A Brief Look At Transmogrification, Suggestions for Fixing Current RoS Beta Issues, Eat Game Live: Reaper of Soles

A Brief Look At Transmogrification

Our good friend and fellow DiabloFans member Jaetch made a very informative video about how transmogrification looks and works in the Reaper of Souls Beta. It's very entertaining to watch and the feature itself is very fun to experiment with, so check the video out.


Suggestions for Fixing Current RoS Beta Issues

Despite how promising Reaper of Souls currently looks, there are still some major issues to be solved. Official Forums member Nubtro addresses them in a pretty detailed topic that grabbed Grimiku's attention. Have a look at them and let us know if you'd add anything or if you feel any of those are not issues, but things that are working as intended. 

Originally Posted by Blizzard (Blue Tracker/ Official Forums)

Here´s a list of solutions to the majority of issues present in the current RoS beta:

1. Increase trash monster density outside of Rifts to be at least close to 1.0.8 levels or implement a density slider.
2. Increase the experience gain in RoS because it´s a fraction of patch 1.0.8.
3. Remove all skill and gear effects that deal damage based on monster health or which outright skip it. Only then you can rescale monster health.
4. Remove Scrolls of Mysteries. Reasoning and discussion here
http://us.battle.net/d3/en/forum/topic/11206140658
5. Fix the display of Enchanting reroll possibilities.
6. Each bounty requires unique or trash monster kills and not waiting for x seconds or running towards point y (so that players don´t reset T6 games for those easier bounties).
7. To gain a bounty reward, you have to be in the area of the clear (no more leeching from town).
8. Implement a tiering system to guaranteed rewards like Rift Keys so that playing the lowest difficulty isn´t the most rewarding way to play the game. 
9. Allow lower level tiers of Rift Keys to be combined into a higher level Rift Key.
10. Give elite packs and goblins a small chance to drop Rift Keys that scales with difficulty level.
11. Require more monster kills to spawn a Rift Guardian or add a second boss that spawns much later.
12. Improve rewards for clearing Rifts.
13. Add a display for crafting roll possibilities.
14. Make mats combineable/salvageable into other mats (Parts<->Dust<->Crystal<->Breath<->Soul) so that each player can manage their own resources based on their needs and preferred play style. If Breaths and Souls are out of the question, Parts/Dust/Crystals would suffice.
15. Create a separate inventory space for mats, gems and potions and increase mats stacking to 10,000 and potions to 1000.
16. Seriously do something with the annoying 500 Shard cap and make their numbers as rewards scale with difficulty level. Getting the same number for clearing Expert level and Torment VI makes no sense.
17. Introduce a way to salvage out of town or access our stash so that we don´t have to port to town every few minutes to salvage/vendor items. If it has to make logical sense, let us pay Haedrig an hourly fee to accompany us.
18. More stash space to store the game-changing legendaries and set items to test their combinations.
19. A window to access the inventories of all our characters and maybe even move items between them (try to use the old AH interface). 
20. Drop mats in stacks to lower the number of clicks we have to perform.
21. Add a key binding option to directly open the Paragon distribution window.
22. Substract points button or input paragon point values.
23. Clicking "Accept" doesn´t close the paragon window.
24. Fix the cooldown reduction paragon stat so that it actually works.
25. Rename "Area Damage" to "Splash Damage".
26. Add 5 more stats to the paragon system:
Utility -> Resource generation bonus Defense -> Crowd Control reduction Core -> class specific affix (Fury heal, Spirit heal, APoC, Max Discipline/Hatred Regen, Mana regen/Mana on kills, Wrath heal)Offense -> Elite damage bonuschange Gold Find into Health Globe healing bonus in Utility27. Revise the decision of the round-robin distribution system and allow free stat allocation.
28. Increase the stats on 2H weapons to be more competitive with 1H weapons. Change Heavenly Strength instead of gimping 2H weapons.
29. Solve the issue with Sockets being an absolutely mandatory affix on weapons, helms, chest and pants by making them a 7th extra affix that you can add for materials (Shards). Sockets in rares would cost less than sockets in legendaries.
30. Move all healing affixes to Secondary stats.
31. Melee and Ranged damage reduction should be listed under Secondary stats because they are Secondary stats.
32. Sockets should be listed under Primary stats if you keep them as Primary.
33. Allow All Resistance and single resistance to roll on the same item. Change One with Everything instead.
34. Allow Life on Hit and Life after each Kill to roll on the same item.
35. Smart drops should solely depend on your own character and not take into account what classes you run with in a party.

If you can come up with more solutions, please post them. There is not much more time for an complete overhaul until the release date, although there are still a lot of issues that need to be addressed.

EDIT: Added a link to the Scroll of Mysteries removal reasoning and discussion.
Thanks for putting this list together! I've seen some of these suggestions in other threads, and have been taking notes to pass along to the developers. I have a question, though.
Fix the display of Enchanting reroll possibilities.
What's the current problem that you're encountering with the possible affixes in the Enchanting window?
------------------
Thanks for clarifying, everyone. I made sure this bug was in the Reaper of Souls Bug Report forum. Thanks again!

Eat Game Live: Reaper of Soles

Kierpanda is back with another great Diablo-themed dish. This time she was inspired by what she's seen in RoS' beta and dedicated her newest dish to said experience.

reaper of soles [black sesame crusted sole over stir fry]


Hello and happy new year!

We’re kicking off the new year with a recipe from the upcoming Diablo III expansion: Reaper of Souls. I was fortunate enough to receive a beta key from Blizzard and I immediately wasted no time in doing very important things during the beta test! For example, I’ve only spent 15 minutes talking to Soulstone Sliver in Westmarch.

[check out the rest of this "chapter" here]

Unit Composition

  1. salt
  2. pepper
  3. 3 cloves of garlic, chopped
  4. 2 teaspoons of olive oil
  5. 2 teaspoons of soy sauce
  6. juice from 1/2 of a lime
  7. 4 tablespoons of black sesame seeds
  8. 1/2 of an onion, julienned (thin strips)
  9. 1 red bell pepper, julienned
  10. 1/4 lb of mushrooms, sliced
  11. 1/4 lb of rice noodles (I used these brown rice noodles)
  12. ~1/2 lb of dover sole (a fillet should be about ~1/4 lb)
  13. OPTIONAL: 2 sprigs of green onion, chopped

Build Order

This dish takes about 10 minutes to prepare, and about 15 minutes to cook. This dish makes 2 servings.

Calories per serving: ~400 calories

Opening

blog_reapersofsoles_dredge
  1. Place your sesame seeds in a shallow dish.
  2. Season your sole with salt and pepper. Dredge the fish in the sesame seeds. Once the fish is fully coated, remove and set aside.
  3. While you are dredging the fish, set a pot of water to boil for the rice noodles. You will want the noodles to cook while you’re cooking the fish.

Mid Game
blog_reaperofsoles_saute

  1. Heat a large skillet on high heat and add in 1 teaspoon of olive oil. When the olive oil reaches a water-like viscosity, add in your garlic, red bell pepper, onions, and mushrooms.
  2. Saute your vegetables until browned (about 4 minutes). Immediately remove vegetables and set aside.

Late Game

  1. Add your remaining teaspoon of olive oil into the skillet. When the skillet comes up to temperature, add in your fish.
  2. Allow fish to cook for about 4-5 minutes per side on medium-high heat.
  3. While your fish is cooking, add your rice noodles to your boiling water. The rice noodles should take about 5 minutes to cook and should finish by the time your fish is done. Stir the noodles occasionally while they’re cooking in order to prevent them from sticking together.
  4. When the noodles have finished cooking, immediately strain them and return them to the pot. Stir in your vegetables, lime juice, and soy sauce.
  5. Plate your dish by placing your sesame-crusted fish over the noodle stir-fry.
  6. (Optional) Garnish your dish with green onions.
  7. Eat!

And ta-da, here’s the finished dish:

blog_reapersofsoles_done

GG WP, Nephalem!

I hope this dish will inspire you create your own healthy and delicious meals in the comfort of your own kitchen. Hopefully, your kitchen isn’t located in Westmarch because I hear the property value in that place is decreasing due to reapers.

blog_reapersofsoles_deathmaiden

THESE DARN MAIDENS OF FLAME AIN’T NOTHIN’ BUT TROUBLE.

4

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes