Jaetch's Torrent Time Bomb Wizard, Blue Posts, WD's Grim Reaper Tips, Legendary Gem Suggestions

DreamHack Summer This Weekend - Schedule & Participants, Preparing for Naxxramas With Jotto
Skin Spotlight: Magni Muradin

Jaetch's Torrent Time Bomb Wizard

Our Wizard class mod Jaetch has posted a new video where he demonstrates a Wizard build focussed around Explosive Blast - Time Bomb and Arcane Torrent - Disruption. Below you can see one of the specs, but don't miss the opportunity to watch the video itself for a better understanding of the skills' roles in this case.


Blue Posts

Originally Posted by Blizzard

Frozen Pulse being looked into
Frozen Pulse can be tricky for several reasons as was already stated in this thread. However, it is possible that there is some sort of bug happening as well. I haven't seen too many discussions about it, but this isn't the first one I've seen. I'll see what I can find out, though, and thanks for the reports! (Blue Tracker / Official Forums)
-------------
Feedback on Hellfire Amulet wanted
Well, that sounds like a very interesting amulet to a goatman. What do the rest of you think about that as a possible reward for completing Infernal Machine events? (Blue Tracker / Official Forums)

WD's Grim Reaper Tips

Wachati made a thread on the official forums with all sorts of useful informations about the Grim Reaper, a Witch Doctor's Voodo Mask which summons mimics to help you in battle. Below are a few of the questions he answers. Check it out.

Q: How much damage do the mimics do?
They do 100% of the WD damage. 
This includes buffs (PtV, BBV, GF) and debuffs (MC, Piranhas), +% elite, +% elemental. 
One exception: +% skill does not transfer to the mimics (so don't bother with the likes of +% Spiders)
Q: Whats the deal with DoTs?
The Grin Reaper Mimics do not have any of the hard caps on the WD dot's. This means you can have as many Spider Queens, Lob Blobs, Pyrogists, and Phantasm as the Mimics can cast.
Exception: each mimic will only have one Manitou and it will go away when the mimic goes away.
Need to test Haunt

Legendary Gem Suggestions

Our own Zero(pS) has created a thread on our forums, showing off and asking asking for suggestions for the upcoming Legendary Gems. Many other users have already posted their own ideas so check out the thread and feel free to do the same or discuss existing suggestions!

The developers have recently been talking about the idea of adding Legendary Gems to the game.
They also mentioned that these will likely be only socketable in Rings and Amulets.

  • I believe the reasoning for this is for sockets to have some meaning in these slots, and for them to be a competing affix with things like Attack speed, CHC and CHD. I also think that's meant to "limit" how many legendary Gems you can have equipped at a time, so there's actually an interesting choice to be made at the end-game (which wouldn't be possible if you could equip them on Chests/Helms/Pants).
With that in mind, I came up with a few ideas of what these Gems could be, their lore, the philosophy behind them and potential powers that could bring some change to the game's current meta-game.


Comments

  • #1 sylvainh2o
    I think legendary gems should'nt be only for rings/amulets. I also think that they should be more like Diablo2 jewels and give + % Elemental damage+ a special proc and a few random stats.
  • #2 Arthmost
    With the current prices on enchanting this is going to be a pain in the ass rather than a welcome change.
  • #3 Axelol99
    Homing fury wont work. Since its a required lvl of 18.. Low characters dont use crit so they will benefit very much from it, And it will also be more easy for them to level since they have to much damage.
  • #4 d_nn_s
    Runes please? I loved them in D2Exp
  • #5 Pewpewblast
    Really, really, stupid decision to force them into rings/amulets only. The only pieces you REALLY DON'T want a socket, and now they're forcing that on you, when there's PLENTY of bad affixes on your chest/legs. So dumb.

    If that's meant to cap legendary gems at 3, you could just as easily make it to where you can only have up to 3 equipped at any time, but they'll just do this workaround because they're lazy and don't want to code it.

    Also, if I'm going to lose a slot on my ring/amulet, they better be better than "doubles damage; removes critical chance", because that's not really all that powerful unless you have no crit.
    Last edited by Pewpewblast: 6/15/2014 3:51:30 PM
  • #6 Truth
    Really, really, stupid decision to force them into rings/amulets only. The only pieces you REALLY DON'T want a socket, and now they're forcing that on you, when there's PLENTY of bad affixes on your chest/legs. So dumb.

    If that's meant to cap legendary gems at 3, you could just as easily make it to where you can only have up to 3 equipped at any time, but they'll just do this workaround because they're lazy and don't want to code it.

    Also, if I'm going to lose a slot on my ring/amulet, they better be better than "doubles damage; removes critical chance", because that's not really all that powerful unless you have no crit.

    Lol this guy has no idea.
    Last edited by Truth: 6/15/2014 5:11:25 PM
  • #7 Wolfjr100
    It would be cool to stick to the current gem system wherein a gem does different things depending on where its socketed. Such legendary gem could be, for socketing in helm, "Gain the effect of a random pylon each time you gain 10% experience of your current level." For weapon, "+20% All Elemental Damage." And for other armor, "Elite Enemies now have a small chance to drop Flawless Imperial gems." Unique. Req. Level 70.

    As much as I welcome gems and gear that can totally change your playstyle, I think it would also cost an outrageous amount considering you're risking having to master this new play style under a certain skill set (subbing all CHD and CHC for something else is costly and risky).
  • #8 sweatshopkids
    Is it really worth getting 100% more damage in exchange for not getting any more crits with high crit damage? My math may be a bit off with this one.
  • #9 Felk
    No, it's not.
    Everyone is arround 50% crit chance. But with X00% crit damage, too. (with 4<X<6)
    So it will be a huge loss of dps on itself, BUT.

    But it will give you a loooot of rooms on the stuff to put something else. The question is : this something else would be enough to compensate the cap between +100%dmg and crit/crit-chance ?
  • #10 Cr0wL0ck
    nice suggestion with the "homing fury", but i think it should include a 2nd feature since it ofc. negates crit damage and chance, so i think it would be appropriate to atleast convert the crit chance/damage to additional bonus damage to the gem etc.



    thumb's up for it ☺
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes