New Beta Patch - Class Changes, Difficulty Changes, New Gear Graphics
A new Beta patch has hit the servers. Standard warnings commence now:
This is datamined information and as such should be taken with a spoon of salt.
Also so far we only have the class changes. We'll be updating this post immediately as we get to the sweet, sweet... other parts of the game as well. Keep that F5 warm!
Update 4: New Gear Graphics and some backgrounds are added at the bottom.
Update 3: Under UIToolTips you can see what looks like the new survival bonus!
Update 2: Quickly added some item set names that were previously placeholders.
Update: We've piled up a nice amount of strings! Currently working on Passive Effects.
New Strings - Difficulties, Callouts
Looks like Normal now grants bonus gold and XP as well!
DiabloFans Quote:
- DifficultySelector_Description_0 - *This is the baseline Diablo III experience.
- *{s1} extra gold bonus
- *{s2} extra XP bonus
- DifficultySelector_Description_1
- *{s1} extra gold bonus
- *{s2} extra XP bonus
- DifficultySelector_Description_2
- *{s1} extra gold bonus
- *{s2} extra XP bonus
- DifficultySelector_Description_3
- *{s1} extra gold bonus
- *{s2} extra XP bonus
- DifficultySelector_Description_4
- *{s1} extra gold bonus
- *{s2} extra XP bonus
- ResetQuestButton - Reset Quests
- ResetQuestButtonTooltip - Click to replay through the story mode. Restarting will give you bonus rewards for completing quests!
- itemPassive_Unique_Pants_007_x1_3 - Stinky
- itemPassive_Unique_Pants_007_x1_3_desc - You were frightened, so you resorted to the most primitive of survival tactics.
-
Community_Event_Buff_EXPMF_0_desc - Your Magic Find and Experience gain are increased.
-
Community_Event_Buff_EXPMF_0 - Community Event Buff
Callouts.txt
- Massacre_Level4 - Savage Massacre
- NephalemGlory - Nephalem Glory
- NephalemRampage - Nephalem Rampage!
- NephalemGloryTimeLeft - Time Left: {s1}
- NephalemGloryStreak - {s1} Streak!
- Massacre_Level1 - Massacre
- Massacre_Level5 - Vicious Massacre
- Massacre_Level6 - Bloodthirsty Massacre
-
Massacre_Level7 - Diabolical Massacre
ItemSets.txt
- Phoenix_Set_x1- Firebird's Finery
- Demon_Hunter_Set_x1 - Embodiment of the Marauder
- Monk_Lightning_Set_x1 - Raiment of a Thousand Storms
- Crusader_Set_x1 - Armor of Akkhan
- Bastions_Of_Will_Set_x1 - Bastions of Will
Messages.txt
- X1_Uber_Diablo_Spawns - The nightmare grows darker.
- CursedChest_Wave_EndEvent_1Sec - Time has run out! You cleared 1 Wave of enemies.
- CursedChest_Wave_EndEvent_0Waves - Time has run out!
- CursedChest_SpeedKill_BossKillTimer - You have {Param1} seconds to slay the boss!
- CursedChest_SpeedKill_ChampionKillTimer - You have {Param1} seconds to slay the Champion Elites!
- CursedChest_SpeedKill_RareKillTimer - You have {Param1} seconds to slay the Rare Elite!
UIToolTips.txt
- TipBonusExperience
- Pools of Reflection Bonus:
- Experience gains increased by {s1}%
- Bonus Pool remaining: {s2}
- This effect is lost if you die.
Class Changes
DiabloFans Quote:
Barbarian
- Bloodthirst Each point of Fury spent heals you for
165116 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus. - Earthen Might
TEMP"My capital has become the cell in which I await my execution. The ground roars beneath me, announcing the presence of the wild men, as they rend and tear the foundations of the world and laugh. Oh, woe is me that I ever confused their savage ways for weakness."???The Panep of Samauren - Bash
Increase damage to 165% weapon damage.
- Instigation :
Generate 3 additional Fury per attackIncrease Fury generated to 9.
- Instigation :
- Cleave
Deal 160% weapon damage to the targeted enemy and 0% weapon damage to enemies up to 10 yards away. - Ground Stomp Generate: 15 Fury / Cooldown: 12 seconds / Smash the ground, stunning all enemies within
1214 yards for 4 seconds.
- stat : Shake the ground to inflict 1% weapon damage to all enemies within
1214 yards and Stun them for 4 seconds. - Trembling Stomp : Enemies in the area also take 540% weapon damage as Fire.
- stat : Shake the ground to inflict 1% weapon damage to all enemies within
- Hammer of the Ancients
- Birthright : Critical Hits have a 10% chance to cause enemies to drop
treasure ora healthglobesglobe.
- Birthright : Critical Hits have a 10% chance to cause enemies to drop
- Ancient Spear Cost: 15 Fury / Throw a spear that pierces enemies and deals
300350% weapon damage.
- Boulder Toss : Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
- Jagged Edge : Increase the damage to
405435% weapon damage.
- Weapon Throw Generate:
56 Fury per attack / Hurl a throwing weapon at an enemy dealing115135% weapon damage.
- Mighty Throw : Increase thrown weapon damage to
175200% weapon damage. - Balanced Weapon : Increase Fury generated to
89.
- Mighty Throw : Increase thrown weapon damage to
- Frenzy Generate:
34 Fury per attack / Swing for 115% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. - Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up into the air.
- Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 275% weapon damage. / While whirlwinding, you move at
6675% movement speed.
- Hurricane : Pull enemies from up to
4535 yards away towards you while Whirlwinding.
- Hurricane : Pull enemies from up to
- Avalanche Cooldown:
030 seconds / Cause a massivedelugeavalanche of rocksand debristosweep acrossfall on an area dealing 1600% weapon damage to all enemies caught in its path. / Cooldown is reduced by 1 second for every 25 Fury you spend.
- Glacier : Giant blocks of ice hit enemies for 1600% weapon damage and Freeze
all enemies hitthem. - Snow-Capped Mountain : Cave-in from both sides pushes enemies together, dealing
20001600% weapon damageover 2 secondsand Slowing them by 60% for 2 seconds. Volcanic EruptionVolcano : Chunks of molten lava are randomly launched atrandomnearby enemies, dealing24003000% weapon damage over 5 seconds.
- Glacier : Giant blocks of ice hit enemies for 1600% weapon damage and Freeze
Demon Hunter
- Archery Gain a bonus based on your weapon type: / Bow: 8% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow: 5% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred
generationper Second - Multishot
Volley deals 420% weapon damage to all enemies in the area.
- Burst Fire : Each time you fire, generate a
shock pulsepoison burst that damages nearby enemies within 12 yards for160200% weapon damage asPhysicalPoison.
- Burst Fire : Each time you fire, generate a
- Bolas
- Imminent Doom : Augment the bola to deal 216% weapon damage as
ArcaneFire to the enemy and 149% weapon damage asArcaneFire to all other enemies within 14 yards, but increases the explosion delay to 2 seconds.
- Imminent Doom : Augment the bola to deal 216% weapon damage as
- Grenade
- Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as Fire over a
3632 yard radius.
- Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as Fire over a
- Caltrops
- Carved Stakes : Reduce the cost of Caltrops to
43 Discipline.
- Carved Stakes : Reduce the cost of Caltrops to
- Smoke Screen
- Choking Gas : You also leave behind a cloud of gas that deals 700% weapon damage as
PhysicalPoison to enemies in the area over 5 seconds.
- Choking Gas : You also leave behind a cloud of gas that deals 700% weapon damage as
- Preparation
- Punishment : Restore
125100 Hatred for 25 Discipline. Preparation has no cooldown.
- Punishment : Restore
- Impale
- Ricochet : The knife ricochets to 2 additional nearby enemies within 20 yards of each other.
- Companion
- Spider Companion : Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 0% for 5 seconds. / Passive: Summons a spider companion that attacks enemies in front of
herhim for 140% weapon damage as Physical. / The spider's attacks Slow enemies by 0% for 3 seconds. - Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies in front of him for
12050% of your weapon damage as Physical. / The boar increases your Life regeneration by 1 per second and increases your resistance to all damage types by 1000%. - Ferret Companion : Active: Instantly pick up all health globes and gold within 60 yards. / Passive: Summons a pair of ferret companions that each attack for
32% of your weapon damage as Physical. / The ferrets collect gold for youand, increase gold found on monsters by 0%, and increase your movement speed by 60%.
- Spider Companion : Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 0% for 5 seconds. / Passive: Summons a spider companion that attacks enemies in front of
- Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain
42 additional piercing shots for60150% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 30% weapon damage each on every attack.
- Dark Heart : Vengeance pours out of you, continuously dealing
300325% weapon damage per second to enemies around you. - Personal Mortar :
LaunchInstead of Homing Rockets, launch 2grenadesGrenades at random enemies outside melee range on every attack that explode for150135% weapon damage each as Fire. StimulantsSide Cannons :HealThe side guns are powered up into slower-firing cannons that deal 150% weapon damage and heal you for61.5% of maximumlife each secondLife per enemy hit.
- Dark Heart : Vengeance pours out of you, continuously dealing
Monk
- Transcendence Every point of Spirit spent heals you for
165.150 Life. / Heal amount is increased by10.4% of your Health Globe Healing Bonus.
- desc : A life unlived is no different
thanfrom death.
- desc : A life unlived is no different
- Chant of Resonance
DurationThe Spirit costs ofall Mantras increased by 7 minutes. While one of your Mantras is activeMantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned. - Seize the Initiative Your Armor is increased by
5030% of your Dexterity. - Pacifism
PacifismProvocation - Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect
has amay occur once every 60second cooldownseconds. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%. - Deadly Reach Generate: 12 Spirit per attack / Project lines of pure force over a short distance for 106% weapon damage as Physical. / Every third hit has a 10% chance to knock
upenemies up into the air.
- stat :
Damage increased to 106% weapon damage. - Foresight : Every third hit also increases the damage of all your attacks by
1015% for303 seconds. - Piercing Trident : Increases
knock upchance to knock enemies up into the air to 20% and the second and third hits gain increased area of effect.
- stat :
- Crippling Wave
- Mangle : Increase damage to 216% weapon damage as
PhysicalFire.
- Mangle : Increase damage to 216% weapon damage as
- Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing
24775677% weapon damage over 7 strikes.
- Sudden Assault : Teleport to the enemy and increase damage dealt to
27776477% weapon damage over 7 strikes. - Pandemonium : Enemies hit by Seven-Sided Strike have a
77100% chance to be stunned for 7 secondsby each hit. - Fulminating Onslaught : Each strike explodes, dealing
477977% weapon damage as Holy in a 7 yard radius around the enemy.
- Sudden Assault : Teleport to the enemy and increase damage dealt to
- Blinding Flash
- Faith in the Light :
ForYou deal 29% increased damage for 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 50% additional weapon damage as Holy. - Replenishing Light : Each enemy you Blind restores
107 Spirit. - Soothing Light : Allies within the Blinding Flash have their Life
per Secondregeneration increased by 2395 for 3 seconds. The heal amount is increased by 90% of your Life per Second.
- Faith in the Light :
- Unity
- Mantra of Healing Cost: 50 Spirit /
Recite a Mantra that causes you and your allies within 60 yards to gain increased Life regeneration by 826 Life per Second. The heal amount is increased by 30% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shroudsActive: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. / Passive: You and your allies within 60 yards gain 826 increased Life regeneration. The heal amount is increased by 30% of your Life per Second. / Only one Mantra may be active at a time.
- Sustenance / Passive: Increase the Life regeneration granted by Mantra of Healing to 1651 Life per Second. : Heal amount is increased by 30% of your Life per Second.
- Indigo : Boon of Inspiration / Passive: Mantra of Healing also heals 551 Life when hitting an enemy. Heal amount is increased by 20% of your Life per Hit.
- Obsidian : Heavenly Body / Passive: Mantra of Healing also increases Vitality by 10%.
- Golden : Circular Breathing / Passive: Mantra of Healing also regenerates 3 Spirit per second.
- Alabaster : Time of Need / Passive: Mantra of Healing also increases resistances to all damage types by 20%.
- Mantra of Conviction Cost: 50 Spirit /
Recite a Mantra that causes all enemiesActive: Damage bonus is increased to 20% for 3 seconds. / Passive: Enemies within 30 yards of youto taketake 10%additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect isincreasedto 20% additionaldamage. / Only one Mantra may be active at a time.
- Crimson : Overawe / Passive: Increase the strength of Mantra of Conviction so that enemies take 20%
additionalincreased damageand 30% for the first 3 seconds. - Indigo : Submission / Passive: Enemies affected by Mantra of Conviction take
1238% weapon damage per second as Holy. - Dishearten :
SlowPassive: Mantra of Conviction also slows the movement speed of enemieswithin 30 yardsby 80%. - Golden : Annihilation / Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
- Alabaster : Intimidation / Passive: Enemies affected by Mantra of Conviction deal 15% less damage.
- Crimson : Overawe / Passive: Increase the strength of Mantra of Conviction so that enemies take 20%
- Mantra of Retribution Cost: 50 Spirit /
Recite a Mantra that inflictsActive: Increase the amount of damageback at enemies, dealingdealt to 303% for 3 seconds. / Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers whenyou and your allies within 60 yards blockblocking,dodgedodging oraregetting hit. Lasts 3 minutes. / For 3 seconds after activation, the effect increases to 202% of your weapon damage as Holy. / Only one Mantra may be active at a time.
- Crimson : Retaliation / Passive: Increase the amount of damage inflicted by
theMantra of Retribution to 202%. - Indigo : Transgression / Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.
- Indignation :
When taking damage from thePassive: Enemies damaged by Mantra of Retribution, enemieshave a 20% chance to be stunned for 3 seconds. - Against All Odds :
When dealing damage,Passive: Mantra of Retribution has a chance to restore 3 Spirit when dealing damage. - Alabaster : Collateral Damage / Passive: Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies.
- Crimson : Retaliation / Passive: Increase the amount of damage inflicted by
- Mantra of Evasion Cost: 50 Spirit /
Recite a Mantra that grants youActive: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds. / Passive: You and your allies within 60 yardsagain 17%bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 17%increased Dodge Chance. / Only one Mantra may be active at a time.
- Backlash :
Successfully dodging an attack hasPassive: Mantra of Evasion also grants you a chance to create a burst of flame, dealing 35% weapon damage as Fire to all nearby enemies when dodging an attack. - Perseverance :
ReducePassive: Mantra of Evasion also reduces the duration of all control impairing effects by 20%. - Hard Target :
Gain 20% additionalPassive: Mantra of Evasion also increases Armor by 20%. - Wind through the Reeds :
IncreasePassive: Mantra of Evasion also increases movement speed by 10%. - Divine Protection :
When you or an ally under the effect ofPassive: Mantra of Evasionisalso protects you and your allies when reduced below 25% Life, granting a shieldof protection forms aroundthattarget, reducingreduces damage taken by 80% for 3 seconds. / Each targetcanmay be protectedat mostby this effect once every 90 secondsby this effect.
- Backlash :
Witch Doctor
- Corpse Spiders
- Spider Queen : Throw a jar with a spider queen that births spiderlings, dealing
18751575% weapon damage as Poison over 15 seconds. / You may have one spider queen summoned at a time.
- Spider Queen : Throw a jar with a spider queen that births spiderlings, dealing
- Haunt Cost: 200 Mana / Haunt an enemy with a spirit, dealing
16651465% weapon damage asArcaneCold over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time. - Grasp of the Dead Cost: 150 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing
680560% weapon damage as Physical over 8 seconds.
- Groping Eels : Increase the damage done to
1000880% weapon damage as Physical. - Rain of Corpses : Corpses also fall from the sky, dealing
525420% weapon damage as Physical over 8 seconds to nearby enemies.
- Groping Eels : Increase the damage done to
- Hex
Painful TransformationToad of Hugeness :Hex causes the enemy to BleedSummon a giant toad that swallows enemies whole for125%up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.- Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for
16501350% weapon damage as Physical to all enemies within 12 yards.
- Soul Harvest
- Vengeful Spirit : Harvested enemies also take
780630% weapon damage as Physical.
- Vengeful Spirit : Harvested enemies also take
- Sacrifice Banish your Zombie Dogs and cause them to explode, each dealing
275185]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed. - Locust Swarm Cost: 300 Mana / Unleash a plague of locusts that swarms an enemy, dealing
11201040% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
- Searing Locusts : Engulf the enemy with burning locusts that deal
15601480% weapon damage as Fire over 8 seconds. - Cloud of Insects : Increase the duration of the swarm to deal
22402080% weapon damage over 16 seconds.
- Searing Locusts : Engulf the enemy with burning locusts that deal
- Spirit Barrage Cost: 100 Mana / Bombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as
PhysicalCold.
- Well of Souls : An additional 3 spirits seek out other enemies and deal 65% weapon damage as
PhysicalCold. - Phantasm : Summon a spectre that deals
790675% weapon damage asPhysicalCold over 5 seconds to all enemies within 10 yards. / You can have a maximum of 3 Phantasms out at one time. - Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for
40002900% weapon damage asPhysicalCold over 20 seconds.
- Well of Souls : An additional 3 spirits seek out other enemies and deal 65% weapon damage as
- Firebomb
- Pyrogeist : Create a column of flame that spews fire at the closest enemy for
640520% weapon damage as Fire over 6 seconds. / You may have up to 3 Pyrogeists active at a time.
- Pyrogeist : Create a column of flame that spews fire at the closest enemy for
- Spirit Walk
- Umbral Shock : When Spirit Walk ends, your physical body erupts for
920750% weapon damage as Fire to all enemies within 10 yards.
- Umbral Shock : When Spirit Walk ends, your physical body erupts for
- Zombie Charger
- Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 252% weapon damage as
PhysicalCold to nearby enemies.
- Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 252% weapon damage as
- Plague of Toads
Toad of HugenessPiercing Toads :Summon a giant toadMutate to frogs thatswallowspierce through enemieswholeforup to 5 seconds, digesting for 20% of your130% weapon damageper secondasPhysical. / Adds a 5 second cooldown to Plague of ToadsPoison.
- Wall of Zombies Cooldown: 8 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for
300200% weapon damage as Physical over 4 seconds. - Piranhas
- Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing 840%weapon damage as Poison.
Wizard
- Dominance Killing an enemy grants a shield that absorbs
49542477 damage for53 seconds. This effect can stack up to 10 times. / Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. - Prodigy When you cast a Signature spell, you gain
45 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute - Blur Decrease damage taken by
2017%. - Arcane Dynamo When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals
7560% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute - Audacity You deal
2015% additional damage to enemies within 15 yards. - Spectral Blade
- Flame Blades : Each enemy hit increases the damage of your Fire spells by 1% for
310 seconds.
- Flame Blades : Each enemy hit increases the damage of your Fire spells by 1% for
- Electrocute
- Surge of Power : Gain 12 Arcane Power for each enemy hit.
/ Electrocute's damage turns into Arcane.
- Surge of Power : Gain 12 Arcane Power for each enemy hit.
- Arcane Orb
- Scorch : Launch a burning orb that deals
up to335% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds. - Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing
up to393% weapon damage as Cold.
- Scorch : Launch a burning orb that deals
- Blizzard Cost: 40 Arcane Power / Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
- Magic Missile
- Conflagrate : Missiles pierce through enemies and cause them to burn for
8255% weapon damage as Fire over 3 seconds. Burn damagecan stack multiple times on the same enemywill refresh all existing stacks of Conflagrate to its maximum duration.
- Conflagrate : Missiles pierce through enemies and cause them to burn for
- Black Hole
- Absolute Zero : Each enemy hit increases the damage of your Cold spells by
43% for 10 seconds. / Black Hole's damage turns into Cold.
- Absolute Zero : Each enemy hit increases the damage of your Cold spells by
X1_Crusader
- Indestructible Gain 1% Armor for every 3% of maximum Life missing.
- Wrathful
Gain 50%Each point of Wrathregeneration for 3 seconds whenspent heals yousuccessfully blockfor 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
- desc : "One clad in the Light absorbs the anger of her foes and then turns it against them."???Crusader saying
, origin unknown
- desc : "One clad in the Light absorbs the anger of her foes and then turns it against them."???Crusader saying
- Finery Gain 0
resistance to all elementsStrength for everydifferent colorgem socketed into your gear./ If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements. - Blunt
Damage dealt byIncrease the damage of Justice and Blessed Hammeris increasedby 20%. - Towering Shield Gain
32.5% Block Chance every second. This bonus is reset 1 second after you successfully block an attack.
- desc : A crusader's shield is one with his
or herbody.
- desc : A crusader's shield is one with his
- Fanaticism
FanaticismRighteousness
- stat : Your primary skills generate an additional 3 Wrath. / Increase maximum Wrath by 30.
- Renewal Whenever you successfully
Blockblock, you gain 2477 Life. - Divine Fortress Your Armor is increased by a percent equal to your shield's Block Chance.
- Fervor "As the wicked fall at your feet, you shall know the power of the crusade."???
UnknownSir Gyrfalcon the Swift - Blessed Shield Cost: 20 Wrath / Hurl
a celestialyour shieldat enemies, dealing 280% weapon damageandplus 100% of shield Block Amount as damage. The shield will ricochetbetweento 3 nearby enemies. Requires a shield.
- Staggering Shield : The shield becomes charged with lightning and has a 25% chance to
stunStun the first enemy hit for 2 seconds. Each enemy hitreduces theafter the first has a 5% reduced chance tostun by 5%be Stunned. - Shattering Throw : When the shield hits an enemy, it splits into 3 small fragments
whichthat bounce between nearby enemiesnearby, dealing 50% weapon damage to all enemiestheyhit. - Piercing Shield : The shield no longer bounces, but pierces through all enemies with a 50% chance
of knockingto knock them aside.
- Staggering Shield : The shield becomes charged with lightning and has a 25% chance to
- Sweep Attack
- Gathering Sweep : Increase the range of the arc to
2818 yards. All enemies caught in the arc are pulled toward you. - Holy Shock :
For every enemy hit, you will healHeal for 413 Life for each enemy hit. - Trip Attack : Enemies hit by the sweep attack have a 50% chance to be tripped
, stunning themand Stunned for 2 seconds. - Frozen Sweep : The flail becomes frozen, and enemies hit
by ithave a20100% chance to be chilled, Slowing them for 3 seconds.These chilled enemies take 20% more damage.
- Gathering Sweep : Increase the range of the arc to
- Heaven's Fury
- Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to
any enemyenemies who walks throughit. - Fires of Heaven : The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath.
- Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to
- Phalanx Cost: 0 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the
path of thecharge path take 295% weapon damage.
- Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies
as they march, dealing 100% weapon damage. These bowmen follow you as you move for 10 seconds. - Shield Charge : The summoned avatars charge the target and
allperform a shield bash,damaging the enemies at that locationdealing 75% weapon damage to enemies at that location. - Stampede : Summon warhorses that charge and knockback
the enemywith a 25% chance tostunStun enemies for 2 seconds. - Shield Bearers : The avatars no longer walk forward, but
plantstand at the summoned location, blocking all enemies from moving through. / The Avatars can only be summoned once every 30 seconds. - Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you
, whoand fight by your side for 10 seconds. Each Avatar will attack for 100% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds.
- Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies
- Bombardment Cooldown: 60 seconds / Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 3950% weapon damage to enemies within 18 yards of the impact zone. / The bombardment continues on randomly targeted
monstersenemies nearby for the next 5 seconds.
- Barrels of Tar : In place of the burning spheres, barrels of sticky tar are hurled
thatand cover the area,slowing monstersSlowing enemies who walkthroughtthrough it by 80%. - Annihilate : Each impact has a
0100%chance to deal a Crushing BlowCritical Hit Chance. - Mine Field : Each impact scatters 2 mines onto the battlefield
whichthat explode when enemies walk near them, dealing 160% weapon damage toeverythingall enemies within 10 yards. - Impactful Bombardment : A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3950% weapon damage to
everythingall enemies within 18 yards. - Targeted :
The bombardment will no longerInstead of randomlyfindfinding targets nearby, the bombardment it willinsteadcontinue to fall on your initial target.
- Barrels of Tar : In place of the burning spheres, barrels of sticky tar are hurled
- Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning from the heavens that explodes, dealing 440% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward
, dealingand deal 320% weapon damageto enemies through whom they passas Lightning.
HeavensHeaven's Tempest : Summon a lightning storm that covers a 8-yard radius for35 seconds, dealing 25% weapon damage per second to enemies who pass underneath it.- Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be
thrownknocked away from the blast andslowedSlowed by 60% for 3 seconds. - Fissure : Creates a fissure of lightning energy that deals 340% weapon damage to nearby
monsters.enemies. If there is another fissure nearby, powerful lightning will arc between them. - Divine Well : The holy bolts crackle with holy lightning and
willzap enemies within 20 yards as they travel, dealing 12% weapon damage as Holy. - Retribution : Hurl a fist of fire and lightning
whichthat pierces through your enemies, dealing 350% weapon damage as Lightning, and exploding at your target, dealing 150% weapon damage as Lightning to enemies within 8 yards. / The explosion creates 6 piercing charged bolts that crawl outward, dealing 350% weapon damage to enemiestheythrough whom they passthrough.
- Condemn
- Reciprocate :
You take50% of all damage taken while the explosion is building, whichisthenadded to the damage of the explosion. - Vacuum : As the explosion charges up, it sucks in
monstersenemies. The closer it is to exploding, the moremonstersenemies it sucks in. - Eternal Retaliation :
For every monsterReduce the cooldown by 1 second for each enemy hit by the explosion, the cooldown is reduced by 1. - Shattering Explosion :
TheIncrease the damagearea is increasedradius to 20 yards. - Unleashed : The explosion now
goes offunleashes instantly.
- Reciprocate :
- Blessed Hammer Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 200% weapon damage as Holy to
any enemy it hitsall enemies hit.
- Burning Wrath : The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take 85% weapon damage as Fire per second.
- Thunderstruck : The
hammers arehammer is charged with lightning, whichthat occasionally arcs between you and the hammer as it spirals through the air,causingdealing 50% weapon damage as Lightning to enemies caught in the arcs. - Limitless : When the
hammers hithammer hits an enemy there is a 50% chance that a new hammer will be created at the location of themonster that wasenemy hit. - Icebound Hammer : The
hammers arehammer is made of ice, chilling enemiesthey passit passes through andhavehas a 10% chance to explode on impact,freezingFreezing enemies within 6 yards for 2 seconds. - Dominion : The Hammers
willnow orbit you as you move.
- Shield Bash Cost: 30 Wrath / Charge at your enemy, bashing him and
all neabynearby foeswith your shield, dealing. Deals 550% weapon damage plus 150% oftheyour shield's Block Amount as Holy damageas Holy. Requires a shield.
- Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies
. The extra enemies hit takefor 325% weapon damageandplus 100% of your shield's Block Amount as damage. - Shield Cross : Additional shields erupt from you in a
crossformation. Enemies hit by any of the additional shieldswilltake 135% weapon damageandplus 40% of your shield's Block Amount as damage. - Pound : Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards.
- Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies
- Steed Charge Cooldown: 15 seconds / Mount a celestial war horse that allows you to ride through enemies
unimpededunhindered for 2 seconds.
- Ramming Speed : The war horse
nowdeals 350% weapon damage per second and knocks away enemies through which you ride. - Endurance :
IncreasesIncrease the duration to 4 seconds. - Rejuvenation : While riding the
War Horsewar horse, youwillrecover 10% of your maximum Life. - Nightmare : The
War Horsewar horse isconsumed withengulfed in righteous fire, scorching all whowalk incross its path for 600% weapon damage as Fire over 4 seconds. - Draw and Quarter : Bind 5 monsters near you with chains and drag them as
youryou ride, dealing 20% weapon damage per second.
- Ramming Speed : The war horse
- Judgment
- Penitence : For every
monsterenemy upon whom you pass judgment, you heal for 206 Life per second for 3 seconds. - Mass Verdict : All
monsters that areenemies judged are first drawn into the center of the judged area. - Deliberation :
IncreasesIncrease the duration of the root to 10 seconds. - Resolved : Damage dealt to judged
monstersenemies hasa 0%an 80% increased chance to be aCrushing BlowCritical Hit. - Conversion : Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order
,whofightfights by your side for 5 seconds. Each Avatarwill attackattacks for 100% of your weapon damage.
- Penitence : For every
- Iron Skin
- Charged Up : Your metal skin is electrified,
dealing 250giving you a 20%weapon damage as Lightning per secondchance to Stun enemies within810 yards for 2 seconds. - Reflective Skin :
Deal 50While active, you deal 200%ofthorns damageabsorbed while Iron Skin is active back atto all attackers. - Flash :
WhileIf you take damage while Iron Skin is active, your movement speed is increased by 60% for 5 seconds and you can move through enemiesunimpededunhindered.
- Charged Up : Your metal skin is electrified,
- Akarat's Champion Cooldown: 120 seconds / Explode with the power of your order, gaining
100% additional Wrath generation and25% increased Attack Speed and 100% increased Wrath regeneration for 20 seconds. / The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
- Fire Starter :
Damage dealt while in this form also inflicts 25When you spend 20 Wrath, you explode and deal 100% weapon damage as Fire to nearby enemies. - Embodiment of Power : Enemies within 7 yards of you
will occasionallyhave a 20% chance to become frozen infearFear for 3 seconds. - Rally :
AnyEach time you deal damage, there is up to a 50% chanceyou willto reduce the cooldown of your skills by 1 second. / Does not affect Akarat's Champion. - Prophet : Gain 150% additional
armorArmor while Akarat's Champion is active. - Hasteful :
While in the form ofGain 30% increased movement speed while Akarat's Champion, your movement speedisincreased by 30%active.
