[SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more

[SPOILERS AHEAD] Diablo III Expansion Datamining Post
We have a wild treat today - a LOT of strings for the upcoming expansion. However before you read any of this you need to read these VERY IMPORTANT points.
  • SPOILERS AHEAD - We have lore, new quest objectives, New Story, Bosses, you name it.
  • THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
  • DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.



This is a Work in Progress Post - Keep F5'ing
The amount of info here is nuts. We still have LOADS of more info. We will keep a update log right here. F5 away! Me and Overneathe have been working none stop, and still have many hours ahead!


Guilds, Clans, Ladders, and Seasons!
Keep in mind this is from a super super super early build and some or all of this could just be them testing things out.


DiabloFans Quote:


  • BestLadderRankValue - Best Ladder Rank
  • BestLadderParagonValue - Best Ladder Paragon Level
  • GuildLadderRank - Clan Ladder
  • RankSeasonHero - Seasonal
  • HardcoreSeasonHero - Hardcore Seasonal
  • SeasonHero - Seasonal
  • HardcoreSeasonHero - Hardcore Seasonal
  • Bnet_Profile.txt -
  • BestLadderRankValue - Best Ladder Rank
  • BestLadderParagonValue - Best Ladder Paragon Level
  • GuildLadderRank - Clan Ladder Rank
  • HardcoreDeaths - Hardcore Deaths
  • LadderTab - Ladder
  • ParagonLevel - Paragon Level {s1}
  • SeasonParagonLevel - Season Paragon Level
  • SeasonProfileOverall - Overall
  • SeasonProfile - Season {s1}
  • FriendGuildLabel - Clan: {s1}
  • CreatingHeroStatus - Creating Hero...
  • FriendNoteLabel - Friend Note: {s1}
  • ClanNoteLabel - Clan Note: {s1}
  • FilterInputHelpLabel -
  • GuildTitle - Clan ({s1})
  • GuildButton - {c_white}{s1} |4Member:Members; Online
  • GuildInvitesTitle - Clan Invites ({s1})
  • NoClanButton - Start
  • NoClanText - You are not currently in a Clan. To find a clan to join or to create a clan, begin here.
  • NoClanTitle - No Clan
  • OverlayAddGroupButton - Find Group
  • GroupTitle - Groups ({s1})
  • GuildRequestTitle - Clan Requests ({s1})
  • GroupRequestTitle - Group Requests ({s1})
  • GroupInvitesTitle - Group Invites ({s1})
  • OverlayCreateGroupButton - Create Group
  • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
  • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
  • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
  • GroupInviteReceived_NoInviter - You have received an invitation to join group {s1}.
​Update - Even More on Clans - Clan chats
  • FooterButtonGuild - Clan {c:FFF3AA55}({HOTKEY})
  • FooterButtonGuildDescription - View your clan.
  • InviteToGuildDisabled_AlreadyMember - This player is already a clan member.
  • InviteToGuildDisabled_NoPermission - Your clan rank does not have permission to invite others.
  • InviteToGuildDisabled_PlayerOffline - Players must be online to receive clan invites.
  • InviteToGuildDisabled_AlreadyInvited - This player is already invited to the clan.
  • SetAsGuildLeaderDisabled_MustBeOfficer - Only officers can be selected as a new clan leader.
  • RequestGuildInviteDisabled_StarterEdition - Clan feature is unavailable in Starter Edition.
  • RequestGuildInviteDisabled_NotLookingForMembers - This clan is not looking for new members.
  • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
  • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
  • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
  • GroupInvieReceived_NoInviter - You have received an invitation to join group {s1}.
  • GuildChannelLabel - Clan
  • GuildOfficerChannelLabel - Clan Officers
  • ButtonSave - Save
  • ButtonDiscard - Discard
  • ButtonRemove - Remove
  • GroupOfficerChannelLabel - {s1} (Officers)
  • ButtonKick - Kick
  • FriendGuildLabel - Clan: {s1}
  • CreatingHeroStatus - Creating Hero...
  • FriendNoteLabel - Friend Note: {s1}
  • ClanNoteLabel - Clan Note: {s1}
  • FilterInputHelpLabel -
  • GuildTitle - Clan ({s1})
  • GuildButton - {c_white}{s1} |4Member:Members; Online
  • GuildInvitesTitle - Clan Invites ({s1})
  • NoClanButton - Start
  • NoClanText - You are not currently in a Clan. To find a clan to
  • join or to create a clan, begin here. -
  • NoClanTitle - No Clan
  • OverlayAddGroupButton - Find Group
  • GroupTitle - Groups ({s1})
  • GuildRequestTitle - Clan Requests ({s1})
  • GroupRequestTitle - Group Requests ({s1})
  • GroupInvitesTitle - Group Invites ({s1})
  • OverlayCreateGroupButton - Create Group
  • InviteToGuild - Invite to Clan
  • PromoteGuildMember - Promote Clan Member
  • DemoteGuildMember - Demote Clan Member
  • KickFromGuild - Kick from Clan
  • SetGuildNote - Set Clan Note
  • SetAsGuildLeader - Transfer Clan Leadership
  • LeaveGuild - Leave Clan
  • NewsPost_Edit - Edit News Post
  • NewsPost_Delete - Delete News Post
  • NewsPost_MakeSticky - Make Sticky
  • NewsPost_RemoveStickiness - Remove Stickiness
  • NewsPost_ReportFor - Report Post For:
  • ReportInappropriateNewsPost - Inappropriate News Post
  • RequestClanInvite - Request Clan Invite
  • Guild - Clan
  • DisbandGuild - Disband Clan





[Spoilers Ahead] New Bosses and New Models
Below you can find the strings for the new bosses. However if you give the banner a little click, you will be greeted with some AWESOME new models of bosses, creatures, legendaries and such. Please note the model page is a work in progress. Refresh this page for a change log update when we add more.


DiabloFans Quote:


  • X1_fortress_MalthaelFight_Encounter_Name - Boss: Malthael's Lair [TEMP]
  • X1_fortress_MalthaelFight_Taunt_Text - Defeat the aspect of Death! [TEMP]
  • X1_Adria_Encounter_Name - Boss: Adria
  • X1_Adria_Taunt_Text - Defeat Adria
  • X1_BatteringRam_Encounter_Name - [TEMP] The Siege of Pandemonium Fortress
  • X1_BatteringRam_Taunt_Text - [TEMP] Break open the Gates of the Fortress
  • X1_Urzael_Encounter_Name - Boss: Urzael
  • X1_Urzael_Taunt_Text - Defeat Urzael






More Crusader Abilities
PLEASE REMEMBER - These are datamined from a clearly SUPER EARLY BUILD. These will 99.9% not go live fully like this



DiabloFans Quote:



Heavenly Strength - You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
"I want both."

Vigilant - Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
"Constant vigilance!"

Wrathful - Gain 5% Wrath regeneration for 3 seconds when you block.
"Wrawr."

Holy Cause - Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
"Let Heaven's might be unleashed upon the wicked."

Sweep Attack - Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
  • Magnetic Arc - Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
  • Holy Shock - Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
Laws of Justice - Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
Steed Charge - Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
Bombardment - Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
  • Tar Pit - Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
  • Mine Field - A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
Laws of Hope - Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
Bird of Prey - Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
  • Flock / Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
  • Boon
  • Staggering Cry / Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
  • This rune is not yet implemented.





Challenge Strings - Game Modes and More
Strings for the new challenges can be found below. HOWEVER click the banner below to be taken to a thread with even more game mode strings and challenge mods strings, Loot run boss lists and more.

So to repeat - These are not all the challenges, click the banner for more! There is a LOT of information in that post CLICK IT


DiabloFans Quote:


  • Start : Do you wish to start this trial?
  • Started : Another player has started this trial, do you wish to join?
  • ChallengeTypeWave Fight : Wave Trial - Destroy each enemy wave as quickly as possible. Extra time is converted into bonus experience and gold!
  • ChallengeTypeHorde : Horde Trial - Slay an unending horde of monsters. Kill monsters before the timer ends to earn bonus experience and gold for every kill!
  • ChallengeTypeTimed Dungeon : Collapsing Dungeon - Loot Nephalem Relics to delay the dungeon collapse and earn time bonuses!
  • ChallengeTypeZapper : Berseker Trial - Slay monsters before they become enraged! Killing marked monsters before they enrage grants bonus experience and gold!
  • ChallengeTypeGoblin Hunt : Goblin Hunt - Find the treasure goblins before they all escape!
  • ChallengeTitle : Nephalem Trial






Item Passive Effects
SUPER IMPORTANT - This is a super early build it seems - Chances are these are NOWHERE near final. PLEASE keep this in mind. [TEMP] Test Ring 5XX" Its clear these are all still being tested]

This also means that these passives are not really tied to rings, but are just being tested on rings.


DiabloFans Quote:


  • ItemPassive_Gloves_ps3_promo - Chance to summon a minion of Leoric when attacking.
  • ItemPassive_Unique_Ring_500_x1 - Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards.
  • ItemPassive_Unique_Ring_501_x1 - Companion - Wolf Companion now summons 3 wolves.
  • ItemPassive_Unique_Ring_502_x1 - Transform into something angelic or demonic.
  • ItemPassive_Unique_Ring_503_x1 - You absorb an attribute from the pack you are fighting.
  • ItemPassive_Unique_Ring_504_x1 - Leave a clone of yourself behind after using Vault.
  • ItemPassive_Unique_Ring_505_x1 - Your Chill effects have a 50% chance to Freeze instead of Slow.
  • ItemPassive_Unique_Ring_506_x1 - Double the duration of Fire elemental effects.
  • ItemPassive_Unique_Ring_507_x1 - Falling Sword can be used again within 4 seconds before the cooldown is triggered.
  • ItemPassive_Unique_Ring_508_x1 - Gain a soul stack on kill. After reaching 10 stacks, you release a poison explosion for 500% weapon damage in a 30 yard radius.
  • ItemPassive_Unique_Ring_509_x1 - Enemies you hit become Marked for Death.
  • ItemPassive_Unique_Ring_510_x1 - You may have one extra Hydra active at a time.
  • ItemPassive_Unique_Ring_511_x1 - Chance on kill to siphon the spirit out of the slain enemy. When the spirit is pulled to you, it heals you for 10% of your maximum Life and Mana.
  • ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.
  • ItemPassive_Unique_Ring_513_x1 - Summon a treasure goblin who picks up normal-quality items for you. After picking up 40 items, he drops a rare item with a chance for a legendary.
  • ItemPassive_Unique_Ring_514_x1 - Emanate a Slow Time bubble around you.
  • ItemPassive_Unique_Ring_515_x1 - Equip on Follower: Gain access to all skills.
  • ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
  • ItemPassive_Unique_Ring_517_x1 - Elemental Arrow now generates 3 Hatred.
  • ItemPassive_Unique_Ring_518_x1 - Vault now costs 8 Hatred instead of Discipline.
  • ItemPassive_Unique_Ring_519_x1 - Prevent 100% of Arcane damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_520_x1 - Chance on hit to summon a herd of murderous cows.
  • ItemPassive_Unique_Ring_521_x1 - Shrine effects last until death.
  • ItemPassive_Unique_Ring_522_x1 - Chance on attack to shoot out a spectral creature dealing damage and knockback.
  • ItemPassive_Unique_Ring_523_x1 - Summon a Fetish Army after you kill 20 Elites.
  • ItemPassive_Unique_Ring_524_x1 - You turn into a treasure goblin or pony.
  • ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 100% chance to drop a health globe.
  • ItemPassive_Unique_Ring_526_x1 - Pets deal 100% more damage.
  • ItemPassive_Unique_Ring_527_x1 - When you melee attack, you also cleave enemies up to 20 yards in front of you for 100% weapon damage.
  • ItemPassive_Unique_Ring_528_x1 - Reduce the cost of Seismic Slam to 15 Fury.
  • ItemPassive_Unique_Ring_529_x1 - Cause an Earthquake when you land after using Leap.
  • ItemPassive_Unique_Ring_530_x1 - Increase the duration of Ignore Pain to 60 seconds.
  • ItemPassive_Unique_Ring_531_x1 - Automatically cast Smoke Screen when you fall below 30% Life. This effect may occur once every 30 seconds.
  • ItemPassive_Unique_Ring_532_x1 - Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.
  • ItemPassive_Unique_Ring_533_x1 - Strafe no longer costs Hatred.
  • ItemPassive_Unique_Ring_534_x1 - Lashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
  • ItemPassive_Unique_Ring_535_x1 - Double the range of Deadly Reach.
  • ItemPassive_Unique_Ring_536_x1 - Blinding Flash now generates 50 Spirit.
  • ItemPassive_Unique_Ring_537_x1 - Tempest Rush no longer costs Spirit to channel.
  • ItemPassive_Unique_Ring_538_x1 - Increase the radius of Breath of Heaven to 50 yards.
  • ItemPassive_Unique_Ring_539_x - When Dashing Strike hits an enemy more than 25 yards away, its Spirit cost is refunded.
  • ItemPassive_Unique_Ring_540_x1 - Increase Exploding Palm's on-death explosion damage to 100% of the enemy's maximum Life.
  • ItemPassive_Unique_Ring_541_x1 - Spirit Generators generate 50% additional Spirit.
  • ItemPassive_Unique_Ring_542_x1 - Gain the base effect of all four Mantras at all times.
  • ItemPassive_Unique_Ring_543_x1 - Mystic Ally mirrors your attacks.
  • ItemPassive_Unique_Ring_544_x1 - Prevent 100% of Cold damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_545_x1 - Prevent 100% of Fire damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_546_x1 - Prevent 100% of Holy damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_547_x1 - Prevent 100% of Lightning damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_548_x1 - Prevent 100% of Poison damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Axe_2H_012_x1 - After killing 20 enemies you explode out in anger, dealing 400% weapon damage as Fire to all nearby enemies.
