New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class Change

New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class Changes

SPOILERS AHEAD - We have strings, items, class changes, you name it.
THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.




Update: Some great pictures have been found!

New Gem Tiers: Imperial, Flawless Imperial, Royal, Flawless Royal. The 5th gem is a Diamond by the way. Also note that the first row is a redrawn Marquise Gem.

"Normal" Item Graphics

Adventure Mode Splash


Caldeum at night!

"What's New"

Act V Map!




New and Changed Passive Effects, Difficulty Rewards, Gem Tiers
A whole lot of new and changed Item Passives added. Communities have been added. Difficulty rewards have been implemented. What looks like Collector Edition items are now also in the client! Also much, much more! These are all subject to change and they will change. Do not take them for final implementation.


DiabloFans Quote:


ItemPassivePowerDescriptions.txt (NEW)
  • ItemPassive_Unique_Ring_686_x1 - Every time you are hit by a projectile, automatically shoot a homing rocket for 500% weapon damage at the attacker.
  • ItemPassive_Unique_Ring_687_x1 - Blessed Shield bounces to 3 additional enemies.
  • ItemPassive_Unique_Ring_688_x1 - Shield Glare now hits all enemies around you.
  • ItemPassive_Unique_Ring_689_x1 - Reduce the cost of Shield Bash to 15 Wrath.
  • ItemPassive_Unique_Ring_690_x1 - Enemies affected by Provoke take double damage from Thorns.
  • ItemPassive_Unique_Ring_691_x1 - Iron Skin also increases your Block Value by 50%.
  • ItemPassive_Unique_Ring_692_x1 - Every successful block has a 50% chance to reduce all cooldowns by 1 second.
  • ItemPassive_Unique_Ring_693_x1 - Shield Bash no longer causes you to charge to the enemy.
  • ItemPassive_Unique_Ring_694_x1 - When you block, you have up to a 15% chance to Stun the attacker for 1.5 seconds based on your current Wrath.
  • ItemPassive_Unique_Ring_695_x1 - Heavenly Strength no longer reduces your movement speed.
  • ItemPassive_Unique_Ring_696_x1 - Smite will now also be cast at a second nearby enemy.
  • ItemPassive_Unique_Ring_697_x1 - Fist of the Heavens has a 50% chance to also be cast at your location.
  • ItemPassive_Unique_Ring_698_x1 - Casting Consecration causes a smaller Consecration to also be cast beneath all of your allies.
  • ItemPassive_Unique_Ring_699_x1 - Killing an enemy while Judgment is active reduces the cooldown of Judgment by 2 seconds.
  • ItemPassive_Unique_Ring_700_x1 - Doubles the duration of Steed Charge.
  • ItemPassive_Unique_Ring_701_x1 - Casting Justice increases your movement speed by 20% for 2 seconds.
  • ItemPassive_Unique_Ring_702_x1 - Removes the resource cost of Blessed Shield.
  • ItemPassive_Unique_Ring_703_x1 - All Condemned enemies also trigger Condemn's explosion.
  • ItemPassive_Unique_Ring_704_x1 - Enemies killed while Akarat's Champion is active turn into Phalanx Avatars for 10 seconds.
  • ItemPassive_Unique_Ring_705_x1 - Sweep Attack grants 4 additional Wrath per enemy hit.
  • ItemPassive_Unique_Ring_706_x1 - Every 60 seconds, gain a random Law for 60 seconds.
  • ItemPassive_Unique_Ring_707_x1 - Gain two additional rays of Heaven’s Fury.
  • ItemPassive_Unique_Ring_708_x1 - Double the number of Bombardment impacts.
  • ItemPassive_Unique_Ring_709_x1 - The cooldown of Rain of Vengance is reduced by 1 second for every enemy you kill.
  • ItemPassive_Unique_Ring_710_x1 - Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is a 15 second cooldown for each damage type.
  • ItemPassive_Unique_Ring_712_x1 - Picking up gold gold grants experience.
  • ItemPassive_Unique_Ring_714_x1 - Chance to proc a demonic spell.
  • ItemPassive_Unique_Ring_716_x1 - Companion calls all companion types to your side.
  • ItemPassive_Unique_Ring_717_x1 - Sentries cast your equipped Hatred spenders.
  • ItemPassive_Unique_Ring_721_x1 - Enables Furious Charge - Bull Rush.
  • ItemPassive_Unique_Ring_722_x1 - Enables Furious Charge - Dreadnought.
  • ItemPassive_Unique_Ring_726_x1 - Soul Harvest consumes your damage over time effects on enemies, instantly dealing their remaining damage.
  • ItemPassive_Unique_Ring_711_x1 - You are immune to Desecrator, Molten, and Plagued monster types.
  • ItemPassive_Unique_Ring_713_x1 - Your followers occasionally come to your aid.
  • ItemPassive_Unique_Ring_715_x1 - Doubles the chance to find Demonic Essence.
  • ItemPassive_Unique_Ring_718_x1 - Enables all Furious Charge runes.
  • ItemPassive_Unique_Ring_719_x1 - Enables Furious Charge - Merciless Assault.
  • ItemPassive_Unique_Ring_720_x1 - Enables Furious Charge - Stamina.
  • ItemPassive_Unique_Ring_723_x1 - While a Combat Staff is equipped, all damage is increased by 20%.
  • ItemPassive_Unique_Ring_724_x1 - Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage as Holy.
  • ItemPassive_Unique_Ring_725_x1 - Whenever you teleport to an enemy, release lightning at all nearby enemies for 100% weapon damage.
  • ItemPassive_Unique_Ring_727_x1 - Enables all Archon runes.
  • ItemPassive_Unique_Ring_728_x1 - Enables Archon - Slow Time.
  • ItemPassive_Unique_Ring_729_x1 - Enables Archon - Teleport.
  • ItemPassive_Unique_Ring_730_x1 - Enables Archon - Pure Power.
  • ItemPassive_Unique_Ring_731_x1 - Enables Archon - Arcane Destruction.
  • ItemPassive_Unique_Ring_732_x1 - When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown.
  • ItemPassive_Unique_Ring_733_x1 - Enemies killed by Fire damage explode and set nearby enemies on Fire, dealing 300% weapon damage over 5 seconds.
  • ItemPassive_Unique_Ring_734_x1 - Every time you spend primary resource, you gain 10% increased attack speed for 5 seconds. This effect stacks up to 5 times.
  • ItemPassive_Unique_Ring_735_x1 - Your resource spenders deal 50% more damage while you are at full resource.
  • ItemPassive_Unique_Ring_736_x1 - Reduce the cost of all abilities by 50% while Akarat's Champion is active.
  • ItemPassive_Unique_Ring_737_x1 - Reduce the cooldown of Akarat's Champion by 50%.
  • ItemPassive_Unique_Bow_015_x1 - [{VALUE1} * 100]% chance to cluck when attacking.
  • ItemPassive_Unique_Mojo_010_x1 - You are surrounded by a deadly Poison Cloud.
  • ItemPassive_Unique_Fist_010_x1 - Chance to hurl a ball of pure energy when attacking.
ItemPassivePowerDescriptions.txt (CHANGED)
  • ItemPassive_Unique_Ring_514_x1 - Reduce the cooldown of Slow Time to 5 seconds. (Previously emanated a Slow Time bubble around you)
  • ItemPassive_Unique_Ring_519_x1 - Prevent all Arcane damage taken and heal yourself for 25% of the amount prevented. (Healing down from 100%)
  • ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 5% additional chance to drop a health globe. (Down from 20%)
  • ItemPassive_Unique_Ring_544_x1 - Prevent all Cold damage taken and heal yourself for 25% of the amount prevented. (Healing down from 100%)
  • ItemPassive_Unique_Ring_545_x1 - Prevent all Fire damage taken and heal yourself for 25% of the amount prevented. (Healing down from 100%)
  • ItemPassive_Unique_Ring_546_x1 - Prevent all Holy damage taken and heal yourself for 25% of the amount prevented. (Healing down from 100%)
  • ItemPassive_Unique_Ring_547_x1 - Prevent all Lightning damage taken and heal yourself for 25% of the amount prevented. (Healing down from 100%)
  • ItemPassive_Unique_Ring_548_x1 - Prevent all Poison damage taken and heal yourself for 25% of the amount prevented. (Healing down from 100%)
  • ItemPassive_Unique_Axe_2H_012_x1 - Killing enemies and destroying objects has a chance to grant 20% of your maximum primary resource. (Previously after 20 kills you explode for 400% weapon damage as Fire)
  • ItemPassive_Unique_Boots_020_x1 - Gain 500 Life regeneration per Second for each second you stand still. This effect stacks up to 8 times. (Previously increased damage by 20% for 3 seconds when stationary)
  • ItemPassive_Unique_Helm_017_x1 - Your resource costs are reduced by 30% after not taking damage for 5 seconds. (Previously increased primary attribute by 10%, but reduced the others by 5%)
  • ItemPassive_Unique_Dagger_103_x1 - Gain 100% Critical Hit Chance against enemies at full health. (Previously poisoned enemies with higher % Life than you and made them take 20% additional damage increased damage for 5 seconds)
  • ItemPassive_Unique_Ring_575_x1 - Heal for 5% of your missing Life when you kill an Undead enemy. (Down from 10%)
  • ItemPassive_Unique_Ring_590_x1 - Enemies hit by knockbacks suffer 25% more damage for 3 seconds when they land. (Previously 100% knockback skills got an increase in knockback distance and a 50% damage boost)
  • ItemPassive_Unique_Ring_609_x1 - Lesser enemies are now lured to your Meteor impact areas. (Previously Meteor homed in on enemies)
  • ItemPassive_Unique_Ring_611_x1 - 25% chance for enemies killed by Frost damage to release a Frost Nova. (Previously Frost Nova could be cast at your enemy)
  • ItemPassive_Unique_Ring_613_x1 - Enemies damaged by Black Hole are also slowed by 80% for 3 seconds. (Up from 50%, duration added)
  • ItemPassive_Unique_Ring_618_x1 - Locust Swarm also Slows enemies by 60%. (Previously Locust Swarm lasted forever)
  • ItemPassive_Unique_Ring_628_x1 - Leap can be cast again within 2 seconds before the cooldown begins. (Previously Leap had 3 charges)
  • ItemPassive_Unique_Ring_657_x1 - Smite now jumps to 3 additional enemies. (Previously "flail" surges to an additional enemy)
  • ItemPassive_Unique_Ring_662_x1 - 20% chance on being hit by an Undead enemy to charm it for 2 seconds. (Hit chance added, duration added)
  • ItemPassive_Unique_Ring_664_x1 - When there are 5 enemies within 8 yards of you, gain an absorb shield for 30% of your maximum Life for 5 seconds. This effect has a 30 second cooldown. (Cooldown added, duration of shield added)
  • ItemPassive_Unique_Ring_667_x1 - When you kill a Fallen, you have a 10% chance to charm all other nearby Fallen. (Chance component added)
  • ItemPassive_Unique_Ring_670_x1 - Lightning damage has a 15% chance to stun for 1.5 seconds. (Chance component and stun duration added)
  • ItemPassive_Unique_Ring_671_x1 - Increase duration of stun effects by 50%. (Previously increased duration by 1 second)
  • ItemPassive_Unique_Ring_672_x1 - 2% chance on killing a demon to gain a random Shrine effect. (Exact chance added)
  • ItemPassive_Unique_Ring_674_x1 - Gain 50% increased run speed for 4 seconds after Fearing an enemy. (Run speed % and duration added)
  • ItemPassive_Unique_Ring_675_x1 - 50% chance to spawn a Nephalem Glory globe when you Blind an enemy. (Exact chance added)
  • ItemPassive_Unique_Ring_683_x1 - Knockback nearby enemies every 3.5 seconds. (Exact timer added)
  • ItemPassive_Unique_Ring_685_x1 - Opening a chest grants 100% increased damage for 10 seconds. (Down from 30 seconds)
Bnet_GameSettings.txt
  • DifficultySelector_Description_1 - *75% Extra gold/xp
  • DifficultySelector_Description_2 - *100% extra gold/xp
  • *Bounties award double currency
  • DifficultySelector_Description_3 - *200% extra gold/xp
  • *Bounties award double currency
  • *New legendary recipes can drop in this difficulty
  • DifficultySelector_Description_4 - *300% extra gold/XP
  • *Bounties award double currency
  • *New legendary recipes can drop in this difficulty
  • *New legendary items can drop in this difficulty
  • *250% bonus legendary drop rate
  • *Additional gold/XP/legendary drop rate per slider tick
  • DifficultySelector_Description_5 - Legendary drop rates are doubled.
  • DifficultySelector_Help_0 - Start here if you're new to Diablo or haven't played in several months.
  • DifficultySelector_Help_1 -This level is recommended for players who've acquired several pieces of rare equipment in Reaper of Souls.
  • DifficultySelector_Description_0 - *This is the baseline Diablo III experience.
  • DifficultySelector_Help_2 - This level is recommended for players who have optimized their equipment further with the right gems and enchantments.
  • DifficultySelector_Help_3 - This level is recommended for players who have mastered their hero's skills and have several pieces of legendary equipment.
  • DifficultySelector_Help_4 - Only adventurers with the highest level of skill and gear should consider this difficulty.
  • Difficulty_3_Locked -This difficulty is locked until you get at least one hero to level 60
Items.txt
  • Unique_Helm_Promo_01_x1 - CE Tyrael Helm
  • Unique_Helm_Promo_02_x1 - CE Malthael Helm
  • Unique_CeremonialDagger_Promo_01_x1 - CE Ceremonial Dagger
  • Unique_Fist_Promo_01_x1 - CE Fist
  • Unique_Flail_1H_Promo_01_x1 - CE Flail 1H
  • Unique_HandXBow_Promo_01_x1 - CE HandXBow
  • Unique_Mighty_2H_Promo_01_x1 - CE Mighty 2H
  • Unique_Orb_Promo_01_x1 - CE Wizard Orb
  • Unique_Sword_1H_Promo_01_x1 - CE Sword 1H
Bnet_Profile.txt
  • LadderLevel - Level
  • LootRunsCompleted - Loot Runs Completed:
  • BountiesCompleted - Bounties Completed:
  • HighestHardcoreParagon - Highest Hardcore Paragon:
Bnet_Tooltips.txt
  • HeroCreateSeasonCheckbox - This hero can compete in the Seasonal Ladder.
  • GameModePlayGameContentLevelMismatchMyself - You are not eligible to play the current game's content.
  • GameAccessLoweredDifficulty - You have recently changed the difficulty of this game. In order to open it to public, exit the game and create a new game with the preferred difficulty.
  • GameAccessLowestDifficulty - The game is currently set to the lowest difficulty. You must create a new game in order to increase the difficulty.
Bnet_WhatsNew.txt
  • Title - New Features
  • New - New
  • InX1 - In Reaper of Souls
  • NewClass - New Class!
  • NewClassDesc - Impenetrable armor, gleaming weapons, and heavy damage. Wield the power of the Crusader, the unbreakable new hero of the mortal realms.
  • NewCampaign - New Campaign!
  • NewCampaignDesc - Battle against Malthael and a host of deadly new enemies throughout the all-new Act V.
  • NewMode - New Mode!
  • NewModeDesc - Explore the world of Sanctuary in an endlessly repeatable mode. Complete Bounties and open Nephalem Rifts to earn new rewards.
  • NewArtisan - New Artisan!
  • NewArtisanDesc - Customize your equipment by allowing it to take on different looks or reroll an item’s existing attributes.
  • InPatch - In Patch 2.0
  • WelcomeTo - Welcome To
  • X1Title - Reaper of Souls
  • PlayCampaign - Play Campaign Mode
  • PlayAdventure - Play Adventure Mode
  • Introducing - Introducing
  • Updated - Updated
  • NewLoot - Loot
  • 2.0
  • NewDifficulty - Difficulty
  • Settings
  • NewParagonLevelsDesc - Paragon levels no longer have a cap and Paragon XP is now shared among all of your characters.
  • Additionally, each level awards points that can be spent on improving your heroes’ attributes.
  • NewLootDesc - Sending the minions back to hell has never been more rewarding!
  • In addition to loot drops being of an overall better quality, a new smart-loot system means that these items are more likely to be useable by your hero’s class.
  • NewDifficultyDesc - The difficulty and monster power systems have been streamlined. Normal, Nightmare, and Hell no longer exist. Instead, monsters’ levels will now scale with your hero’s level.
  • NewParagonLevels - Paragon
  • Levels
  • NewSocialDesc -Create Clans with your friends to get access to a shared chat channel as well as receive notifications when they complete achievements or obtain legendary items
  • Communities allow you to be a part of larger groups such as fan sites and forums. Though you can only be a member of one clan at a time, you can join multiple communities.
HeroDetails.txt
  • Faith_Cost_Reduction - Wrath Cost Reduction
  • SplashDamage - Splash Damage On Hit
  • TipFuryCostReduction - Fury Cost Reduction: {s1}
  • *Can be increased by items.
  • TipHatredCostReduction - Hatred Cost Reduction: {s1}
  • *Can be increased by items.
  • TipFaithCostReduction - Wrath Cost Reduction: {s1}
  • *Can be increased by items.
  • TipSpiritCostReduction - Spirit Cost Reduction: {s1}
  • *Can be increased by items.
  • TipArcanumCostReduction - Arcane Power Cost Reduction: {s1}
  • *Can be increased by items.
  • TipManaCostReduction - Mana Cost Reduction: {s1}
  • *Can be increased by items.
  • TipDisciplineCostReduction - Discipline Cost Reduction: {s1}
  • *Can be increased by items.
  • TipSplashDamage - Splash Damage On Hit: {s1}
  • *Can be increased by items.
  • *Attacks have a {s2} chance to deal {s3} damage to enemies within {s4} yards.
  • CrushingBlow - Crushing Blow Chance
ItemDescriptions.txt
  • X1_PromoTransmogPlan_01
  • X1_PromoTransmogPlan_02
  • HoradricRelic - Some believe they are shards of the Worldstone, still others think them fragments of trapped demon souls, while a few are sure they are the crystallized blood of the ancients themselves.
  • HoradricCacheBonusAct - [PH] Contains more loot than a normal Horadric Cache
  • HoradricCacheA1 - Within their monasteries, the Horadrim amassed treasures great and small. As the order was forgotten, so were its secrets.
  • HoradricCacheA2 - Within their monasteries, the Horadrim amassed treasures great and small. As the order was forgotten, so were its secrets.
  • HoradricCacheA3 - Within their monasteries, the Horadrim amassed treasures great and small. As the order was forgotten, so were its secrets.
  • HoradricCacheA4 - Within their monasteries, the Horadrim amassed treasures great and small. As the order was forgotten, so were its secrets.
  • GreaterHoradricCache - The Horadrim gathered relics from the far reaches of the world. So many, in fact, that most were never identified.
  • CraftingPlan_Jeweler_GemCombine_Amethyst_17_18 - Teaches the Jeweler how to combine three Flawless Imperial Amethyst into one Royal Amethyst.
  • CraftingPlan_Jeweler_GemCombine_Amethyst_18_19 - Teaches the Jeweler how to combine three Royal Amethyst into one Flawless Royal Amethyst.
  • CraftingPlan_Jeweler_GemCombine_Emerald_17_18 - Teaches the Jeweler how to combine three Flawless Imperial Emerald into one Royal Emerald.
  • CraftingPlan_Jeweler_GemCombine_Emerald_18_19 - Teaches the Jeweler how to combine three Royal Emerald into one Flawless Royal Emerald.
  • CraftingPlan_Jeweler_GemCombine_Ruby_17_18 - Teaches the Jeweler how to combine three Flawless Imperial Ruby into one Royal Ruby.
  • CraftingPlan_Jeweler_GemCombine_Ruby_18_19 - Teaches the Jeweler how to combine three Royal Ruby into one Flawless Royal Ruby.
  • CraftingPlan_Jeweler_GemCombine_Topaz_17_18 - Teaches the Jeweler how to combine three Flawless Imperial Topaz into one Royal Topaz.
  • CraftingPlan_Jeweler_GemCombine_Topaz_18_19 - Teaches the Jeweler how to combine three Royal Topaz into one Flawless Royal Topaz.
  • CraftingPlan_Jeweler_GemCombine_Diamond_17_18 - Teaches the Jeweler how to combine three Flawless Imperial Diamond into one Royal Diamond.
  • CraftingPlan_Jeweler_GemCombine_Diamond_18_19 - Teaches the Jeweler how to combine three Royal Diamonds into one Flawless Royal Diamond.
ItemSets.txt
  • Earthquake_Set_x1 - Earthquake Set
ItemTypeNames.txt
  • GreaterShard - Greater Shard
UIToolTips.txt
  • Gold - {icon:gold} This is your gold. Don't spend it all in one place.
  • {icon:x1_shard} Blood Shards can be returned to Lorath or Kadala for powerful items.
  • BoundToGame - Tradable to the following accounts
  • OptionsShowItemTooltipsOnDrop_con - Briefly display the item icon when an item drops on the ground.
  • ItemTradableTime - for {HOURS} Hrs, {MINUTES} Mins, {SECONDS} Secs.
Vendor.txt
  • TransmogrifyTooltipOriginalLook - {c:FF696969}Original
  • BountyGamble - Roll for fabulous prizes!
  • BountyGambleDescription - Trade Blood Shards for items!
  • SlotMachinePage - Blood Shard
  • Crafter_rank_11 - Exquisite





Class Changes
As per usual, a massive list of Class changes is here. Remember that all Class changes will change again as they have in all previous patches.


DiabloFans Quote:


Barbarian
  • DiabloWiki.com - Nerves Of Steel Nerves Of Steel Increase your Armor by 10050% of your Vitality.
  • DiabloWiki.com - Weapons Master Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 8% increased damage / Maces/Axes: 5% Critical Hit Chance / Polearms/Spears: 108% attack speed / Mighty Weapons: 3 Fury per hit
  • DiabloWiki.com - Brawler Brawler As long as there are 3 enemies within 8 yards, all of your damage is increased by 3020%.
  • DiabloWiki.com - Bash Bash
    • DiabloWiki.com - Clobber Clobber : Each hit has a 2025% chance to Stun the enemy for 1.5 seconds.
  • DiabloWiki.com - Ground Stomp Ground Stomp
  • DiabloWiki.com - Hammer of the Ancients Hammer of the Ancients
    • DiabloWiki.com - Thunderstrike Thunderstrike : When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 1.52 seconds.
  • DiabloWiki.com - Sprint Sprint Cost: 20 Fury / Increase movement speed by 4030% for 3 seconds.
    • stat : Improves movement speed to 140130% for 3 seconds.
    • DiabloWiki.com - Marathon Marathon : Increase the movement speed bonus to 5040% for 54 seconds.
  • DiabloWiki.com - Furious Charge Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back and dealing 480360% weapon damage to enemies along your path.
    • DiabloWiki.com - Battering Ram Battering Ram : Increase the damage while charging to 1000760% weapon damage.
  • DiabloWiki.com - Wrath of the Berserker Wrath of the Berserker Cooldown: 120 seconds / Enter a berserker rage which raises several attributes for 20 seconds. / *Critical Hit Chance: 10% / *Attack Speed: 25% / *Dodge Chance: 20% / *Movement Speed: 20%
    • DiabloWiki.com - Insanity Insanity : While active gain 8060% increased damage.
    • DiabloWiki.com - Arreat's Wail Arreat's Wail : Activating Wrath of the Berserker deals 50003200% weapon damage to all enemies within 12 yards.
    • DiabloWiki.com - Slaughter Slaughter : While active Critical Hits have a chance to cause an eruption of blood dealing 420280% weapon damage to enemies within 15 yards.
  • DiabloWiki.com - Earthquake Earthquake Cost: 50 Fury / Cooldown: 60 seconds / Shake the ground violently, dealing 36003000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
    • DiabloWiki.com - Molten Fury Molten Fury : Increase Earthquake's damage to 66005200% weapon damage as Fire.
    • DiabloWiki.com - Giant's Stride Giant's Stride : 20 secondary tremors follow your movement and deal 250200% weapon damage as Fire each.
    • DiabloWiki.com - Chilling Earth Chilling Earth : Create an icy patch, causing Earthquake to Freeze all enemies hit and deal Cold damage.
    • DiabloWiki.com - Path of Fire Path of Fire : Project 20 secondary tremors up to 12 yards ahead of you that deal 250200% weapon damage as Fire each.
  • DiabloWiki.com - Leap Leap Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 325180% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
    • DiabloWiki.com - Toppling Impact Toppling Impact : Increase the damage of Leap to 735450% and send enemies hurtling away from where you land.
    • DiabloWiki.com - Launch Launch : You leap with such great force that enemies within 8 yards of the takeoff point take 325180% weapon damage and are also slowed by 60% for 3 seconds.
  • DiabloWiki.com - Weapon Throw Weapon Throw
    • DiabloWiki.com - Throwing Hammer Throwing Hammer : Hurl a hammer with a 2030% chance to Stun the enemy for 1 seconds.
  • DiabloWiki.com - Rend Rend
    • DiabloWiki.com - Mutilate Mutilate : Affected enemies also have their movement speed reduced by 6080%.
  • DiabloWiki.com - Frenzy Frenzy
    • DiabloWiki.com - Smite Smite : Each hit has a 2025% chance to call down a bolt of lightning from above, stunning the enemy for 1.5 seconds.
    • TriumphBerserk" class="wiki-link">TriumphBerserk"/> TriumphBerserk : Killing an enemy withIncrease the duration of the Frenzy heals you for 8% of your maximum Life over 6effect to 10 seconds.
  • DiabloWiki.com - Call of the Ancients Call of the Ancients
    • DiabloWiki.com - The Council Rises The Council Rises : The Ancients deal 120200% weapon damage with each attack and gain 100% additional Armor.
    • DiabloWiki.com - Ancients' Fury Ancients' Fury : Gain 23 Fury every time an Ancient deals damage.
  • DiabloWiki.com - Seismic Slam Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 540550% weapon damage and 4 yard Knockback to enemies in a 45 yard arc.
    • DiabloWiki.com - Shattered Ground Shattered Ground : Increase damage to 670710% weapon damage and increase Knockback distance by 100%.
    • DiabloWiki.com - Stagger Stagger : Each hit has has a 6080% chance of stunning enemies for 1 second.
    • DiabloWiki.com - Cracking Rift Cracking Rift : Focus the seismic shockwaves along a narrow path to deal 880780% weapon damage to enemies along a 42 yard path.
  • DiabloWiki.com - Revenge Revenge
  • DiabloWiki.com - Overpower Overpower Cooldown: 12 seconds / Deal 600480% weapon damage to all targets within 9 yards. / Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.
    • DiabloWiki.com - Killing Spree Killing Spree : Your Critical Hit Chance is increased by 10% for 65 seconds.
    • DiabloWiki.com - Storm of Steel Storm of Steel : Throw up to 3 axes at nearby enemies that each deal 600480% weapon damage.
    • DiabloWiki.com - Revel Revel : Increase damage to 1200960% weapon damage.
  • DiabloWiki.com - Avalanche Avalanche
    • DiabloWiki.com - Glacier Glacier : (Advanced) Giant spearsblocks of ice hit and freeze enemies for 5 seconds.
    • DiabloWiki.com - Snow-Capped Mountain Snow-Capped Mountain : (Advanced) Cave -in from both sides push monsters into a valley in front of you.
    • DiabloWiki.com - Obsidian Obsidian : Volcanic Eruption / (Advanced) Chunks of molten lava rain down from the sky.
    • DiabloWiki.com - Golden Golden : Lahar / (Advanced) Cooldown is reduced by 1 second for every 15 Fury spent.
    • DiabloWiki.com - Alabaster Alabaster : Tectonic Rift / (Advanced) Store up to 3 charges of Avalanche at a time.
  • DiabloWiki.com - Killing Spree Killing Spree Killing Spree
    • stat : Killing 3 or more enemies in the same 0.5 seconds grants 30 Fury. / This effect has a 5 second cooldown.
    • desc : "The faster your enemies fall, the shorter the battle, the greater the glory." ???Ancient barbarian wisdom
  • DiabloWiki.com - Earthen Might Earthen Might Earthen Might
    • stat : Gain 50 Fury when activating Avalanche or Earthquake.
    • desc : TEMP
Demon Hunter
  • DiabloWiki.com - Vengeance Vengeance Blood Vengeance
    • stat : Your maximum Hatred is increased by 25. In addition, gain 2040 Hatred and 24 Discipline when you are healed by a health globe.
  • DiabloWiki.com - Hot Pursuit Hot Pursuit Increase movement speed by 15%20% for 2 seconds when you are at full Hatredhit an enemy.
  • DiabloWiki.com - Multishot Multishot
    • DiabloWiki.com - Burst Fire Burst Fire : Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as ArcanePhysical.
  • DiabloWiki.com - Fan of Knives Fan of Knives Cooldown: 8 seconds / Throw knives out in a spiral around you, dealing 500450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 seconds.
    • DiabloWiki.com - Assassin's Knives Assassin's Knives : Also throw long-range knives that deal 500450% weapon damage to 5 additional enemies.
    • DiabloWiki.com - Fan of Daggers Fan of Daggers : Enemies hit are knocked back and Stunned 1.5for 2 seconds.
    • DiabloWiki.com - Pinpoint Accuracy Pinpoint Accuracy : Increase cooldown to 12 seconds and increase damage to 16501200% weapon damage.
  • DiabloWiki.com - Bolas Bolas
    • DiabloWiki.com - Thunder Ball Thunder Ball : When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary enemy for 1.5 seconds.
  • DiabloWiki.com - Spike Trap Spike Trap Cost: 30 Hatred / Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 200180% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
    • DiabloWiki.com - Long Fuse Long Fuse : Increase the arming and re-arming time to 3 seconds but increases damage to 270300% weapon damage.
    • DiabloWiki.com - Echoing Blast Echoing Blast : Increase the damage of each explosion to 240250% weapon damage and turns the damage into Poison.
    • DiabloWiki.com - Sticky Trap Sticky Trap : Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 280680% weapon damage to all enemies within 8 yards.
    • DiabloWiki.com - Lightning Rod Lightning Rod : When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 200280% weapon damage as Lightning.
  • DiabloWiki.com - Grenade Grenade Generate: 3 Hatred / Throw a grenade that bounces and explodes for 160180% weapon damage as Fire.
    • DiabloWiki.com - Gas Grenades Gas Grenades : Throw a gas grenade that explodes for 160180% weapon damage as Poison and leaves a cloud that deals an additional 95120% weapon damage as Poison over 3 seconds to enemies who stand in the area.
    • DiabloWiki.com - Cluster Grenades Cluster Grenades : Throw cluster grenades that deal 185200% weapon damage as Fire over a 36 yard radius.
    • DiabloWiki.com - Grenade Cache Grenade Cache : Throw out 3 grenades that explode for 160180% weapon damage as Fire each.
    • DiabloWiki.com - Stun Grenade Stun Grenade : Hurl a grenade that has a 2520% chance to Stun enemies for 1.5 seconds.
  • DiabloWiki.com - Chakram Chakram
    • DiabloWiki.com - Twin Chakrams Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals 340220% weapon damage as PhysicalFire.
    • DiabloWiki.com - Razor Disk Razor Disk : The Chakram spirals out from the targeted location dealing 340380% weapon damage as ArcanePhysical to enemies along the path.
  • DiabloWiki.com - Cluster Arrow Cluster Arrow
    • DiabloWiki.com - Cluster Bombs Cluster Bombs : Launch a cluster through the air, dropping grenades in a straight line that each explode for 800600% weapon damage as Fire.
    • DiabloWiki.com - Dazzling Arrow Dazzling Arrow : Enemies hit by the grenades have a 75100% chance to be stunned for 21.5 seconds. / Cluster Arrow's damage turns into Lightning.
  • DiabloWiki.com - Marked for Death Marked for Death Cost: 3 Discipline / Mark an enemy. The marked enemy takes 1220% additional damage for the next 30 seconds.
    • DiabloWiki.com - Grim Reaper Grim Reaper : 1215% of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards.
    • DiabloWiki.com - Mortal Enemy Mortal Enemy : Attacks that you and your allies make against the marked enemy generate resources: / *Demon Hunter: 34 Hatred / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 33 Mana / *Wizard: 4 Arcane Power.
    • DiabloWiki.com - Death Toll Death Toll : Attackers heal for up to 1% of the damage done totheir maximum Life when damaging the marked enemy.
  • DiabloWiki.com - Sentry Sentry Cost: 30 Hatred / Cooldown: 6 seconds / Summon a turret that fires at nearby enemies for 240200% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time.
    • DiabloWiki.com - Chain of Torment Chain of Torment : Create a chain between you and the Sentry and between each Sentry that deals 280240% weapon damage every second to each enemy it touches.
    • DiabloWiki.com - Spitfire Turret Spitfire Turret : The turret will also fire homing rockets at random nearby enemies for 10070% weapon damage as Fire.
  • DiabloWiki.com - Rain of Vengeance Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 18001500% weapon damage over 5 seconds to all enemies in the area.
    • DiabloWiki.com - Shade Shade : Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 36002800% weapon damage over 5 seconds to all enemies in the area.
    • DiabloWiki.com - Dark Cloud Dark Cloud : Launch a volley of guided arrows that rain down on enemies for 40003200% weapon damage over 8 seconds.
    • DiabloWiki.com - Anathema Anathema : Summon a Shadow Beast that drops grenades from the sky dealing 60005400% weapon damage over 8 seconds.
    • DiabloWiki.com - Flying Strike Flying Strike : Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 480%3200% total weapon damage each and stunning enemies hit for 2 seconds.
    • DiabloWiki.com - Stampede Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 520%4400% total weapon damage each.
  • DiabloWiki.com - Impale Impale
    • DiabloWiki.com - Impact Impact : The impact causes Knockback and has a 4050% chance to Stun for 1.5 seconds.
  • DiabloWiki.com - Vengeance Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 4 additional piercing shots for 10075% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 5040% weapon damage each on every attack.
    • Training DroneDark Heart" class="wiki-link">Training DroneDark Heart"/> Training DroneDark Heart : A mechanical contraption orbitsVengeance pours out of you, continuously dealing 460350% weapon damage per second to enemies around you.
    • DiabloWiki.com - Personal Mortar Personal Mortar : Launch 2 grenades at random enemies outside melee range every secondattack for 200175% weapon damage each.
    • DiabloWiki.com - Seethe Seethe : Gain 2515 Hatred per second.
  • DiabloWiki.com - Entangling Shot Entangling Shot Generate: 3 Hatred / Imbue an arrow with shadow energy that deals 140200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. / When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.
    • DiabloWiki.com - Chain Gang Chain Gang : HitEntangle and Slow up to 4 enemies with each shot.
    • DiabloWiki.com - Shock Collar Shock Collar : StrikeEntangled enemies with electrified chains that deal an additional 80take 100% weapon damage as Lightning over 2 seconds.
Monk
  • DiabloWiki.com - Exalted Soul Exalted Soul Increase maximum Spirit by 100 and increase Spirit Regeneration by 12 per second. / Spirit fuels your defensive and offensive abilities.
  • DiabloWiki.com - Sixth Sense Sixth Sense Your dodge chance is increased by an amount equal to 3042.5% of your Critical Hit Chance.
  • DiabloWiki.com - Mythic Rhythm Mythic Rhythm UsingEvery third hit from a Spirit Generator grants increased Spirit generation from Spirit Generators by 2, stacking up to 3 times. / Using aincreases the damage of your next damaging Spirit Spender consumes all stacks and has its damage increased by 7% for each stack consumed40%.
  • DiabloWiki.com - Momentum Momentum Moving 30 yards increases your damage by 2015% for 4 seconds.
  • DiabloWiki.com - Nirvana Nirvana Every 0.25 seconds you increase your Spirit Regeneration by 2 and your damage by 5%, stacking up to 15 times. / Nirvana stacks reset when you hit an enemy.
    • desc : "Only in the ceaseless pursuit of purification can enlightmentenlightenment be achieved." ??? Patriarch Anisim
  • DiabloWiki.com - Fists of Thunder Fists of Thunder Generate: 814 Spirit per attack / Teleport to your target and unleash a series of extremely fast punches that deal 121122% weapon damage as Lightning. / Every third hit deals 182183% weapon damage as Lightning split between all enemies in front of you.
