress maps (not a change per se, but still kind of unexpected)
  • Icon for Reusable Parts and Forgotten Souls has changed.
  • Not 100% on this, but I think Orlash spends less time invisible. He's still annoying, moreso when you're on a time limit.
  • New Particle effect for Frozen Pulse. It's the same blue ice star, but now it spins and has a blizzard effect. It's larger and more noticeable.
  • Area Damage now has a new icon in the utility section for Paragon levels
  • New Cursor
  • Meteor Shower's tooltip updated. Now it displays "Unleash a volley of 7 small Meteors that each strike 228% weapon damage as Fire".
  • The goblin from the puzzle ring no longer glows.
  • QOL change: Holding down a button will now recast that spell when off cool-down.
  • Fixed a bug where crusaders wouldn't get nephalem glory buff from picking up an orb while using steed charge.
  • The gas from Ghom rift guardian doesn't hurt after you kill him.
  • Red Nephalem Globes are in Higher Rifts fill your completion bar.
  • Screen shake has been deleted or added to certain skills
  • New artisan that upgrades your gems found after killing a level 25 greater rift. Reported on level 23 as well.
  • When you have Low FX checked in options, disco beams show the direction they will spawn (didn't before).
  • Lootable objects (chests, corpses, etc.) do not spawn in Greater Rifts, making Harrington's Waistguard and Sebor's Nightmare practically useless.
  • Female Crusader 'Inspect Hero" picture fixed!
  • Horadric Cache Icon changed
  • Fixed the Crusader's skill Slash (Guard rune) stacking more than 5 times as stated in the description (on live it stacks up to 10 times for a total of 50% armor)
  • Enemies hexed by the Enchantress (into chickens) now properly show life bars above their heads.
Changes to Items

Bugged PTR Rifts

For those participating in the Patch 2.1 PTR, you might have come across a bug that leaves Rifts underpopulated, and doesn't let you fill the Rift progression bar. A blue post came up to explain that is a known bug, which will only be addressed in a future PTR build, as it cannot be hotfixed.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Not enough enemies in my rift to complete. Group had to disband. It had the new map in it perhaps that is why?
Edit: It was about 20% off too, not just a little bit!
We've identified a bug that can sometimes cause Nephalem Rifts to have a lower population of certain monsters than intended, which results in these Rifts not having enough monsters to spawn the Rift Guardian. It's not something we can hotfix, though, so we're currently planning to address it in the next PTR build. Thanks for the reports, everyone!
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