Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities

Diablo III - Reaper of Souls Datamined Class Changes
So today we start round two of information - and oh how much more info there is! There are changes for every class. overneathe and I will be formating these as fast as our fingers can go

IMPORTANT - Chances are none of these will go unchanged before release
Remember this is not even a beta build - These are NOWHERE near finished / balanced. Expect to see many, many more changes to all of these abilities (and others) before release

Even Scary changes like the barb change - Blizzard has to test out the ideas - somewhere. That is all this is - testing. This is such an early build, these will be changing so much. Do not go to crazy

Also Until we format each one of these by hands there can be datamining errors. Please keep this in mind if you see a super super weird number randomly there.

if a skill or rune is missing - this means it was not changed at all




This is a Work in Progress Post
As I said above, we will be posting them as they get formatted. I will do an update log here as we add more.
  • Update 9:54 PM EST - Custom Engineering (DH passive) is clearly bugged




Barbarian


DiabloFans Quote:


Barbarian
  • DiabloWiki.com - Ruthless Ruthless Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. / Many skills and runes rely on Critical Hits You deal 40% additional damage to trigger their effectsenemies below 30% health.
  • DiabloWiki.com - Weapons Master Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 158% increased damage / Maces/Axes: 105% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit
  • DiabloWiki.com - Bloodthirst Bloodthirst Gain 3%Each point of all damage done asFury spent heals you for 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
  • DiabloWiki.com - No Escape No Escape IncreasesIncrease the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit withand Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Furyby 20% against enemies more than 25 yards away from you.
  • DiabloWiki.com - Relentless Relentless No matter the odds, some warriors simply refuse to fall.
  • DiabloWiki.com - Bash Bash Generate: 8 Fury per attack / Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
    • DiabloWiki.com - Onslaught Onslaught : AddEach hit adds 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
    • DiabloWiki.com - Punish Punish : IncreasesIncrease the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times.
    • DiabloWiki.com - Clobber Clobber : Instead of Knockback, eachEach hit has a 35% chance to Stun the targetenemy for 1.5 seconds.
    • DiabloWiki.com - Pulverize Pulverize : CauseEach hit causes a shockwave that inflictsdeals 38% weapon damage to enemies in a 26 yard line behind the targetedprimary enemy.
  • DiabloWiki.com - War Cry War Cry
    • DiabloWiki.com - Invigorate Invigorate : IncreasesIncrease maximum Life by 10% and regenerates 620 LifeLife regeneration by 1651 per second while affected by War Cry.
  • DiabloWiki.com - Ignore Pain Ignore Pain
    • DiabloWiki.com - Mob Rule Mob Rule : Extend the effect to nearby allies, reducing damage taken by 65% for 5 secondsAllies within 50 yards also benefit from Ignore Pain.
    • DiabloWiki.com - Bravado Bravado : When activated, Knockback all enemies within 12 yardsBreaks the effects of Root, Stun, Fear, Immobilized, and deal 50% weapon damage to themSnare.
    • DiabloWiki.com - Ignorance is Bliss Ignorance is Bliss : While Ignore Pain is active, gain 20% of all damage dealt as289 Life per Fury spent.
  • DiabloWiki.com - Ancient Spear Ancient Spear GenerateCost: 1520 Fury / Cooldown: 0 seconds / Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60%that pierces enemies and dealing 185deals 200% weapon damage.
    • stat : Throw a spear with a maximum range of 45 yards, pulling an enemy back to the Barbarian, slowing movement speed and dealing 213% weapon damage.
    • DiabloWiki.com - Harpoon Harpoon : Pierce through multipleAdd a chain to the spear to drag all enemies in a straight line and drag them allhit back to you and Slow them.
    • Grappling Hooks" class="wiki-link">[s]Grappling Hooks"/> [s]Grappling Hooks : Throw 3 spears. Each spear will pull back the enemy that it hitsDread Spear / Expend all remaining Fury to deal an additional 10% weapon damage for every extra point of Fury expended.
    • Dread SpearJagged Edge" class="wiki-link">Dread SpearJagged Edge"/> Dread SpearJagged Edge : Gain Life equal to 60% ofIncrease the damage inflictedto 260% weapon damage.
    • SkirmishRanseur" class="wiki-link">SkirmishRanseur"/> SkirmishRanseur : Increases Fury gained to 30Enemies hit are carried by the spear and knocked back.
    • DiabloWiki.com - Rage Flip Rage Flip : EnemiesAdd a chain to the spear to throw all enemies hit with Ancient Spear are pulled in the opposite directionbehind you and damage is increased to 213% weapon damageSlow them.
  • DiabloWiki.com - Furious Charge Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back enemies and inflictingdealing 195% weapon damage to enemies along theyour path of the charge.
    • stat : Rush forward to inflict 195% weapon damage to enemies at the destination and 195% damage to enemies along the path of the charge.
    • DiabloWiki.com - Dreadnought Dreadnought : Regain 8% ofAll enemies hit are pulled to your maximum Life for each target hit by Furious Chargedestination.
    • DiabloWiki.com - Bull Rush Bull Rush : Any targetsenemies who are critically hit by Furious Charge will beare stunned for 2.5 seconds.
    • DiabloWiki.com - Stamina Stamina : Generate 8 additional Fury for each targetenemy hit while charging.
    • DiabloWiki.com - Merciless Assault Merciless Assault : Cooldown is reduced by 2 seconds for every targetenemy hit. This effect can reduce the cooldown by up to 10 seconds.
  • DiabloWiki.com - Battle Rage Battle Rage Cost: 20 Fury / Enter a rage which increases your damage by 15% and Critical Hit Chance by 3% for 120 seconds.
    • DiabloWiki.com - Indigo Indigo : Ferocity / While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
    • DiabloWiki.com - Obsidian Obsidian : Swords to Ploughshares / While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
    • DiabloWiki.com - Into the Fray Into the Fray : WhileGain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
    • DiabloWiki.com - Alabaster Alabaster : Bloodshed / While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
  • DiabloWiki.com - Wrath of the Berserker Wrath of the Berserker Enter a berserker rage which raises several attributes for 15 seconds.: / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes
    • DiabloWiki.com - Striding Giant Striding Giant : IncreasesIncrease the bonus to Dodge Chance to 60%.
    • DiabloWiki.com - Thrive on Chaos Thrive on Chaos : Every 25Gain 248 Life per Fury gainedspent while under the effects of Wrath of the Berserker is active adds 1 second to the duration of the effect.
    • DiabloWiki.com - Alabaster Alabaster : Slaughter / While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards while Wrath of the Berserker is active.
  • DiabloWiki.com - Earthquake Earthquake
    • DiabloWiki.com - Aftershocks Aftershocks : Secondary tremors knock enemies back and inflictdeal 65% weapon damage as Fire.
    • DiabloWiki.com - Giant's Stride Giant's Stride : Secondary tremors follow your movement and inflictdeal 65% weapon damage as Fire.
    • DiabloWiki.com - The Mountain's Call The Mountain's Call : RemovesRemove the Fury cost and reducesreduce the cooldown to 105 seconds.
    • DiabloWiki.com - Path of Fire Path of Fire : Project secondary tremors up to 12 yards ahead of you that inflictdeal 65% weapon damage as Fire.
  • DiabloWiki.com - Leap Leap
    • DiabloWiki.com - Launch Launch : JumpYou jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
  • DiabloWiki.com - Weapon Throw Weapon Throw CostGenerate: 105 Fury per attack / Hurl a throwing weapon at an enemy fordealing 130% weapon damage and Slow theSlowing movement of the enemyspeed by 60% for 2 seconds.
    • stat : Hurl a throwing weapon at an enemy for 130% weapon damage and slowing the movement of the enemy by 60% for 2 seconds.
    • DiabloWiki.com - Ricochet Ricochet : Cause theThe weapon to ricochet and hit upricochets to 3 targetsenemies within 20 yards of each other.
    • DiabloWiki.com - Throwing Hammer Throwing Hammer : Hurl a hammer with a 50% chance to Stun the targetenemy for 1.5 seconds.
    • Dread Bomb" class="wiki-link">[s]Dread Bomb"/> [s]Dread Bomb : Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point ofBalanced Weapon / Increase Fury expendedgenerated to all enemies within 12 yards of the target8.
    • DiabloWiki.com - Stupefy Stupefy : Aim for the head, gaining a 20% chance of causing your targetenemy to be Confused and attack other enemies for 6 seconds.
  • DiabloWiki.com - Rend Rend Cost: 20 Fury / A sweeping strike causes all nearby enemiesenemies within 12 yards to Bleed for 700% weapon damage as Physical over 5 seconds.
    • DiabloWiki.com - Blood Lust Blood Lust : Gain 9Heal for 0.5% of the damage done by Rend asyour maximum Life per second for each affected enemy.
  • DiabloWiki.com - Frenzy Frenzy Generate: 3 Fury per attack / Swing for 110% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect can stackstacks up to 5 times for a total bonus of 75% attack speed.
    • stat : Swing for 110% weapon damage. Each swing increases attack speed of Frenzy by 15% for 0 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.
    • DiabloWiki.com - Vanguard Vanguard : While under the effects of Frenzy, you gainGain 15% increased movement speed while under the effects of Frenzy.
    • DiabloWiki.com - Smite Smite : AddEach hit has a 20% chance to call down a bolt of lightning from above, stunning your targetthe enemy for 1.5 seconds.
  • DiabloWiki.com - Call of the Ancients Call of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 1530 seconds. Each deals 60100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill.
    • stat : The Ancients improve to inflict 60100% weapon damage with each attack.
    • NYI -Korlic's Might" class="wiki-link">NYI -Korlic's Might"/> NYI -Korlic's Might : Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.NYI
    • DiabloWiki.com - The Council Rises The Council Rises : The Ancients inflict 66deal 110% weapon damage with each attack and havegain 100% additional Armor.
    • NYI - Madawc's Madness" class="wiki-link">NYI - Madawc's Madness"/> NYI - Madawc's Madness : Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.NYI
    • DiabloWiki.com - Duty to the Clan Duty to the Clan : Increase duration to 2035 seconds.
    • NYI - Talic's Anger" class="wiki-link">NYI - Talic's Anger"/> NYI - Talic's Anger : Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.NYI
  • DiabloWiki.com - Seismic Slam Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% weapon damage and 8 yard Knockback to targetsenemies in a 45 yard arc.
    • stat : Increase damage to 240% weapon damage and knockback to targets in a 45 yard arc.
    • DiabloWiki.com - Shattered Ground Shattered Ground : Increase damage to 288% weapon damage and increasesincrease Knockback distance by 100%.
    • DiabloWiki.com - Stagger Stagger : AddEach hit has has a 70100% chance of stunning enemies for 1.5 seconds.
    • DiabloWiki.com - Strength from Earth Strength from Earth : Reduce Fury cost to 15 FuryGain 2% of your maximum Life for every enemy hit.
    • DiabloWiki.com - Cracking Rift Cracking Rift : Focus the seismic shockwaves along a narrow path to inflictdeal 340% weapon damage to targetsenemies along a 42 yard path.
  • DiabloWiki.com - Whirlwind Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 145% weapon damage. / While whirlwinding, you move at 66% movement speed.
    • stat : Inflict 145% weapon damage every 3 seconds.
    • DiabloWiki.com - Volcanic Eruption Volcanic Eruption : Turns Whirlwind into a torrent of magma that inflictsdeals 189% weapon damage as Fire.
    • DiabloWiki.com - Dust Devils Dust Devils : Generate harsh tornadoes that inflictdeal 40% weapon damage to enemies in their path.
    • DiabloWiki.com - Hurricane Hurricane : AllowsPull enemies from up to 45 yards away towards you to move at your movement speed while using Whirlwind Whirlwinding.
  • DiabloWiki.com - Revenge Revenge Revenge has a 15% chance to become active each time you are hit. / InflictDeal 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit.
    • DiabloWiki.com - Provocation Provocation : IncreasesIncrease the chance Revenge will become active to 30% each time you are hit by an attack.
    • DiabloWiki.com - Grudge Grudge : KnocksKnockback enemies back 24 yards wheneverwhen using Revenge is used.
    • DiabloWiki.com - Best Served Cold Best Served Cold : After using Revenge,Increase your Critical Hit Chance is increased by 10% for 12 seconds after using Revenge.
  • DiabloWiki.com - Overpower Overpower Cooldown: 12 seconds / Deal 165% weapon damage to all targets within 9 yards. Landing a/ Critical Hit hasHits have a chance to lowerreduce the cooldown of Overpower by 1 second.
    • DiabloWiki.com - Storm of Steel Storm of Steel : Throw up to 3 axes at nearby enemies which inflictthat each deal 50% weapon damage each.
    • DiabloWiki.com - Revel Revel : Heal 8% of your maximum Life for every enemy hitIncrease damage to 215% weapon damage.
    • DiabloWiki.com - Crushing Advance Crushing Advance : Redirect 35% of incoming melee and ranged damage back to the attacker for 4 seconds after Overpower is activated.
  • DiabloWiki.com - Rampage Rampage Rampage
    • stat : Increase Strength by 4% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 5 times.
    • desc : "Who's next?" - TEMP
  • DiabloWiki.com - Sword and Board Sword and Board Sword and Board
    • stat : Blocking an attack generates 20 Fury.
    • desc : "Attack me if you dare, I will crush you." - TEMP
  • DiabloWiki.com - Absorb Absorb Absorb
    • stat : Reduce all damage taken by 826.
    • desc : TEMP Flavor Text
    • [





Demonhunter


DiabloFans Quote:



Demonhunter
  • DiabloWiki.com - Thrill of the Hunt Thrill of the Hunt Every 76 seconds, your next skill that costs Hatred will immobilize your targetall enemies hit for 2 seconds.
  • DiabloWiki.com - Vengeance Vengeance Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline wheneverwhen you are healed by a health globe.
  • DiabloWiki.com - Cull the Weak Cull the Weak DamageIncrease damage against slowed enemies increased by 1520%.
  • DiabloWiki.com - Brooding Brooding You gain 2% of your maximumGain 1.5% Life regeneration per second. for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
  • DiabloWiki.com - Hot Pursuit Hot Pursuit WheneverIncrease movement speed by 15% when you are at full Hatred, movement speed is increased by 15%.
  • DiabloWiki.com - Archery Archery Gain a bonus based on theyour weapon type of your main hand weapon: / Bow: 158% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow: 105% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred generation
  • DiabloWiki.com - Numbing Traps Numbing Traps Enemies you Slow or hit bywith Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
  • DiabloWiki.com - Perfectionist Perfectionist ReducesReduce the Discipline cost of all skills by 10%. IncreasesIncrease your Life, Armor, and all of your resistances resistance to all elements by 10%. / Discipline is used to fuel many of your tactical and defensive skills.
  • DiabloWiki.com - Custom Engineering Custom Engineering TheIncrease the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%. / IncreasesIncrease the maximum number of Sentries to 0 and Spike Traps to 80.
  • DiabloWiki.com - Grenadier Grenadier Increases Hatred generated from GrenadesIncrease the damage of grenades by 2 and reduces20%. / Increase the Hatred costexplosion size of Cluster Arrowgrenades by 10.40%. / Upon death, you drop a giant grenade that explodes for 4501000% weapon damage as Fire.
  • DiabloWiki.com - Sharpshooter Sharpshooter Gain 34% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
  • DiabloWiki.com - Ballistics Ballistics Damage fromIncrease damage of rockets increased by 50100%. / Rockets are fired from certain skill rune effectsIn addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
  • DiabloWiki.com - Multishot Multishot Cost: 3025 Hatred / Fire a massive volley of arrows dealing 165220% weapon damage to all enemies in the area.
    • stat : Volley deals 215286% weapon damage to all enemies in the area.
    • DiabloWiki.com - Full Broadside Full Broadside : Increase the damage of Multishot to 215286% weapon damage.
    • DiabloWiki.com - Burst Fire Burst Fire : EveryEach time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 65200% weapon damage as Arcane.
    • DiabloWiki.com - Arsenal Arsenal : Every use also firestime you fire, launch 3 rockets at nearby enemies that each deal 60200% weapon damage as Fire each.
    • DiabloWiki.com - Fire at Will Fire at Will : Cost reduced to 15Reduce the Hatred. Deals 165% weapon cost to 15. / Multishot's damage asturns into Lightning.
    • DiabloWiki.com - Suppression Fire Suppression Fire : Every enemy hit grantsGain 1 Discipline. for each enemy hit. Maximum 6 Discipline gain per Multishot.
  • DiabloWiki.com - Fan of Knives Fan of Knives Cost: 20 Hatred / Cooldown: 108 seconds / Throw knives out in a spiral around you, doingdealing 320% weapon damage to all enemies within 1020 yards of you. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
    • stat : Throw knives out in a spiral around you, doing 5dealing 6 - 56 Physical damage to all enemies within 1020 yards of you. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
    • DiabloWiki.com - Crimson Crimson : Hail of Knives Expert / IncreaseRemove the radius to damage all enemies within 20 yardscooldown but adds a 30 Hatred cost.
    • DiabloWiki.com - Assassin's Knives Assassin's Knives : ThrowAlso throw long-range knives that deal 70% weapon damage to 5 additional targetsenemies.
    • DiabloWiki.com - Fan of Daggers Fan of Daggers : Imbue your knives with a 65100% chance to Stun enemies for 2 secondsKnockback.
    • Crippling RazorsPinpoint Accuracy" class="wiki-link">Crippling RazorsPinpoint Accuracy"/> Crippling RazorsPinpoint Accuracy : IncreaseDouble the damage but increase the amount enemies are slowedcooldown to 80% for 212 seconds.
    • Retaliate" class="wiki-link">[s]Retaliate"/> [s]Retaliate : Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10Bladed Armor / Gain 30]% additional armor for 4 seconds.
  • DiabloWiki.com - Bola Shot Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its targetthe enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the targetenemy and an additional 110% weapon damage as Fire to all other targetsenemies within 14 yards.
    • stat : Shoot out an explosive bola that wraps around its target. After 1 second, the bola explodes, dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 14 yards.
    • DiabloWiki.com - Volatile Explosives Volatile Explosives : Increase the explosion radius to 020 yards.
    • DiabloWiki.com - Acid Strike Acid Strike : Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearby targetsenemies.
    • DiabloWiki.com - Thunder Ball Thunder Ball : When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary targetenemy for 1.5 seconds.
    • DiabloWiki.com - Imminent Doom Imminent Doom : Augment the bola to deal 216% weapon damage as Arcane to the targetenemy and 149% weapon damage as Arcane to all other targetsenemies within 014 yards, but increases the explosion delay to 2 seconds.
  • DiabloWiki.com - Entangling Shot Entangling Shot
    • DiabloWiki.com - Heavy Burden Heavy Burden : Increase the movement slowSlow duration to 4 seconds.
    • DiabloWiki.com - Chain Gang Chain Gang : Hit up to 4 targetsenemies.
    • DiabloWiki.com - Shock Collar Shock Collar : Strike targetsenemies with electrified chains that dodeal an additional 70% weapon damage as Lightning over 2 seconds.
    • DiabloWiki.com - Justice is Served Justice is Served : Increase the Hatred generated to 6 per shot.
    • DiabloWiki.com - Bounty Hunter Bounty Hunter : Gain 6% ofIncrease the damage dealt as Life.chance of temporary tooltips on skills. Not Yet Implemented.
  • DiabloWiki.com - Vault Vault Discipline cost reduced to 8.
    • DiabloWiki.com - Trail of Cinders Trail of Cinders : Leave a trail of fire in your wake that inflictsdeals 300% weapon damage as Fire over 3 seconds.
    • DiabloWiki.com - Acrobatics Acrobatics : RemovesRemove the Discipline cost but adds a 10add an 8 second cooldown.
    • DiabloWiki.com - Action Shot Action Shot : As you travelWhile Vaulting, shoot 4 arrows for 75% weapon damage at nearby targetsenemies. These shots are guaranteed Critical Hits.
    • DiabloWiki.com - Rattling Roll Rattling Roll : All enemies within 8 yards of your destinationEnemies you vault through are knocked backaway and stunnedStunned for 1.5 seconds.
  • DiabloWiki.com - Spike Trap Spike Trap Cost: 30 Hatred / Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275has a 2 second re-arming time and can explode up to 3 times, each time dealing 200% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
    • DiabloWiki.com - Long Fuse Long Fuse : IncreasesIncrease the arming and re-arming time to 23 seconds but increases damage to 371270% weapon damage.
    • DiabloWiki.com - Echoing Blast Echoing Blast : Your Spike Traps can explode upIncrease the damage to 3 times, dealing 275240% weapon damage asand turns the damage into Poison to all enemies within 8 yards each time.
    • DiabloWiki.com - Sticky Trap Sticky Trap : Plant a bomb on an enemy rather than on the ground. If the target dies within 30After 2 seconds, the bomb explodes dealing 404280% weapon damage to all enemies within 168 yards.
    • DiabloWiki.com - Scatter Scatter : Simultaneously place alllay 3 traps.
    • DiabloWiki.com - Lightning Rod Lightning Rod : When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 275200% weapon damage as Lightning.
  • DiabloWiki.com - Grenades Grenades Generate: 3 Hatred / Throw out three5 grenades that explode for 95% weapon damage as Fire each.
    • DiabloWiki.com - Gas Grenades Gas Grenades : Throw 3 gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 2575% weapon damage per second as Poison forover 3 seconds to enemies who stand in the area.
    • DiabloWiki.com - Cluster Grenades Cluster Grenades : Throw cluster grenades that deal 112% weapon damage as Fire over an 8a 36 yard radius.
    • Fire BombGrenade Cache" class="wiki-link">Fire BombGrenade Cache"/> Fire BombGrenade Cache : Throw a single grenadeout 5 grenades that deals 124explode for 95% weapon damage as Fire each.
    • DiabloWiki.com - Tinkerer Tinkerer : IncreasesIncrease Hatred generationgenerated to 6 Hatred.
  • DiabloWiki.com - Chakram Chakram Cost: 10 Hatred / Fire a swirling Chakram that does 170deals 200% weapon damage as Physical to enemies along its path.
    • stat : Fire a swirling projectile that does 2 - 2 Physical damage to enemies along its path.
    • DiabloWiki.com - Twin Chakrams Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals 114130% weapon damage as Physical.
    • DiabloWiki.com - Boomerang Boomerang : The Chakram path turns into a loop, dealing 230240% weapon damage as Lightning to enemies along theits path.
    • DiabloWiki.com - Serpentine Serpentine : The Chakram follows a slow curve, dealing 230270% weapon damage as Poison to enemies along the path.
    • DiabloWiki.com - Razor Disk Razor Disk : The Chakram spirals out from the targeted location dealing 187220% weapon damage as Arcane to enemies along the path.
    • DiabloWiki.com - Shuriken Cloud Shuriken Cloud : Surround yourself with spinning Chakrams for 120 seconds2 minutes, dealing 3450% weapon damage per second as Physical to nearby enemies.
  • DiabloWiki.com - Caltrops Caltrops
    • DiabloWiki.com - Carved Stakes Carved Stakes : ReducesReduce the cost of Caltrops to 4 Discipline.
    • DiabloWiki.com - Bait the Trap Bait the Trap : Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
  • DiabloWiki.com - Cluster Arrow Cluster Arrow Cost: 5040 Hatred / Fire a cluster arrow that explodes for 225300% weapon damage as Fire into a series of 4 additional miniature bombsgrenades that each explode for 100135% weapon damage as Fire each.
    • stat : Fire a Cluster grenade that explodes for 230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage.
    • DiabloWiki.com - Loaded for Bear Loaded for Bear : IncreasesIncrease the damage of the explosion at the impact location to 304405% weapon damage as Fire.
    • DiabloWiki.com - Shooting Stars Shooting Stars : Instead of releasing grenades, shootsrelease up to 3 rockets at nearby enemies dealing 175that each deal 300% weapon damage as Physical each.
    • DiabloWiki.com - Cluster Bombs Cluster Bombs : Launch thea cluster through the air, dropping bombsgrenades in a straight line that each explode for 230280% weapon damage as Fire.
    • DiabloWiki.com - Maelstrom Maelstrom : Instead of releasing grenades, the cluster releasesbombs, release up to 5 shadow energytendrils at nearby enemies that deals 165each deal 225% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as1% Life per enemy hit.
    • DiabloWiki.com - Dazzling Arrow Dazzling Arrow : Enemies hit by the grenades have a 5575% chance to be stunned for 2 seconds and changes the. / Cluster Arrow's damage toturns into Physical.
  • DiabloWiki.com - Marked for Death Marked for Death Cost: 3 Discipline / MarksMark an enemy. The marked enemy will taketakes 12% additional damage for the next 30 seconds.
    • stat : The marked enemy will take 12% additional damage.
    • DiabloWiki.com - Crimson Crimson : Grim Reaper / An additional 12% of damage donedealt to the targetmarked enemy is also divided evenly among all enemies within 20 yards.
    • DiabloWiki.com - Contagion Contagion : When the targetenemy is killed, the abilitymark spreads to 2 other nearby targetsthe closest 3 enemies within 30 yards. This effect can chain repeatedly.
    • DiabloWiki.com - Valley of Death Valley of Death : Mark an area on the ground of 12 yards wideyard radius for 15 seconds. Enemies in the area take 12% additional damage.
    • DiabloWiki.com - Mortal Enemy Mortal Enemy : Attacks that you and your allies make against the marked targetenemy generate resources: / *Demon Hunter: 3 Hatred. / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 16 Mana / *Wizard: 4 Arcane Power
    • DiabloWiki.com - Death Toll Death Toll : Heal attackersAttackers heal for 1% of the damage done to the marked targetenemy.
  • DiabloWiki.com - Sentry Sentry Cost: 30 Hatred / Cooldown: 86 seconds / Drop a turret on the ground. The turret begins firingfires at nearby enemies for 175% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time.
    • stat : Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds.
    • DiabloWiki.com - Chain of Torment Chain of Torment : Create a tetherchain between you and the Sentry and between each sentry that doesdeals 125% weapon damage every second to everyeach enemy it touches.
    • Vigilant WatcherImpaling Bolt" class="wiki-link">Vigilant WatcherImpaling Bolt"/> Vigilant WatcherImpaling Bolt : Reduces the cooldown of SentryThe turret now fires a bolt with a 100% chance to 6 secondspierce.
    • DiabloWiki.com - Spitfire Turret Spitfire Turret : The turret will also fire homing rockets aimed atat random nearby targetsenemies for 30% weapon damage as Fire.
    • DiabloWiki.com - Aid Station Aid Station : HealsThe turret heals nearby allies for 2% of their maximum Life per second.
  • DiabloWiki.com - Hungering Arrow Hungering Arrow Generate: 3 Hatred / Fire a magically imbued arrow that seeks out targetsenemies for 115% weapon damage and has a 35% chance to pierce through targetsthem.
    • stat : Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 50% chance to pierce through targets.
    • CinderSerrated Arrow" class="wiki-link">CinderSerrated Arrow"/> CinderSerrated Arrow : Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 secondsIncrease Hatred generated to 6.
    • DiabloWiki.com - Shatter Shot Shatter Shot : If the arrow successfully pierces the first targetenemy, the arrow splits into 3 arrows.
    • DiabloWiki.com - Alabaster Alabaster : Spray of Teeth / Successful Critical Hits cause a burst of bone to explode from the targetenemy, dealing 50% weapon damage to enemies in that areawithin 10 yards.
  • DiabloWiki.com - Smoke Screen Smoke Screen Cost: 14 Discipline / Cooldown: 2 seconds / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
    • stat : Vanish behind a wall of smoke, becoming momentarily invisible for 1 secondssecond.
    • DiabloWiki.com - Choking Gas Choking Gas : LeaveYou also leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds.
    • DiabloWiki.com - Lingering Fog Lingering Fog : Increase the duration of the effect to 1.5 seconds.
    • Breathe DeepHealing Vapors" class="wiki-link">Breathe DeepHealing Vapors"/> Breathe DeepHealing Vapors : WhileRegenerate 10% Life while invisible you gain 12 Hatred per second.
    • DiabloWiki.com - Special Recipe Special Recipe : ReduceRemove the cost to 12 Discipline cost but add a 14 second cooldown.
    • DiabloWiki.com - Displacement Displacement : Gain 3560% movement speed when activatedwhile invisible.
  • DiabloWiki.com - Shadow Power Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining 15% of all damage done as826 Life per Hit for 5 seconds.
    • stat : Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.
    • DiabloWiki.com - Night Bane Night Bane : Gain an additional 3 Hatred per second while Shadow Power is activeSlow the movement speed of enemies within 30 yards by 60% for 3 seconds.
    • DiabloWiki.com - Gloom Gloom : Reduce incoming damage taken by 3525% while Shadow Power is active.
    • DiabloWiki.com - Well of Darkness Well of Darkness : DecreasesRemove the Discipline cost to 12but add a 14 second cooldown.
    • DiabloWiki.com - Blood Moon Blood Moon : Increases damage done asIncrease Life per Hit gain to 25%1239.
  • DiabloWiki.com - Rain of Vengeance Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows around youat an area. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.
    • stat : Fire a massive volley of arrows around you. Fires 0 waves of arrows that strike for 220% weapon damage.
    • DiabloWiki.com - Beastly Bombs Beastly Bombs : Summon 20 Shadow Beasts to drop bombsgrenades on enemies, dealing 245% weapon damage each.
    • DiabloWiki.com - Flying Strike Flying Strike : ACall a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 100% weapon damage each and stunning enemies for 2 seconds.
  • DiabloWiki.com - Elemental Arrow Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 155% weapon damage as Fire to all targetsenemies it passes through.
    • stat : Shoot an elemental charged arrow that deals 130% weapon damage as Fire to all targets it passes through. / Cost: 10 Hatred
    • DiabloWiki.com - Frost Arrow Frost Arrow : FireShoot a frost arrow that splits into multiple arrows after hitting its target, dealinghits an enemy for 170% weapon damage as Cold then splits into up to 10 additional frost arrows. Affected enemiesEnemies hit have their movement speed slowed by 60% for 1 second.
    • DiabloWiki.com - Ball Lightning Ball Lightning : FireShoot a slow-moving arrowball of lightning that electrocutes enemies along its path for 155% weapon damage as Lightning.
    • DiabloWiki.com - Screaming Skull Screaming Skull : GrantsShoot a fiery skull for 155% weapon damage as Fire that has a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
    • DiabloWiki.com - Nether Tentacles Nether Tentacles : Shadow tentacles dealShoot a shadow tentacle that deals 155% weapon damage to enemies along its path and return 3returns 0.2% of damage dealt asyour maximum Life for youeach enemy hit.
    • DiabloWiki.com - Lightning Bolts Lightning Bolts : FireShoot an electrified boltsbolt for 155% weapon damage as Lightning that StunStuns enemies for 1.5 seconds on a Critical Hit.
  • DiabloWiki.com - Rapid Fire Rapid Fire Rapidly fire a stream of arrows that deal 73% weapon damage each.
    • DiabloWiki.com - Bombardment Bombardment : Rapidly fire grenades that explode for 414745% weapon damage as Fire to all enemies within a 811 yard radius.
    • DiabloWiki.com - Fire Support Fire Support : While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 145% weapon damage as Physical to nearby targetsenemies.
    • DiabloWiki.com - Withering Fire Withering Fire : ReducesReduce the initial Hatred cost to 10, and ignitesignite your arrows, causing them to deal Fire damage.
    • DiabloWiki.com - Web Shot Web Shot : Slows the movement of affected targetsEnemies hit by Rapid Fire are Slowed by 80% for 1 second.
  • DiabloWiki.com - Preparation Preparation Cooldown: 45 seconds / Instantly restore all30 Discipline.
    • stat : Reduce cooldown to 0 secondCooldown: 45 seconds / Instantly restore 30 Discipline.
    • DiabloWiki.com - Punishment Punishment : Restore all125 Hatred for 25 Discipline. Preparation has no cooldown.
    • DiabloWiki.com - Invigoration Invigoration : IncreasePassive: Permanently increase maximum Discipline by 10 for 5 seconds when using Preparation.
    • DiabloWiki.com - Battle Scars Battle Scars : Gain 60% Life afterwhen using Preparation.
  • DiabloWiki.com - Impale Impale Cost: 2520 Hatred / Impale a targetThrow a knife that impales an enemy for 265360% weapon damage.
    • stat : Call forth a massive Ballista to impale a target for 265% weapon damage.
    • DiabloWiki.com - Overpenetration Overpenetration : The knife will piercepierces through all enemies in a straight line.
    • DiabloWiki.com - Impact Impact : ImpaleThe impact causes Knockback and has a 65% chance to Stun enemies for 1.5 seconds.
    • DiabloWiki.com - Chemical Burn Chemical Burn : Your target willThe enemy also BleedBleeds for 220% weapon damage as Physical over 2 seconds.
    • AwarenessRicochet" class="wiki-link">AwarenessRicochet"/> AwarenessRicochet : After the initial throw, release multiple blades centered on you, dealing 75% weapon damageThe knife ricochets to all2 nearby enemies within 1020 yards of each other.
    • DiabloWiki.com - Grievous Wounds Grievous Wounds : Critical Hits causedeal 100% additional damage.
  • DiabloWiki.com - Companion Companion Cost: 10 Discipline / Cooldown: 30 seconds / Summon a raven companion. Your raven companion will periodically peck that pecks at enemies for 38100% of your weapon damage as Physical.
    • stat : Summon a Raven companion. Your raven companion will periodically peck at enemies for 0 - 1 damage.
    • DiabloWiki.com - Spider Companion Spider Companion : Summon a spider insteadcompanion that attacks for 120% of a raven.your weapon damage as Physical. / The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
    • DiabloWiki.com - Boar Companion Boar Companion : Summon a boar insteadcompanion that attacks for 60% of a raven.your weapon damage as Physical. / The boar increases your Life regeneration by 310826 per second. In addition the boar and increases your resistancesresistance to all damage types by 15%.
    • DiabloWiki.com - Wolf Companion Wolf Companion : Summon a wolf instead of a raven. The wolfcompanion that attacks for 94150% of your weapon damage as Physical.
    • DiabloWiki.com - Bat Companion Bat Companion : Summon a bat insteadcompanion that attacks for 38% of a raven.your weapon damage as Physical. / The bat grants you 3 Hatred per second.
    • DiabloWiki.com - Ferret Companion Ferret Companion : Summon ferrets insteada pair of ferret companions that each attack for 50% of a raven.your weapon damage as Physical. / The ferrets collect gold for you and increase gold found on monsters by 10%.
  • DiabloWiki.com - Strafe Strafe Cost: 12 Hatred / Shoot at random nearby enemies for 156280% weapon damage while moving at 75% of normal movement speed.
    • DiabloWiki.com - Demolition Demolition : Throw out bouncy grenades that explode for 187240% weapon damage to targetsenemies within 916 yards.
    • DiabloWiki.com - Emberstrafe Emberstrafe : Leave a trail of fire in your wake that inflicts 65deals 160% weapon damage as Fire over 2 seconds.
    • DiabloWiki.com - Rocket Storm Rocket Storm : In addition to regular firing, fire off homing rockets for 60140% weapon damage as Fire.
    • DiabloWiki.com - Stinging Steel Stinging Steel : Throw out knives rather than arrows that dodeal an extra 100% damage on successful Critical Hits.
  • DiabloWiki.com - Evasive Fire Evasive Fire Generate: 4 Hatred / Cost: 4 Discipline if you backflip / Shoot a spread of bolts that hits the main enemy for 130% weapon damage. and two additional enemies for 60% weapon damage. / If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
    • stat : Shoot for 130% weapon damage.
    • DiabloWiki.com - Hardened Hardened : Instead of backflipping, your Armor is increased by 25% for 3 seconds. This does not cost Discipline.
    • DiabloWiki.com - Covering Fire Covering Fire : Shoot a spreadIncrease the damage of side bolts that hit up to 3 targets forto 130% weapon damage each.
    • DiabloWiki.com - Parting Gift Parting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for 55150% weapon damage as Poison in a 1210 yard radius after 0.6 seconds. Turns/ Evasive Fire's damage is turned into Poison damage.
    • DiabloWiki.com - Surge Surge : ReducesRemove the cost ofcooldown on the backflip tobut each backflip costs 2 Discipline. Turns/ Evasive Fire's damage turns into Lightning damage.
  • DiabloWiki.com - Single Out Single Out Single Out
    • stat : Gain 20% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
    • desc : TEMP Flavor Text
  • DiabloWiki.com - Awareness Awareness Awareness
    • stat : Gain 4% Dodge Chance every second. This bonus is reset 1 second after you successfully dodge an attack.
    • desc : TEMP Flavor Text
  • DiabloWiki.com - Takeoff Takeoff Takeoff
    • stat : Gain 20% movement speed increase for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
    • desc : TEMP Flavor Text
  • DiabloWiki.com - Shadow Wall Shadow Wall Shadow Wall
    • desc : Cooldown: 10 seconds / Summon a wall impassable by enemies between two pillars for 6 seconds. Enemies near the pillars are Slowed by 60%.
    • stat :
    • Great Wall" class="wiki-link">Great Wall"/> Great Wall : Increase the maximum width of the wall by 50%.
    • Buffer Zone" class="wiki-link">Buffer Zone"/> Buffer Zone : Enemies between you and the wall are knocked back past the wall when you summon it.
    • Wall of Pain" class="wiki-link">Wall of Pain"/> Wall of Pain : Rather than an impassable wall, summon a shadow wall that Slows the movement speed of enemies by 60% and causes them to take 15% additional damage.
    • Electric Fence" class="wiki-link">Electric Fence"/> Electric Fence : Rather than an impassable wall, create an electric field that discharges 1 second after an enemy enters it, stunning all enemies near the field for 3 seconds.
    • Speed Gate" class="wiki-link">Speed Gate"/> Speed Gate : Gain 30% movement speed for 3 seconds when you pass through the wall.





