Shard Of Hate Is Over Performing Due to a Bug; A Hotfix Is On The Way
Turns out it was over performing due to a bug.
Originally Posted by Blizzard (Blue Tracker / Official Forums)[UPCOMING HOTFIXES]
As with other recent hotfixes, we’ve got one coming up shortly that we wanted to give the community a heads up about, this time regarding the legendary Shard of Hate. We’ve been closely observing our internal reports as well as player feedback on the Shard of Hate and the general consensus is that this item feels wildly out of line compared to other items. After digging in behind the scenes, we discovered a couple of bugs with this item that we believe is the ultimate culprit.
- Shard of Hate
- Fixed an issue where the internal cooldown for this item's Legendary affix was being reset when dual-wielding.*
- Fixed an issue where this item's Legendary affix did not account for a skill's proc scalar, causing it to proc on every skill use.*
First, the internal cooldown of this item’s power was being reset each time a dual-wielding character attacked with a weapon in their other hand. This meant the effect was occurring twice as often for dual-wielding characters, and with particular skills such as Whirlwind or Tempest Rush that also carry attack speed multipliers, this effect was even more frequent.
Secondly, the proc rate of the item was ignoring the proc scalar of the skill it was used with, which in simple terms caused Shard of Hate’s affix to apply every time a skill was used. Combined with the above issue, this resulted in this Legendary vastly over performing, and even more so with particular builds.
The hotfixes we’re applying correct both of these unintended behaviors. As with all major changes, we hope to provide insight as to why we felt these changes were necessary as well as give context to the decisions we ultimately make.