Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes
A patch has just hit Blizzard's download servers. It looks like this patch should go live with the Tuesday maintenance. This patch should also include the items they can not hotfix.
Remember the following information is datamined and may contain errors.
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Barbarian
- Bash Now deals 215% weapon damage (up from 170%).
- Weapon Throw Now deals 185% weapon damage (up from 150%).
- Mighty Throw : Increase damage to 270% weapon damage (up from 210%).
- Throwing Hammer : Now has a 40% chance to stun (up from 30%).
- Frenzy Now deals 155% weapon damage (up from 120%).
Demon hunter
- Hungering Arrow Now deals 155% weapon damage (up from 125%).
- Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).
- Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%).
- Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%).
Monk
- Unity Tooltip now states that it has a maximum of 20% (This was already in affect via a hotfix)
Witch Doctor
- Poison Dart Now deals 185% weapon damage (up from 155%).
- Flaming Dart : Now deals 425% weapon damage (up from 275%).
- Splinters : Now deals 110% weapon damage (up from 65%)
- Spined Dart : Now Gains 50 mana (up from 25).
- Snake to the Face : Now has a 35% chance (up from 25%).
- Flaming Dart : Now deals 425% weapon damage (up from 275%).
- Corpse Spiders Now deals 324% weapon damage (up from 216%).
- Blazing Spiders : Now deals 400% weapon damage (up from 259%).
- Leaping Spiders : Now deals 382% weapon damage (up from 238%).
- Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%). Now deals the damage over 12 seconds (up from 6).
- Draining Spirit : Now returns 12 mana (Down from 25).
- Firebomb
- Pyrogeist : Now deals 880% weapon damage (up from 560%).
- Pyrogeist : Now deals 880% weapon damage (up from 560%).
Wizard
- Arcane Torrent
- Power Stone : Tooltip now has the word "you" added.
- Teleport Now works 50 yards away (up from 35).
Crusader
- Lord Commander The cooldown of Steed Charge is now reduced by 25% (changed from 5 seconds), and Bombardment by 35% (changed from 20 seconds).
- Blessed Shield Now deals 340% weapon damage (up from 280%).
- Staggering Shield : Now has a 35% chance to stun (up from 25%).
- Combust : Now deals 270% weapon damage (up from 105%).
- Staggering Shield : Now has a 35% chance to stun (up from 25%).
- Sweep Attack Now deals 440% weapon damage (up from 400%).
- Heaven's Fury
- Fires of Heaven : Now deals 735% weapon damage (down from 950%).
- Fires of Heaven : Now deals 735% weapon damage (down from 950%).
- Phalanx Now deals 380% weapon damage (up from 295%).
- Bowmen : Now deals 160% weapon damage (up from 85%).
- Shield Charge : Now deals 180% weapon damage (up from 75%).
- Stampede : Now deals 380% weapon damage (up from 295%). Now has a 30% chance to stun (up from 25%).
- Bodyguard : Now deals 285% weapon damage (up from 200%).
- Bowmen : Now deals 160% weapon damage (up from 85%).
- Fist of the Heavens Now deals 340% weapon damage (up from 250%) Each bolt now deals 340% weapon damage (up from 210%).
- Fissure : Now deals 400% weapon damage (up from 80%).
- Divine Well : Now has an 18 yard distance (up from 12). Now deals 80% weapon damage (up from 14%)
- Fissure : Now deals 400% weapon damage (up from 80%).
- Blessed Hammer
- Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%).
- Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%).
- Shield Bash The datamined values for base shield bash where pulling up the same as the new pound rune, so they have been removed for now. There is a good chance the base ability was buffed.
- Crumble : Now deals 660% weapon damage (up from 550%).
- Shattered Shield : Now deals 380% weapon damage (up from 325%) plus 335% of your shield's block chance (up from 300%).
- Pound : Now deals 740% weapon damage (up from 550%) plus 500% of shield's block chance (up from 150%).
- Crumble : Now deals 660% weapon damage (up from 550%).
- Steed Charge Cooldown is now 16 seconds (down from 25). Now lasts for 1.5 seconds (down from 2).
- Ramming Speed : Now deals 515% weapon damage (up from 475).
- Endurance : Now increase duration to 2 seconds (down from 3)
- Draw and Quarter : Now deals 185% weapon damage (up from 125%).
- Ramming Speed : Now deals 515% weapon damage (up from 475).
- Falling Sword
- Rise Brothers : Possible change here, however diffs have an error and are outputting 0%.
- Punish Now deals 270% weapon damage (up from 200%).
- Retaliate : Now deals 94% weapon damage (up from 70%).
- Retaliate : Now deals 94% weapon damage (up from 70%).
- Justice Now deals 240% weapon damage (up from 175%).
- Sword of Justice : Now gains 3% movement speed (up from 2%).
- Hammer of Pursuit : Now deals 300% weapon damage (up from 200).
- Burst : Now deals 30% weapon damage (up from 25%). .
- Sword of Justice : Now gains 3% movement speed (up from 2%).
BH takes forever to cover any sort of distance , while FoH can reach targets much faster.
Bosses and eletes are not even close to being hard to position yourself or the skill around to get full damage , and the trash dies even without the 1050%. If it's that hard for you to make those 1050% more often then "once a year" - its not the skill's fault.
But then again BH does 600% per 30 wrath , and FoH does 700% if you hit with only one lightning instead of hitting with two.
And i do look at all kinds of parameters , not only dps. More then that - i test those things and see how they work for me. BH is neither strong nor fun ability imo.
The main problem with this is the skill getting stuck on terrain elevation changes , rocks and other ground decoration (that you can step on and other skills can pass over, not the big stones that block the path) , etc. Its possible to get used to it and avoid the problem in most scenarios... but i still hope its getting fixed and out of the way.
What comes to the conclusion you do not know how to handle him perfectly - nuff said
REALLY want to use that skill on my HC Crusader, but I can't afford to with this clearly game breaking bug. I mean you can't even TP back to town... Thankfully the one time it happened to me was low level and in a coop game, so my friend covered me, but I've been using lesser skills since then...
Hopefully will be much more effective on Crusader without having to rely on Blunt and Justice/Blessed Hammer.
Definite love to shield heavy builds, and Holy builds!
Might have to abandon Steed Charge-Endurance for another CYA/defensive ability.
Hope they ARE buffing the baseline version and possibly Shield Cross as well, because the secondy shields are a little weak IMO.
But I'm glad the damage is being addressed, things were looking pretty bleak at 70.
This is in reply to someone who said omg they buff everyone else but monks!
How about they take a look at wizards and tweak their skills so frozen orb + electrocute isn't the only option.
VERY happy with the damage buffs to Witch Doctor and Crusader. Glad I wasn't alone in seeing their damage scaling was no where near on par with everyone else.
My monk has crazy survivability and kills things pretty quickly. Yeah, I don't kill stuff as fast as say a Wizard does, but my survivability is leaps and bounds better so it's more than a fair trade off...
I like the Crusader changes. Their damage [especially single target] has felt pretty weak. I think these changes will help that quite a bit.
Overall I like all of these changes. Definitely a step in the right direction!