Monk


DiabloFans Quote:



Monk
  • DiabloWiki.com - Fleet Footed Fleet Footed IncreasesIncrease movement speed by 10%.
  • DiabloWiki.com - Exalted Soul Exalted Soul IncreasesIncrease maximum Spirit by 100 and increasesincrease Spirit Regeneration by 1 per second. / Spirit fuels your defensive and offensive abilities.
  • DiabloWiki.com - Transcendence Transcendence Every point of Spirit spent heals you for 62165.1 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
  • DiabloWiki.com - Seize the Initiative Seize the Initiative The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
  • DiabloWiki.com - Beacon of Ytar Beacon of Ytar ReducesReduce all cooldowns by 20%.
  • DiabloWiki.com - Guiding Light Guiding Light WheneverWhen you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.
  • DiabloWiki.com - Combination Strike Combination Strike Each different Spirit Generator abilityskills you use increases your damage by 8% for 3 seconds.
  • DiabloWiki.com - Near Death Experience Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect cannot occur twice in succession withinhas a 60 seconds.second cooldown. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
  • DiabloWiki.com - Fists of Thunder Fists of Thunder Generate: 68 Spirit per attack / UnleashTeleport to your target and unleash a series of extremely fast punches that deal 110145% weapon damage as Lightning. / Every third hit deals 275% weapon damage toas Lightning split between all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills duereleases chain lightning, dealing 73% weapon damage as Lightning to the high attack speedup to 3 additional enemies.
    • stat : Damage increased to 110145% weapon damage as Lightning.
    • DiabloWiki.com - Thunderclap Thunderclap : Teleport to the target and releaseRelease an electric shockwave with every punch that hits all enemies within 6 yards of your primary targetenemy for 35% weapon damage as Lightning and causes knockback with every third hit.
    • DiabloWiki.com - Bounding Light Bounding Light : Every third punchhit also releases chain lightning instead of knocking enemies back. Each lightning strike inflicts, dealing 73% weapon damage as Lightning to up to 3 additional enemies.
    • DiabloWiki.com - Static Charge Static Charge : Your primary targetenemy is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
    • DiabloWiki.com - Quickening Quickening : Critical Hits generate an additional 15 Spirit for each targetenemy hit.
    • DiabloWiki.com - Lightning Flash Lightning Flash : IncreasesIncrease your chance to Dodge by 16]% for 2 seconds after each hit.
  • DiabloWiki.com - Deadly Reach Deadly Reach Generate: 67 Spirit per attack / Project lines of pure force over a short distance for 110% weapon damage. as Physical. / Every third hit extends 25 yardshas a 30% chance to knock up enemies.
    • DiabloWiki.com - Foresight Foresight : TheEvery third strikehit also increases the damage of all your attacks by 18% for 30 seconds.
    • DiabloWiki.com - Piercing Trident Piercing Trident : Increases the area of effect of theThe second and third strikeshits gain increased area of effect.
    • DiabloWiki.com - Scattered Blows Scattered Blows : TheEvery third strike is replaced with an attack that will hit up to 6 nearbyrandomly damages enemies within 1525 yards for 170% weapon damage as Lightning.
    • DiabloWiki.com - Strike from Beyond Strike from Beyond : Critical Hits generate an additional 10 Spirit for each targetenemy hit.
    • DiabloWiki.com - Keen Eye Keen Eye : TheEvery third strikehit also increases your Armor by 50% for 4 seconds.
  • DiabloWiki.com - Breath of Heaven Breath of Heaven Cost: 25 Spirit / Cooldown: 15 seconds / A blast of divine energy heals you and all allies within 12 yards for 620216515 - 744219818 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
    • stat : Heal increases to 6202 - 7442 Life, and damage increased to 1 - 2 Holy damage.
    • DiabloWiki.com - Circle of Life Circle of Life : IncreasesIncrease the healing power of Breath of Heaven to 806321469 - 967525763 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
  • DiabloWiki.com - Cyclone Strike Cyclone Strike NYI
    • DiabloWiki.com - Sunburst Sunburst : Changes the blast intoBlast enemies with an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
    • DiabloWiki.com - Implosion Implosion : IncreasesIncrease the distance enemies will be pulled towards you to 34 yards.
    • DiabloWiki.com - Soothing Breeze Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for 12403303 Life. / Heal amount is increased by 20% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Eye of the Storm Eye of the Storm : ReducesReduce the Spirit cost of Cyclone Strike to 30 Spirit.
    • DiabloWiki.com - Wall of Wind Wall of Wind : AfterIncrease Dodge Chance by 20% for 3 seconds after using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
  • DiabloWiki.com - Serenity Serenity Cost: 10 Spirit / Cooldown: 20 seconds / You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
    • DiabloWiki.com - Peaceful Repose Peaceful Repose : When activated, Serenity heals you for 620216515 - 775220644 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Indigo Indigo : Instant Karma / While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the enemy attacker while Serenity is active.
    • DiabloWiki.com - Ascension Ascension : IncreasesIncrease the duration of Serenity to 4 seconds.
    • DiabloWiki.com - Tranquility Tranquility : ExtendsExtend the protective shield to allies within 45 yards for 1 second, and makes them immune to control impairing effects likeincluding Slow and Frozen.
    • DiabloWiki.com - Reap What Is Sown Reap What Is Sown : When Serenity ends, the shield explodes, dealing and deals 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
  • DiabloWiki.com - Crippling Wave Crippling Wave Generate: 7 Spirit per attack / Unleash a series of large sweeping attacks that cause 110deal 125% weapon damage as Physical to all enemies in front of you. / Every third hit damages allalso dazes enemies around you and dazes themwithin 11 yards, slowing their movement speed by 3060% and attack speed by 20% for 3 seconds.
    • stat : Damage increased to 110% weapon damage. Dazed enemies' movement slowed by 60% for 3 seconds.
    • DiabloWiki.com - Mangle Mangle : Increase damage to 143163% weapon damage as Physical.
    • DiabloWiki.com - Tsunami Tsunami : TheIncrease the range of Crippling Wave's third strike is increasedattack to 17 yards and the effect of the movement speed reduction is increased to 60%.
    • DiabloWiki.com - Concussion Concussion : Enemies hit by Crippling Wave inflictdeal 20% less damage for 3 seconds.
    • DiabloWiki.com - Rising Tide Rising Tide : Critical Hits generate an additional 5 Spirit for each targetenemy hit.
  • DiabloWiki.com - Mantra of Healing Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 4060 yards to gain increased Life regeneration by 6201651 Life per secondSecond. The Mantra lastsheal amount is increased by 100% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 9302477 damage. / ThisAbsorb amount is a Mantra. You can only haveincreased by 15% of your Health Globe Healing Bonus. / Only one Mantra may be active at a time.
    • stat : Life regeneration increased to 620.2 Life per second.
    • DiabloWiki.com - Sustenance Sustenance : IncreasesIncrease the Life regeneration granted by Mantra of Healing to 12403303 Life per second.Second. / Heal amount is increased by 100% of your Life per Second.
    • DiabloWiki.com - Boon of Inspiration Boon of Inspiration : Mantra of Healing also heals 186495 Life when hitting an enemy. Heal amount is increased by 100% of your Life per Hit.
  • DiabloWiki.com - Way of the Hundred Fists Way of the Hundred Fists Generate: 87 Spirit per attack / Unleash a rapid series of punches that strikesstrike enemies for 140% weapon damage as Physical.
    • DiabloWiki.com - Fists of Fury Fists of Fury : Affected targets will takePerform a short dash to the first enemy and deal an additional 100% weapon damage as Holy over 5 seconds. Also adds a short dash to the first strikeenemies you hit.
    • DiabloWiki.com - Hands of Lightning Hands of Lightning : IncreasesIncrease the number of hits in the second strike from 7 to 10, increasing damage to 200% weapon damage as Physical.
    • DiabloWiki.com - Windforce Flurry Windforce Flurry : TheEvery third strikehit also generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
  • DiabloWiki.com - Mantra of Conviction Mantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemies within 2030 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. / This is a Mantra. You can only haveOnly one Mantra may be active at a time.
    • stat : Aura effect increases to 12% for 180 seconds.
    • DiabloWiki.com - Overawe Overawe : IncreasesIncrease the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
    • DiabloWiki.com - Dishearten Dishearten : SlowsSlow the movement of enemies within 2030 yards by 3060%.
    • DiabloWiki.com - Reclamation Reclamation : You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks onWhen an enemy under the effects ofaffected by Mantra of Conviction is killed, your allies nearby gain 1% of maximum Life and 1% of maximum resources.
    • DiabloWiki.com - Intimidation Intimidation : Enemies affected by Mantra of Conviction deal 1015% less damage.
  • DiabloWiki.com - Sweeping Wind Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times3 stacks for a total of 60% weapon damage to nearby enemies.
    • stat : Increase damage to 0% weapon damage.
    • DiabloWiki.com - Fire Storm Fire Storm : IncreasesIncrease the radius of the vortex to 14 yards and changes the damage dealt to Fire.
    • DiabloWiki.com - Master of Wind Master of Wind : IncreasesIncrease the duration of the vortex to 20 seconds.
  • DiabloWiki.com - Mantra of Retribution Mantra of Retribution Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 4060 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustainedtaken. The effect lasts forLasts 3 minutes. / For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. / This is a Mantra. You can only haveOnly one Mantra may be active at a time.
    • stat : Aura strength increased to 40% of the damage inflicted.
    • DiabloWiki.com - Retaliation Retaliation : IncreasesIncrease the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
    • DiabloWiki.com - Transgression Transgression : IncreasesMantra of Retribution also increases attack speed by 8% for you and your allies by 8%.
    • DiabloWiki.com - Collateral Damage Collateral Damage : An attacker that isEnemies damaged by Mantra of Retribution hashave a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
  • DiabloWiki.com - Exploding Palm Exploding Palm Cost: 40 Spirit / Cause a targetenemy to Bleed for 745% weapon damage as Physical over 9 seconds. If the targetenemy dies while bleeding, it explodes and deals 50% of the target'sits maximum Life as Physical damage to all nearby enemies.
    • stat : Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
    • DiabloWiki.com - Impending Doom Impending Doom : IncreasesIncrease the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
    • DiabloWiki.com - Creeping Demise Creeping Demise : Also reduces your target's movement speedEnemies hit are Slowed by 80% for 3 seconds.
    • DiabloWiki.com - The Flesh is Weak The Flesh is Weak : Also causes the target toEnemies hit take 12% additional damage for 9 seconds.
    • DiabloWiki.com - Strong Spirit Strong Spirit : If the targetenemy explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
    • DiabloWiki.com - Essence Burn Essence Burn : Instead of bleeding, the targetenemy will burn for 745% weapon damage as Fire over 9 seconds. If the targetenemy dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
  • DiabloWiki.com - Seven-Sided Strike Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 hitsstrikes.
    • stat : Strike nearby enemies 0 times which each hit for 0% weapon damage.
    • DiabloWiki.com - Sudden Assault Sudden Assault : Teleport to the target, increasingenemy and increase damage donedealt to 2310% weapon damage over 7 strikes.
    • DiabloWiki.com - Several-Sided Strike Several-Sided Strike : IncreasesIncrease the number of strikes to 9.
    • DiabloWiki.com - Sustained Attack Sustained Attack : ReducesReduce the cooldown of Seven-Sided Strike to 23by 7 seconds.
    • DiabloWiki.com - Fulminating Onslaught Fulminating Onslaught : Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the targetenemy.
  • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / FocusesFocus a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
    • stat : Damage increased to 8 - 8 Holy damage.
    • DiabloWiki.com - Wall of Light Wall of Light : IncreasesIncrease damage of the initial strike to 1202% weapon damage as Holy and adds a knockback.
    • DiabloWiki.com - Empowered Wave Empowered Wave : ReducesReduce the cost of Wave of Light to 40 Spirit.
  • DiabloWiki.com - Mantra of Evasion Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within 4060 yards a 15% chance to dodge attacks forbonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacksDodge Chance. / This is a Mantra. You can only haveOnly one Mantra may be active at a time.
    • stat : Aura increases dodge by 50%.
    • DiabloWiki.com - Perseverance Perseverance : Mantra of Evasion also reducesReduce the duration of all control impairing effects like Slow or Frozen by 20%.
    • DiabloWiki.com - Hard Target Hard Target : Mantra of Evasion also increasesGain 20% additional Armor by 20%.
    • DiabloWiki.com - Wind through the Reeds Wind through the Reeds : Mantra of Evasion also increasesIncrease movement speed by 8%.
  • DiabloWiki.com - Lashing Tail Kick Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage as Physical.
    • DiabloWiki.com - Vulture Claw Kick Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.
    • DiabloWiki.com - Hand of Ytar Hand of Ytar : Attack enemies at long range, slowing the movement speed of affected targets. / Enemies hit are Slowed by 80% for 2 seconds.
    • DiabloWiki.com - Sweeping Armada Sweeping Armada : Increases Knockback distance by 150% and slows the movement speed of struck enemiesDamage done is increased to 611% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds.
    • DiabloWiki.com - Scorpion Sting Scorpion Sting : Enemies hit have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
  • DiabloWiki.com - Tempest Rush Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies dealing 155% weapon damage while running, knocking them back, and hobbling them, slowingSlowing their movement by 60% for 2 seconds. Also deals 155/ You run 25% weapon damagefaster while runningchanneling Tempest Rush.
    • stat : (Tooltip Under Construction)
    • DiabloWiki.com - Bluster Bluster : Enemies knocked back have their damagedeal 20% reduced by 20%damage for the duration of the effect.
    • DiabloWiki.com - Tailwind Tailwind : IncreasesIncrease the movement speed bonus of Tempest Rush by 25%.
    • DiabloWiki.com - Slipstream Slipstream : ReducesReduce damage taken by 25% while running by 25%.
    • DiabloWiki.com - Northern Breeze Northern Breeze : ReducesReduce the channeling cost of Tempest Rush to 8 Spirit.
    • DiabloWiki.com - Flurry Flurry : IncreasesIncrease the potency of the hobbling effect, slowingSlowing enemy movement by 80%.
  • DiabloWiki.com - Mystic Ally Mystic Ally
    • DiabloWiki.com - Water Ally Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slowsSlows the movement of affected targetsenemies by 60% for 2 seconds.
    • DiabloWiki.com - Eternal Ally Eternal Ally : Imbue theThe ally is imbued with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally's basic attack is increased to 60% of your weapon damage per swing.
  • DiabloWiki.com - Blinding Flash Blinding Flash Cost: 10 Spirit / Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
    • stat : Blind duration increased to 4 seconds.
    • DiabloWiki.com - Self Reflection Self Reflection : IncreasesIncrease the duration enemies are blinded to 4 seconds.
    • DiabloWiki.com - Searing Light Searing Light : IncreasesIncrease the chance elite enemies will miss attacks to 60%.
  • DiabloWiki.com - Dashing Strike Dashing Strike Cost: 2550 Spirit / Quickly dash at the targeted enemy or locationup to 50 yards, striking enemies along the way for 303535% weapon damage and rooting the target for 1 secondas Physical.
    • stat : Damage increased to 303% weapon damage.
    • Soaring SkullBarrage" class="wiki-link">Soaring SkullBarrage"/> Soaring SkullBarrage : Launch yourselfThe last enemy you dash through the air and slow all enemies along your path by 60is obliterated with a barrage of strikes, taking an additional 1337% forweapon damage as Physical over 2 seconds.
    • DiabloWiki.com - Way of the Falling Star Way of the Falling Star : After striking an enemy, yourGain 25% increased movement speed is increased 25% for 3 seconds when using Dashing Strike.
    • DiabloWiki.com - Blinding Speed Blinding Speed : Receive aGain 20% increased chance to Dodge for 3 seconds when using Dashing Strike.
    • DiabloWiki.com - Quicksilver Quicksilver : ReducesReduce the cost of Dashing Strike to 1030 Spirit.
    • DiabloWiki.com - Flying Side Kick Flying Side Kick : Perform a flying kick that has a 60100% chance to Stun your targetenemies hit for 1.5 seconds second.
  • DiabloWiki.com - Inner Sanctuary Inner Sanctuary Cost: 30 Spirit / Cooldown: 20 seconds / Create a runic circle of protection on the ground for 5 seconds that cannot be passedreduces all damage taken by enemies35% for all allies inside.
    • stat : Duration increased to 5 seconds.
    • Forbidden PalaceIntervene" class="wiki-link">Forbidden PalaceIntervene"/> Forbidden PalaceIntervene : You and yourDash to the target location, granting a shield that absorbs up to 2477 damage for 3 seconds to allies standing in the area of effect ofwithin 11 yards and then creating Inner Sanctuary deal 15% additional damage. / Absorb amount is increased by 100% of your Health Globe Healing Bonus.
    • Consecration" class="wiki-link">[s]Consecration"/> [s]Consecration : Increases the duration ofSanctified Ground / Inner Sanctuary duration is increased to 7 seconds and cannot be passed by enemies.
    • CircleTemple of Protection" class="wiki-link">CircleTemple of Protection"/> CircleTemple of Protection : You and your allies standing in the area of effect ofProjectiles cannot pass through Inner Sanctuary takeand ally resource generation and regeneration is increased by 35% less damage.
    • DiabloWiki.com - Safe Haven Safe Haven : You and your allies standing in the area of effect ofAllies inside Inner Sanctuary regenerate 1550are healed for 4129 every second. / Heal amount is increased by 100% of your Life per secondSecond.
    • Sanctified GroundForbidden Palace" class="wiki-link">Sanctified GroundForbidden Palace"/> Sanctified GroundForbidden Palace : WhenEnemies inside Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing thetake 30% increased damage and have their movement of all enemies that move through itspeed reduced by 8060%.
  • DiabloWiki.com - Mythic Rhythm Mythic Rhythm Mythic Rhythm
    • stat : Using a Spirit Generator grants increased Spirit generation from Spirit Generators by 2, stacking up to 3 times. / Using a damaging Spirit Spender consumes all stacks and has its damage increased by 8% for each stack consumed.
    • desc : TEMP Some quote from a Monk.
  • DiabloWiki.com - Momentum Momentum Momentum
    • stat : Moving 30 yards increases your damage by 20% for 4 seconds.
    • desc : TEMP Some quote from a Monk.
  • DiabloWiki.com - Epiphany Epiphany Epiphany
    • desc : Cooldown: 120 seconds / You have an Epiphany, restoring all of your Spirit, reducing the Spirit cost of your skills by 50% and enabling your melee attacks to instantly dash to your target for 20 seconds.
    • stat :
    • Earth" class="wiki-link">Earth"/> Earth : NYI
    • Water" class="wiki-link">Water"/> Water : NYI
    • Air" class="wiki-link">Air"/> Air : NYI
    • Fire" class="wiki-link">Fire"/> Fire : NYI
    • Lightning" class="wiki-link">Lightning"/> Lightning : NYI





WitchDoctor


DiabloFans Quote:



WitchDoctor
  • DiabloWiki.com - Jungle Fortitude Jungle Fortitude ReducesReduce all damage taken by you and your pets by 15%.
  • DiabloWiki.com - Circle of Life Circle of Life WheneverWhen an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. / The range of this effect is increased by items that increase your gold pickup radius.
  • DiabloWiki.com - Spiritual Attunement Spiritual Attunement Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. / Mana is the fuel you use to castfuels your offensive and defensive skills.
  • DiabloWiki.com - Gruesome Feast Gruesome Feast WheneverWhen you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stackstacks up to 5 times.
  • DiabloWiki.com - Bad Medicine Bad Medicine WheneverWhen you deal Poison damage to an enemy, theirits damage is reduced by 20% for 3 seconds.
  • DiabloWiki.com - Zombie Handler Zombie Handler You can have 41 additional Zombie DogsDog summoned at one time. The healthhealths of your Zombie Dogs and Gargantuan isare increased by 20%.
  • DiabloWiki.com - Spirit Vessel Spirit Vessel ReducesReduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. / This effect cannot occur twice in succession withinhas a 90 secondssecond cooldown.
  • DiabloWiki.com - Fetish Sycophants Fetish Sycophants WheneverWhen you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies
  • DiabloWiki.com - Vision Quest Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
  • DiabloWiki.com - Fierce Loyalty Fierce Loyalty All yourYour pets getgain 100% of the benefit of your Thorns and Life regeneration items.
  • DiabloWiki.com - Grave Injustice Grave Injustice Whenever an enemy dies within 8 yards, regainGain 2% of your maximum Life and Mana and reduce the cooldown onof all of your abilities is reducedskills by 1 second. This when an enemy dies within 8 yards. / The range is extended by items that increase your gold pickup radius.
  • DiabloWiki.com - Tribal Rites Tribal Rites TheReduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reducedskills by 25%.
  • DiabloWiki.com - Summon Zombie Dogs Summon Zombie Dogs
    • DiabloWiki.com - Leeching Beasts Leeching Beasts : Your Zombie Dogs heal 50you for 100% of the damage they deal asyour Life divided evenly between themselves and youOn Hit with every attack.
  • DiabloWiki.com - Poison Dart Poison Dart Cost: 10 Mana / Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
    • DiabloWiki.com - Flaming Dart Flaming Dart : Ignite the dart so that it deals, dealing 180% weapon damage as Fire at once.
    • DiabloWiki.com - Splinters Splinters : Shoot 3 Poison Darts that each deal 60% weapon damage as Poison each.
    • DiabloWiki.com - Numbing Dart Numbing Dart : Toxins in the Poison Dart reduceSlow the target's movement speedenemy by 60% for 2 seconds.
  • DiabloWiki.com - Corpse Spiders Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% weapon damage as Physical before dying.
    • stat : Increases damage done by spiders to 0 - 0 Physical damage.
    • DiabloWiki.com - Blazing Spiders Blazing Spiders : SummonThrow a jar with fire spiders that deal a total of 156% weapon damage as Fire.
    • DiabloWiki.com - Spider Queen Spider Queen : SummonThrow a jar with a spider queen that births spiderlings, dealing 630% weapon damage as Poison over 15 seconds. / You may only have one spider queen summoned at a time.
    • DiabloWiki.com - Leaping Spiders Leaping Spiders : SummonThrow a jar with jumping spiders that leap up to 25 yards to reach their targetenemy and attack for a total of 144% weapon damage as Physical.
    • DiabloWiki.com - Widowmakers Widowmakers : SummonThrow a jar with widowmaker spiders that return 3 Mana to you per hit.
    • DiabloWiki.com - Medusa Spiders Medusa Spiders : SummonThrow a jar with paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
  • DiabloWiki.com - Haunt Haunt Cost: 98 Mana / Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the targetenemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
    • stat : Increases damage to 35 Arcane damage over 6 seconds.
    • DiabloWiki.com - Consuming Spirit Consuming Spirit : The spirit returns 155413 Life per second.
    • DiabloWiki.com - Lingering Spirit Lingering Spirit : If there are no targetsenemies left, the spirit will linger for up to 10 seconds looking for new enemies.
    • DiabloWiki.com - Grasping Spirit Grasping Spirit : Slow the movement of haunted targetsenemies by 30%.
    • DiabloWiki.com - Resentful Spirit Resentful Spirit : Summon a vengeful spirit that doesdeals 383% weapon damage as Arcane over 2 seconds.
  • DiabloWiki.com - Grasp of the Dead Grasp of the Dead
    • DiabloWiki.com - Groping Eels Groping Eels : IncreasesIncrease the damage done to 416% weapon damage as Physical.
    • DiabloWiki.com - Rain of Corpses Rain of Corpses : Corpses also fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
    • DiabloWiki.com - Unbreakable Grasp Unbreakable Grasp : IncreasesIncrease the Slow amount to 80%.
    • DiabloWiki.com - Desperate Grasp Desperate Grasp : ReducesReduce the cooldown of Grasp of the Dead to 6 seconds.
    • DiabloWiki.com - Death Is Life Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance to producedrop a health globe or summon a Zombie Dog.
  • DiabloWiki.com - Hex Hex
    • DiabloWiki.com - Painful Transformation Painful Transformation : Hex causes the targetenemy to Bleed for 12% weapon damage as Physical.
    • DiabloWiki.com - Unstable Form Unstable Form : Hexed targetsenemies explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
    • DiabloWiki.com - Hedge Magic Hedge Magic : The Fetish Shaman will periodically heal allies for 18614954 Life.
    • DiabloWiki.com - Jinx Jinx : Hexed targetsenemies take 20% additional damage.
  • DiabloWiki.com - Soul Harvest Soul Harvest
    • DiabloWiki.com - Siphon Siphon : Gain 21715780 Life for every enemy harvested enemy.
    • DiabloWiki.com - Languish Languish : ReducesReduce the movement speed of harvested enemies by 80% and attack speed by 50% for 3 seconds.
    • DiabloWiki.com - Swallow Your Soul Swallow Your Soul : Gain 39mana and increase maximum Mana by 5% for everyeach enemy harvested.
  • DiabloWiki.com - Sacrifice Sacrifice Banish your Zombie Dogs and cause them to explode, each dealing 275]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed.
    • stat : Deals 3 - 3 Physical damage to enemies within 12 yards.
    • DiabloWiki.com - Provoke the Pack Provoke the Pack : Each sacrificed Zombie Dog increases yourGain 5% increased damage by 5%done for 30 seconds for each Zombie Dog you sacrifice.
    • DiabloWiki.com - For the Master For the Master : Gain 620216515 Life for each Zombie Dog you sacrifice.
    • DiabloWiki.com - Pride Pride : RegainGain 294 Mana for each Zombie Dog you sacrifice.
  • DiabloWiki.com - Locust Swarm Locust Swarm Cost: 196 Mana / Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
    • stat : Deal 0 Poison damage per second for 8 seconds.
    • DiabloWiki.com - Searing Locusts Searing Locusts : Engulf the targetenemy with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
    • DiabloWiki.com - Pestilence Pestilence : Locust Swarm has a 100% chance to jump to two additional targetsenemies instead of one.
    • DiabloWiki.com - Cloud of Insects Cloud of Insects : IncreasesIncrease the duration of the swarm to 10 seconds.
  • DiabloWiki.com - Spirit Barrage Spirit Barrage Cost: 108 Mana / Bombard a targetan enemy with a spirit blast that deals 230% weapon damage as Physical.
    • stat : Each bolt deals 1 - 16 Physical damage. / Cost: 108 Mana
    • DiabloWiki.com - Phlebotomize Phlebotomize : Regain 3% of damage dealt with Spirit Barrage as LifeEnemies hit have a 100% chance to be Charmed for 2 seconds.
    • DiabloWiki.com - Well of Souls Well of Souls : An additional 3 spirits seek out other targetsenemies and deal 65% weapon damage as Physical.
    • DiabloWiki.com - The Spirit Is Willing The Spirit Is Willing : Gain 44 Mana everyeach time Spirit Barrage hits.
  • DiabloWiki.com - Horrify Horrify
    • DiabloWiki.com - Face of Death Face of Death : IncreasesIncrease the radius of Horrify to 24 yards.
    • DiabloWiki.com - Phobia Phobia : IncreasesIncrease the duration horrified enemies run in Fear to 6 seconds.
    • DiabloWiki.com - Ruthless Terror Ruthless Terror : Gain 272695% Mana for every horrified enemy.
    • DiabloWiki.com - Stalker Stalker : IncreasesIncrease movement speed by 20% for 4 seconds after casting Horrify.
  • DiabloWiki.com - Firebomb Firebomb Cost: 10 Mana / Lob an explosive skull that deals 110% weapon damage as Fire to all enemies within 8 yards.
    • stat : Increases damage to 1 - 1 Fire damage to all enemies within 8 yards. / Cost: 10 Mana
    • DiabloWiki.com - Roll the Bones Roll the Bones : Allows theThe skull tocan bounce up to 2 times.
    • DiabloWiki.com - Pyrogeist Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. / You may only have one Pyrogeist active at a time.
    • DiabloWiki.com - Flash Fire Flash Fire : Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targetsenemies. Damage is reduced by 15% per bounce.
  • DiabloWiki.com - Acid Cloud Acid Cloud
    • DiabloWiki.com - Acid Rain Acid Rain : IncreasesIncrease the initial area of effect of Acid Cloud to 24 yards.
    • DiabloWiki.com - Slow Burn Slow Burn : IncreasesIncrease the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
    • DiabloWiki.com - Kiss of Death Kiss of Death : Spit a cloud of acid that inflictsdeals 127% weapon damage as Poison, followed by 165% weapon damage as Poison over 3 seconds.
  • DiabloWiki.com - Gargantuan Gargantuan
    • DiabloWiki.com - Humongoid Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targetsenemies for 130% of your weapon damage as Physical.
    • DiabloWiki.com - Wrathful Protector Wrathful Protector : Summon a more powerful Gargantuan that only laststo fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% of your weapon damage as Fire and knocking enemies back.
  • DiabloWiki.com - Mass Confusion Mass Confusion
    • DiabloWiki.com - Mass Hysteria Mass Hysteria : Up to 6 enemies who aren'tare not Confused arebecome Stunned for 3 seconds.
    • DiabloWiki.com - Unstable Realm Unstable Realm : ReducesReduce the cooldown of Mass Confusion to 45 seconds.
    • DiabloWiki.com - Devolution Devolution : Enemies killed while Confused have a 50% chance of spawningto spawn a Zombie Dog.
  • DiabloWiki.com - Spirit Walk Spirit Walk
    • DiabloWiki.com - Jaunt Jaunt : IncreasesIncrease the duration of Spirit Walk to 3 seconds.
  • DiabloWiki.com - Fetish Army Fetish Army Cooldown: 120 seconds / Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
    • stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 - 01 Physical damage. / Cooldown: 120 seconds
    • DiabloWiki.com - Legion of Daggers Legion of Daggers : IncreasesIncrease number of dagger-wielding Fetishes summoned by 3.
    • DiabloWiki.com - Tiki Torchers Tiki Torchers : Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that dealsand deal 15% of your weapon damage as Fire.
    • DiabloWiki.com - Devoted Following Devoted Following : DecreasesDecrease the cooldown of Fetish Army to 90 seconds.
  • DiabloWiki.com - Zombie Charger Zombie Charger
    • DiabloWiki.com - Zombie Bears Zombie Bears : Summon zombie bears that stampede towards your targetenemy. Each bear deals 236% weapon damage as Poison to enemies in the area.
    • DiabloWiki.com - Explosive Beast Explosive Beast : Summon an explosive Zombie Dog that streaks toward your targetthe enemy before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
  • DiabloWiki.com - Firebats Firebats Call forth a swarm of fiery bats to burn enemies in front of you for 01 - 01 Fire damage per second.
    • DiabloWiki.com - Dire Bats Dire Bats : Summon fewer but larger bats that travel up to 40 yards and hit fordeal 220]% weapon damage as Fire.
    • DiabloWiki.com - Vampire Bats Vampire Bats : Gain 2.5% of damage done by the bats as LifeFirebats no longer has a channeling cost.
  • DiabloWiki.com - Plague of Toads Plague of Toads Cost: 12 Mana / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
    • DiabloWiki.com - Toad of Hugeness Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / Adds a 5 second cooldown to Plague of Toads.
    • DiabloWiki.com - Toad Affinity Toad Affinity : RemovesRemove the Mana cost of Plague of Toads.
    • DiabloWiki.com - Addling Toads Addling Toads : Mutate to yellow frogstoads that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
  • DiabloWiki.com - Big Bad Voodoo Big Bad Voodoo
    • DiabloWiki.com - Jungle Drums Jungle Drums : IncreasesIncrease the duration of the ritual to 30 seconds.
  • DiabloWiki.com - Wall of Zombies Wall of Zombies Cost: 103 Mana / Cooldown: 20 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.
    • stat : A line of zombies emerges from the ground, attacking anybody standing nearby for 1 - 3 Physical damage per second for 5 seconds.
    • DiabloWiki.com - Barricade Barricade : IncreasesIncrease the width of the Wall of Zombies.
    • DiabloWiki.com - Pile On Pile On : Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits and knocks them back. Reduces the cooldown to 10 seconds.
  • DiabloWiki.com - Creeping Death Creeping Death Creeping Death
    • stat : Your Haunt and Locust Swarm abilities last almost forever.
    • desc : "He ran from darkness and from fire. On the tenth day he stopped running."
  • DiabloWiki.com - Physical Attunement Physical Attunement Physical Attunement
    • stat : You gain 60 Physical Resistance for every enemy within 8 yards. / The range of this effect is increased by your gold pickup radius.
    • desc : "When needed, you can always draw upon the help of those around you."
  • DiabloWiki.com - Midnight Feast Midnight Feast Midnight Feast
    • stat : You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%.
    • desc : Only a fool tries to cheat death. The wise offer a fair trade.
  • DiabloWiki.com - Carrion Swarm Carrion Swarm Carrion Swarm
    • desc : Summons a swarm of carrion insects at target location for 10 seconds with a 21 yard radius. The swarm envelops any creature that it touches causing enemies to take 50% increased damage for 10 seconds. When an enemy dies while under the effects of the swarm it spreads to nearby enemies.
    • stat : Carrion Swarm
    • Rune A" class="wiki-link">Rune A"/> Rune A : Reduce the movement speed of affected enemies by 30%.
    • Rune B" class="wiki-link">Rune B"/> Rune B : Gain 5% Mana for each afflicted enemy.
    • Rune C" class="wiki-link">Rune C"/> Rune C : Enemies that die while under the effect of the swarm have a 20% chance to drop a health globe.
    • Rune D" class="wiki-link">Rune D"/> Rune D : Increase the radius of the swarm by 150%.
    • NYI - Rune E" class="wiki-link">NYI - Rune E"/> NYI - Rune E : NYI





Wizard


DiabloFans Quote:



Wizard
  • DiabloWiki.com - Power Hungry Power Hungry Gain 30 Arcane Power whenever you areBeing healed by a health globe. causes the next Arcane Power Spender you cast to be cast for free. / You can have up to 5 charges of Power Hungry.
  • DiabloWiki.com - Glass Cannon Glass Cannon IncreasesIncrease all damage done by 15%, but decreasesdecrease Armor and resistances by 10%.
  • DiabloWiki.com - Prodigy Prodigy When you deal damage withcast a Signature spell, you gain 4 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
  • DiabloWiki.com - Astral Presence Astral Presence IncreasesIncrease your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
  • DiabloWiki.com - Illusionist Illusionist WheneverWhen you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time, and Teleport are automatically reset. / When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
  • DiabloWiki.com - Conflagration Conflagration Fire damage dealt to enemies applies a burning effect, increasing all damage donetheir chance to thembe critically hit by 105% for 3 seconds.
  • DiabloWiki.com - Galvanizing Ward Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active,you have not taken damage in the last 5 seconds you gain 620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armora protective shield that absorbs the next 12386 damage.
  • DiabloWiki.com - Blur Blur DecreasesDecrease melee damage taken by 20%.
  • DiabloWiki.com - Evocation Evocation ReducesReduce all cooldowns by 15%.
  • DiabloWiki.com - Arcane Dynamo Arcane Dynamo When you deal damage withcast a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
  • DiabloWiki.com - Unstable Anomaly Unstable Anomaly When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. / This effect cannot occur twice in succession withinhas a 60 secondssecond cooldown.
  • DiabloWiki.com - Spectral Blade Spectral Blade This is a Signature spell. Signature spells are free to cast. / Summon a spectral blade that strikes all enemies up 15 yards in your path front of you for 165% weapon damage as Arcane.
    • stat : Increase damage to 1 - 1 Physical damage per hit. / Cost: 0 Arcane Power
    • Deep CutsFlame Blades" class="wiki-link">Deep CutsFlame Blades"/> Deep CutsFlame Blades : EnemiesEach enemy hit byincreases the blade will Bleed for an additional 45% weapon damage over 3of your Fire spells by 1% for 5 seconds.
    • DiabloWiki.com - Thrown Blade Thrown Blade : ExtendsExtend the reach of Spectral Blade to 20 yards.
    • ImpactfulIce Blades" class="wiki-link">ImpactfulIce Blades"/> ImpactfulIce Blades : Hits Slow the movement ofChilled enemies by 80have a 10% for 1 secondchance to be Frozen and Frozen enemies have a 10% increased chance to be critically hit by Spectral Blade.
    • DiabloWiki.com - Siphoning Blade Siphoning Blade : Every enemy hit grantsGain 3 Arcane Power for each enemy hit.
    • HealingBarrier Blades" class="wiki-link">HealingBarrier Blades"/> HealingBarrier Blades : Whenever the blades doWith each cast, gain a protective shield for 1 second that absorbs 826 damage, you are healed for 5% of the damage done.
  • DiabloWiki.com - Shock Pulse Shock Pulse
    • DiabloWiki.com - Fire Bolts Fire Bolts : Cast 3 bolts of fire that each deal 195% weapon damage as Fire.
    • DiabloWiki.com - Piercing Orb Piercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
    • DiabloWiki.com - Lightning Affinity Lightning Affinity : Every target hit by a pulse restoresGain 3 Arcane Power for each enemy hit.
  • DiabloWiki.com - Ice Armor Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds4 minutes. / This is an Armor spell. Only one Armor spell canmay be active at a time.
    • stat : Surround yourself in a barrier of ice that increases armor by 800%, causing 0 - 0 Cold damage to attackers, chilling them for 0 second(s). / Duration: 120 seconds
    • DiabloWiki.com - Frozen Storm Frozen Storm : A whirling storm of ice builds around you that deals 30, dealing 10% weapon damage as Cold over 3 seconds after casting Ice Armorevery second.
    • DiabloWiki.com - Crystallize Crystallize : WheneverWhen you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stackstacks up to 3 times.
  • DiabloWiki.com - Wave of Force Wave of Force Cost: 25 Arcane Power / Cooldown: 12 seconds / Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200150% weapon damage as PhysicalArcane to nearby enemies.
    • stat : Increases damage to 2 - 2 Physical damage.
    • ForcefulImpactful Wave" class="wiki-link">ForcefulImpactful Wave"/> ForcefulImpactful Wave : Increases damage to 260% weapon damage as Physical, but reduces Knockback.Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains 6 second cooldown.
    • Exploding WaveElectric Feel" class="wiki-link">Exploding WaveElectric Feel"/> Exploding WaveElectric Feel : Enemies hit have a 40% chance to cause a smallerby Wave of Force that deals 100take 20% weaponincreased damage as Physical and knocks back enemies caught in its wakefrom Lightning for 4 seconds.
    • TeleportingHeat Wave" class="wiki-link">TeleportingHeat Wave"/> TeleportingHeat Wave : Enemies caught inIncrease the wave are teleporteddamage to a random location195% weapon damage as Fire.
    • Force AffinityArcane Attunement" class="wiki-link">Force AffinityArcane Attunement"/> Force AffinityArcane Attunement : Reduce casting cost to 15Each enemy hit increases the damage of your next Arcane Power and the cooldown is reduced to 9 secondsspell by 3%.
    • Impactful WaveDebilitating Force" class="wiki-link">Impactful WaveDebilitating Force"/> Impactful WaveDebilitating Force : Increases the distance enemies are knocked back and Stuns all affected enemiesEnemies hit deal 10% reduced damage for 23 seconds.
  • DiabloWiki.com - Mirror Image Mirror Image Cooldown: 15 seconds / Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images maySpells cast someby your Mirror Images will deal 40% of the samedamage of your own spells as you, but those spells deal no damage.
    • stat : Images lifetime increased to 7 seconds and health increased to 25% of your Life. / Cooldown: 15 seconds
    • DiabloWiki.com - Mirror Mimics Mirror Mimics : Spells cast by your Mirror Images will do 10deal 40% of the damage of your own spells.
    • DiabloWiki.com - Duplicates Duplicates : Summon 5 Mirror Images that each have 25% of your Life each.
    • DiabloWiki.com - Extension of Will Extension of Will : TheIncrease the duration of your Mirror Images is increasedImage to 10 seconds and their Life is increased to 29% of your Life.
    • DiabloWiki.com - Mocking Demise Mocking Demise : When a Mirror Image is destroyed, it explodes, doingdealing 45% weapon damage as Physical and hasArcane with a 50% chance to Stun for 2 seconds.
  • DiabloWiki.com - Frost Nova Frost Nova
    • DiabloWiki.com - Cold Snap Cold Snap : ReduceReduce the cooldown of Frost Nova to 9 seconds.
    • DiabloWiki.com - Deep Freeze Deep Freeze : If Frost Nova hits at least 5 targets, you gainGain a 15% bonus to Critical Hit Chance for 12 seconds if Frost Nova hits 5 or more enemies.
  • DiabloWiki.com - Electrocute Electrocute
    • DiabloWiki.com - Lightning Blast Lightning Blast : Create streaks of lightning that pierce through targets, hitting all enemies for 86% weapon damage as Lightning.
    • DiabloWiki.com - Chain Lightning Chain Lightning : IncreasesIncrease the maximum number of enemies that can be electrocuted to 15.
    • DiabloWiki.com - Arc Lightning Arc Lightning : Blast a cone of lightning that causesdeals 115% weapon damage as Lightning to all affected targetsenemies.
    • DiabloWiki.com - Surge of Power Surge of Power : Gain 4 Arcane Power for everyeach enemy hit by Electrocute.
    • DiabloWiki.com - Forked Lightning Forked Lightning : Critical Hits release 4 charged bolts in random directions, dealing 55% weapon damage as Lightning to any targetsenemies hit.
  • DiabloWiki.com - Arcane Orb Arcane Orb Cost: 3530 Arcane Power / Hurl an orb of pure energy that explodes when it hitson contact, dealing 200% weapon damage as Arcane to all enemies within 1015 yards.
    • stat : Increases damage to 2 - 24 Arcane damage to all enemies in the blast area. / Cost: 3530 Arcane Power
    • DiabloWiki.com - Obliteration Obliteration : Increase the damagespeed of the explosionorb and its damage to deal 260% weapon damage as Arcane, but reduce the area of effect to 8 yards.
    • Arcane NovaSpark" class="wiki-link">Arcane NovaSpark"/> Arcane NovaSpark : Modify theLob an electrified orb to dealover enemies that zaps them for 200% weapon damage as Arcane to all enemies within 20 yardsLightning and increases the damage of the next Lightning spell you cast by 1% for every enemy hit.
    • Tap the SourceScorch" class="wiki-link">Tap the SourceScorch"/> Tap the SourceScorch : Reduce casting costLaunch a burning orb that leaves behind a trail of Fire, dealing 100% weapon damage as Fire to 20 Arcane Power.enemies it pierces through and 150% weapon damage as Fire when it explodes. The wall of Fire left behind deals 300% weapon damage as Fire over 5 seconds.
    • CelestialFrozen Orb" class="wiki-link">CelestialFrozen Orb"/> CelestialFrozen Orb : TheCreate an orb will pierce through targets, damaging any enemyof frozen death that shreds an area with ice bolts, dealing up to 100% weapon damage as Cold to enemies it passespierces through and up to 150% weapon damage as Cold when it bursts.
  • DiabloWiki.com - Energy Twister Energy Twister Cost: 3525 Arcane Power / Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
    • stat : Increase damage to 4 Arcane damage per second.
    • DiabloWiki.com - Gale Force Gale Force : Increases the damage ofEnemies hit by Energy Twister to 468take 30% weaponincreased damage as Arcanefrom Fire for 6 seconds.
    • DiabloWiki.com - Storm Chaser Storm Chaser : CastingEach cast of Energy Twister grants you a WindLightning Charge. You can store up to 3 WindLightning Charges at a time. Casting a Signature spell releases all WindLightning Charges as a giant Energy Twisterbolt of Lightning that deals 75% weapon damage as ArcaneLightning per WindLightning Charge. / Energy Twister's damage turns into Lightning. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
    • DiabloWiki.com - Mistral Breeze Mistral Breeze : ReducesReduce the casting cost of Energy Twister to 2010 Arcane Power. / Energy Twister's damage turns into Cold.
    • DiabloWiki.com - Wicked Wind Wicked Wind : TwistersEnergy Twister no longer traveltravels but spinspins in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in themit.
  • DiabloWiki.com - Explosive Blast Explosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds, causing for 225% weapon damage as PhysicalArcane to all enemies within 12 yards.
    • stat : Increases damage done to 2 - 14 Physical damage.
    • DiabloWiki.com - Short Fuse Short Fuse : Immediately release the energy of Explosive Blast for 225% weapon damage as PhysicalFire.
    • DiabloWiki.com - Obliterate Obliterate : IncreasesIncrease the explosion radius to 18 yards for 225% weapon damage as Physical.
    • DiabloWiki.com - Time Bomb Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% weapon damage as PhysicalArcane.
    • DiabloWiki.com - Unleashed Unleashed : ReducesReduce the casting cost of Explosive Blast to 10 Arcane Power.
    • DiabloWiki.com - Chain Reaction Chain Reaction : AInstead of a single explosion, release a chain of 3 consecutive explosions cascade off you, each causingdealing 97% weapon damage as PhysicalFire.
  • DiabloWiki.com - Diamond Skin Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 6 seconds, absorbing up to 108530 damage from incoming attacks.
    • stat : Increases damage absorbed to 108530 damage. / Cooldown: 15 seconds
    • DiabloWiki.com - Mirror Skin Mirror Skin : ReflectsReflect 100% of damage absorbed back at the attacker.
    • DiabloWiki.com - Enduring Skin Enduring Skin : IncreasesIncrease the duration of Diamond Skin to 9 seconds.
    • DiabloWiki.com - Crystal Shell Crystal Shell : IncreasesIncrease the maximum amount of damage absorbed to 217070 damage.
    • DiabloWiki.com - Prism Prism : ReducesReduce the Arcane Power cost of all spellsskills by 7 while Diamond Skin is active.
    • DiabloWiki.com - Diamond Shards Diamond Shards : When Diamond Skin wears offfades, diamond shards explode in all directions dealing 210% weapon damage as PhysicalArcane to nearby enemies.
  • DiabloWiki.com - Slow Time Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the movementspeed of enemy projectiles by 90%.
    • stat : Warp time and space, slowing nearby monsters and projectiles by 60% for 8 seconds.
    • DiabloWiki.com - Indigo Indigo : MiasmaPoint of No Return / Enemies that enter or leave the Slow Time effects cling to enemiesarea are stunned for 32 seconds after they have left the bubble.
    • DiabloWiki.com - Time Shell Time Shell : IncreasesIncrease the potency of the movement speed reduction to 80%.
    • Perpetuity" class="wiki-link">[s]Perpetuity"/> [s]Perpetuity : Reduces the cooldown ofTime and Space / Slow Time is now cast at your target location up to 0 seconds60 yards away.
  • DiabloWiki.com - Hydra Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have/ Only one Hydra may be active at a time.
    • VenomBlazing Hydra" class="wiki-link">VenomBlazing Hydra"/> VenomBlazing Hydra : Summon a poison breathingBlazing Hydra that leaves a pool of acid that causesfire, dealing 18% weapon damage per second as PoisonFire to enemies who remain in the pool.
    • DiabloWiki.com - Arcane Hydra Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which that explode on impact, causingdealing 60% weapon damage as Arcane to enemies near the explosion.
  • DiabloWiki.com - Blizzard Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area of 12 yard radius, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
    • stat : Call down shards of ice to pelt an area, dealing 5 - 5 Cold damage per second for 8 seconds.
    • DiabloWiki.com - Unrelenting Storm Unrelenting Storm : IncreasesIncrease the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds.
    • DiabloWiki.com - Stark Winter Stark Winter : IncreasesIncrease the sizearea of effect of Blizzard to covera 22 yards, dealing 510% weapon damage as Cold over 6 secondsyard radius.
    • DiabloWiki.com - Grasping Chill Grasping Chill : After the Blizzard ends, the ground is covered in a low-lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
    • DiabloWiki.com - Snowbound Snowbound : ReducesReduce the casting cost of Blizzard to 20 Arcane Power.
  • DiabloWiki.com - Storm Armor Storm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for 100% weapon damage as Lightning. Lasts 120 seconds4 minutes. / This is an Armor spell. Only one Armor spell canmay be active at a time.
    • stat : Bathe yourself in electrical energy, causing an electric shock to damage attackers for 1 - 1 Lightning damage. / Duration: 120 seconds
    • DiabloWiki.com - Scramble Scramble : IncreasesIncrease your movement speed by 25% for 3 seconds wheneverwhen you are hit by melee or ranged attacks.
  • DiabloWiki.com - Magic Missile Magic Missile This is a Signature spell. Signature spells are free to cast. / Launch a missile of magic energy, causingdealing 125% weapon damage as Arcane.
    • stat : Increases missile damage to 1 - 1. / Cost: 0 Arcane Power
    • DiabloWiki.com - Charged Blast Charged Blast : IncreasesIncrease the damage of Magic Missile to 163% weapon damage as Arcane.
    • Penetrating BlastConflagrate" class="wiki-link">Penetrating BlastConflagrate"/> Penetrating BlastConflagrate : Missiles have a 100% chance to pierce through their target and hit additional enemies and cause them to burn for 30% weapon damage as Fire over 3 seconds.
    • AttunementGlacial Spike" class="wiki-link">AttunementGlacial Spike"/> AttunementGlacial Spike : Whenever Magic Missile hitsCast out a target you gainshard of ice that explodes on impact, causing enemies within 4 Arcane Power.5 yards to take 88% weapon damage as Cold and be frozen for 1 second. / Enemies cannot be frozen by Glacial Spike more than once every 5 seconds.
    • DiabloWiki.com - Seeker Seeker : Missiles track the nearest enemy and their. Missile damage is increased to 138% weapon damage as Arcane.
  • DiabloWiki.com - Magic Weapon Magic Weapon Damage of weapon is increased by 10% Physical damage. / Duration: 300 seconds
    • VenomIgnite" class="wiki-link">VenomIgnite"/> VenomIgnite : Attacks poisonburn enemies, dealing 15% weapon damage as PoisonFire over 3 seconds.
    • DiabloWiki.com - Force Weapon Force Weapon : IncreasesIncrease the damage bonus of Magic Weapon to 15% damage, and gives up togrants a 2% chance to Knockback any enemies hit.
    • Blood MagicDeflection" class="wiki-link">Blood MagicDeflection"/> Blood MagicDeflection : Attacks recoverWhen you perform an attack, gain a protective shield for 1.5% of second that absorbs 826 damage caused as Life.
  • DiabloWiki.com - Meteor Meteor Cost: 5040 Arcane Power / Summon an immense Meteor that plummets from the sky, causingcrashing into enemies for 260% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
    • stat : Increases impact damage to 3 - 3 Fire damage. / Increases molten fire damage to 1 - 1 Fire damage over 3 seconds.
    • Molten ImpactPulsar" class="wiki-link">Molten ImpactPulsar"/> Molten ImpactPulsar : Increases the damage of the Meteor impact to 390% weapon damage as Fire and the molten fire to 90Summon a Pulsar that deals 1820% weapon damage as Fire over 3on impact. The Pulsar also taunts and damages nearby enemies for 490% weapon damage as Fire every second for 6 seconds. / Adds a 24 second cooldown.
    • DiabloWiki.com - Meteor Shower Meteor Shower : Unleash a volley of 7 smallersmall Meteors that each strike for 104% weapon damage as Fire.
    • DiabloWiki.com - Comet Comet : Transforms the Meteor to iceSummon a Comet that deals 312% weapon damage as Cold. and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
    • DiabloWiki.com - Star Pact Star Pact : ReducesReduce the casting cost of Meteor to 3530 Arcane Power and the. / Meteor's damage type toturns into Arcane.
    • LiquefyLightning Bind" class="wiki-link">LiquefyLightning Bind"/> LiquefyLightning Bind : If the initial impact of the Meteor causes a Critical Hit, the molten fireelectrified Meteor duration is increased to 8 seconds. and enemies are rooted for 3 seconds. / Meteor's damage turns into Lightning.
  • DiabloWiki.com - Disintegrate Disintegrate Cost: 18 Arcane Power / ThrustChannel a beam of pure energy forward, dealing 220% weapon damage as Arcane and disintegrating enemies it kills.
    • DiabloWiki.com - Intensify Intensify : Damage increases slowly over time to inflict a maximum of 286% weaponEnemies hit by Disintegrate take 30% increased damage asfrom Arcane for 4 seconds.
    • DiabloWiki.com - Chaos Nexus Chaos Nexus : When castingWhile channeling the beam you become charged with energy that spits outand discharge at nearby enemies doingdealing 44% weapon damage as Arcane.
  • DiabloWiki.com - Ray of Frost Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 280% weapon damage as Cold to the first enemy it hits, slowing the target'sand Slows their movement by 60% for 4 seconds.
    • stat : Increase damage to 3 - 4 Cold damage per second.
    • DiabloWiki.com - Snow Blast Snow Blast : Using continuously on a single target increasesEnemies hit by Ray of Frost take 30% increased damage over 1.5from Cold for 4 seconds to inflict a maximum of 364% weapon damage as Cold.
    • DiabloWiki.com - Sleet Storm Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing 364]% weapon damage as Cold to all enemies caught within it.
    • DiabloWiki.com - Numb Numb : Increase the Slow amount the target's movement is slowed to 140% for 4 seconds.
    • DiabloWiki.com - Black Ice Black Ice : Enemies killed withby Ray of Frost leave behind a patch of ice that deals 504% weapon damage as Cold to enemies moving through it over 3 seconds.
  • DiabloWiki.com - Energy Armor Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds4 minutes. / This is an Armor spell. Only one Armor spell canmay be active at a time.
    • stat : Absorbs 2000% of all damage taken. Drains 0 Arcane Power for every 1% of your maximum Life absorbed. / Duration: 120 seconds
    • DiabloWiki.com - Prismatic Armor Prismatic Armor : Increases all ofEnergy Armor also increases your resistances byresistance to all damage types 25% while Energy Armor is active.
    • DiabloWiki.com - Energy Tap Energy Tap : Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
    • DiabloWiki.com - Force Armor Force Armor : While Energy Armor is active, incomingIncoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
    • DiabloWiki.com - Absorption Absorption : You have a chance to gain 4 Arcane Power wheneverwhen you are hit by a ranged or melee attack.
    • DiabloWiki.com - Pinpoint Barrier Pinpoint Barrier : IncreasesEnergy Armor also increases your chance to critically hitCritical Hit Chance by 5% while Energy Armor is active.
  • DiabloWiki.com - Familiar Familiar Cost: 20 Arcane Power / Summon a companionFamiliar that will attack attacks your targetsenemies for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for. Lasts 5 minutes.
    • stat : Increases Familiar's damage to 0 - 1 Arcane damage. / Pet Duration: 300 seconds
    • DiabloWiki.com - Sparkflint Sparkflint : Summon a fiery Familiar that increases thegrants you 12% increased damage of all attacks by 12% while Familiar is active.
    • DiabloWiki.com - Vigoron Vigoron : While the FamiliarThis rune is active, you regenerate 620 Life per second.scheduled to be redesigned. It currently does nothing.
    • DiabloWiki.com - Ancient Guardian Ancient Guardian : Summon a protective Familiar. When you are below 50% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
  • DiabloWiki.com - Arcane Torrent Arcane Torrent
    • DiabloWiki.com - Disruption Disruption : TargetsEnemies hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
    • DiabloWiki.com - Cascade Cascade : Enemies killedhit by Arcane Torrent have a 10030% chance to fire a new missile at a nearby enemy dealing 285% weapon damage as Fire. / Arcane Torrent's damage turns into Fire.
    • DiabloWiki.com - Arcane Mines Arcane Mines : Instead of firing projectiles, layLay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 340% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
    • DiabloWiki.com - Power Stone Power Stone : EveryEach missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
    • DiabloWiki.com - Death Blossom Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 670% weapon damage as Arcane.
  • DiabloWiki.com - Archon Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure Arcanearcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every/ Each enemy killed while in Archon form adds 1 second toincreases your damage by 3% for the remaining duration of Archon.
    • stat : Increases Archon duration to 10 seconds. Increases armor and resistances while in Archon form by0%. Increases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 0 seconds
    • DiabloWiki.com - Improved Archon Improved Archon : IncreasesIncrease the damage of all Archon abilities by 25%.
    • DiabloWiki.com - Slow Time Slow Time : Archon form can cast Slow Time that lasts forwith a 20 second cooldown and a 15 secondssecond duration.
    • DiabloWiki.com - Teleport Teleport : Archon form can now cast Teleport with a cooldown of 10 secondssecond cooldown.
    • DiabloWiki.com - Pure Power Pure Power : DecreasesDecrease the cooldown of Archon to 0100 seconds.
    • DiabloWiki.com - Arcane Destruction Arcane Destruction : An explosion erupts around you when you transform, causingdealing 1600% weapon damage as Arcane to all enemies within 15 yards.
  • DiabloWiki.com - Teleport Teleport Cost: 15 Arcane Power / Cooldown: 16 seconds / Teleport through the ether to the selected location up to 035 yards away.
    • stat : Teleport to the selected location up to 035 yards away. / Cost: 150 Arcane Power / Cooldown: 16 seconds
    • DiabloWiki.com - Calamity Calamity : CastsCast a low powershort range Wave of Force upon arrival, dealing 265% weapon damage as PhysicalArcane to all nearby enemies. and stunning them for 1.5 seconds.
  • DiabloWiki.com - Paralysis Paralysis Every 10th cast of a Lightning damage dealt tospell Stuns all enemies has up to a 8% chance to Stun the targethit for 1.5 seconds.
  • DiabloWiki.com - Temporal Flux Temporal Flux Temporal FluxArcane Aegis
    • stat : Whenever you dealDealing Arcane damage, enemies are slowed by 60% grants you a shield that absorbs 826 damage for 3 seconds1 second.
  • DiabloWiki.com - Unwavering Will Unwavering Will Unwavering Will
    • stat : Standing still for 2 seconds increases the following attributes: / *Armor: 20% / *All Resistances: 20% / *Damage: 10%
    • desc : TEMP Some quote from a Wizard.
  • DiabloWiki.com - Audacity Audacity Audacity
    • stat : You deal 20% additional damage to enemies within 15 yards.
    • desc : TEMP Some quote from a Wizard.
  • DiabloWiki.com - Elemental Exposure Elemental Exposure Elemental Exposure
    • stat : Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. / Elemental damage from weapons contributes to Elemental Exposure.
    • desc : TEMP Some quote from a Wizard.
  • DiabloWiki.com - Black Hole Black Hole Black Hole
    • desc : Cost: 20 Arcane Power / Cooldown: 8 seconds / Conjure a Black Hole at the target location that draws enemies to it and deals 208% weapon damage as Arcane over 2 seconds to all enemies within 20 yards.
    • stat :
    • Supermassive" class="wiki-link">Supermassive"/> Supermassive : Increases the Black Hole radius to 20 yards and damage to 208% weapon damage as Lightning over 2 seconds.
    • Event Horizon" class="wiki-link">Event Horizon"/> Event Horizon : The Black Hole also absorbs enemy projectiles and enemy objects within 15 yards.
    • DiabloWiki.com - Obsidian Obsidian : NYI Fire Damage
    • Spellsteal" class="wiki-link">Spellsteal"/> Spellsteal : Enemies hit by Black Hole deal 10% reduced damage for 3 seconds. Each enemy hit by Black Hole grants you 1% increased damage for 3 seconds.
    • Absolute Zero" class="wiki-link">Absolute Zero"/> Absolute Zero : Each enemy you hit grants 2% increased damage for the next Cold spell you cast. / Black Hole's damage turns into Cold.





Crusader


DiabloFans Quote:


  • X1_Crusader
    • DiabloWiki.com - Heavenly Strength Heavenly Strength Heavenly Strength
      • stat : You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
      • desc : "I want both."
    • DiabloWiki.com - Hold Your Ground Hold Your Ground Hold Your Ground
      • stat : Your block chance is increased by 5%. / Your dodge chance is decreased to 0%.
      • desc : "Why would I want to dodge that?"
    • DiabloWiki.com - Indestructible Indestructible Indestructible
      • stat : Gain 1% Armor for every 5% Life missing.
      • desc : I am invincible!
    • DiabloWiki.com - Vigilant Vigilant Vigilant
      • stat : Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
      • desc : "Constant vigilance!"
    • DiabloWiki.com - Against All Odds Against All Odds Against All Odds
      • stat : When surrounded by 4 or more enemies within 15 yards, you gain 10% Critical Hit Chance for 5 seconds.
      • desc : "Tenacity is measured by one's endurance against overwhelming odds."
    • DiabloWiki.com - Long Arm of the Law Long Arm of the Law Long Arm of the Law
      • stat : Increase the passive proc effect duration of all Laws by 100%. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor
      • desc : "I am the law!"
    • DiabloWiki.com - Wrathful Wrathful Wrathful
      • stat : Gain 5% Wrath regeneration for 3 seconds when you block.
      • desc : "Wrawr."
    • DiabloWiki.com - Wrecking Ball Wrecking Ball Wrecking Ball
      • stat : Gain 0 Thorns.
      • desc : "Hit me."
    • DiabloWiki.com - Finery Finery Finery
      • stat : Gain 0 resistance to all elements for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.
      • desc : "Shiny."
    • DiabloWiki.com - Holy Cause Holy Cause Holy Cause
      • stat : Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
      • desc : "Let Heaven's might be unleashed upon the wicked."
    • DiabloWiki.com - Sweep Attack Sweep Attack Sweep Attack
      • desc : Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
      • stat :
      • Magnetic Arc" class="wiki-link">Magnetic Arc"/> Magnetic Arc : Increase the range of the arc to 10 yards. All enemies caught in the arc are pulled toward you.
      • Flogging" class="wiki-link">Flogging"/> Flogging : Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
      • Holy Shock" class="wiki-link">Holy Shock"/> Holy Shock : Gain 5% of the damage dealt by the sweep as Life.
      • Trip Attack" class="wiki-link">Trip Attack"/> Trip Attack : Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Fist of the Heavens Fist of the Heavens Fist of the Heavens
      • desc : Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 50% weapon damage to enemies they pass through.
      • stat :
      • Tempest of the Heavens" class="wiki-link">Tempest of the Heavens"/> Tempest of the Heavens : Summon a lightning storm that covers an area of 8 yard radius for 4 seconds, dealing 80% weapon damage to enemies who move underneath it.
      • Reverberation" class="wiki-link">Reverberation"/> Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 50% for 6 seconds.
      • Lightning Rod" class="wiki-link">Lightning Rod"/> Lightning Rod : The lightning bolt no longer splits on impact. Instead, enemies struck are turned into living lightning conduits who pulse with charged bolts that pierce and deal 75% weapon damage to enemies they pass through. This effect lasts for 5 seconds or until the enemy dies.
      • Well of Retribution" class="wiki-link">Well of Retribution"/> Well of Retribution : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 10% weapon damage as Holy.
      • This rune is not yet implemented." class="wiki-link">This rune is not yet implemented."/> This rune is not yet implemented. : If you have ideas please email them to Andrew Chambers .
    • DiabloWiki.com - Heaven's Fury Heaven's Fury Heaven's Fury
      • desc : Cost: 80 Wrath / Call down a furious ray of Holy power that deals 200% weapon damage as Holy per second for 3 seconds to all enemies caught under it.
      • stat :
      • Double Double" class="wiki-link">Double Double"/> Double Double : This rune is not yet implemented.
      • Blessed Ground" class="wiki-link">Blessed Ground"/> Blessed Ground : This rune is not yet implemented.
      • Split Fury" class="wiki-link">Split Fury"/> Split Fury : This rune is not yet implemented.
      • Thou Shalt Not Pass" class="wiki-link">Thou Shalt Not Pass"/> Thou Shalt Not Pass : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Phalanx Phalanx Phalanx
      • desc : Cost: 35 Wrath / Summon powerful avatars who charge forward to the targeted destination. / Enemies caught in the path of the charge are knocked back, take 200% weapon damage, and have a 0% chance to be stunned for 1 seconds.
      • stat :
      • Archers" class="wiki-link">Archers"/> Archers : The summoned avatars wield bows and attack enemies at range as they walk dealing 10 - 100 damage.
      • Shield Charge" class="wiki-link">Shield Charge"/> Shield Charge : The Avatars charge very quickly to the targeted destination, pushing enemies in their way backwards. At the end of the destination, they all perform a shield bash, damaging the enemies at that location dealing 100% weapon damage.
      • Stampede" class="wiki-link">Stampede"/> Stampede : Summon warhorses that charge and stampede over the enemy, dealing 300% damage and stunning enemies for 2 seconds.
      • Shield Bearers" class="wiki-link">Shield Bearers"/> Shield Bearers : The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The crusader and his allies can pass through the avatars unharmed.
      • NYI" class="wiki-link">NYI"/> NYI : NYI
    • DiabloWiki.com - Falling Sword Falling Sword Falling Sword
      • desc : Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 400% weapon damage to everything within 15 yards of where you land.
      • stat :
      • Superheated" class="wiki-link">Superheated"/> Superheated : The ground you fall on becomes holy for 60 seconds, dealing 100% weapon damage per second to all enemies who pass over it.
      • Part the Clouds" class="wiki-link">Part the Clouds"/> Part the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning strikes to attack enemies under the storm dealing 60% weapon damage and stunning them for 2 seconds.
      • Rise Brothers" class="wiki-link">Rise Brothers"/> Rise Brothers : You land with such force that avatars of your order are summoned forth to fight by your side for 60 seconds.
      • Rapid Descent" class="wiki-link">Rapid Descent"/> Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 200% weapon damage.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Laws of Justice Laws of Justice Laws of Justice
      • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Blessed Hammer Blessed Hammer Blessed Hammer
      • desc : Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 125% weapon damage to any enemy hit. Hammers have a 100% chance to pierce.
      • stat :
      • Multi-Hammer" class="wiki-link">Multi-Hammer"/> Multi-Hammer : The first time the Hammers hit an enemy, they explode, creating 2 smaller hammers that spin out in random directions dealing 25% weapon damage.
      • Lightning Hammers" class="wiki-link">Lightning Hammers"/> Lightning Hammers : The hammers are charged with lightning, which occasionally arcs between the hammer and the crusader as it spirals through the air. Enemies hit by the lightning will take 50% weapon damage.
      • Infinite Hammers" class="wiki-link">Infinite Hammers"/> Infinite Hammers : The first time they impact with an enemy there is a 25% chance that a new hammer will be created at the location of the monster that was hit.
      • Hammer Time" class="wiki-link">Hammer Time"/> Hammer Time : Throw 2 large hammers that travel in opposite directions around you, damaging enemies that they pass through. The 2 hammers will collide after spinning around you once, exploding and dealing 75% weapon damage at the collision point.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Retaliation Retaliation Retaliation
      • desc : Cooldown: 15 seconds / Build up a massive explosion, unleashing it after 3 seconds, dealing 265% weapon damage, plus 10% shield armor value as damage as holy to all enemies within 15 yards.
      • stat :
      • Reciprocate" class="wiki-link">Reciprocate"/> Reciprocate : 100% of damage taken when the explosion is building up is converted into damage.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Blessed Shield Blessed Shield Blessed Shield
      • desc : Cost: 25 Wrath / Hurl a celestial shield at enemies, dealing 200% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 1 targets nearby.
      • stat :
      • Staggering Shield" class="wiki-link">Staggering Shield"/> Staggering Shield : Blessed Shield has a 100% chance to stun the first enemy hit for 4 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun.
      • Deadly Nimbus" class="wiki-link">Deadly Nimbus"/> Deadly Nimbus : Your shield is empowered, increasing your Block Chance by 20% and Armor by 50%. When you block this power is unleashed in an explosion dealing 210% weapon damage to all nearby enemies.
      • Divine Aegis" class="wiki-link">Divine Aegis"/> Divine Aegis : When the shield hits an enemy, your Armor is increased by 20% and Life regeneration is increased by 20% for 4 seconds.
      • Shattering Throw" class="wiki-link">Shattering Throw"/> Shattering Throw : Not yet implemented.
      • Piercing Shield" class="wiki-link">Piercing Shield"/> Piercing Shield : The shield no longer bounces, but pierces through all enemies, knocking them aside.
    • DiabloWiki.com - Shield Bash Shield Bash Shield Bash
      • desc : Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 10% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield's block chance. / The skill can also be used to reflect projectiles.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • Shattered Shield" class="wiki-link">Shattered Shield"/> Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield's armor value as damage.
      • Shield Cross" class="wiki-link">Shield Cross"/> Shield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield's armor value as damage.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Steed Charge Steed Charge Steed Charge
      • desc : Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Judgment Judgment Judgment
      • desc : Cooldown: 20 seconds / Pass judgment on all enemies in an area, rooting them in place for 4 seconds.
      • stat :
      • Penitence" class="wiki-link">Penitence"/> Penitence : This rune is not yet implemented.
      • Huddle Up" class="wiki-link">Huddle Up"/> Huddle Up : This rune is not yet implemented.
      • Freeze" class="wiki-link">Freeze"/> Freeze : This rune is not yet implemented.
      • Resolved" class="wiki-link">Resolved"/> Resolved : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Shield Glare Shield Glare Shield Glare
      • desc : Cooldown: 12 seconds / Light erupts from your shield, blinding all enemies 30 yards in front of you for 4 seconds.
      • stat :
      • Divine Verdict" class="wiki-link">Divine Verdict"/> Divine Verdict : Blinded enemies take 15% more damage from all sources for 4 seconds.
      • Uncertainty" class="wiki-link">Uncertainty"/> Uncertainty : Enemies caught in the glare have a 30% chance be charmed and fight for you for 6 seconds.
      • Emblazoned Shield" class="wiki-link">Emblazoned Shield"/> Emblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 20% weapon damage to enemies within 8 yards.
      • Zealous Glare" class="wiki-link">Zealous Glare"/> Zealous Glare : Gain 5 Wrath for every enemy blinded.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Akarat's Champion Akarat's Champion Akarat's Champion
      • desc : Cost: 50 Wrath / Cooldown: 120 seconds / The crusader is so empowered with zeal that he ignites, burning all enemies who touch his fiery form.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Consecration Consecration Consecration
      • desc : Cooldown: 20 seconds / Consecrate the ground 13 yards around you for 10 seconds. You and your allies heal 2890 - 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second.
      • stat :
      • Aegis Purgatory" class="wiki-link">Aegis Purgatory"/> Aegis Purgatory : The consecrated ground becomes sacred, and enemies cannot enter or leave sacred ground. You and your allies gain 20 resistance to all elements while standing on sacred ground.
      • Well of Healing" class="wiki-link">Well of Healing"/> Well of Healing : A healing well with 6 charges is summoned at the targeted location but the radius of consecrated ground is reduced to 13 yards.
      • Bathed in Light" class="wiki-link">Bathed in Light"/> Bathed in Light : Increase the radius of the consecrated ground to 24 yards. 50% of damage taken by allies in the consecrated ground is redirected to you.
      • Shattered Ground" class="wiki-link">Shattered Ground"/> Shattered Ground : Enemies standing on consecrated ground will take 10% weapon damage as fire and 10% thorns damage per second.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Bombardment Bombardment Bombardment
      • desc : Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
      • stat :
      • Tar Pit" class="wiki-link">Tar Pit"/> Tar Pit : Barrels of tar are thrown and crash down, creating black sticky pools that slow monsters caught in it by 60%.
      • Moo-Splat" class="wiki-link">Moo-Splat"/> Moo-Splat : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
      • Mine Field" class="wiki-link">Mine Field"/> Mine Field : Mines are scattered onto the battlefield, which will explode when an enemy walks over them dealing 250% weapon damage
      • Holy Hand Grenade of Akkarat" class="wiki-link">Holy Hand Grenade of Akkarat"/> Holy Hand Grenade of Akkarat : A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Punish Punish Punish
      • desc : Generate: 5 Wrath per attack / Smash your enemy for 130% weapon damage, plus 10% of your shield's block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 2% for 3 seconds.
      • stat :
      • Retaliate" class="wiki-link">Retaliate"/> Retaliate : When you block, your attacker takes 10% weapon damage and 10% of your Thorns damage.
      • Celerity" class="wiki-link">Celerity"/> Celerity : When you block, your attack speed is increased by 15% for 3 seconds.
      • Rebirth" class="wiki-link">Rebirth"/> Rebirth : When you block, your Life regeneration is increased by 500% for 3 seconds.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Scourge Scourge Scourge
      • desc : Generate: 5 Wrath per attack / Scourge your enemies for 120% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies.
      • stat :
      • Bound Fate" class="wiki-link">Bound Fate"/> Bound Fate : Damage done to any shackled enemy is evenly distributed amongst all shackled enemies.
      • Razor's Edge" class="wiki-link">Razor's Edge"/> Razor's Edge : Root enemies caught by the hallowed threads.
      • Empowered Wrath" class="wiki-link">Empowered Wrath"/> Empowered Wrath : The chains explode after 1 seconds dealing 85% weapon damage.
      • Shackling Leech" class="wiki-link">Shackling Leech"/> Shackling Leech : Increase Life regeneration by 5% for every enemy surrounded by threads.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Slash Slash Slash
      • desc : Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 135% weapon damage to all enemies caught in it.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Provoke Provoke Provoke
      • desc : Generate: 50 Wrath / Cooldown: 20 seconds / Taunt all nearby enemies, causing them to focus their attention on you for 5 seconds.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Laws of Hope Laws of Hope Laws of Hope
      • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Laws of Valor Laws of Valor Laws of Valor
      • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 174 Strength and 15% increased Attack Speed for 5 seconds. / Passive: Whenever you deal a critical strike against an enemy, there is a chance you and your allies will gain 66 Strength and 5% increased Attack Speed for 5 seconds.
      • stat :
      • Invincible" class="wiki-link">Invincible"/> Invincible : Activating you will gain 0 Life on Hit for 30 seconds. / Whenever you crit, you will gain 10 Life over 5 seconds.
      • Frozen in Terror" class="wiki-link">Frozen in Terror"/> Frozen in Terror : Whenever you crit, enemies within 0 yards have a 0% chance to be stunned for 3 seconds. Activating the skill increases the chance by 0%.
      • Cool Down" class="wiki-link">Cool Down"/> Cool Down : Whenever you crit, the cooldown of laws of valor will be reduced by 3 second. / Activating the skill increases cooldown reduction to 4 seconds.
      • Critical" class="wiki-link">Critical"/> Critical : Whenever you crit, instead of gaining attack speed, you will gain 50% increased critical hit damage to 0% / • Activating the skill increases the crit hit damage
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Laws of Fate Laws of Fate Laws of Fate
      • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing you and your allies movement speed by 10% for 5 seconds / Passive: Whenever you dodge, there is a chance you and your allies will gain 5% increase to movement speed for 5 seconds.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Iron Skin Iron Skin Iron Skin
      • desc : Cooldown: 30 seconds / Your skin turns to iron, absorbing 65% of all incoming damage for 5 seconds.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Justice Justice Justice
      • desc : Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 140% Holy weapon damage.
      • stat :
      • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
      • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
      • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
      • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
    • DiabloWiki.com - Bird of Prey Bird of Prey Bird of Prey
      • desc : Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
      • stat :
      • Immolate" class="wiki-link">Immolate"/> Immolate : Active: Order the Gyrfalcon to charge a location, burning the ground it passes. Enemies standing in burning ground will take 20% weapon damage per second.
      • Flock" class="wiki-link">Flock"/> Flock : Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
      • Boon" class="wiki-link">Boon"/> Boon : Active: The Gyrfalcon covers you in a protective aura, reducing all incoming damage by 20% for 25 seconds.
      • Staggering Cry" class="wiki-link">Staggering Cry"/> Staggering Cry : Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
      • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.



Comments

  • #1 Uldyssian
    Awww yeah! Thanks for the hard work!
  • #2 Molster
    Quote from Uldyssian

    Awww yeah! Thanks for the hard work!


    The two guys that did most of the work to bring you this list you'll never even get to see or know. They are the true heros of this update! =(

    [not me or over]
  • #3 Uldyssian
    Well it's appreciated. All the way along the chain of communication from source to fan :)

    I must say I am very interested to see what a weapon throw barb is like now that it isn't dependent on reduce cost gear. I really never played a WW Barb so I am excited to play around with those now as well as seeing how my seismic clam build will play.
  • #4 TheLordOfTerror
    F.....ING FROZEN ORB !!!!!!!!

    Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?

    Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay!:)
  • #5 freakyguy
    Outstanding job.

    That frozen orb. Memories come back...
  • #6 TheLordOfTerror
    And the Glacial Spike :) Oh, the memories:)

    What's really interesting - it seems like that some runes are getting graphics changes as well:) So cool :)

    P.S. I get the feeling that all of the poison DoT effects from skills are being removed in order to facilitate adding normal DoT for poison damage :)

    And Archon Wizards can go to hell :D
  • #7 Baracuda
    Nice guide, hope a lot changes before launch though and that Blizzard takes advice from players!
  • #8 kaellar
    Oh.. My.. God..
    Did they just kill all the Barb builds? No fury regen at crits, no WotB, lifesteal is changed to "x life per fury spent" (never gonna compare to lifesteal)..
    Loved the info from the datamine till readed all of this stuff.. But the skill changes are AWFUL. Instead of buffing/redesigning not-so-popular skills, they simply cut out the popular ones. Great job..
  • #9 Weas
    Do I understand that well? No more archon killing build???
  • #10 Mehsiah
    Ok so after reading barb a few times, it doesnt seem that bad.
  • #11 TheLordOfTerror
    Skill changes are radical, but I like them overall:) One thing is certain - there will be a lot of changes to the existing build when this hits :)
  • #12 Slakr
    hmm changes to the DH are not what I imagine and some of them seem like nerf... but I gues that now that we won't have op builds like WotB, Archon wizard or CM wizard everything will be more equal between classes... So let's see everything looks interesting.

    Great work guys! and ty for the info.
  • #13 RMrulz
    Quote from TheLordOfTerror

    F.....ING FROZEN ORB !!!!!!!!

    Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?

    Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay! :)


    This needs repeating.

    FROZEN ORB!!!!!!!!!

    I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again!
  • #14 Nepethes
    Well as someone who plays a WD, I can say we finally got the MUCH needed grammar adjustments we have all been waiting for! I can't wait to try all these cool "changes"
  • #15 TheLordOfTerror
    Quote from RMrulz

    I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again!

    Oh, dude, I feel exactly the same! :) If this stays till release, once I install RoS I will Frozen Orb everything all day just for fun. I don't care if it's good or not, I will do it anyway :D

    A request to overneathe and Molster - can't you put the skill changes in some spoiler tags, because the whole thing is quite long to read and scrolling down takes a lot of time?

    Also, it would be nice to either highlight or separate real changes from the spelling changes.
  • #16 gutpik
    so no more archon? but it looks like CM build still there..
  • #17 riptide
    Not really a fan of nerfing DH's in any way. Not that I've played mine much since the 600 hours pre paragon system. The Shadow power nerf going from 15% life steal to 828 loh is a huge nerf. Especially considering the LOH/healing buffs everything received meanwhile in the current game 3% life steal = 900+ loh in terms of item budget.
  • #18 Gashz
    Quote from Molster


    I'm predicting a flood of ideas in his inbox. :miniD:
  • #19 JerryHou
    So long, Shadow Power...
  • #20 Unmask
    I really hope they don't nerf Suppression Fire in the way that they are planning to, the skill has a lot of potential for interesting builds currently
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