    • stat : Damage increased to 121122% weapon damage as Lightning.
    • DiabloWiki.com - Quickening Quickening : Critical Hits generate an additional 124 Spirit for each enemy hit.
    • DiabloWiki.com - Lightning Flash Lightning Flash : Increase your chance to Dodge by 2017]% for 3 seconds after each hit.
  • DiabloWiki.com - Deadly Reach Deadly Reach Generate: 712 Spirit per attack / Project lines of pure force over a short distance for 103106% weapon damage as Physical. / Every third hit has a 10% chance to knock up enemies.
    • stat : Damage increased to 103106% weapon damage.
    • DiabloWiki.com - Piercing Trident Piercing Trident : Increases knock up chance to 3020% and the second and third hits gain increased area of effect.
    • DiabloWiki.com - Scattered Blows Scattered Blows : Every third hit randomly damages enemies within 25 yards for 150153% weapon damage as Lightning.
    • DiabloWiki.com - Strike from Beyond Strike from Beyond : Critical Hits generate an additional 63 Spirit for each enemy hit.
  • DiabloWiki.com - Breath of Heaven Breath of Heaven Cooldown: 15 seconds / A blast of divine energy heals you and all allies within 12 yards for 165158092 - 198189744 Life. / Heal amount is increased by 10030% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Circle of Scorn Circle of Scorn : Breath of Heaven also sears enemies for 80627% weapon damage as Holy.
    • DiabloWiki.com - Circle of Life Circle of Life : Increase the healing power of Breath of Heaven to 2146916185 - 2576319488 Life. / Heal amount is increased by 10030% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Blazing Wrath Blazing Wrath : Breath of Heaven increases the damage of your attacks by 1510% for 45 seconds.
    • DiabloWiki.com - Infused with Light Infused with Light : Gain 84 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
    • DiabloWiki.com - Penitent Flame Penitent Flame : Enemies exposed to Breath of Heaven run away in Fear for 13.5 seconds.
  • DiabloWiki.com - Cyclone Strike Cyclone Strike Cost: 50 Spirit / Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 386261% weapon damage as Holy.
    • DiabloWiki.com - Sunburst Sunburst : Blast enemies with an explosion of fire that has a 50% chance to Fear enemies for 1.5 secondsdeals 454% weapon damage as Fire.
    • DiabloWiki.com - Soothing Breeze Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for 33034777 Life. / Heal amount is increased by 2017% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Eye of the Storm Eye of the Storm : Reduce the Spirit cost of Cyclone Strike to 3326 Spirit.
  • DiabloWiki.com - Serenity Serenity
    • DiabloWiki.com - Peaceful Repose Peaceful Repose : When activated, Serenity heals you for 1651511395 - 2064412427 Life. / Heal amount is increased by 10040% of your Health Globe Healing Bonus.
  • DiabloWiki.com - Crippling Wave Crippling Wave Generate: 712 Spirit per attack / Unleash a series of large sweeping attacks that deal 140143% weapon damage as Physical to all enemies in front of you. / Every third hit also dazes enemies around you within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
    • DiabloWiki.com - Mangle Mangle : Increase damage to 213216% weapon damage as Physical.
  • DiabloWiki.com - Mantra of Healing Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 60 yards to gain increased Life regeneration by 1651826 Life per Second. The heal amount is increased by 10030% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 24779554 damage. Absorb amount is increased by 15% of your Health Globe Healing Bonus. / Only one Mantra may be active at a time.
    • DiabloWiki.com - Sustenance Sustenance : Increase the Life regeneration granted by Mantra of Healing to 33031651 Life per Second. / Heal amount is increased by 10030% of your Life per Second.
    • DiabloWiki.com - Boon of Inspiration Boon of Inspiration : Mantra of Healing also heals 495551 Life when hitting an enemy. Heal amount is increased by 10020% of your Life per Hit.
  • DiabloWiki.com - Way of the Hundred Fists Way of the Hundred Fists Generate: 612 Spirit per attack / Unleash a rapid series of punches that strike enemies for 205192% weapon damage as Physical.
    • stat : Damage increases to 205192% weapon damage.
    • DiabloWiki.com - Fists of Fury Fists of Fury : Perform a short dash to the first enemy and deal an additional 309871% weapon damage as Holy over 53 seconds to enemies you hit.
    • DiabloWiki.com - Hands of Lightning Hands of Lightning : Increase the number of hits in the second strike from 7 to 10, and increasing damage to 293429% weapon damage as Physical.
    • DiabloWiki.com - Spirited Salvo Spirited Salvo : Every activation of the skill has a 40% chance to generate 126 additional Spirit.
  • DiabloWiki.com - Mantra of Conviction Mantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemies within 30 yards of you to take 1210% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 2420% additional damage. / Only one Mantra may be active at a time.
    • DiabloWiki.com - Overawe Overawe : Increase the strength of Mantra of Conviction so that enemies take 2420% additional damage and 4830% for the first 3 seconds.
    • DiabloWiki.com - Dishearten Dishearten : Slow the movement of enemies within 30 yards by 6080%.
    • ReclamationAnnihilation" class="wiki-link">ReclamationAnnihilation"/> ReclamationAnnihilation : When an enemyEnemies affected by Mantra of Conviction is killed, your allies nearby gain 1% of maximum Life and 1have a 15% of maximum resourcesincreased chance to receive a Crushing Blow.
  • DiabloWiki.com - Dashing Strike Dashing Strike Cost: 25 Spirit1 Charge / Quickly dash up to 50 yards, striking enemies along the way for 327352% weapon damage as Physical. / You gain a charge every 6 seconds and can have up to 2 charges stored at a time.
    • DiabloWiki.com - Barrage Barrage : The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 200259% weapon damage as Physical over 2 seconds.
    • DiabloWiki.com - Blinding Speed Blinding Speed : Gain 20% increased chance to Dodge for 3 seconds when using Dashing Strike. / Dashing Strike's damage changes to Cold.
    • DiabloWiki.com - Quicksilver Quicksilver : Reduce the cost of Dashing StrikeIncreases maximum charges to 16 Spirit3.
    • DiabloWiki.com - Flying Side Kick Flying Side Kick : Perform a flying kick that has a 4015% chance to Stun enemies hit for 1 second.
  • DiabloWiki.com - Inner Sanctuary Inner Sanctuary Cooldown: 20 seconds / Create a runic circle of protection on the ground for 5 seconds that reduces all damage taken by 3555% for all allies inside.
    • DiabloWiki.com - Intervene Intervene : Dash to the target location, granting a shield that absorbs up to 247713674 damage for 3 seconds to allies within 11 yards and then creating Inner Sanctuary. / Absorb amount is increased by 10028% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Safe Haven Safe Haven : Allies inside Inner Sanctuary are healed for 41292279 every second. / Heal amount is increased by 10030% of your Life per Second.
    • DiabloWiki.com - Forbidden Palace Forbidden Palace : Enemies inside Inner Sanctuary take 30% increased damage and have their movement speed reduced by 6080%.
  • DiabloWiki.com - Sweeping Wind Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 4328% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 12984% weapon damage.
    • DiabloWiki.com - Blade Storm Blade Storm : Intensify the vortex, increasing the damage per stack to 5842% weapon damage. This increases the damage with 3 stacks to 174126% weapon damage.
    • DiabloWiki.com - Inner Storm Inner Storm : As long as your vortex is at the maximum stack count, you gain 54 Spirit per second.
  • DiabloWiki.com - Exploding Palm Exploding Palm Cost: 40 Spirit / Cause a enemy to Bleed for 18321331% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies.
    • DiabloWiki.com - Impending Doom Impending Doom : Increase the duration of the Bleed effect to deal 34862537% weapon damage as Physical over 12 seconds.
    • DiabloWiki.com - The Flesh is Weak The Flesh is Weak : Enemies hit take 1020% additional damage for 9 seconds.
  • DiabloWiki.com - Seven-Sided Strike Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 37772777% weapon damage over 7 strikes.
    • DiabloWiki.com - Sudden Assault Sudden Assault : Teleport to the enemy and increase damage dealt to 47774177% weapon damage over 7 strikes.
    • DiabloWiki.com - Sustained Attack Sustained Attack : Reduce the cooldown by 7to 17 seconds and Spirit cost to 7 Spirit.
    • DiabloWiki.com - Fulminating Onslaught Fulminating Onslaught : Each strike explodes, dealing 777577% weapon damage as Holy in a 7 yard radius around the enemy.
  • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 897604% weapon damage as Holy, followed by an additional 149101% weapon damage as Holy to all enemies in a line.
    • DiabloWiki.com - Wall of Light Wall of Light : Increase damage of the initial strike to 1185928% weapon damage as Holy and adds a knockback.
    • DiabloWiki.com - Explosive Light Explosive Light : Release bursts of energy that deal 1085830% weapon damage as Holy to nearby enemies.
    • DiabloWiki.com - Pillar of the Ancients Pillar of the Ancients : Summon an ancient pillar that deals 831636% weapon damage followed by an additional 831636% weapon damage after 2 seconds.
    • DiabloWiki.com - Empowered Wave Empowered Wave : Reduce the cost of Wave of Light to 5040 Spirit.
  • DiabloWiki.com - Mantra of Evasion Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within 60 yards a 2017% bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 2017% Dodge Chance. / Only one Mantra may be active at a time.
  • DiabloWiki.com - Lashing Tail Kick Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that deals 732624% weapon damage as Physical.
    • DiabloWiki.com - Vulture Claw Kick Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 732624% weapon damage as Fire.
    • DiabloWiki.com - Spinning Flame Kick Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing 851677% weapon damage as Fire to each enemy it strikes.
    • DiabloWiki.com - Hand of Ytar Hand of Ytar : Attack enemies at long range. / Enemies hit are Slowed by 80% for 23 seconds.
    • DiabloWiki.com - Sweeping Armada Sweeping Armada : Damage done is increased to 869671% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds.
    • DiabloWiki.com - Scorpion Sting Scorpion Sting : Enemies hit have a 5065% chance to be stunned for 2 seconds.
  • DiabloWiki.com - Tempest Rush Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, dealing 349289% weapon damage while running.
    • DiabloWiki.com - Slipstream Slipstream : Reduce damage taken by 2520% while running.
    • DiabloWiki.com - Northern Breeze Northern Breeze : Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 396343% weapon damage.
  • DiabloWiki.com - Blinding Flash Blinding Flash
  • DiabloWiki.com - Epiphany Epiphany Cooldown: 12090 seconds / You haveHave an Epiphany, restoring all ofincreasing your Spirit, reducing the Spirit cost of your skills Regeneration per Second by 50%35 and enabling your melee attacks to instantly dash to your target for 2015 seconds.
    • DiabloWiki.com - Desert Shroud Desert Shroud : Infuse yourself with sand, reducing damage taken by 50% and increasing your damage by 3% for each enemy within 15 yards.
    • DiabloWiki.com - Soothing Mist Soothing Mist : Imbue yourself with water, instantly resettingcausing your Defensive cooldowns and reducing their cooldown durations by 50%. Using a Defensive ability also cleanses negative effects off ofabilities to heal yourself and allies within 30 yards. for 4129 Life. / Heal amount is increased by 25% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Inner Fire Inner Fire : Engulf yourself in flames, burning enemies within 10 yards for 250% weapon damage as Fire and causing your attacks to assault enemies in front of you for 330353% weapon damage as Fire.
    • AscensionAscendance" class="wiki-link">AscensionAscendance"/> AscensionAscendance : Charge yourself with Lightning, increasing your movement speed by 10% and causing your next attack after moving 10 yards to Stun enemies for 1.5 seconds.
  • DiabloWiki.com - Mystic Ally Mystic Ally CostCooldown: 25 Spirit30 seconds / Summon aActive: Your mystic ally to fight alongside you until it is destroyedhas its damage increased by 50% for 10 seconds. / Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
    • stat : Summon a mystic ally capable of engaging enemies in combat. / Cost: 25 Spirit
    • DiabloWiki.com - Fire Ally Fire Ally : Imbue theActive: Your mystic ally with the essence of fire. The ally gains the ability to unleash a flaming kicksplits into multiple allies that explode for 80277% weapon damage as Fire plus an additional 40% of. / Passive: A mystic ally fights by your weaponside that increases your damage per second as Fire for 2 seconds to all enemies in a straight lineby 10%.
    • DiabloWiki.com - Water Ally Water Ally : Imbue theActive: Your mystic ally with the essence of water. The ally gains the ability to perform a performs 7 wave attack that deals 120% of yourattacks in quick succession, each dealing 245% weapon damage as Physical and Slows the movement of affectedCold. / Passive: A mystic ally fights by your side that infuses your attacks to Chill enemies by 60% for 23 seconds.
    • DiabloWiki.com - Earth Ally Earth Ally : Imbue theActive: Your mystic ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical toturns into a single enemy and forcing that enemy to attack the allyboulder for 38 seconds. The boulder rolls toward nearby enemies, knocking them up. / Passive: A mystic ally fights by your side that increases your Life by 20%.
    • DiabloWiki.com - Air Ally Air Ally : Imbue theActive: You gain 75 Spirit. / Passive: A mystic ally with the essence of air. Every attack madefights by the ally has a 2% chance to generate 100your side that increases your Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemiesRegeneration by 4.
    • EternalEnduring Ally" class="wiki-link">EternalEnduring Ally"/> EternalEnduring Ally : TheActive: Your mystic ally is imbued with the essence of life. When the ally dies, it has a 100% chancesacrifices itself to be reborn after 3 seconds. In addition, the physical damage of the ally's basic attack is increased to 60heal you for 100% of your weapon damagemaximum Life. / Passive: A mystic ally fights by your side that increases your Life per swingSecond by 826.
Witch Doctor
  • DiabloWiki.com - Spirit Vessel Spirit Vessel Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. / This effect has amay occur once every 90 second cooldownseconds.
  • DiabloWiki.com - Corpse Spiders Corpse Spiders
    • DiabloWiki.com - Spider Queen Spider Queen : Throw a jar with a spider queen that births spiderlings, dealing 21751875% weapon damage as Poison over 15 seconds. / You may have one spider queen summoned at a time.
  • DiabloWiki.com - Haunt Haunt Cost: 200 Mana / Haunt an enemy with a spirit, dealing 19001665% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
  • DiabloWiki.com - Grasp of the Dead Grasp of the Dead Cost: 150 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 800680% weapon damage as Physical over 8 seconds.
    • DiabloWiki.com - Groping Eels Groping Eels : Increase the damage done to 12401000% weapon damage as Physical.
    • DiabloWiki.com - Rain of Corpses Rain of Corpses : Corpses also fall from the sky, dealing 675525% weapon damage as Physical over 8 seconds to nearby enemies.
  • DiabloWiki.com - Hex Hex
    • DiabloWiki.com - Angry Chicken Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 18501650% weapon damage as Physical to all enemies within 12 yards.
  • DiabloWiki.com - Soul Harvest Soul Harvest
    • DiabloWiki.com - Vengeful Spirit Vengeful Spirit : Harvested enemies also take 950780% weapon damage as Physical.
  • DiabloWiki.com - Sacrifice Sacrifice
    • DiabloWiki.com - Pride Pride : Gain 60060 Mana for each Zombie Dog you sacrifice.
  • DiabloWiki.com - Locust Swarm Locust Swarm Cost: 300 Mana / Unleash a plague of locusts that swarms an enemy, dealing 12401120% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
    • DiabloWiki.com - Searing Locusts Searing Locusts : Engulf the enemy with burning locusts that deal 17601560% weapon damage as Fire over 8 seconds.
    • DiabloWiki.com - Cloud of Insects Cloud of Insects : Increase the duration of the swarm to deal 24802240% weapon damage over 16 seconds.
  • DiabloWiki.com - Spirit Barrage Spirit Barrage Cost: 100 Mana / Bombard an enemy with a4 spirit blast that dealsbolts deal a total of 425% weapon damage as Physical.
    • DiabloWiki.com - Phlebotomize Phlebotomize : Enemies hit haveEach spirit bolt has a 154% chance to be CharmedCharm its target for 4 seconds.
    • DiabloWiki.com - The Spirit Is Willing The Spirit Is Willing : Gain 9012 Mana each time Spirit Barrage hits.
  • DiabloWiki.com - Mass Confusion Mass Confusion
    • DiabloWiki.com - Mass Hallucination Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 250195% weapon damage per second as Physical to enemies it passes through.
  • DiabloWiki.com - Spirit Walk Spirit Walk
    • DiabloWiki.com - Umbral Shock Umbral Shock : When Spirit Walk ends, your physical body erupts for 1275920% weapon damage as Fire to all enemies within 10 yards.
    • DiabloWiki.com - Honored Guest Honored Guest : Gain 1530% of your maximum Mana every second whilewhen you activate Spirit Walk is active.
    • DiabloWiki.com - Healing Journey Healing Journey : Gain 714% of your maximum Life every second whilewhen you activate Spirit Walk is active.
  • DiabloWiki.com - Zombie Charger Zombie Charger Cost: 140150 Mana / Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing.
    • Dead RushLumbering Cold" class="wiki-link">Dead RushLumbering Cold"/> Dead RushLumbering Cold : ZombiesZombie winter bears crawl out of the ground and run in all directions, dealing 280252% weapon damage as Physical to nearby enemies.
  • DiabloWiki.com - Piranhas Piranhas
    • DiabloWiki.com - Piranhado Piranhado : The pool of piranhas becomes a tornado of piranhas that lasts 4 seconds. Nearby enemies are periodically sucked into the tornado. / Increases the cooldown to 16 seconds.
Wizard
  • DiabloWiki.com - Cold Blooded Cold Blooded All damage dealt to chilled and frozen targets is increased by 2010%.
  • DiabloWiki.com - Galvanizing Ward Galvanizing Ward As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 1238612551 damage.
  • DiabloWiki.com - Evocation Evocation Reduce all cooldowns by 1520%.
  • DiabloWiki.com - Unstable Anomaly Unstable Anomaly When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. / This effect has amay occur once every 60 second cooldownseconds.
  • DiabloWiki.com - Paralysis Paralysis Lightning spells have a 1020% chance to Stun all targets hit for 1.5 seconds.
  • DiabloWiki.com - Conflagration Conflagration Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 56% for 3 seconds.
  • DiabloWiki.com - Arcane Aegis Arcane Aegis Arcane AegisDominance
    • stat : Dealing Arcane damageKilling an enemy grants you a shield that absorbs 8268257 damage for 5 seconds. This effect can stack up to 10 times. / Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 1 second.
  • DiabloWiki.com - Spectral Blade Spectral Blade
    • DiabloWiki.com - Barrier Blades Barrier Blades : With each cast, gain a protective shield for 1 second3 seconds that absorbs 8261651 damage.
  • DiabloWiki.com - Ice Armor Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 23 seconds. Lasts 4 minutes. / Only one Armor may be active at a time.
    • DiabloWiki.com - Ice Reflect Ice Reflect : Melee attacks have a 2540% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
  • DiabloWiki.com - Wave of Force Wave of Force
    • DiabloWiki.com - Impactful Wave Impactful Wave : Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 45 seconds. / Wave of Force gains 5 second cooldown.
  • DiabloWiki.com - Mirror Image Mirror Image Cooldown: 15 seconds / Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life. / Spells cast by your Mirror Images will deal 1820% of the damage of your own spells.
    • DiabloWiki.com - Mirror Mimics Mirror Mimics : Spells cast by your Mirror Images will deal 1820% of the damage of your own spells.
    • DiabloWiki.com - Mocking Demise Mocking Demise : When a Mirror Image is destroyed, it explodes, dealing 419309% weapon damage as Arcane with a 50% chance to Stun for 2 seconds.
  • DiabloWiki.com - Frost Nova Frost Nova Cooldown: 1513 seconds / Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
    • stat : Increases freeze duration to 3 seconds and damage to 0 - 04 Cold damage. / Cooldown: 1513 seconds
    • DiabloWiki.com - Bone Chill Bone Chill : Enemies take 1560% more damage while frozen or chilled by Frost Nova.
    • DiabloWiki.com - Shatter Shatter : A frozen enemy that is killed has a 50100% chance of releasing another Frost Nova.
    • DiabloWiki.com - Frozen Mist Frozen Mist : Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 15921019% weapon damage as Cold over 8 seconds.
    • DiabloWiki.com - Cold Snap Cold Snap : Reduce the cooldown of Frost Novato 8 seconds and increase the Freeze duration to 7.54 seconds.
    • DiabloWiki.com - Deep Freeze Deep Freeze : Gain a 1510% bonus to Critical Hit Chance for 1513 seconds if Frost Nova hits 5 or more enemies.
  • DiabloWiki.com - Arcane Orb Arcane Orb
    • DiabloWiki.com - Spark Spark : Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 12% for every enemy hit.
  • DiabloWiki.com - Energy Twister Energy Twister
    • DiabloWiki.com - Mistral Breeze Mistral Breeze : Reduce the casting cost of Energy Twister to 2528 Arcane Power. / Energy Twister's damage turns into Cold.
  • DiabloWiki.com - Explosive Blast Explosive Blast
    • DiabloWiki.com - Time Bomb Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 14891334% weapon damage as Arcane.
    • DiabloWiki.com - Unleashed Unleashed : Reduce the casting cost of Explosive Blast to 1015 Arcane Power.
    • DiabloWiki.com - Chain Reaction Chain Reaction : Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 396355% weapon damage as Fire.
  • DiabloWiki.com - Diamond Skin Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 63 seconds, absorbing up to 017836 damage from incoming attacks.
    • stat : Increases damage absorbed to 017836 damage. / Cooldown: 15 seconds
    • DiabloWiki.com - Enduring Skin Enduring Skin : Increase the duration of Diamond Skin to 96 seconds.
    • DiabloWiki.com - Crystal Shell Crystal Shell : Increase the maximum amount of damage absorbed to 035672 damage.
    • DiabloWiki.com - Diamond Shards Diamond Shards : When Diamond Skin fades, diamond shards explode in all directions dealing 210863% weapon damage as Arcane to nearby enemies.
  • DiabloWiki.com - Slow Time Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space for 812 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
    • DiabloWiki.com - Time Warp Time Warp : Enemies caught in the bubble of warped time take 2012.5% more damage.
    • DiabloWiki.com - Time Shell Time Shell : Increase the potency of the movement speed reduction to 80% and reduces the cooldown to 12 seconds.
    • DiabloWiki.com - Stretch Time Stretch Time : Time is sped up for any allies standing in the area, increasing their attack speed by 1012.5%.
  • DiabloWiki.com - Hydra Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 10178% weapon damage as Fire. / Only one Hydra may be active at a time.
    • DiabloWiki.com - Frost Hydra Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 222136% weapon damage as Cold to all enemies in the cone.
    • DiabloWiki.com - Lightning Hydra Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 222166% weapon damage as Lightning.
    • DiabloWiki.com - Blazing Hydra Blazing Hydra : Summon a Blazing Hydra that leaves a poolspits bolts of fireFire that burn enemies near the point of impact, dealing 96130% weapon damage per second as Fire to enemies who remain inover 5 seconds. Burn damage can stack multiple times on the poolsame enemy.
    • DiabloWiki.com - Mammoth Hydra Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 287215% weapon damage per second as Fire to enemies caught on the burning ground.
    • DiabloWiki.com - Arcane Hydra Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 178133% weapon damage as Arcane to enemies near the explosion.
  • DiabloWiki.com - Blizzard Blizzard Cost: 40 Arcane Power / Call down shards of ice that deal 776673% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack.
    • DiabloWiki.com - Unrelenting Storm Unrelenting Storm : Increase the duration and damage of Blizzard to deal 13891143% weapon damage as Cold over 8 seconds.
    • DiabloWiki.com - Stark Winter Stark Winter : Increase the area of effect and damage of Blizzard to deal 972818% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius.
    • DiabloWiki.com - Grasping Chill Grasping Chill : After the Blizzard ends, the ground is covered in a low-lying mist for 42.5 seconds that Slows the movement speed of enemies by 6080%.
    • DiabloWiki.com - Frozen Solid Frozen Solid : Enemies caught in the Blizzard have a 2530% chance to be Frozen for 34 seconds.
  • DiabloWiki.com - Magic Missile Magic Missile
    • DiabloWiki.com - Glacial Spike Glacial Spike : Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 157175% weapon damage as Cold and be frozen for 1 second. / Enemies cannot be frozen by Glacial Spike more than once every 5 seconds.
  • DiabloWiki.com - Magic Weapon Magic Weapon
    • DiabloWiki.com - Deflection Deflection : When you perform an attack, gain a protective shield for 1 second3 seconds that absorbs 8261651 damage.
  • DiabloWiki.com - Meteor Meteor
    • DiabloWiki.com - Molten Impact Molten Impact : Increases the damage of the Meteor impact to 25041934% weapon damage as Fire and the molten fire to 836646% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown.
    • DiabloWiki.com - Comet Comet : Summon a Comet that deals 583596% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 195199% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
    • DiabloWiki.com - Lightning Bind Lightning Bind : If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are rooted for 45 seconds. / Meteor's damage turns into Lightning.
  • DiabloWiki.com - Ray of Frost Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 410360% weapon damage as Cold and Slows their movement by 60% for 3 seconds.
    • DiabloWiki.com - Sleet Storm Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing 425375]% weapon damage as Cold to all enemies caught within it.
    • DiabloWiki.com - Numb Numb : Ray of Frost has a 1510% chance to Freeze enemies for 1 second and increases the Slow amount to 140% for 3 seconds.
    • DiabloWiki.com - Black Ice Black Ice : Enemies killed by Ray of Frost leave behind a patch of ice that deals 11341104% weapon damage as Cold to enemies moving through it over 3 seconds.
  • DiabloWiki.com - Archon Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your Armor and resistances are increased by 50%. / Each enemy killed while in Archon form increases your damage by 126% for the remaining duration of Archon.
    • DiabloWiki.com - Slow Time Slow Time : Archon form can cast a Slow Time that follows you.
    • DiabloWiki.com - Arcane Destruction Arcane Destruction : An explosion erupts around you when you transform, dealing 66016309% weapon damage as Arcane to all enemies within 15 yards.
  • DiabloWiki.com - Teleport Teleport
    • DiabloWiki.com - Calamity Calamity : Cast a short range Wave of Force upon arrival, dealing 265422% weapon damage as Arcane to all nearby enemies and stunning them for 1.5 seconds.
    • DiabloWiki.com - Safe Passage Safe Passage : For 45 seconds after you Teleport, you will take 3046% less damage.
  • DiabloWiki.com - Black Hole Black Hole Cost: 2035 Arcane Power / Cooldown: 8 seconds / Conjure a Black Hole at the target location that draws enemies to it and deals 170376% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
    • DiabloWiki.com - Supermassive Supermassive : Increases the Black Hole radius to 20 yards and damage to 455583% weapon damage as Lightning over 2 seconds.
    • DiabloWiki.com - Event Horizon Event Horizon : The Black Hole also absorbshas a chance to absorb enemy projectiles and objects within 15 yards.
    • DiabloWiki.com - Blazar Blazar : Conjure a Black Hole at the target location that draws enemies to it and deals 170376% weapon damage as Fire over 2 seconds to all enemies within 15 yards. / After the Black Hole disappears, an explosion occurs that deals 454372% weapon damage as Fire to enemies within 15 yards.
  • DiabloWiki.com - Critical Mass Critical Mass Critical Mass
    • stat : Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
    • desc : "As the blast obliterated the walls, she spun the energy of the shockwave into a new spell and hurled it at her stupefied foes." ???The Harrowing of Korlean's Stronghold
  • DiabloWiki.com - Temporal Flux Temporal Flux Temporal Flux
    • stat : Enemies that take Arcane damage are slowed by 60% for 3 seconds.
    • desc : "The energies of time and arcane power are jealous consorts. If you caress the one, you neglect the other at great risk." ???Ennead Sage Resko
X1_Crusader
  • DiabloWiki.com - Heavenly Strength Heavenly Strength You can wield a 2-Handed Weapontwo-handed weapon in your main hand while holdingbearing a Shieldshield in your offhand. off hand. / Your maximum movement speed is reduced by 10%.
    • desc : "You must quiet theboth mind and body in order to feel the Light. Only then shall it unleash your hidden strength."???High Cleric Akkhan
