New Beta Patch - Class Changes, Difficulty Changes, New Gear Graphics

New Beta Patch - Class Changes, Difficulty Changes, New Gear Graphics

A new Beta patch has hit the servers. Standard warnings commence now:

This is datamined information and as such should be taken with a spoon of salt.

Also so far we only have the class changes. We'll be updating this post immediately as we get to the sweet, sweet... other parts of the game as well. Keep that F5 warm!

Update 4: New Gear Graphics and some backgrounds are added at the bottom.
Update 3: Under UIToolTips you can see what looks like the new survival bonus!
Update 2: Quickly added some item set names that were previously placeholders.
Update: We've piled up a nice amount of strings! Currently working on Passive Effects.


New Strings - Difficulties, Callouts

Looks like Normal now grants bonus gold and XP as well!

DiabloFans Quote:

Bnet_GameSettings.txt
  • DifficultySelector_Description_0*This is the baseline Diablo III experience.
  • *{s1} extra gold bonus
  • *{s2} extra XP bonus
  • DifficultySelector_Description_1
  • *{s1} extra gold bonus
  • *{s2} extra XP bonus
  • DifficultySelector_Description_2
  • *{s1} extra gold bonus
  • *{s2} extra XP bonus
  • DifficultySelector_Description_3
  • *{s1} extra gold bonus
  • *{s2} extra XP bonus
  • DifficultySelector_Description_4
  • *{s1} extra gold bonus
  • *{s2} extra XP bonus
  • ResetQuestButtonReset Quests
  • ResetQuestButtonTooltip Click to replay through the story mode. Restarting will give you bonus rewards for completing quests!
BuffTooltips.txt
  • itemPassive_Unique_Pants_007_x1_3Stinky
  • itemPassive_Unique_Pants_007_x1_3_descYou were frightened, so you resorted to the most primitive of survival tactics.
  • Community_Event_Buff_EXPMF_0_desc - Your Magic Find and Experience gain are increased.

  • Community_Event_Buff_EXPMF_0 - Community Event Buff

Callouts.txt

  • Massacre_Level4 - Savage Massacre
  • NephalemGlory - Nephalem Glory
  • NephalemRampage - Nephalem Rampage!
  • NephalemGloryTimeLeftTime Left: {s1}
  • NephalemGloryStreak - {s1} Streak!
  • Massacre_Level1 - Massacre
  • Massacre_Level5 - Vicious Massacre
  • Massacre_Level6 - Bloodthirsty Massacre
  • Massacre_Level7 - Diabolical Massacre

ItemSets.txt

  • Phoenix_Set_x1- Firebird's Finery
  • Demon_Hunter_Set_x1 - Embodiment of the Marauder
  • Monk_Lightning_Set_x1 - Raiment of a Thousand Storms
  • Crusader_Set_x1 - Armor of Akkhan
  • Bastions_Of_Will_Set_x1 - Bastions of Will

 Messages.txt

  • X1_Uber_Diablo_Spawns - The nightmare grows darker.
  • CursedChest_Wave_EndEvent_1Sec - Time has run out! You cleared 1 Wave of enemies.
  • CursedChest_Wave_EndEvent_0Waves - Time has run out!
  • CursedChest_SpeedKill_BossKillTimer - You have {Param1} seconds to slay the boss!
  • CursedChest_SpeedKill_ChampionKillTimer - You have {Param1} seconds to slay the Champion Elites!
  • CursedChest_SpeedKill_RareKillTimer - You have {Param1} seconds to slay the Rare Elite!

UIToolTips.txt

  • TipBonusExperience
  • Pools of Reflection Bonus:
  • Experience gains increased by {s1}%
  • Bonus Pool remaining: {s2}
  • This effect is lost if you die.

 Class Changes

DiabloFans Quote:

Barbarian


  • Bloodthirst Each point of Fury spent heals you for 165116 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
  • Earthen Might TEMP"My capital has become the cell in which I await my execution. The ground roars beneath me, announcing the presence of the wild men, as they rend and tear the foundations of the world and laugh. Oh, woe is me that I ever confused their savage ways for weakness."???The Panep of Samauren
  • Bash Increase damage to 165% weapon damage.
    • Instigation : Generate 3 additional Fury per attackIncrease Fury generated to 9.
  • Cleave Deal 160% weapon damage to the targeted enemy and 0% weapon damage to enemies up to 10 yards away.
  • Ground Stomp Generate: 15 Fury / Cooldown: 12 seconds / Smash the ground, stunning all enemies within 1214 yards for 4 seconds.
    • stat : Shake the ground to inflict 1% weapon damage to all enemies within 1214 yards and Stun them for 4 seconds.
    • Trembling Stomp : Enemies in the area also take 540% weapon damage as Fire.
  • Hammer of the Ancients
    • Birthright : Critical Hits have a 10% chance to cause enemies to drop treasure ora health globesglobe.
  • Ancient Spear Cost: 15 Fury / Throw a spear that pierces enemies and deals 300350% weapon damage.
    • Boulder Toss : Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
    • Jagged Edge : Increase the damage to 405435% weapon damage.
  • Weapon Throw Generate: 56 Fury per attack / Hurl a throwing weapon at an enemy dealing 115135% weapon damage.
  • Frenzy Generate: 34 Fury per attack / Swing for 115% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
  • Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up into the air.
  • Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 275% weapon damage. / While whirlwinding, you move at 6675% movement speed.
    • Hurricane : Pull enemies from up to 4535 yards away towards you while Whirlwinding.
  • Avalanche Cooldown: 030 seconds / Cause a massive delugeavalanche of rocks and debris to sweep acrossfall on an area dealing 1600% weapon damage to all enemies caught in its path. / Cooldown is reduced by 1 second for every 25 Fury you spend.
    • Glacier : Giant blocks of ice hit enemies for 1600% weapon damage and Freeze all enemies hitthem.
    • Snow-Capped Mountain : Cave-in from both sides pushes enemies together, dealing 20001600% weapon damage over 2 seconds and Slowing them by 60% for 2 seconds.
    • Volcanic EruptionVolcano : Chunks of molten lava are randomly launched at random nearby enemies, dealing 24003000% weapon damage over 5 seconds.

Demon Hunter


  • Archery Gain a bonus based on your weapon type: / Bow: 8% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow: 5% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred generationper Second
  • Multishot Volley deals 420% weapon damage to all enemies in the area.
    • Burst Fire : Each time you fire, generate a shock pulsepoison burst that damages nearby enemies within 12 yards for 160200% weapon damage as PhysicalPoison.
  • Bolas
    • Imminent Doom : Augment the bola to deal 216% weapon damage as ArcaneFire to the enemy and 149% weapon damage as ArcaneFire to all other enemies within 14 yards, but increases the explosion delay to 2 seconds.
  • Grenade
    • Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as Fire over a 3632 yard radius.
  • Caltrops
  • Smoke Screen
    • Choking Gas : You also leave behind a cloud of gas that deals 700% weapon damage as PhysicalPoison to enemies in the area over 5 seconds.
  • Preparation
    • Punishment : Restore 125100 Hatred for 25 Discipline. Preparation has no cooldown.
  • Impale
    • Ricochet : The knife ricochets to 2 additional nearby enemies within 20 yards of each other.
  • Companion
    • Spider Companion : Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 0% for 5 seconds. / Passive: Summons a spider companion that attacks enemies in front of herhim for 140% weapon damage as Physical. / The spider's attacks Slow enemies by 0% for 3 seconds.
    • Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies in front of him for 12050% of your weapon damage as Physical. / The boar increases your Life regeneration by 1 per second and increases your resistance to all damage types by 1000%.
    • Ferret Companion : Active: Instantly pick up all health globes and gold within 60 yards. / Passive: Summons a pair of ferret companions that each attack for 32% of your weapon damage as Physical. / The ferrets collect gold for you and, increase gold found on monsters by 0%, and increase your movement speed by 60%.
  • Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 42 additional piercing shots for 60150% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 30% weapon damage each on every attack.
    • Dark Heart : Vengeance pours out of you, continuously dealing 300325% weapon damage per second to enemies around you.
    • Personal Mortar : LaunchInstead of Homing Rockets, launch 2 grenadesGrenades at random enemies outside melee range on every attack that explode for 150135% weapon damage each as Fire.
    • StimulantsSide Cannons : HealThe side guns are powered up into slower-firing cannons that deal 150% weapon damage and heal you for 61.5% of maximum life each secondLife per enemy hit.

Monk


  • Transcendence Every point of Spirit spent heals you for 165.150 Life. / Heal amount is increased by 10.4% of your Health Globe Healing Bonus.
    • desc : A life unlived is no different thanfrom death.
  • Chant of Resonance DurationThe Spirit costs of all Mantras increased by 7 minutes. While one of your Mantras is active Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned.
  • Seize the Initiative Your Armor is increased by 5030% of your Dexterity.
  • Pacifism PacifismProvocation
  • Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect has amay occur once every 60 second cooldownseconds. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
  • Deadly Reach Generate: 12 Spirit per attack / Project lines of pure force over a short distance for 106% weapon damage as Physical. / Every third hit has a 10% chance to knock up enemies up into the air.
    • stat : Damage increased to 106% weapon damage.
    • Foresight : Every third hit also increases the damage of all your attacks by 1015% for 303 seconds.
    • Piercing Trident : Increases knock up chance to knock enemies up into the air to 20% and the second and third hits gain increased area of effect.
  • Crippling Wave
    • Mangle : Increase damage to 216% weapon damage as PhysicalFire.
  • Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 24775677% weapon damage over 7 strikes.
    • Sudden Assault : Teleport to the enemy and increase damage dealt to 27776477% weapon damage over 7 strikes.
    • Pandemonium : Enemies hit by Seven-Sided Strike have a 77100% chance to be stunned for 7 seconds by each hit.
    • Fulminating Onslaught : Each strike explodes, dealing 477977% weapon damage as Holy in a 7 yard radius around the enemy.
  • Blinding Flash
    • Faith in the Light : ForYou deal 29% increased damage for 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 50% additional weapon damage as Holy.
    • Replenishing Light : Each enemy you Blind restores 107 Spirit.
    • Soothing Light : Allies within the Blinding Flash have their Life per Secondregeneration increased by 2395 for 3 seconds. The heal amount is increased by 90% of your Life per Second.
  • Unity
  • Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 60 yards to gain increased Life regeneration by 826 Life per Second. The heal amount is increased by 30% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shroudsActive: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. / Passive: You and your allies within 60 yards gain 826 increased Life regeneration. The heal amount is increased by 30% of your Life per Second. / Only one Mantra may be active at a time.
  • Mantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemiesActive: Damage bonus is increased to 20% for 3 seconds. / Passive: Enemies within 30 yards of you to taketake 10% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 20% additional damage. / Only one Mantra may be active at a time.
    • Crimson : Overawe / Passive: Increase the strength of Mantra of Conviction so that enemies take 20% additionalincreased damage and 30% for the first 3 seconds.
    • Indigo : Submission / Passive: Enemies affected by Mantra of Conviction take 1238% weapon damage per second as Holy.
    • Dishearten : SlowPassive: Mantra of Conviction also slows the movement speed of enemies within 30 yards by 80%.
    • Golden : Annihilation / Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
    • Alabaster : Intimidation / Passive: Enemies affected by Mantra of Conviction deal 15% less damage.
  • Mantra of Retribution Cost: 50 Spirit / Recite a Mantra that inflictsActive: Increase the amount of damage back at enemies, dealingdealt to 303% for 3 seconds. / Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when you and your allies within 60 yards block blocking, dodgedodging or aregetting hit. Lasts 3 minutes. / For 3 seconds after activation, the effect increases to 202% of your weapon damage as Holy. / Only one Mantra may be active at a time.
    • Crimson : Retaliation / Passive: Increase the amount of damage inflicted by the Mantra of Retribution to 202%.
    • Indigo : Transgression / Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.
    • Indignation : When taking damage from thePassive: Enemies damaged by Mantra of Retribution, enemies have a 20% chance to be stunned for 3 seconds.
    • Against All Odds : When dealing damage,Passive: Mantra of Retribution has a chance to restore 3 Spirit when dealing damage.
    • Alabaster : Collateral Damage / Passive: Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies.
  • Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants youActive: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds. / Passive: You and your allies within 60 yards again 17% bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 17%increased Dodge Chance. / Only one Mantra may be active at a time.
    • Backlash : Successfully dodging an attack hasPassive: Mantra of Evasion also grants you a chance to create a burst of flame, dealing 35% weapon damage as Fire to all nearby enemies when dodging an attack.
    • Perseverance : ReducePassive: Mantra of Evasion also reduces the duration of all control impairing effects by 20%.
    • Hard Target : Gain 20% additionalPassive: Mantra of Evasion also increases Armor by 20%.
    • Wind through the Reeds : IncreasePassive: Mantra of Evasion also increases movement speed by 10%.
    • Divine Protection : When you or an ally under the effect ofPassive: Mantra of Evasion isalso protects you and your allies when reduced below 25% Life, granting a shield of protection forms around that target, reducing reduces damage taken by 80% for 3 seconds. / Each target canmay be protected at mostby this effect once every 90 seconds by this effect.

Witch Doctor


  • Corpse Spiders
    • Spider Queen : Throw a jar with a spider queen that births spiderlings, dealing 18751575% weapon damage as Poison over 15 seconds. / You may have one spider queen summoned at a time.
  • Haunt Cost: 200 Mana / Haunt an enemy with a spirit, dealing 16651465% weapon damage as ArcaneCold over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
  • Grasp of the Dead Cost: 150 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 680560% weapon damage as Physical over 8 seconds.
    • Groping Eels : Increase the damage done to 1000880% weapon damage as Physical.
    • Rain of Corpses : Corpses also fall from the sky, dealing 525420% weapon damage as Physical over 8 seconds to nearby enemies.
  • Hex
    • Painful TransformationToad of Hugeness : Hex causes the enemy to BleedSummon a giant toad that swallows enemies whole for 125%up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.
    • Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 16501350% weapon damage as Physical to all enemies within 12 yards.
  • Soul Harvest
    • Vengeful Spirit : Harvested enemies also take 780630% weapon damage as Physical.
  • Sacrifice Banish your Zombie Dogs and cause them to explode, each dealing 275185]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed.
  • Locust Swarm Cost: 300 Mana / Unleash a plague of locusts that swarms an enemy, dealing 11201040% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
    • Searing Locusts : Engulf the enemy with burning locusts that deal 15601480% weapon damage as Fire over 8 seconds.
    • Cloud of Insects : Increase the duration of the swarm to deal 22402080% weapon damage over 16 seconds.
  • Spirit Barrage Cost: 100 Mana / Bombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as PhysicalCold.
    • Well of Souls : An additional 3 spirits seek out other enemies and deal 65% weapon damage as PhysicalCold.
    • Phantasm : Summon a spectre that deals 790675% weapon damage as PhysicalCold over 5 seconds to all enemies within 10 yards. / You can have a maximum of 3 Phantasms out at one time.
    • Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 40002900% weapon damage as PhysicalCold over 20 seconds.
  • Firebomb
    • Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640520% weapon damage as Fire over 6 seconds. / You may have up to 3 Pyrogeists active at a time.
  • Spirit Walk
    • Umbral Shock : When Spirit Walk ends, your physical body erupts for 920750% weapon damage as Fire to all enemies within 10 yards.
  • Zombie Charger
    • Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 252% weapon damage as PhysicalCold to nearby enemies.
  • Plague of Toads
    • Toad of HugenessPiercing Toads : Summon a giant toadMutate to frogs that swallowspierce through enemies whole for up to 5 seconds, digesting for 20% of your130% weapon damage per second as Physical. / Adds a 5 second cooldown to Plague of ToadsPoison.
  • Wall of Zombies Cooldown: 8 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 300200% weapon damage as Physical over 4 seconds.
  • Piranhas
    • Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing 840%weapon damage as Poison.

Wizard


  • Dominance Killing an enemy grants a shield that absorbs 49542477 damage for 53 seconds. This effect can stack up to 10 times. / Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
  • Prodigy When you cast a Signature spell, you gain 45 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
  • Blur Decrease damage taken by 2017%.
  • Arcane Dynamo When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 7560% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
  • Audacity You deal 2015% additional damage to enemies within 15 yards.
  • Spectral Blade
    • Flame Blades : Each enemy hit increases the damage of your Fire spells by 1% for 310 seconds.
  • Electrocute
    • Surge of Power : Gain 12 Arcane Power for each enemy hit. / Electrocute's damage turns into Arcane.
  • Arcane Orb
    • Scorch : Launch a burning orb that deals up to 335% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds.
    • Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing up to 393% weapon damage as Cold.
  • Blizzard Cost: 40 Arcane Power / Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
  • Magic Missile
    • Conflagrate : Missiles pierce through enemies and cause them to burn for 8255% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemywill refresh all existing stacks of Conflagrate to its maximum duration.
  • Black Hole
    • Absolute Zero : Each enemy hit increases the damage of your Cold spells by 43% for 10 seconds. / Black Hole's damage turns into Cold.

X1_Crusader


  • Indestructible Gain 1% Armor for every 3% of maximum Life missing.
  • Wrathful Gain 50%Each point of Wrath regeneration for 3 seconds whenspent heals you successfully blockfor 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
    • desc : "One clad in the Light absorbs the anger of her foes and then turns it against them."???Crusader saying, origin unknown
  • Finery Gain 0 resistance to all elementsStrength for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.
  • Blunt Damage dealt byIncrease the damage of Justice and Blessed Hammer is increasedby 20%.
  • Towering Shield Gain 32.5% Block Chance every second. This bonus is reset 1 second after you successfully block an attack.
    • desc : A crusader's shield is one with his or her body.
  • Fanaticism FanaticismRighteousness
    • stat : Your primary skills generate an additional 3 Wrath. / Increase maximum Wrath by 30.
  • Renewal Whenever you successfully Blockblock, you gain 2477 Life.
  • Divine Fortress Your Armor is increased by a percent equal to your shield's Block Chance.
  • Fervor "As the wicked fall at your feet, you shall know the power of the crusade."???UnknownSir Gyrfalcon the Swift
  • Blessed Shield Cost: 20 Wrath / Hurl a celestialyour shield at enemies, dealing 280% weapon damage andplus 100% of shield Block Amount as damage. The shield will ricochet betweento 3 nearby enemies. Requires a shield.
    • Staggering Shield : The shield becomes charged with lightning and has a 25% chance to stunStun the first enemy hit for 2 seconds. Each enemy hit reduces theafter the first has a 5% reduced chance to stun by 5%be Stunned.
    • Shattering Throw : When the shield hits an enemy, it splits into 3 small fragments whichthat bounce between nearby enemies nearby, dealing 50% weapon damage to all enemies they hit.
    • Piercing Shield : The shield no longer bounces, but pierces through all enemies with a 50% chance of knockingto knock them aside.
  • Sweep Attack
    • Gathering Sweep : Increase the range of the arc to 2818 yards. All enemies caught in the arc are pulled toward you.
    • Holy Shock : For every enemy hit, you will healHeal for 413 Life for each enemy hit.
    • Trip Attack : Enemies hit by the sweep attack have a 50% chance to be tripped, stunning them and Stunned for 2 seconds.
    • Frozen Sweep : The flail becomes frozen, and enemies hit by it have a 20100% chance to be chilled, Slowing them for 3 seconds. These chilled enemies take 20% more damage.
  • Heaven's Fury
    • Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to any enemyenemies who walks through it.
    • Fires of Heaven : The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath.
  • Phalanx Cost: 0 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the path of the charge path take 295% weapon damage.
    • Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies as they march, dealing 100% weapon damage. These bowmen follow you as you move for 10 seconds.
    • Shield Charge : The summoned avatars charge the target and all perform a shield bash, damaging the enemies at that location dealing 75% weapon damage to enemies at that location.
    • Stampede : Summon warhorses that charge and knockback the enemy with a 25% chance to stunStun enemies for 2 seconds.
    • Shield Bearers : The avatars no longer walk forward, but plantstand at the summoned location, blocking all enemies from moving through. / The Avatars can only be summoned once every 30 seconds.
    • Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you, who and fight by your side for 10 seconds. Each Avatar will attack for 100% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds.
  • Bombardment Cooldown: 60 seconds / Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 3950% weapon damage to enemies within 18 yards of the impact zone. / The bombardment continues on randomly targeted monstersenemies nearby for the next 5 seconds.
    • Barrels of Tar : In place of the burning spheres, barrels of sticky tar are hurled thatand cover the area, slowing monstersSlowing enemies who walk throughtthrough it by 80%.
    • Annihilate : Each impact has a 0100% chance to deal a Crushing Blow Critical Hit Chance.
    • Mine Field : Each impact scatters 2 mines onto the battlefield whichthat explode when enemies walk near them, dealing 160% weapon damage to everythingall enemies within 10 yards.
    • Impactful Bombardment : A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3950% weapon damage to everythingall enemies within 18 yards.
    • Targeted : The bombardment will no longerInstead of randomly findfinding targets nearby, the bombardment it will instead continue to fall on your initial target.
  • Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning from the heavens that explodes, dealing 440% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward, dealing and deal 320% weapon damage to enemies through whom they passas Lightning.
    • HeavensHeaven's Tempest : Summon a lightning storm that covers a 8-yard radius for 35 seconds, dealing 25% weapon damage per second to enemies who pass underneath it.
    • Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrownknocked away from the blast and slowedSlowed by 60% for 3 seconds.
    • Fissure : Creates a fissure of lightning energy that deals 340% weapon damage to nearby monsters. enemies. If there is another fissure nearby, powerful lightning will arc between them.
    • Divine Well : The holy bolts crackle with holy lightning and will zap enemies within 20 yards as they travel, dealing 12% weapon damage as Holy.
    • Retribution : Hurl a fist of fire and lightning whichthat pierces through your enemies, dealing 350% weapon damage as Lightning, and exploding at your target, dealing 150% weapon damage as Lightning to enemies within 8 yards. / The explosion creates 6 piercing charged bolts that crawl outward, dealing 350% weapon damage to enemies theythrough whom they pass through.
  • Condemn
    • Reciprocate : You take 50% of all damage taken while the explosion is building, which is then added to the damage of the explosion.
    • Vacuum : As the explosion charges up, it sucks in monstersenemies. The closer it is to exploding, the more monstersenemies it sucks in.
    • Eternal Retaliation : For every monsterReduce the cooldown by 1 second for each enemy hit by the explosion, the cooldown is reduced by 1.
    • Shattering Explosion : TheIncrease the damage area is increasedradius to 20 yards.
    • Unleashed : The explosion now goes offunleashes instantly.
  • Blessed Hammer Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 200% weapon damage as Holy to any enemy it hitsall enemies hit.
    • Burning Wrath : The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take 85% weapon damage as Fire per second.
    • Thunderstruck : The hammers arehammer is charged with lightning, which that occasionally arcs between you and the hammer as it spirals through the air, causingdealing 50% weapon damage as Lightning to enemies caught in the arcs.
    • Limitless : When the hammers hithammer hits an enemy there is a 50% chance that a new hammer will be created at the location of the monster that wasenemy hit.
    • Icebound Hammer : The hammers arehammer is made of ice, chilling enemies they passit passes through and havehas a 10% chance to explode on impact, freezingFreezing enemies within 6 yards for 2 seconds.
    • Dominion : The Hammers will now orbit you as you move.
  • Shield Bash Cost: 30 Wrath / Charge at your enemy, bashing him and all neabynearby foes with your shield, dealing. Deals 550% weapon damage plus 150% of theyour shield's Block Amount as Holy damage as Holy. Requires a shield.
    • Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies. The extra enemies hit take for 325% weapon damage andplus 100% of your shield's Block Amount as damage.
    • Shield Cross : Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields will take 135% weapon damage andplus 40% of your shield's Block Amount as damage.
    • Pound : Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards.
  • Steed Charge Cooldown: 15 seconds / Mount a celestial war horse that allows you to ride through enemies unimpededunhindered for 2 seconds.
    • Ramming Speed : The war horse now deals 350% weapon damage per second and knocks away enemies through which you ride.
    • Endurance : IncreasesIncrease the duration to 4 seconds.
    • Rejuvenation : While riding the War Horsewar horse, you will recover 10% of your maximum Life.
    • Nightmare : The War Horsewar horse is consumed withengulfed in righteous fire, scorching all who walk incross its path for 600% weapon damage as Fire over 4 seconds.
    • Draw and Quarter : Bind 5 monsters near you with chains and drag them as youryou ride, dealing 20% weapon damage per second.
  • Judgment
    • Penitence : For every monsterenemy upon whom you pass judgment, you heal for 206 Life per second for 3 seconds.
    • Mass Verdict : All monsters that areenemies judged are first drawn into the center of the judged area.
    • Deliberation : IncreasesIncrease the duration of the root to 10 seconds.
    • Resolved : Damage dealt to judged monstersenemies has a 0%an 80% increased chance to be a Crushing BlowCritical Hit.
    • Conversion : Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order, who fightfights by your side for 5 seconds. Each Avatar will attackattacks for 100% of your weapon damage.
  • Iron Skin
    • Charged Up : Your metal skin is electrified, dealing 250giving you a 20% weapon damage as Lightning per secondchance to Stun enemies within 810 yards for 2 seconds.
    • Reflective Skin : Deal 50While active, you deal 200% ofthorns damage absorbed while Iron Skin is active back atto all attackers.
    • Flash : WhileIf you take damage while Iron Skin is active, your movement speed is increased by 60% for 5 seconds and you can move through enemies unimpededunhindered.
  • Akarat's Champion Cooldown: 120 seconds / Explode with the power of your order, gaining 100% additional Wrath generation and 25% increased Attack Speed and 100% increased Wrath regeneration for 20 seconds. / The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
    • Fire Starter : Damage dealt while in this form also inflicts 25When you spend 20 Wrath, you explode and deal 100% weapon damage as Fire to nearby enemies.
    • Embodiment of Power : Enemies within 7 yards of you will occasionallyhave a 20% chance to become frozen in fearFear for 3 seconds.
    • Rally : AnyEach time you deal damage, there is up to a 50% chance you willto reduce the cooldown of your skills by 1 second. / Does not affect Akarat's Champion.
    • Prophet : Gain 150% additional armorArmor while Akarat's Champion is active.
    • Hasteful : While in the form ofGain 30% increased movement speed while Akarat's Champion, your movement speed is increased by 30%active.
  • Shield Glare Cooldown: 12 seconds / Light erupts from your shield, blindingBlinding all enemies up to 30 yards in front of you for 4 seconds. Requires a shield.
    • Divine Verdict : Blinded enemies take 20% more damage from all sources forfor 4 seconds.
    • Emblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when blindedBlinded, dealing 60% weapon damage to enemies within 8 yards.
    • Zealous Glare : Gain 12 Wrath for everyeach enemy blindedBlinded.
    • Subdue : Enemies hit by the glare will be slowedare Slowed by 80% for 6 seconds.
  • Falling Sword
    • Part the Clouds : You build a storm of lightning as you fall which covers the area you land on for 5 seconds. Lightning strikes random enemies under the cloud, dealing 165% weapon damage as Lightning and stunningStunning them for 2 seconds.
    • Rise Brothers : You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 seconds. Each Avatar will attackattacks for 100% of your weapon damage as Physical.
    • Rapid Descent : Reduce the cooldown by 1 second for each enemy hit by Falling Sword.
    • Flurry : A flurry of swords is summoned at the impact location, dealing 60% weapon damage to monsters caught in the flurry, and, hurling monstersenemies around and incapacitating them for 5 seconds.
  • Punish Generate: 5 Wrath per attack / Strike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds. Requires a shield.
    • Retaliate : When you block with Hardened Senses active, your attacker takesyou deal 70% weapon damage to the attacker.
    • Celerity : When you block with Hardened Senses active, your attack speed isyou gain 15% increased by 15%Attack Speed for 3 seconds.
    • Rebirth : When you block with Hardened Senses active, your Life per Second isyou gain 991 increased by 991Life regeneration for 2 seconds.
    • Fury : When you block with Hardened Senses active, youryou gain 15% increased Critical Hit Chance will be increased by 15%. This chance will be removed afterfor your next attack.
  • Slash
    • Zeal : ForGain 3% increased Attack Speed for every enemy hit, your attack speed is increased by 3% for 3 seconds. This effect can stackstacks up to 5 times.
    • Electrify : The slash becomes pure lightning, and has a 25% chance to stun enemies for 2 seconds.
    • Crush : You have a 0Slash gains 20% chance to deal a Crushing Blowincreased Critical Hit Chance.
    • Guard : Your armor isGain 5% increased by 5%armor for everyeach enemy hit. This effect can stackstacks up to 5 times.
  • Justice
    • Sword of Justice : WheneverHurl a sword of justice at your enemies. When the sword hits an enemy, yourgain 2% increased movement speed is increased by 2% for 3 seconds. This effect can stackstacks up to 5 times.
    • Crack : When the hammer hits an enemy, there is an 80% chance it will crack into 2 smaller hammers whichthat fly out and deal 175% weapon damage as Holy.
    • Hammer of Pursuit : The hammer will now seekseeks out nearby targets and deal 200% weapon damage.
    • Burst : The hammer is charged with lightning and explodes on impact, dealing 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second.
    • Holy Bolt : Throw a bolt of holy power, healing that heals you and your allies for 330 - 495 Life whenever the boltwhen it hits an enemy.
  • Provoke Cooldown: 20 seconds / Generate: 30 Wrath / Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
    • Flee Fool : Provoke no longer taunts, but instead causes monstersenemies to flee in terrorFear for 8 seconds.
    • Too Scared to Run : Taunted enemies have their attack speed reduced by 50% and movement speed slowedSlowed by 80% for 4 seconds.
    • Charged Up : For 4 seconds after casting Provoke, any damage you deal will also deal 50% weapon damage as lightningLightning.
    • Hit Me : ForGain 50% increased Block Chance for 4 seconds after casting Provoke your block chance is increased by 50%.
  • Laws of Valor Cooldown: 3045 seconds / Active: Empower the Law, granting you and your allies 10% increased Attack Speed for 5 seconds. / Passive: Recite the Law, granting you and your allies 5% increased Attack Speed. / Only one Law may be active at a time.
    • Frozen in Terror : Active: When you empowerEmpowering the Law also grants you have a 100% chance to stun each enemyStun all enemies within 10 yards for 0 seconds.
    • Critical : Active: Empowering the Law also increases your Critical Hit damageDamage by 0%.
    • Unstoppable Force : Active: Empowering the law also reduces the Wrath cost of all skills by 0% for 5 seconds.
    • Answered Prayer : Active: Empowering the Law also hasgrants a 0% chance to turn Health Globes within 5 yards intodrop Nephalem Glory Orbs on hit.
  • Laws of Hope Cooldown: 3045 seconds / Active: Empower the Law, healingsurrounding you and your allies for 2973 Life per secondin a shield for 53 seconds that absorbs up to 9554 damage. / Passive: Recite the Law, healing you and your allies for 495 Life per second. / Only one Law may be active at a time.
    • Wings of Angels : Active: Empowering the Law also increases movement speed for you and your allies by 50%, and it allows everyone affected to run through enemies unimpeded.
    • Eternal Hope : Active: Empowering the Law also increases everyonesthe maximum Life of you and your allies by 10%.
    • Hopeful Cry : Active: Empowering the Law also hasgrants a 5% chance to makecause nearby enemies to drop Health Globes.
    • Faith's Reward : Active: Empowering the Law will also healheals you and your allies for 165 Life for every point of Wrath that you spend.
    • Stop Time : Active: Empowering the Law also causes all health loss and regeneration to pause for 3 seconds.
  • Laws of Justice Cooldown: 3045 seconds / Active: Empower the Law, granting you and your allies 300 increased resistance to all elements for 5 seconds. / Passive: Recite the Law, increasinggranting you and your allies 120 increased resistance to all elements by 120. / Only one Law may be active at a time.
    • Protect the Innocent : Active: Empowering the Law also redirects 20% of the damage taken by your allies to you for the next 5 seconds.
    • Immovable Object : Active: Empowering the Law also increases armorArmor for you and your allies by 6000 for 5 seconds.
    • Faith's Armor : Active: Empowering the Law also surrounds you and your allies with shields of faith for 0 seconds. The shields absorb up to 4129 incoming damage, expiring once that amount of damage is reached.
    • Decaying Strength : Active: While the Law is empowered any time an enemy who attacks you or your allies the enemieswill deal 15% reduced damage dealt is lowered by 15% for 10 seconds, stacking up to a maximum of 60%.
    • Bravery : Active: Empowering the Law also grants immunity to control imparingimpairing effects to you and your allies for 0 seconds.
  • Consecration
    • Frozen Ground : The consecrated ground becomes frozen. Enemies that walk intoonto the frozen ground have their movement speed reducedare Slowed by 60% and have a 40% chance to be frozenFrozen for 2 seconds.
    • Bathed in Light : Increase the radius of the consecrated ground to 24 yards and increase the amount you and your allies heal for to 2477 Life per second.
    • Shattered Ground : Enemies standing on consecrated ground will take 95% weapon damage as Fire per second.
    • Fearful : Enemies standing on the consecrated ground have a 100% chance to be fearedFeared for 3 seconds.
  • Smite Generate: 5 Wrath per attack / Smite enemies up to 15 yards away with holy chains that deal 165% weapon damage as Holy. The chains break off and strike atup to 3 additional enemies within 20 yards, each dealing for 125% weapon damage as Holy.
    • Shared Fate : The chains bind those they hit, causing them to share one another's fate. 100% of the damage done to any bound enemy is also dealt to all other bound enemiesEnemies who share fate will be stunned for 2 seconds if they move 15 yards away from each other.
    • Shackle : Enemies hit by the chains have a 20% chance to be rooted in place for 1 secondssecond.
    • Reaping : Your life per second isGain 248 increased by 248Life regeneration for 2 seconds for every enemy hit by the chains for 2 seconds. . This effect can stackstacks up to 4 times.
    • Surge : TheIncrease the range is increased to 30 yards.

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