Suggestion Day: Nephalem Trials, Adding Competition to Diablo; [Endgame 2.0] Challenge Mode Infographic; Orb of Nightmares

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DiabloFans Suggestion Day

Due to the appearance of several amazing fan concepts here, on our forums, we decided today is not going to be the usual news day, but a collection of suggestions and ideas, posted by our members. Hopefully you'll enjoy them and even get motivated to create one of your own!


Nephalem Trials, Adding Competition to Diablo

MrMonstrosity comes back to the suggestion scene (which DiabloFans has already proven to be) with another beautifully structured thread on how Diablo III can become a better game.

The points he makes include (but are definitely not limited to) :

  • Endless Horde
    What better way to test your survivability and killing speed then a trial made of an endless horde of demons.
  • Timed Dungeon
    Inspired by World of Warcraft's challenge mode players test their efficiency to earn honors for the fastest run. Players compete against each other by clearing every monster in the dungeon.
  • Goblin Hunt
    Race against time to kill as many of the devious little creatures as possible found randomly scattered throughout a dungeon.

He doesn't even stop there: he goes on with developing (or at least building on) Rankings & Ladders and Seasons. Those are only a few of the many reasons you should check his awesome post!


[Endgame 2.0] Challenge Mode Infographic

Fully coincidental, one of our other great contributors came out with a professionally looking suggestion thread at about the same time MrMonstrosity shared his. DamienJohn's Challenge Mode Infographic is eye candy as well as mind candy for every Diablo player!

Here are some of the ideas you can see in his easy-to-read infographic:

  • Challenge Mode
    • Third game mode, alongside with Campaign and Adventure
    • Includes:
      • Nephalem Trials
        • Choose from dozens of trials that each require a unique strategy
        • Gauge the limits of your power and climb the ranks among your clan
        • Develop new builds and synergies to maximize your trial efficiency
      • Pandemonium Towes (endless string of chambers)
        • Obtain special keystones that grant access to the Pandemonium tower
        • Battle your way upwards through an ever-increasing difficulty
      • Competition Instances - Invite other players to compete with you in simultaneous instances
  • Ladder Seasons

Along with the impressive infographic, DamienJohn made a FAQ section in his post, so that he can clarify any misunderstandings and/or potential flaws. So don't hesitate to give his topic a good look and drop a line on what your thought about his concept are!


Orb of Nightmares

A totally different concept came from another DiabloFans member - Ropp. His idea, called "Orb of Nightmares", revolves around a rework of the Uber Bosses system.

He has summarized it pretty well in his own topic:

  • A system based on uber bosses and exclusive for the adventure mode
  • You can only fight them when a certain item drops, so there is no “must-do” system as Nephalem Valor was
  • The encounter is random, so you will fight every boss during the endgame
  • The reward is a buff, and this is welcome at Normal mode as well as at Torment VI mode
  • The Archivist is back
  • Possibility of bringing back lots of epic fights from the Sanctuary History

Go check it out for yourself and see if you'd like what he's proposing. Leave a comment in his topic as well, because there is nothing more important for a creative person that attention and feedback.

Comments

  • #1 Venaliter
    I suggested multi-party encounters to Josh Mosq on twitter. Here is the tweet and his reply:https://twitter.com/Venaliter/status/401226594863161344
  • #2 Darklink68
    i cant wait for blizzard to completely ignore this and ship another underwhelming game.
  • #3 FirePenguin
    Really all Blizzard needs to do to realize how good an idea this is would be to look at Path of Exile: a brand-new player to the ARPG scene that's rocking not only a F2P model, but one that's fostered a highly competitive culture with scheduled race events and seasonal ladders with unique (legendary for ARPG neophytes) item rewards for how well you do. I love the Diablo series, but PoE is definitely my game of choice for the time being since it's embraced the competitive nature of gamers without making it either required to participate (you can play just a few events and still get unique loot rewards) or meaningless to do so (playing more events better nets you SICK loot).
  • #4 miles_dryden
    Will news posts like this be added to the News & Announcements forum anymore? If not, where in the site can we find them later?
  • #5 overneathe
    These won't show up in the News forum anymore. Instead they go into http://www.diablofans.com/news. You can see the path at the top of the page, just like in the forums. :)
  • #6 miles_dryden
    They also don't show up in the New Content page. Is that intentional?
  • #7 overneathe
    The New Content page is meant for all the content on the forums that has shown up since you last logged in. :)
  • #8 miles_dryden
    Then unless I'm missing something, it seems like there's no way to quickly see what news posts have been updated with new comments. I used to use the News & Announcements forum for that.

    Anyway, thanks for the answers.
  • #9 Subrias

    Really all Blizzard needs to do to realize how good an idea this is would be to look at Path of Exile: a brand-new player to the ARPG scene that's rocking not only a F2P model, but one that's fostered a highly competitive culture with scheduled race events and seasonal ladders with unique (legendary for ARPG neophytes) item rewards for how well you do. I love the Diablo series, but PoE is definitely my game of choice for the time being since it's embraced the competitive nature of gamers without making it either required to participate (you can play just a few events and still get unique loot rewards) or meaningless to do so (playing more events better nets you SICK loot).
    I honestly played POE for about a week and i was unimpressed. I can not really offer any reason as to why, but even in its current state i preferred diablo. I guess the game itself just didnt seem quick enough or something. i also felt the skill tree had too much customization and was ripped almost straight out of ffx's sphere grid. also, you just said it isnt required for you to participate, but you get better loot if you participate longer.. to some people (such as min/maxers or players who want to get the best gear. that actually does mean it is required.
  • #10 FirePenguin
    Your preference is your preference and I think we're at a point where our opinions simply differ on which experience is more rewarding for one reason or another. My experience with Diablo III was unfortunately overshadowed harshly by the presence of the auction house and the lackluster item affixes plus the lack of customization inherent in the D3 Classic characters (even if it was just how they felt to me and not actually less customizable).

    The quickness of the game turned me off initially, but then I discovered the race events. Learning how to speed up the initial part of the game helps with that immensely (imho).

    Too much customization? I feel like on this point we are at an impasse. I love being able to customize and the more options I have, the merrier I am. Can't speak as to the sphere grid as I never got into the FF series—but I would guess that a "sphere" grid would not have edges, as does the PoE passive skill tree).

    Min/Maxers can find all the same unique items (I think) in the regular game, but without the awesome alternate art. The competitive events are but one means to an end. You also don't have to win the events to earn points. Winning accrues points faster, but even neophytes can garnish a few points and eventually (read: in a week or two of semi-regular participation) add up to earning rewards with them. In that, it is still not required.

    The point I was trying to make is that it offers a distinctly different gameplay experience from the endless dungeon-grind inherent and currently omnipresent in Diablo III. If you like the dungeon-grind, awesome! The game is already ready for you. My advice to Blizzard (since it seems to have been unclear) was to look at the additional types of gameplay that pitted players against players offered by PoE. That sort of addition to Diablo III would make the game exponentially more interesting to a much wider and more competitive player base.
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