  • DiabloWiki.com - Hold Your Ground Hold Your Ground You can no longer dodgeDodge, but your block chanceBlock Chance is increased by 15%.
    • desc : "I shall not be moved, your. Your blows cannot touch me."???Harrel the Unbreakable
  • DiabloWiki.com - Indestructible Indestructible Gain 1% Armor for every 5%3% of Life missing.
  • DiabloWiki.com - Vigilant Vigilant Increase Life regeneration by 413. / Reduce all non-Physical damage taken by 25%.
    • desc : "May AkkaratAkarat protect me and grant me the faith to allow the Light to heal my soul."???The Crusader's Oath
  • DiabloWiki.com - Insurmountable Insurmountable When surrounded by 4 or more enemies within 1512 yards, your Block Amount is increased by 10% for 5 seconds30%. / Block Amount is granted by Shieldsshields.
  • DiabloWiki.com - Long Arm of the Law Long Arm of the Law "The Light sustains the law, for without it, the law is naught but empty words"???High Cleric Akkhan
  • DiabloWiki.com - Wrathful Wrathful Gain 550% Wrath regeneration for 3 seconds when you successfully block.
    • desc : "One garbedclad in the Light absorbs the anger of theirher foes and then turns it against them."???Crusader saying, origin unknown
  • DiabloWiki.com - Iron Maiden Iron Maiden Woe to those who would approach a true crusader while carrying anger in his hearttheir hearts, for soon he, they shall be no more.
  • DiabloWiki.com - Finery Finery MeditateAs you meditate upon the stonethose stones that containscontain the Light, you will find the Light within yourself.
  • DiabloWiki.com - Holy Cause Holy Cause The amount of Holy damage ondealt by your weapon is increased by 10%. / The heal effect ofWhenever you deal Holy damage is increased by 10%, you heal 1% of your total Life.
    • desc : "Unleash your might upon the wicked that they may be cleansed."???Melmoth, the wandererWanderer of the Wastes
  • DiabloWiki.com - Lord Commander Lord Commander The cooldown of Steed Charge is reduced by 5 seconds and BombardementBombardment by 20 seconds. / Damage dealt by Phalanx is increased 12020%.
  • DiabloWiki.com - Blunt Blunt Let theyour hammer showeducate the heathenheathens in the error of histheir ways.
  • DiabloWiki.com - Towering Shield Towering Shield A crusader's shield is one with his or her body.
  • DiabloWiki.com - Fanaticism Fanaticism Your primary skills generate an additional 23 Wrath.
  • DiabloWiki.com - Renewal Renewal Whenever you blocksuccessfully Block, you gain 2477 Life.
    • desc : "I say unto you, let not the foul darkness engulf the Light within you, for. For whosoever hears these words and knows them to be true shall be reborn."???AkkaratAkarat
  • DiabloWiki.com - Divine Fortress Divine Fortress Your armorArmor is increased by your Shieldsshield's Block Chance.
  • DiabloWiki.com - Fervor Fervor "As the wicked fall at your feet, you shall know the truthpower of the crusade."???Unknown
  • DiabloWiki.com - Nephalem Majesty Nephalem Majesty "My words are not new. The ancients knewembraced the Light completely, and all was wellit made them mightier than we can even imagine."???AkkaratAkarat
  • DiabloWiki.com - Blessed Shield Blessed Shield Cost: 20 Wrath / Hurl a celestial shield at enemies, dealing 220380% weapon damage and 10100% of shield block amountBlock Amount as damage. The shield will ricochet tobetween 3 nearby enemies.
    • DiabloWiki.com - Staggering Shield Staggering Shield : The shield becomes charged with lightning and has a 8025% chance to stun the first enemy hit for 2 seconds. EveryEach enemy hit reduces the chance to stun by 205%.
    • DiabloWiki.com - Combust Combust : The shield erupts in flames and has a 6033% chance to explode on impact, dealing 210105% weapon damage as Fire to all enemies within 108 yards.
    • DiabloWiki.com - Shattering Throw Shattering Throw : When the shield hits an enemy it splits into 3 small fragments which bounce between enemies nearby, dealing 2550% weapon damage to all enemies they hit.
    • DiabloWiki.com - Piercing Shield Piercing Shield : The shield no longer bounces, but pierces through all enemies, with a 50% chance of knocking them aside.
  • DiabloWiki.com - Sweep Attack Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies up to 18 yards before you, dealing 180500% weapon damage.
    • DiabloWiki.com - Blazing Sweep Blazing Sweep : Enemies hit by the attack will catch on fire for 25260% weapon damage over 2 seconds.
    • DiabloWiki.com - Holy Shock Holy Shock : For every enemy hit, you will heal for 2477413 Life.
    • DiabloWiki.com - Frozen Sweep Frozen Sweep : The flail becomes frozen, enemies hit by it have a 20% chance to be chilled for 53 seconds. These chilled enemies take 20% more damage.
  • DiabloWiki.com - Heaven's Fury Heaven's Fury Cooldown: 4020 seconds / Call down a furious ray of Holy power that deals 90001500% weapon damage as Holy over 6 seconds to all enemies caught underwithin it.
    • Double DoubleAscendancy" class="wiki-link">Double DoubleAscendancy"/> Double DoubleAscendancy : The "Double-Double". Double the sizeray of Holy power grows to encompass 12 yards, double thedealing 2040% weapon damage. Also double the wrath cost as Holy over 6 seconds to enemies caught within it.
    • DiabloWiki.com - Blessed Ground Blessed Ground : God Ray also blesses the groundThe ground touched by the ray becomes blessed, scorching it and dealing 15001250% weapon damage over 5 seconds to any enemy who walks through it.
    • DiabloWiki.com - Split Fury Split Fury : The beamray splits into 53 smaller beams which appear at random locations around the crusader, each dealing 1440% weapon damage as Holy over 6 seconds.
    • DiabloWiki.com - Thou Shalt Not Pass Thou Shalt Not Pass : God Ray beams down with so much energy that all terrainGround touched by it cannot be traversed bythe ray pulses with Holy power for 6 seconds, stopping enemies for X secondswho try to pass over it.
    • FireFires of Heaven" class="wiki-link">FireFires of Heaven"/> FireFires of Heaven : The Rayray is focused on the Crusaderyour shield in a pulse, who deflects its power with his shield that is deflected in a tightly focused beam of holy energy across the battlefield, dealing 1200% as Holy to all enemies it hits. / Also removes theThe cooldown but adds a resource costis removed. Now costs 40 Wrath.
  • DiabloWiki.com - Phalanx Phalanx Cost: 350 Wrath / Summon powerful avatars who charge forward to the targeted destination. / 100% / Enemies caught in the path of the charge are knocked back, take 300295% weapon damage, and have a 0% chance to be stunned for 1 seconds.
    • ArchersBowmen" class="wiki-link">ArchersBowmen"/> ArchersBowmen : The summoned avatars wield bows and attack enemies at range asas they walkmarch, dealing 11 - 101100% weapon damage.
    • DiabloWiki.com - Shield Charge Shield Charge : The Avatarssummoned avatars charge very quickly to the targeted destination, pushing enemies in their way backwards. At the end of the destination, theytarget and all perform a shield bash, damaging the enemies at that location dealing 10075% weapon damage.
    • DiabloWiki.com - Stampede Stampede : Summon warhorses that charge and stampede overknockback the enemy, dealing 1400% damage and stunning with a 25% chance to stun enemies for 2 seconds.
    • DiabloWiki.com - Shield Bearers Shield Bearers : The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The crusader and his allies can pass through the avatars unharmed.
    • DiabloWiki.com - Bodyguard Bodyguard : Instead of sending the avatars out away from you, you summon the avatars2 Avatars of the Order to protect you, who fight by your side for X10 seconds. Each Avatar will attack for 100% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds.
  • DiabloWiki.com - Bombardment Bombardment Cooldown: 60 seconds / Call in an assault from afar, raining ballsspheres of burning pitch and stone onto enemies around you, dealing 3104690% weapon damage to enemies within 18 yards of the impact zone. / The bombardment continues on randomly targeted monsters nearby for the next 65 seconds.
    • Tar Pit" class="wiki-link">[s]Tar Pit"/> [s]Tar Pit : Barrels of tar are thrown and crash down, creating blackTar / In place of the burning spheres, barrels of sticky poolstar are hurled that slowcover the area, slowing monsters caught inwho walk throught it by 6080%.
    • Moo-SplatAnnihilate" class="wiki-link">Moo-SplatAnnihilate"/> Moo-SplatAnnihilate : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 3 seconds doing 250% weapon damage per secondEach impact has a 100% chance to deal a Crushing Blow.
    • DiabloWiki.com - Mine Field Mine Field : Mines are scatteredEach impact scatters 2 mines onto the battlefield, which will explode when an enemy walks overenemies walk near them dealing 250% weapon damage to everything within 10 yards.
    • DiabloWiki.com - Impactful Bombardment Impactful Bombardment : ReducesA single, much larger ball of explosive pitch is hurled at the number of impacts to 1. On impact it instantly deals 310targeted location dealing 4690% weapon damage to everything within a 22 radius18 yards.
    • DiabloWiki.com - Targeted Targeted : If you have a target highlighted when you cast bombardment, that enemy will be the focal point of all the bombardmentsThe bombardment will no longer randomly find targets nearby, it will instead continue to fall on your initial target.
  • DiabloWiki.com - Fist of the Heavens Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning from the heavens whichthat explodes, dealing 630% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that crawlarc outward, dealing 430% weapon damage to enemies theythrough whom they pass through.
    • DiabloWiki.com - Heavens Tempest Heavens Tempest : Summon a lightning storm that covers an area ofa 8 -yard radius for 3 seconds, dealing 25% weapon damage per second to enemies who movepass underneath it.
    • DiabloWiki.com - Reverberation Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 5060% for 63 seconds.
    • Ball LightningFissure" class="wiki-link">Ball LightningFissure"/> Ball LightningFissure : LeavesCreates a ballfissure of lightning energy that deals 530% weapon damage to nearby monsters. If there is another ball of lightning energyfissure nearby, powerful lightning will arc between the ballsthem.
    • DiabloWiki.com - Divine Well Divine Well : Create a well ofThe holy bolts crackle with holy lightning at the target location that deals 138and will zap enemies within 20 yards as they travel, dealing 12% weapon damage as Holy over 4 seconds to up to 4 targets within 25 yards.
    • DiabloWiki.com - Retribution Retribution : Hurl a fist of fire and lightning which pierces through your enemies, dealing 100350% weapon damage as Lightning, and exploding at your target dealing 20150% weapon damage as Lightning to enemies within 8 yards. / The explosion creates 6 piercing charged bolts that crawl outward, dealing 50350% weapon damage to enemies they pass through.
  • DiabloWiki.com - Condemn Condemn Cooldown: 15 seconds / Taunt all enemies near you as you buildBuild up a massive explosion, unleashing it after 3 seconds, dealing 11301250% weapon damage as Holy to all enemies within 15 yards.
    • DiabloWiki.com - Reciprocate Reciprocate : 100% ofYou take 50% damage taken whenwhile the explosion is building up, which is converted intothen added to the damage of the explosion.
  • DiabloWiki.com - Blessed Hammer Blessed Hammer Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 85245% weapon damage as Holy to any enemy hitit hits.
    • DiabloWiki.com - Burning Wrath Burning Wrath : The hammers are made ofhammer is engulfed in fire.The hammers have and has a 25% chance to drop pools of fire onscorch the ground they travel over. which it passes. Enemies who pass through the scorched ground take 85% weapon damage as Fire per second.
    • DiabloWiki.com - Thunderstruck Thunderstruck : The hammers are charged with lightning, which occasionally arcs between the hammeryou and the crusaderhammer as it spirals through the air. Enemies hit by the lightning will take , causing 50% weapon damage as Lightning to enemies caught in the arcs.
    • DiabloWiki.com - Limitless Limitless : The first time they impact withWhen the hammers hit an enemy there is a 2550% chance that a new hammer will be created at the location of the monster that was hit.
    • DiabloWiki.com - Golden Golden : Icebound Hammer Time / Throw 2 largeThe hammers that travel in opposite directions around you, damagingare made of ice, chilling enemies that they pass through. The 2 hammers will collide after spinning around you once, exploding and dealing 75% weapon damage at the collision point and have a 10% chance to explode on impact, freezing enemies within 6 yards for 2 seconds.
  • DiabloWiki.com - Shield Bash Shield Bash Cost: 30 Wrath / Charge at your enemy, bashing themhim and all neaby enemiesfoes with your shield, dealing 270700% weapon damage plus 270%150% of the shield block amount's Block Amount as damage as Holy.
    • DiabloWiki.com - Crumble Crumble : Monsters thatFoes who are killed explode, dealing 270550% weapon damage to monstersenemies behind them and knocking themthose enemies back.
    • DiabloWiki.com - Shattered Shield Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies. The extra enemies hit take 450% weapon damage and 140% of your shield's block amountBlock Amount as damage.
    • DiabloWiki.com - Shield Cross Shield Cross : Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields will take 40135% weapon damage and 1040% of your shield's armor valueBlock Amount as damage.
    • DiabloWiki.com - Pound Pound : Shield Bash will now deal 500700% weapon damage plus 50150% shield block amountBlock Amount as damage as Holy. The range is reduced to 8 yards.
    • DiabloWiki.com - One on One One on One : The targeted monster is rooted in place for 3 seconds. All other monsters hit are knocked back.
  • DiabloWiki.com - Steed Charge Steed Charge Cooldown: 15 seconds / You are picked up byMount a magical steed, allowingcelestial war horse that allows you to ride through enemies unimpeded for 32 seconds.
    • ChargeRamming Speed" class="wiki-link">ChargeRamming Speed"/> ChargeRamming Speed : Now does 200The war horse now deals 350% weapon damage per second and knockback to monsters you runknocks away enemies through and destroys wreckableswhich you ride.
    • Marathon SteedEndurance" class="wiki-link">Marathon SteedEndurance"/> Marathon SteedEndurance : Increases the duration to 64 seconds.
    • Healing SteedRejuvenation" class="wiki-link">Healing SteedRejuvenation"/> Healing SteedRejuvenation : Regen 3% of your life whileWhile riding the horseWar Horse you will recover 15% of your Life.
    • Blazing SteedNightmare" class="wiki-link">Blazing SteedNightmare"/> Blazing SteedNightmare : The steedWar Horse is consumed with righteous fire, scorching all who walk in its path for 900% weapon damage as Fire over 4 seconds.
    • Drag" class="wiki-link">[s]Drag"/> [s]Drag : Pick a random Draw and Quarter / Bind 5 monsters near the location you start riding the steed. Those monsters are dragged behind youwith chains and drag them as your ride, dealing 20% weapon damage per second to them.
  • DiabloWiki.com - Judgment Judgment Cooldown: 20 seconds / Pass judgment on all enemies in an areawithin 20 yards of the targeted location, rooting them in place for 47 seconds.
    • DiabloWiki.com - Penitence Penitence : For every monster rooted, the Crusader willupon whom you pass judgment, you heal for 2 over 5 206 Life per second for 3 seconds.
    • Huddle UpMass Verdict" class="wiki-link">Huddle UpMass Verdict"/> Huddle UpMass Verdict : All monsters that are rootedjudged are first suckeddrawn into the center of the judgment zonejudged area.
    • FreezeDeliberation" class="wiki-link">FreezeDeliberation"/> FreezeDeliberation : Increases the duration of the root to 712 seconds.
    • DiabloWiki.com - Resolved Resolved : All damageDamage dealt to rootedjudged monsters willhas a 10% chance to be crushing damage.a Crushing damage is calculated as 0.1% of their current hitpointsBlow.
    • DiabloWiki.com - Conversion Conversion : Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order., who fight by your side for 5 seconds. Each Avatar will attack for 100% of your weapon damage.
  • DiabloWiki.com - Iron Skin Iron Skin Cooldown: 30 seconds / Your skin turns to iron, absorbing 6550% of all incoming damage for 54 seconds.
    • LightningCharged Up" class="wiki-link">LightningCharged Up"/> LightningCharged Up : You becomeYour metal skin is electrified, dealing 20300% weapon damage as lightning Lightning per second to nearby enemies every secondwithin 8 yards.
    • DiabloWiki.com - Steel Skin Steel Skin : Increase the duration to 87 seconds.
    • DiabloWiki.com - Explosive Skin Explosive Skin : When Iron Skin expires the metal explodes off, deal 210%dealing 1300% weapon damage as physical to enemies within 12 yards.
    • EtherealFlash" class="wiki-link">EtherealFlash"/> EtherealFlash : While active, your movement speed is increased by 60% and you can move through enemies unimpeded.
  • DiabloWiki.com - Akarat's Champion Akarat's Champion Cooldown: 120 seconds / ChannelExplode with the power of your order exploding into the burning fury of Akkarat's Champion. / When you convert, you will errupt with fire, dealing 200gaining 100% weapon damage as fire to all enemies nearby,additional Wrath generation and continue to explode with fire dealing 25% weapon damage every 3 seconds. / While you are converted, several of your stats will be increasedAttack Speed for 20 seconds. / Armor: 40% / Attack Speed: 25% / Wrath Regeneration Rate: 100% / Movement Speed: 20%The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
    • DiabloWiki.com - Fire Starter Fire Starter : All damageDamage dealt while in this form also dealsinflicts 25% weapon damage as fireFire.
    • DiabloWiki.com - Embodiment of Power Embodiment of Power : Enemies within 7 yards of you will sometimes beoccasionally become frozen in fear for 3 seconds.
    • DiabloWiki.com - Rally Rally : Any time you deal damage there is a 50% chance you will reduce the cooldown of your skills by 1201 second. / Does not affect Akarats Champion.
    • DiabloWiki.com - Prophet Prophet : Enemies nearby you will occasionally join you and fight for you until they die. Enemies who are fighting for you when AkaratsGain 150% additional armor while Akart's Champion expires will turn on youis active.
    • Cannot FallHasteful" class="wiki-link">Cannot FallHasteful"/> Cannot FallHasteful : If the Crusader goes below zero health whileWhile in the form of Akarats Champion, he will instead be restored to full health. This can only happen once per cast of Akarats Championyour movement speed is increased by 30%.
  • DiabloWiki.com - Shield Glare Shield Glare Cooldown: 12 seconds / Light erupts from your shield, blinding all enemies up to 30 yards in front of you for 4 seconds.
    • DiabloWiki.com - Divine Verdict Divine Verdict : Blinded enemies take 1520% more damage from all sources for 4 seconds.
    • DiabloWiki.com - Uncertainty Uncertainty : Enemies caught in the glare have a 3050% chance be charmed and fight for you for 68 seconds.
    • DiabloWiki.com - Emblazoned Shield Emblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 2060% weapon damage to enemies within 8 yards.
    • DiabloWiki.com - Zealous Glare Zealous Glare : Gain 1012 Wrath for every enemy blinded.
    • ConfusionSubdue" class="wiki-link">ConfusionSubdue"/> ConfusionSubdue : Enemies hit by the glare have their movement speed reducedwill be slowed by X80% for Y10 seconds.
  • DiabloWiki.com - Falling Sword Falling Sword Cost: 25 Wrath / Cooldown: 2530 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 1450% weapon damage to everything within 1514 yards of where you land.
    • DiabloWiki.com - Superheated Superheated : The ground you fall on becomes holysuperheated for 6 seconds, dealing 100245% weapon damagedamage as Fire per second to all enemies who pass over it.
    • DiabloWiki.com - Part the Clouds Part the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning. Lightning strikes to attackrandom enemies under the stormcloud, dealing 110200% weapon damage as Lightning and stunning them for 2 seconds.
    • DiabloWiki.com - Rise Brothers Rise Brothers : You land with such force that avatars3 Avatars of your orderthe Order are summoned forth to fight by your side for 205 seconds. Each Avatar will attack for 100% of your weapon damage as Physical.
    • DiabloWiki.com - Rapid Descent Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 1250% weapon damage.
    • SwordnadoFlurry" class="wiki-link">SwordnadoFlurry"/> SwordnadoFlurry : A flurry of swords is createdsummoned at yourthe impact location, which persistsdealing 100% weapon damage to monsters caught in the flurry, and hurling monsters around and incapacitating them for X5 seconds.
  • DiabloWiki.com - Punish Punish Generate: 5 Wrath per attack / SmashStrike your enemy for 140% weapon damage as Holy and gain Hardened Senses, increasing your block amountBlock Amount by 50% for 5 seconds.
    • DiabloWiki.com - Rebirth Rebirth : When you block with Hardened Senses active, your Life per Second is increased by 413991 for 2 seconds.
    • DiabloWiki.com - Roar Roar : When you block with Hardened Senses active, you explode with fury dealing 1045% weapon damage as Fire to enemies within 15 yards.
    • DiabloWiki.com - Fury Fury : When you block with Hardened Senses active, your Critical Hit Chance will be increased by 5015%. This chance will be removed after your next attack.
  • DiabloWiki.com - Slash Slash
    • DiabloWiki.com - Zeal Zeal : For every enemy hit, your attack speed is increased by 3% for 53 seconds. This effect can stack up to 105 times.
    • DiabloWiki.com - Electrify Electrify : The slash becomes pure lightning, and has a 1520% chance to stun enemies for 2 seconds.
    • DiabloWiki.com - Crush Crush : The damage dealt hasYou have a 5% chance to be crushing damage, dealing damage equal to 5% of the enemies current healthdeal a Crushing Blow.
    • DiabloWiki.com - Guard Guard : Your armor is increased by 5% for every enemy hit. This effect can stack up to 105 times.
  • DiabloWiki.com - Justice Justice Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 120% weapon damage as Holy.
    • DiabloWiki.com - Sword of Justice Sword of Justice : Whenever you hityour sword hits an enemy, your movement speed is increased by 2% for 3 seconds. This effect can stack up to 5 times.
    • DiabloWiki.com - Hammer of Pursuit Hammer of Pursuit : The hammer will now seek out nearby targets and deal 155% weapon damage.
    • DiabloWiki.com - Burst Burst : The hammer is charged with lightning and explodes on impact 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 3020% chance to be stunned for 2 seconds1 second.
    • DiabloWiki.com - Holy Bolt Holy Bolt : Throw a bolt of holy power, healing you and your allies for 826330 - 1239495 Life whenever the bolt hits an enemy.
  • DiabloWiki.com - Provoke Provoke Generate: 50 Wrath / Cooldown: 20 seconds / Generate: 30 Wrath / Taunt all nearby enemies and instantly regenerate 50generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 54 seconds.
    • Life RegenCleanse" class="wiki-link">Life RegenCleanse"/> Life RegenCleanse : For every monstereach enemy successfully taunted, you gain 1% increase to life regen165 additional Life on Hit for 5 seconds. This can stack up to 10 times.
    • DiabloWiki.com - Flee Fool Flee Fool : Instead of TauntingProvoke no longer taunts, you cause thebut causes monsters to flee in fear for 3terror 8 seconds.
    • DiabloWiki.com - Too Scared to Run Too Scared to Run : Taunted enemies have their attack speed reduced by 50% and movement speed slowed by 50%80% for 4 seconds.
    • DiabloWiki.com - Charged Up Charged Up : For 104 seconds after casting provokeProvoke, any damage you deal will also deal 2050% weapon damage as lightning.
    • DiabloWiki.com - Hit Me Hit Me : For 54 seconds after casting provokeProvoke your block chance is increased by 50%.
  • DiabloWiki.com - Laws of Valor Laws of Valor Cooldown: 30 seconds / Active: Empower the Law, granting you and your allies 10% increased Attack Speed for 5 seconds. / Passive: Recite athe Law, granting you and your allies 5% increased Attack Speed. / Only one Law may be active at a time.
    • DiabloWiki.com - Invincible Invincible : Active: Empowering the Law also increases your Life on Hit by 4953303.
    • DiabloWiki.com - Frozen in Terror Frozen in Terror : Active: EmpoweringWhen you empower the Law also stuns all nearby enemiesyou have a 100% chance to stun each enemy within 10 yards for 0 seconds.
    • DiabloWiki.com - Critical Critical : Active: Empowering the Law also increases your Critical Damage PercentHit damage by 0%.
    • " class="wiki-link">"/> Unstoppable Force : Active: Empowering the law reduces Wrath cost of all skills by 0% for 5 seconds.
    • " class="wiki-link">"/> Answered Prayer : Active: Empowering the Law also has a 0% chance to turn Health Globes within 5 yards into Nephalem Glory Orbs.
  • DiabloWiki.com - Laws of Hope Laws of Hope Cooldown: 30 seconds / Active: Empower the Law, healing you and your allies for 3303 life2973 Life per second for 5 seconds. / Passive: Recite athe Law, healing you and your allies for 826 life495 Life per second. / Only one Law may be active at a time.
    • DiabloWiki.com - Wings of Angels Wings of Angels : Active: Empowering allowsthe Law increases movement speed for you and your allies by 50%, and it allows everyone affected to run through enemies unimpeded and increases your Movement Speed by 50%.
    • " class="wiki-link">"/> Eternal Hope : Active: Empowering the Law also increases everyones maximum Life by 10%.
    • Hopeful Cry" class="wiki-link">Hopeful Cry"/> Hopeful Cry : Active: Empowering the Law also has a 5% chance to make nearby enemies drop Health Globes.
    • " class="wiki-link">"/> Faith's Reward : Active: Empowering the Law will also heal you and your allies for 165 Life for every point of Wrath that you spend.
    • " class="wiki-link">"/> Stop Time : Active: Empowering the Law causes all health loss and regeneration to pause.
  • DiabloWiki.com - Laws of Justice Laws of Justice Cooldown: 30 seconds / Active: Empower the Law, granting you and your allies 600300 increased resistance to all elements for 5 seconds. / Passive: Recite athe Law, increasing you and your allies resistance to all elements by 300120. / Only one Law may be active at a time.
    • ProtectingProtect the Innocent" class="wiki-link">ProtectingProtect the Innocent"/> ProtectingProtect the Innocent : Active: Empowering the Law also redirects 20% of the damage taken by allies to you for the next 5 seconds.
    • IndomitableImmovable Object" class="wiki-link">IndomitableImmovable Object"/> IndomitableImmovable Object : Active: Empowering the Law also increases armor for you and your allies by 6000 for 5 seconds.
    • " class="wiki-link">"/> Faith's Armor : Active: Empowering the Law also surrounds you and your allies with shields of faith. The shields absorb 4129 incoming damage, expiring once that amount of damage is reached.
    • " class="wiki-link">"/> Decaying Strength : Active: While the Law is empowered any time an enemy attacks you or your allies the enemies damage dealt is lowered by 15% for 10 seconds, up to a maximum of 60%.
    • " class="wiki-link">"/> Bravery : Active: Empowering the Law grants immunity to control imparing effects to you and your allies for 0 seconds.
  • DiabloWiki.com - Consecration Consecration Cooldown: 30 seconds / Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal 2890 - 3716for 826 Life per second while standing on the consecrated ground.
    • DiabloWiki.com - Aegis Purgatory Aegis Purgatory : The edge of the consecrated ground becomesis surrounded by a sacred shield, andpreventing enemies cannot enter or leave sacred groundfrom moving through it.
    • DiabloWiki.com - Frozen Ground Frozen Ground : The consecrated ground becomes frozen. Enemies that walk into the frozen ground will be slowed,have their movement speed reduced by 60% and have a 540% chance to be chilledfrozen for 2 seconds.
    • DiabloWiki.com - Bathed in Light Bathed in Light : Increase the radius of the consecrated ground to 24 yards. 10% of damage taken by allies in the consecrated ground is redirected to you.
    • DiabloWiki.com - Shattered Ground Shattered Ground : Enemies standing on consecrated ground will take 10115% weapon damage as Fire per second.
    • DiabloWiki.com - Fearful Fearful : Enemies who are inside, or who enter,standing on the consecrationconsecrated ground have a 20100% chance to be feared for 23 seconds.
  • DiabloWiki.com - Smite Smite Generate: 5 Wrath per attack / Smite your enemies 15 yards away with holy chains dealing 100that deal 125% weapon damage as Holy. The chains break off and surge tostrike at 3 nearby enemies, within 20 yards, each dealing 1585% weapon damage as Holy.
    • DiabloWiki.com - Shared Fate Shared Fate : The chains bind monstersthose they hit, causing them to share theirone another's fate. 25100% of the damage done to any bound enemy is also dealt to all other bound enemies.
    • DiabloWiki.com - Shackle Shackle : Enemies hit by the chains willhave a 20% chance to be rooted in place for 31 seconds.
    • DiabloWiki.com - Shatter Shatter : The holy chains explode dealing 1520% weapon damage as Holy to enemies within 43 yards.
    • DiabloWiki.com - Reaping Reaping : Your life per second is increased by 5%248 for every enemy hit by the chains for 2 seconds. This effect can stack up to 64 times.
    • DiabloWiki.com - Surge Surge : The chains surge to more targets, increasing the number of potential jumpsrange is increased to 430 yards.





New Achievements, Game Options, Flavor Text
A lot of achievements have been translated to Reaper of Souls. We've included the more interesting ones, but common ones like "Read all new books" and "Talk to all NPCs" are there as well. New Game Options have been added including an "automatically skip all achievements" and an option to enable Reflections. Needless to say these are datamined from a very early client of Reaper of Souls. Everything will change.


DiabloFans Quote:


Achievements.txt
  • Kill500MonstersLootRuns_Description_Tag - Kill 500 Monsters while in Nephalem Rifts.
  • Kill5000MonstersLootRuns_Description_Tag - Kill 10,000 monsters while in Nephalem Rifts.
  • Kill25000MonstersLootRuns_Description_Tag - Kill 50,000 monsters while in Nephalem Rifts.
  • Kill50000MonstersLootRuns_Description_Tag - Kill 100,000 monsters while in Nephalem Rifts.
  • Kill125000MonstersLootRuns_Description_Tag - Kill 500,000 monsters while in Nephalem Rifts.
  • Kill250000MonstersLootRuns_Description_Tag - Kill 1,000,000 monsters while in Nephalem Rifts.
  • Kill500000MonstersLootRuns_Description_Tag - Kill 2,500,000 monsters while in Nephalem Rifts.
  • Kill2500000MonstersLootRuns_Description_Tag - Kill 5,000,000 monsters while in Nephalem Rifts.
  • FinishLootRunWithin15Minutes_Description_Tag - Finish a Nephalem Rift within 15 Minutes.
  • FinishLootRunWithin10Minutes_Description_Tag - Finish a Nephalem Rift within 10 Minutes.
  • FinishLootRunWithin5Minutes_Description_Tag - Finish a Nephalem Rift within 5 Minutes.
  • FinishLootRunWithin2Minutes_Description_Tag - Finish a Nephalem Rift within 2 Minutes.
  • FinishLootRunWithin1Minute_Description_Tag - Finish a Nephalem Rift within 1 Minute.
  • FinishLootRunWithin30Seconds_Description_Tag - Finish a Nephalem Rift within 30 Seconds.
  • Complete4Bounties_Description_Tag - Complete 5 Bounties.
  • Complete40Bounties_Description_Tag - Complete 100 Bounties.
  • Complete120Bounties_Description_Tag - Complete 500 Bounties.
  • Complete240Bounties_Description_Tag - Complete 1.000 Bounties.
  • Complete500Bounties_Description_Tag - Complete 10,000 Bounties.
  • Complete1000Bounties_Description_Tag - Complete 50,000 Bounties.
  • Complete2500Bounties_Description_Tag - Complete 100,000 Bounties.
  • Complete5000Bounties_Description_Tag - Complete 150,000 Bounties.
  • KillEnemiesWithThorns_Description_Tag - Kill 10,000 enemies with Thorns damage.
  • BlockDamageWithin10Seconds_Description_Tag - Block 100,000 damage within 10 seconds.
  • Defeat_ActV_with_Crusader_Description_Tag - Complete Act V with a Crusader.
  • Acquire_Mystic_Description_Tag - Acquire the Mystic.
  • Level_Up_Mystic_Description_Tag - Level up the Mystic.
  • Level_5_Mystic_Description_Tag - Raise the Mystic to level 5.
  • Level_10_Mystic_Description_Tag - Raise the Mystic to level 10.
  • EnchantAllItems_Description_Tag - Enchant all your equipment slots.
  • ReplaceAPropertyEnchanting_Description_Tag - Replace a property with Enchanting.
  • Replace10PropertiesEnchanting_Description_Tag - Replace a property 10 times with Enchanting.
  • Replace50PropertiesEnchanting_Description_Tag - Replace a property 50 times with Enchanting.
  • Replace100PropertiesEnchanting_Description_Tag - Replace a property 100 times with Enchanting.
  • Replace250PropertiesEnchanting_Description_Tag - Replace a property 250 times with Enchanting.
  • Replace500PropertiesEnchanting_Description_Tag - Replace a property 500 times with Enchanting.
  • Replace1000PropertiesEnchanting_Description_Tag - Replace a property 1,000 times with Enchanting.
  • Level_12_Blacksmith_Description_Tag - Raise the Blacksmith to level 12.
  • Level_12_Jeweler_Description_Tag - Raise the Jeweler to level 12.
  • Level_12_Mystic_Description_Tag - Raise the Mystic to level 12.
  • X1_Max_Level_Artisans_Description_Tag - Complete the artisan level achievements listed below.
  • ExploreRandomDungeonsAct5_Description_Tag - Explore the following dungeons in Act V.
  • Travel_Westmarch_Description_Tag - Explore the following areas in Westmarch.
  • Travel_The_Bog_Description_Tag - Explore the following areas in the Blood Marsh.
  • Travel_Pandemonium_Description_Tag - Explore the following areas in Pandemonium.
  • Travel_Act_V_Description_Tag - Complete the Act V exploration achievements listed below.
  • Kill_Urzael_NoCC_Description_Tag - Kill Urzael at maximum level without crowd controlling enemies on Master difficulty or higher.
  • Kill_Adria_NoCC_Description_Tag - Kill Adria at maximum level without crowd controlling enemies on Master difficulty or higher.
  • Kill_Malthael_NoCC_Description_Tag - Kill Malthael at maximum level without crowd controlling enemies on Master difficulty or higher.
  • X1_Urzael_No_Hits_Description_Tag - Kill Urzael without being smashed by his Leap attack, banged by his Cannonball attack or hit by Ceiling Debris.
  • X1_Adria_No_Hits_Description_Tag - Kill Adria without being hit by her Blood Pool, Blood Ball or Wing Slash attacks.
  • X1_Malthael_No_Hits_Description_Tag - Kill Malthael without being hit by his Soul Hurricane, Drain Soul, Lightning Spiral, Soul Nova or Soul Sweep attacks.
Errors.txt
  • ItemCannotBeUsedForTransmogUnidentified - The mystic cannot transmogrify unidentified items.
  • CorruptedGlobalChestError - This chest is sealed by corruption, it can't be opened until the corruption is cleansed.
  • Skills_CantChangeWhileInCombat - You cannot change your Skills while in combat.
  • NephalemRiftWarning_PlayerNeedsKey - A Rift Keystone is needed to conjure a Nephalem Rift.
  • NephalemRiftWarning_PartyInside - All party members must leave the Nephalem Rift before a new portal can be summoned.
GameOptions.txt
  • ItemLabelsTooltip_con - Briefly display the item icon when an item drops on the ground.
  • ReflectionsToggle - Reflections
  • ReflectionsTooltip - Reflection:
  • Toggles the display of reflections.
  • HotKeyChatNextView - Next Chat View
  • HotKeyChatPrevView - Previous Chat View
  • HotKeyChatHeader - Chat
  • NotificationGuildMemberOnlineToggle - Guild Members Come Online
  • NotificationGuildMemberOnlineTooltip - Displays a notification when a guild member comes online.
  • FontColorGroup - Group
  • FontColorGroupOfficer - Group Officer
  • NoCutSceneToggle - Automatically Skip All Cut Scenes
General.txt
  • Difficulty0 - Normal
  • Difficulty1 - Hard
  • Difficulty2 - Expert
  • Difficulty3 - Master
  • Difficulty4 - Torment I
  • Difficulty5 - Torment II
  • Difficulty6 - Torment III
  • Difficulty7 - Torment IV
  • Difficulty8 - Torment V
  • Difficulty9 - Torment VI
  • QuestObjectiveMonstersRemaining - Enemies Remaining: {s1}
  • Difficulty4Base - Torment
  • Difficulty0_con - Easy
  • Difficulty1_con - Normal
  • Difficulty2_con - Hard
  • Difficulty3_con - Expert
  • Difficulty4_con - Master I
  • Difficulty5_con - Master II
  • Difficulty6_con - Master III
  • Difficulty7_con - Master IV
  • Difficulty8_con - Master V
ItemFlavor.txt
  • Unique_Axe_2H_102_x1 - This axe was the signature weapon of a brutal nomadic warlord known only as Sungjae. When commanding his forces to attack, Sungjae would hold the enormous weapon aloft and utter an inhuman scream. Sunlight would gleam across the axe blade's many notches, and the warlord’s enemies and allies alike would know fear.
  • Unique_Sword_1H_104_x1 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Made during Peerse’s Early Period, Fulminator expresses, through blinding speed and arcing lightning strikes, its maker’s youthful exuberance and the joy he found in his craft.
  • Unique_Sword_1H_108_x1 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Fashioned during the smith’s High Period, Incinerator, with its powerful strikes and burning blade, mirrors the flamboyant egotism and passion of a creator at the height of his prowess.
  • Unique_Sword_1H_109_x1 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Made during Peerse’s Low Period, which followed the loss of his family, Rimeheart, with the blistering chill it radiates and its cold-forged iron blade, reflects both the hardening of its creator in the wake of tragedy and his consummate skill.
  • Unique_Sword_1H_110_x1 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Fashioned during Peerse’s Late Period, the curved, fanglike Rancor represents its maker’s growing disenchantment with his work and with life in general. Though its craftsmanship is beyond dispute, the blade itself is infused with its maker’s vitriol and desire to inflict harm on others.
  • Unique_Sword_1H_112_x1 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. The aptly-named Deathwish was the last weapon he forged. Despairing over his unhappy life, Peerse decided to craft his masterwork. Pulling the red-hot blade from the forge, the smith fell upon it, quenching the sword in his own blood and imbuing it with an arcane shard of his very soul.
  • Unique_Flail_1H_102_x1 - Passed down among the executioners of the Justinian dynasty, this flail was lost during the chaos of the Cartolus Insurrection. Peasants stormed the palace, grabbing anything they could find, and killing the more oppressive members of the royal retinue. It didn’t take them long to find the executioners.
  • Unique_WizardHat_103_x1 - The most powerful of wizards will find themselves richly rewarded by their studies. This hat is for those who like to display their power in a more elegant fashion.
  • Unique_Mace_2H_103_x1 - "This pestilence threatens to destroy our city, General Arenton. See that the plague dead are kept only in the Repository, and use this weapon to set their bodies aflame. Would that the memory of this tragedy could burn with them." –Justinian II, year 1200
  • Unique_Spear_101_x1 - Akanesh was the favored weapon of the Grand Maester of the templar order. Immaculate and gleaming, it is said to possess the sharpest blade ever forged. That may well be true-Akanesh has cut down innumerable evils… and perhaps a few innocents as well.
  • Unique_Staff_101_x1 - "For love of the nephalem Philios, I will leave this weapon behind, and exchange the powers of Heaven for the peace of Sanctuary." –The angel Lycander
  • Unique_Staff_102_x1 - This staff was the property of the high councilor of the Vizjerei and master of the mage clans of the Yshari Sanctum. It disappeared shortly after an incident with a rebellious student.
  • Unique_Staff_103_x1 - "After Azmodan’s death, I sent a squad of men to block the path to the crater. Only one of them returned, bearing this strange weapon. He was badly burned—his armor had melted into his skin in places. He perished a few hours later. We threw the staff over the walls, hoping never to see it again." —Captain Haile of Bastion’s Keep
ItemInstructions.txt
  • PortalDevice - {icon:rmb} the Machine to activate a portal.
  • CraftingPlan_MysticTransmog - Take this transmog recipe to the Mystic, and {icon:rmb} to teach it to her.
LevelAreaNames.txt
  • X1_Pand_Ext_Cellar_E - Hideout of the Lost Legion
  • x1_Catacombs_Jeweler_2 - Shenventure Level 2
  • X1_WestM_Int_Gen_C_01_ZombieFireplace - Cozy Bookstore
  • x1_BogCave_Random_Connector - Winding Cave
  • X1_WESTM_alltiles_Connected - WESTM ALLTILES CONNECTED
  • x1_Bog_BogPeople_Cellar_B - Wretched Hole
  • x1_fortress_level_02_Intro - Pandemonium Fortress Level 2
  • A4_dun_Hell_Portal_01_OpenWorld - Hell Rift Level 1
LoreSignatures.txt
  • Justinian IV - Justinian IV
  • Malthael - Malthael
  • Archangel Tyrael - Archangel Tyrael
  • Angel Mycael - Angel Mycael
  • Lord Kertis - Lord Kertis
  • Tristram Soldier - Tristram Soldier

