Difficulty Discussion, Transmogrification and Legendaries (Part 2), RoS Skill Limit Will Remain at 6, Tyrael Fan Art

Blizzard Wants to Give 'More Control Over the Difficulty Settings'
The 'Torment Difficulty' strings we datamined along with the RoS achievements raised some pretty serious discussions and today Grimiku made an appearance in one of the threads over at the Official Forums.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Torment Difficulty: 3 playthroughs or 4 or 5?
We'd like to give players more control over the difficulty settings, and we're looking at ways to accomplish that. It's a little early to share any details, but there was an interview prior to gamescom where Josh Mosqueira shares some of his thoughts about it. He mentions (at 7:30) that Diablo III has a great engine, but we constrain some of it's awesome potential by forcing players to replay the same Acts, quest, and levels over and over.




Clarifications on Transmogrification and Legendaries

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Any changes to dye mechanics? Are they just simply bought from vendors or are changes being made to them?
Transmogrified items can currently be dyed in the same manner regular items are (the dye is applied to the item).

What is the reason behind this? If you don't want the transmog look to carry to another player why not just have it removed once it is traded?
It's a matter of whether or not you wish to utilize the item. If you think something would best benefit you by trading it, it should not be enchanted or transmogrified. If it's instead something you see yourself wearing for a while, you should feel good about customizing it to fit your needs (visually or mechanically via Enchanting). Doing either is meant to be a player decision that carries weight.

TR:DL Will transmog allow to double equip same appearance items as weapons if the legendaries that they were made of are Unique Equipped?
Yes! You can visually be wielding two Skycutters, so long as you have unlocked its appearance.

Why not? Why is "similar animations" the limit? Why can't you 'mog an item's appearance and it's animation?
It would open up a lot of unintended options, such as swinging a bow like a sword. While we could ensure these oddities generally don't occur, we'd prefer a system that's always working.

will this count items id'ed prior to 2.0 or only post 2.0?
We're still working on some of the finer details, so I don't have an answer to this just yet.




RoS Skill Limit Will Remain at 6

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Will ROS have increased skill limit?

No current plans to increase the 6-skill limit. We still feel that 6 is a good number, enough to give you flexibility in your build choices, but not too much to where you don't have to make thoughtful decisions about what you put on your bar. (We actually had 7 skills available for a pretty substantial period of time before Diablo III shipped; however, after lots of testing and feedback rounds, we reduced the number to 6. So, this is definitely something we've not only considered, but also evaluated heavily in the actual game environment.)

Now, we know that some players may disagree with that approach. Totally cool, but let me turn the question back on you (and then add a few more), because learning why you prefer one gameplay feature over another is super meaningful. Also, sometimes it can be pretty fun, too.
  • How is having only six skill lots negatively impacting your gameplay experience right now? If you can cite specific examples, even better!
  • On the flip side, how would having an extra skill slot improve your game experience?
  • If you had a 7th skill slot, what additional spells or abilities would you add to your bar (on top of the builds you use currently)?



Tyrael Fan Art
DeviantArt member LoweringSky has created an amazing Tyrael Fan Art placing the Archangel of Justice (currently - Archangel of Wisdom) on a soothing forest background. The best part is LoweringSky has posted a step-by-step collage showing the creation of the piece.

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