- Fire Starter :
- Shield Glare Cooldown: 12 seconds / Light erupts from your shield,
blindingBlinding all enemies up to 30 yards in front of you for 4 seconds. Requires a shield.
- Divine Verdict : Blinded enemies take 20% more damage
from all sources forfor 4 seconds. - Emblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when
blindedBlinded, dealing 60% weapon damage to enemies within 8 yards. - Zealous Glare : Gain 12 Wrath for
everyeach enemyblindedBlinded. - Subdue : Enemies hit by the glare
will be slowedare Slowed by 80% for 6 seconds.
- Divine Verdict : Blinded enemies take 20% more damage
- Falling Sword
- Part the Clouds : You build a storm of lightning as you fall which covers the area you land on for 5 seconds. Lightning strikes random enemies under the cloud, dealing 165% weapon damage as Lightning and
stunningStunning them for 2 seconds. - Rise Brothers : You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 seconds. Each Avatar
will attackattacks for 100% of your weapon damage as Physical. - Rapid Descent : Reduce the cooldown by 1 second for each enemy hit by Falling Sword.
- Flurry : A flurry of swords is summoned at the impact location, dealing 60% weapon damage
to monsters caught in the flurry, and, hurlingmonstersenemies around and incapacitating them for 5 seconds.
- Part the Clouds : You build a storm of lightning as you fall which covers the area you land on for 5 seconds. Lightning strikes random enemies under the cloud, dealing 165% weapon damage as Lightning and
- Punish Generate: 5 Wrath per attack / Strike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds. Requires a shield.
- Retaliate : When you block with Hardened Senses active,
your attacker takesyou deal 70% weapon damage to the attacker. - Celerity : When you block with Hardened Senses active,
your attack speed isyou gain 15% increasedby 15%Attack Speed for 3 seconds. - Rebirth : When you block with Hardened Senses active,
your Life per Second isyou gain 991 increasedby 991Life regeneration for 2 seconds. - Fury : When you block with Hardened Senses active,
youryou gain 15% increased Critical Hit Chancewill be increased by 15%. This chance will be removed afterfor your next attack.
- Retaliate : When you block with Hardened Senses active,
- Slash
- Zeal :
ForGain 3% increased Attack Speed for every enemy hit, your attack speed is increased by 3%for 3 seconds. This effectcan stackstacks up to 5 times. - Electrify : The slash becomes pure lightning
,and has a 25% chance to stun enemies for 2 seconds. - Crush :
You have a 0Slash gains 20%chance to deal a Crushing Blowincreased Critical Hit Chance. - Guard :
Your armor isGain 5% increasedby 5%armor foreveryeach enemy hit. This effectcan stackstacks up to 5 times.
- Zeal :
- Justice
- Sword of Justice :
WheneverHurl a sword of justice at your enemies. When the sword hits an enemy,yourgain 2% increased movement speedis increased by 2%for 3 seconds. This effectcan stackstacks up to 5 times. - Crack : When the hammer hits an enemy, there is an 80% chance it will crack into 2 smaller hammers
whichthat fly out and deal 175% weapon damage as Holy. - Hammer of Pursuit : The hammer
will now seekseeks out nearby targets and deal 200% weapon damage. - Burst : The hammer is charged with lightning and explodes on impact, dealing 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second.
- Holy Bolt : Throw a bolt of holy power
, healingthat heals you and your allies for 330 - 495 Lifewhenever the boltwhen it hits an enemy.
- Sword of Justice :
- Provoke Cooldown: 20 seconds / Generate: 30 Wrath / Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
- Flee Fool : Provoke no longer taunts, but instead causes
monstersenemies to flee interrorFear for 8 seconds. - Too Scared to Run : Taunted enemies have their attack speed reduced by 50% and movement speed
slowedSlowed by 80% for 4 seconds. - Charged Up : For 4 seconds after casting Provoke, any damage you deal will also deal 50% weapon damage as
lightningLightning. - Hit Me :
ForGain 50% increased Block Chance for 4 seconds after casting Provokeyour block chance is increased by 50%.
- Flee Fool : Provoke no longer taunts, but instead causes
- Laws of Valor Cooldown:
3045 seconds / Active: Empower the Law, granting you and your allies 10% increased Attack Speed for 5 seconds. / Passive: Recite the Law, granting you and your allies 5% increased Attack Speed. / Only one Law may be active at a time.
- Frozen in Terror : Active:
When you empowerEmpowering the Law also grants youhavea 100% chance tostun each enemyStun all enemies within 10 yards for 0 seconds. - Critical : Active: Empowering the Law also increases your Critical Hit
damageDamage by 0%. - Unstoppable Force : Active: Empowering the law also reduces the Wrath cost of all skills by 0% for 5 seconds.
- Answered Prayer : Active: Empowering the Law also
hasgrants a 0% chance toturn Health Globes within 5 yards intodrop Nephalem Glory Orbs on hit.
- Frozen in Terror : Active:
- Laws of Hope Cooldown:
3045 seconds / Active: Empower the Law,healingsurrounding you and your alliesfor 2973 Life per secondin a shield for53 seconds that absorbs up to 9554 damage. / Passive: Recite the Law, healing you and your allies for 495 Life per second. / Only one Law may be active at a time.
- Wings of Angels : Active: Empowering the Law also increases movement speed for you and your allies by 50%, and
itallows everyone affected to run through enemies unimpeded. - Eternal Hope : Active: Empowering the Law also increases
everyonesthe maximum Life of you and your allies by 10%. - Hopeful Cry : Active: Empowering the Law also
hasgrants a 5% chance tomakecause nearby enemies to drop Health Globes. - Faith's Reward : Active: Empowering the Law
willalsohealheals you and your allies for 165 Life for every point of Wrath that you spend. - Stop Time : Active: Empowering the Law also causes all health loss and regeneration to pause for 3 seconds.
- Wings of Angels : Active: Empowering the Law also increases movement speed for you and your allies by 50%, and
- Laws of Justice Cooldown:
3045 seconds / Active: Empower the Law, granting you and your allies 300 increased resistance to all elements for 5 seconds. / Passive: Recite the Law,increasinggranting you and your allies 120 increased resistance to all elementsby 120. / Only one Law may be active at a time.
- Protect the Innocent : Active: Empowering the Law also redirects 20% of the damage taken by your allies to you for the next 5 seconds.
- Immovable Object : Active: Empowering the Law also increases
armorArmor for you and your allies by 6000 for 5 seconds. - Faith's Armor : Active: Empowering the Law also surrounds you and your allies with shields of faith for 0 seconds. The shields absorb up to 4129
incomingdamage, expiring once that amount of damage is reached. - Decaying Strength : Active: While the Law is empowered any
time anenemy who attacks you or your alliesthe enemieswill deal 15% reduced damagedealt is lowered by 15%for 10 seconds, stacking up to a maximum of 60%. - Bravery : Active: Empowering the Law also grants immunity to control
imparingimpairing effects to you and your allies for 0 seconds.
- Consecration
- Frozen Ground : The consecrated ground becomes frozen. Enemies that walk
intoonto the frozen groundhave their movement speed reducedare Slowed by 60% and have a 40% chance to befrozenFrozen for 2 seconds. - Bathed in Light : Increase the radius of the consecrated ground to 24 yards and increase the amount you and your allies heal for to 2477 Life per second.
- Shattered Ground : Enemies standing on consecrated ground
willtake 95% weapon damage as Fire per second. - Fearful : Enemies standing on
theconsecrated ground have a 100% chance to befearedFeared for 3 seconds.
- Frozen Ground : The consecrated ground becomes frozen. Enemies that walk
- Smite Generate: 5 Wrath per attack / Smite enemies up to 15 yards away with holy chains that deal 165% weapon damage as Holy. The chains break off and strike
atup to 3 additional enemies within 20 yards, each dealingfor 125% weapon damage as Holy.
- Shared Fate : The chains bind those they hit, causing them to share one another's fate.
100% of the damage done to any bound enemy is also dealt to all other bound enemiesEnemies who share fate will be stunned for 2 seconds if they move 15 yards away from each other. - Shackle : Enemies hit by the chains have a 20% chance to be rooted in place for 1
secondssecond. - Reaping :
Your life per second isGain 248 increasedby 248Life regeneration for 2 seconds for every enemy hit by the chainsfor 2 seconds.. This effectcan stackstacks up to 4 times. - Surge :
TheIncrease the rangeis increasedto 30 yards.
- Shared Fate : The chains bind those they hit, causing them to share one another's fate.
Is that a buff to frozen orb or just a tooltip change?
A survival bonus would be awesome. I really hope it is true.
If it is meaningful it could greatly increase the viability of defensive skills in SC.
I haven't been reading updates for a while but it seems to me that all variants of Mantra of Retribution seem to trump Mantra of Evasion Backlash.
Looks like I'm seriously changing my Mantra now.
There is still more to come.
-The nightmare grows darker.
ALL OF MY YES!! Crusader changes seem good, not sure about the chance from Resistance to Str on Finery, but I wasn't planning to use it anyway so *shrug*. I guess it helps to create a difference between 'Tank' and 'Dps' crusaders Also I don't get this Shield Bash rune: Pound : Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards. 550% weapon plus 150% shield block is the base damage... so basically this rune just lowers the range and doesn't have a good side? It's been like this for about 4 patches now, how has it not been fixedHey guys! After seeing these patch notes and nothing really dramatically different seems to be going on, I put together a thread to really delve into what Reaper of Souls needs to be better. Check it out herehttp://us.battle.net/d3/en/forum/topic/11224303164I'd appreciate you guys joining in on the conversation.