Comments

  • #1 pikke
    Wow, a lot to read later!
    Thanks for sharing! :)
  • #2 dallten
    Seems to be alot of awesome new things. I am absolutley stoked about what this expansion might bring. But I guess only time can tell!

    Thanks for posting. Diabofans FTW! :Thumbs Up:
  • #3 dallten
    • X1_WestM_Int_Gen_C_01_ZombieFireplace - Cozy Bookstore
    Haha, what? A place to buy lore?
  • #4 Lomaxe
    i want this on my cm wizz Every time you spend primary resource, you gain 10% increased attack speed for 5 seconds. This effect stacks up to 5 times.

    Items.txt
    • Unique_Helm_Promo_01_x1 - CE Tyrael Helm
    • Unique_Helm_Promo_02_x1 - CE Malthael Helm
    • Unique_CeremonialDagger_Promo_01_x1 - CE Ceremonial Dagger
    • Unique_Fist_Promo_01_x1 - CE Fist
    • Unique_Flail_1H_Promo_01_x1 - CE Flail 1H
    • Unique_HandXBow_Promo_01_x1 - CE HandXBow
    • Unique_Mighty_2H_Promo_01_x1 - CE Mighty 2H
    • Unique_Orb_Promo_01_x1 - CE Wizard Orb
    • Unique_Sword_1H_Promo_01_x1 - CE Sword 1H
    CE is comming i hope i can get one too this time

    WTF noo
    • Critical Mass Critical Mass
      • stat : Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
      • desc : "As the blast obliterated the walls, she spun the energy of the shockwave into a new spell and hurled it at her stupefied foes." ???The Harrowing of Korlean's Stronghold
  • #5 Pietrak
    Ladder still in the works! :)
  • #6 Oranite
    x1_Catacombs_Jeweler_2 - Shenventure Level 2


    Shenventure Land?
  • #7 EleSaturate
    • ItemPassive_Unique_Bow_015_x1 - [{VALUE1} * 100]% chance to cluck when attacking.
    :D


    These new difficulty settings are great, challenging yourself will finally be quite rewarding.
  • #8 pr3ach3r
    woo check out the boss info
  • #9 LittleLucas
    Great job, this post have more info then the whole failcon, oh boy, I mean blizzcon lol
    I like this: BountyGamble - Roll for fabulous prizes!
  • #10 Tybudd
    Demon Hunter Passive:
    • Hot Pursuit Increase movement speed by 15%20% for 2 seconds when you are at full Hatredhit an enemy.

    This will make Demon Hunter builds so much more fun if this stacks on top of speed from gear.
  • #11 Iamatroll
    Take my money
  • #12 WizArt
    Bye, bye CM wizz.
  • #13 DamienJohn
    Quote from Lomaxe

    WTF noo
    • Critical Mass Critical Mass
      • stat : Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
      • desc : "As the blast obliterated the walls, she spun the energy of the shockwave into a new spell and hurled it at her stupefied foes." ???The Harrowing of Korlean's Stronghold


    Quote from WizArt

    Bye, bye CM wizz.


    I don't get it. CM as we know it was already nerfed in the previous datamining, it had an entirely different function.
  • #14 ot4ku
    Quote from LittleLucas

    Great job, this post have more info then the whole failcon, oh boy, I mean blizzcon lol
    I like this: BountyGamble - Roll for fabulous prizes!


    I'm really interested in the gamble thing with the blood shards. Can't wait.
  • #15 Elendiro
    Om nom nom nom, time to process some delicious datamine :D

    ItemPassive_Unique_Ring_715_x1 - Doubles the chance to find Demonic Essence.

    Seems like DEs are still in RoS.
  • #16 Pietrak
    Quote from DamienJohn

    I don't get it. CM as we know it was already nerfed in the previous datamining, it had an entirely different function.


    People still get butthurt about it anyway. As a Wizard player I don't weep about it at all... never liked to overuse the keyboard.
  • #17 SvenskaDiablo
    This looks good. Hopefully most of the features will survive untill the relase :)
  • #18 FEIF81
    looks good...im so excited
  • #19 inkcheese
    Overhauls for Dashing Strike and Mystic Ally. Charge resource confuses me. Nerf on MoC. My Backlash build is going to change drastically.

    Crushing Blow anyone?
    • ReclamationAnnihilation : When an enemyEnemies affected by Mantra of Conviction is killed, your allies nearby gain 1% of maximum Life and 1have a 15% of maximum resourcesincreased chance to receive a Crushing Blow.
  • #20 Ashes
    Good stuff. Now bring on the public beta!
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes