Bounty Rewards Hotfix, Blue Posts, Curse Weekly Roundup

Bounty Rewards Hotfix

Small hotfix was deployed to the ongoing Closed Beta that changed the way Bounty Rewards are given to players.

Originally Posted by Blizzard (Official Forums)

General:
  • Players no longer receive rewards for a bounty if they are not in the same level area as the bounty as it is being completed.*
    • This is part of our solution regarding the concern of "split farming" bounties. Please note that we are still exploring other options.
  • Players now need to be within 100 yards of each other in order to benefit from the Strength in Numbers buff.*

Blue Posts

Originally Posted by Blizzard

More Upcoming Changes
Happy Monday, everyone!
I have a little bit of news on this topic, so I'll share what I can this fine afternoon. =D
6. Bounties
- progressive bounty rewards for subsequent bounties (staying in the game)
- require monster kills to complete all bounties
- require direct player participation in completing a bounty just like it was required to get NV stacks
- make rift key tiers related to the difficulty they were farmed in
- allow rift keys to be combineable into a higher tier key
Some of you may have noticed I recently updated the Closed Beta Hotfix thread with a new upcoming hotfix.

We recognize that split farming is an issue, and one that we want to address. Our first step will be the above referenced hotfix that will prevent players from receiving a reward if they are not in the relevant area when a bounty is completed. At this time, I'm unable to provide an ETA for when this hotfix will go live, but I'll keep you updated! You can also keep an eye on the Hotfix thread, as I'll move the fix to Live when it becomes available.

This is just a first step to addressing this concern, as we are also looking into other possible adjustments or solutions. =)
I like these changes
Just to clarify, I was quoting what was requested in the original post, not listing all of those as upcoming changes. The only change I mentioned at the time is that players not in the area when a bounty is completed won't be rewarded. Want to be clear on that for those who only read Blue Trackers and not full threads. ;)
Or was that simply just an oversight in the notes?
This was just an oversight in the wording. I'll revise it a bit in a moment, as I just found out this went live a few minutes ago. =) The intent is that a player shouldn't receive a reward at all if they are not in the area when the bounty is completed.
1) Change the Multiplayer Party buff to an aura.
I just found out this was another fix pushed out alongside the above hotfix. You'll need to be within 100 yards of another player in order to receive the multiplayer buff now. Also will be adding this to the hotfix thread momentarily. (Blue TrackerOfficial Forums)


PC/Console Difficulty Comparison

I am not yet geared enough to be playing on master, but on PC playing on MP1 would eliminate all hell level drops, does playing on medium do that for Console, or does only playing on Master do that?
This is a good question, but the answer can be a little confusing if you're trying to compare the PC and console versions of loot. How difficulty adjustments change item levels (specifically in Inferno) are very different between the two. 

The most direct answer, though, is that raising the console difficulty level will not prevent certain item levels from dropping. You're already getting the highest range of item levels available if you're in Inferno on the console. Raising the difficulty will possibly improve your items through inherent Magic Find bonuses, but only in that way. (Blue TrackerOfficial Forums)

Curse Weekly Roundup

In this week's Curse Roundup Jess talks about Candy Crush, Hearthstone, as well as how Microsoft pays YouTubers, and more!

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