  • ItemPassive_Unique_Ring_025_x1 - Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
  • ItemPassive_Unique_Boots_020_x1 - Deal 20% additional damage after remaining stationary for 3 seconds.
  • ItemPassive_Unique_Helm_017_x1 - Increase your highest primary attribute by 10% but reduce the others by 5%.
  • ItemPassive_Unique_Amulet_017_x1 - Periodically charm a nearby enemy. While charmed, the enemy takes 35% more damage.
  • ItemPassive_Unique_Dagger_103_x1 - Chance on hit to poison your enemy if they have a higher health percent than you, causing them to take 20% increased damage for 5 seconds.
  • ItemPassive_Unique_Belt_016_x1 - Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
  • ItemPassive_Unique_Ring_549_x1 - Zombie Dogs stuns enemies around them for 1 second when summoned.
  • ItemPassive_Unique_Ring_550_x1 - Zombie Dogs take 10% of any damage dealt to you.
  • ItemPassive_Unique_Ring_551_x1 - Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.
  • ItemPassive_Unique_Ring_552_x1 - Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
  • ItemPassive_Unique_Ring_553_x1 - X% chance for health globes to also grant a powerup.
  • ItemPassive_Unique_Ring_554_x1 - Increase attack speed of your pets by 100%.
  • ItemPassive_Unique_Ring_555_x1 - Corpse Spiders release a web on impact that Slows enemies by 50% for 3 seconds.
  • ItemPassive_Unique_Ring_556_x1 - Teleport gains the effect of the Wormhole rune.
  • ItemPassive_Unique_Ring_557_x1 - Magic Missile fires 2 extra missiles.
  • ItemPassive_Unique_Ring_558_x1 - Double. the number of enemies your Electrocute jumps to.
  • ItemPassive_Unique_Ring_559_x1 - Gain immunity to Freeze and Immobilize effects.
  • ItemPassive_Unique_Ring_560_x1 - Chance on hit to create a chaos field at the enemy's location for 5 seconds, causing enemies inside to be Confused.
  • ItemPassive_Unique_Ring_561_x1 - Emit Lightning Nova around you for 150% weapon damage every second while your Arcane Power is less than 20% of maximum.
  • ItemPassive_Unique_Ring_562_x1 - Stun enemies for 1 second the first time you hit them.
  • ItemPassive_Unique_Ring_563_x1 - Gain increased damage after stunning an enemy.
  • ItemPassive_Unique_Ring_564_x1 - Gain 15% increased damage for 3 seconds after blocking an attack.
  • ItemPassive_Unique_Ring_565_x1 - You take 50% damage from blocked attacks.
  • ItemPassive_Unique_Ring_566_x1 - Chance on Critical Hit to increase attack speed and movement speed.
  • ItemPassive_Unique_Ring_567_x1 - Chance on being hit to Confuse the enemy for 2 seconds.
  • ItemPassive_Unique_Ring_568_x1 - Enemy missiles sometimes pass through you harmlessly.
  • ItemPassive_Unique_Ring_569_x1 - Chance on hit to gain an effect that removes the Spirit cost of your abilities for 3 sec.
  • ItemPassive_Unique_Ring_570_x1 - Damage increased by 15% to targets that are slowed or stunned.
  • ItemPassive_Unique_Ring_571_x1 - Chance on hit to deal 12% of the target�s current health as Holy damage.
  • ItemPassive_Unique_Ring_572_x1 - Chance on kill to increase damage dealt by 4% for 5 sec., stacking up to 5 times.
  • ItemPassive_Unique_Ring_573_x1 - Reduces duration of control impairing effects by 75%.
  • ItemPassive_Unique_Ring_574_x1 - When you block an attack, gain 100% chance to also block the next 2 attacks.
  • ItemPassive_Unique_Ring_575_x1 - Heal for 10% of your missing Life when you kill an Undead enemy.
  • ItemPassive_Unique_Ring_576_x1 - Enhances your Poison Darts.
  • ItemPassive_Unique_Ring_577_x1 - Chance on hit to pull in and Slow nearby enemies.
  • ItemPassive_Unique_Ring_581_x1 - Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed! This effect jumps to additional enemies.
  • ItemPassive_Unique_Ring_580_x1 - Reduce the cooldown of Earthquake every time it kills an enemy.
  • ItemPassive_Unique_Ring_579_x1 - You may move unhindered through enemies.
  • ItemPassive_Unique_Ring_578_x1 - Call of the Ancients last until they die.
  • ItemPassive_Unique_Ring_582_x1 - Double the number of enemies that Lightning elemental effects jump to.
  • ItemPassive_Unique_Ring_583_x1 - Double the damage of Poison elemental effects.damage.
  • ItemPassive_Unique_Ring_584_x1 --- Double the chance for Arcane elemental effects to charm the enemy.
  • ItemPassive_Unique_Ring_585_x1 - Double the healing amount of Holy elemental effects.
  • ItemPassive_Unique_Shoulder_103_x1 - When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies away to flee in fear.
  • ItemPassive_Unique_Amulet_105_x1 - After earning a massacre bonus, summon forth 5-10 skeletal guardians for 45 seconds.
  • ItemPassive_Unique_Bracer_105_x1 - Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
  • itemPassive_Unique_Helm_003_x1 - Casts a Poison Nova when you hit an enemy.
  • ItemPassive_Unique_Boots_007_x1 - Burn the ground you walk on, dealing 100% weapon damage each second..





Paragon Bonuses
We have a few strings of the stats you can pick for your bonuses. Still not to much info tho.





Artisan Backstories
Click below to read all the strings about the backstory! To many to post right into the front page!





Lore Journals
Click the pic below to see a list of all the lore journals being added! [Keep in mind they may add or remove more]





103 New Objectives and Quests
WOW, where to even start with this one! Loads of new objectives for quests - to new game mode objectives, to side events for act 5. You name it!





Enchanting
Bunch of strings for enchanting. We are still digging for more. Please keep in mind with such an early unfinished client, most things here will most likely change before live





Level Areas
There are the new strings that show up for level/areas. Its clear this is not finished





Images
This is another section that will be updated over time. We have some act 5 load screen, item icons, Crusader skills, ect





Other Goodies - Transmog, "Game Bound" items, and much more
There is SO much in this patch we can not even fit it all into a section. This section will be updated like crazy.

Comments

  • #81 Diablerie
    I'd like to see the Blizzboys' faces when they are notified of this. they've sure given us tons of reasons to frown, it's about time we returned the favor.

    I'll also reserve judgment on the content itself. sure cool stuff might be in now, but we thought the exact same thing before the game was released and before all that stuff was cut out.
  • #82 bluspacecow
    Quote from Dhaern

    Download links are .zip files not .exe, it's 100% trusted.


    Not by me. I really hate it when people use "100%" as a bludgeon to get their point across or to make their point sound better or more honest.


    Quote from Kayzer

    Link them.


    You can if you like. I'm busy in another Google Docs account so I really don't want to log over to my other email to get them :P
  • #83 bluspacecow
    Quote from Diablerie

    I'd like to see the Blizzboys' faces when they are notified of this. they've sure given us tons of reasons to frown, it's about time we returned the favor.


    Actually it's in Blizz's best interest to let this information remain up on Diablofans.com

    It's free Hype and PR for them.

    Even with it being in alpha testing they can very very easily pull all of the Data files we have access to. All they would need to do is push out a new TFIL file to their alpha testers with either new file locations on their CDNs or it redirected to another CDN then remove it from the current CDNs and *boom* gone from public view. In fact they could probably host it on their own in-house CDN which we have no access to.
  • #84 Diablerie
    Quote from bluspacecow

    Quote from Diablerie

    I'd like to see the Blizzboys' faces when they are notified of this. they've sure given us tons of reasons to frown, it's about time we returned the favor.


    Actually it's in Blizz's best interest to let this information remain up on Diablofans.com

    It's free Hype and PR for them.


    yeah well they're not exactly known for their intelligence, are they? lol
  • #85 Zero(pS)
    Quote from Diablerie

    Quote from bluspacecow

    Actually it's in Blizz's best interest to let this information remain up on Diablofans.com

    It's free Hype and PR for them.


    yeah well they're not exactly known for their intelligence, are they? lol

    Yeah they're like, just what?

    One of the most succesful gaming companies in the world with the same few industrial properties?

    Probably one of the few that still manage to keep those franchises fresh and running, and being a huge source of income a dozen+ years after their first games were released, despite all the hate and negativity from the playerbase?

    One of the few that releases consistent patches to their games that actually address gameplay concerns (unlike other big franchises like Elder Scrolls, Fallout, GTA, Burnout and Borderlands, which barely fix bugs and the "completely broken" elements [as in unuseable, not unbalanced] 6+ months later)?

    And that actually listens and replies to feedback, usually giving the context in which some decisions were made (in a similar fashion to Riot Games, which basically become what they are today by communicating with its playerbase)?

    Yeah, I don't see them as the dumbest gaming developer company.

    I reserve that title to companies like Westwood Studios, EA (LA), SEGA and Ensemble Studios.
  • #86 DenkaSaeba25
    I'm back after a year... just to say: thank you DFans. Really thanks for your work.
  • #87 Ryude
    Quote from Zero(pS)

    Quote from Diablerie

    Quote from bluspacecow

    Actually it's in Blizz's best interest to let this information remain up on Diablofans.com

    It's free Hype and PR for them.


    yeah well they're not exactly known for their intelligence, are they? lol

    Yeah they're like, just what?

    One of the most succesful gaming companies in the world with the same few industrial properties?

    Probably one of the few that still manage to keep those franchises fresh and running, and being a huge source of income a dozen+ years after their first games were released, despite all the hate and negativity from the playerbase?

    One of the few that releases consistent patches to their games that actually address gameplay concerns (unlike other big franchises like Elder Scrolls, Fallout, GTA, Burnout and Borderlands, which barely fix bugs and the "completely broken" elements [as in unuseable, not unbalanced] 6+ months later)?

    And that actually listens and replies to feedback, usually giving the context in which some decisions were made (in a similar fashion to Riot Games, which basically become what they are today by communicating with its playerbase)?

    Yeah, I don't see them as the dumbest gaming developer company.

    I reserve that title to companies like Westwood Studios, EA (LA), SEGA and Ensemble Studios.


    I agreed with you until you said that Borderlands had completely broken elements, known for not patching and addressing game isssues. That's like the complete opposite of what Borderlands 2 is known for.
  • #88 stebo88
    Holy crap my nerdgasms are through the rough right now. I can't get enough of this; I've been on the computer all day reading the datamining on RoS. THANK YOU DIABLOFANS.
  • #89 Diablerie
    Quote from Zero(pS)

    -snip snip-


    oh yah? how do you explain Fatty Wilson? he doesn't exactly fit in *your* mix as far as D3 is concerned.

    oh wait there's more:

    " listens and replies to feedback, usually giving the context in which some decisions were made"

    lol you mean the robotic responses from CM's like "we do consider these possibilities for the future and we'll let you know what they'll think.....soon" which translate to "we spend 90% of our work time sitting on our thumbs pretending to be constructive, but we really don't give a turd what you think". ye, those?

    they only take snippets of what we report to implement so they can twist them further into money-grubbing features. whereas the core accurate negative feedback is completely ignored like we have no clue what we're talkin about.

    *consult the D3_infographiclarge.png file for further elaboration*

    you and everyone else whos getting wet down there from reading all this datamined info got "the hate and negativity from the playerbase" to thank for it. without that VERY MUCH WARRANTED hate and negativity from US (I'm a proud member of the hatin-community), there wouldn't be a Loot 1.0, let alone Loot 2.0.

    on that note, I'll reserve judgment for when Loot 2 is deployed and then we're gonna see how many of these nut-watering datamined changes actually make it into the final build. right now it's all academic, as was the Mystic before release and every other feature they cut out permanently or held back for the expansion.
  • #90 Zero(pS)
    I'm so thankful for all the hate... I mean, otherwise I'm sure Blizzard wouldn't have done a thing to improve the xpac unless people were like "THIS GAMEZ IZ LIKE SHEETZ... NO STATS, COLORFUL PONIES, I'M OUT! FUCK YOU BLIZZ AND YOUR RMAH!!!"... thankfully they have that great feedback to work on.

    Obviously all the civilized negative comments about certain aspects of the game are useless. Oh wait, you're gonna pull the "fat Wilson" card? Nevermind then, sorry. Move on.

    Quote from Ryude

    I agreed with you until you said that Borderlands had completely broken elements, known for not patching and addressing game isssues. That's like the complete opposite of what Borderlands 2 is known for.

    Sorry, let me explain what I meant...

    Axton's Turret was literally unuseable in any of the higher difficulties (one shot by most mobs).
    Zer0's abilities were outright broken (to the point where you could find videos of people one-shotting mobs in the higher difficulties with no weapons).
    The other classes had skills which simply didn't work until like 8+ months after release.

    They released like 2-3 DLCs without even caring to address the vanilla version's problematic skills. Even with the hundreds of threads about it on their own forums. There were also these: 1 2 3 4 - iirc it took Gearbox quite some time just to fix those (couple months).

    That was my personal experience with BL2 (played with Axton, found a lot of bugs and had to find workarounds or leave missions incomplete). Maybe yours was a bit more positive :(
  • #91 m4st0d0n
    Quote from bluspacecow
    Even with it being in alpha testing they can very very easily pull all of the Data files we have access to. All they would need to do is push out a new TFIL file to their alpha testers with either new file locations on their CDNs or it redirected to another CDN then remove it from the current CDNs and *boom* gone from public view. In fact they could probably host it on their own in-house CDN which we have no access to.

    And this is why I think that this 'leak' was not intended, it was a mistake or oversight by the dev team, despite Lylirra's remark "That's just how uploading game builds to CDNs roll."
  • #92 Ryude
    Quote from Zero(pS)

    I'm so thankful for all the hate... I mean, otherwise I'm sure Blizzard wouldn't have done a thing to improve the xpac unless people were like "THIS GAMEZ IZ LIKE SHEETZ... NO STATS, COLORFUL PONIES, I'M OUT! FUCK YOU BLIZZ AND YOUR RMAH!!!"... thankfully they have that great feedback to work on.

    Obviously all the civilized negative comments about certain aspects of the game are useless. Oh wait, you're gonna pull the "fat Wilson" card? Nevermind then, sorry. Move on.

    Quote from Ryude

    I agreed with you until you said that Borderlands had completely broken elements, known for not patching and addressing game isssues. That's like the complete opposite of what Borderlands 2 is known for.

    Sorry, let me explain what I meant...

    Axton's Turret was literally unuseable in any of the higher difficulties (one shot by most mobs).
    Zer0's abilities were outright broken (to the point where you could find videos of people one-shotting mobs in the higher difficulties with no weapons).
    The other classes had skills which simply didn't work until like 8+ months after release.

    They released like 2-3 DLCs without even caring to address the vanilla version's problematic skills. Even with the hundreds of threads about it on their own forums. There were also these: 1 2 3 4 - iirc it took Gearbox quite some time just to fix those (couple months).

    That was my personal experience with BL2 (played with Axton, found a lot of bugs and had to find workarounds or leave missions incomplete). Maybe yours was a bit more positive :(


    I mean you can pick apart any game. Even Diablo 3 after the expansion will very likely have issues that were there from day 1. You gotta look at it as a whole.

    Will Thorns damage ever be worth using?
    Will there ever be team deathmatch?
  • #93 Azjenco
    Not to seem impatient, but... when will the rest of the information be up!!! XD

    The impatience is mostly due to "little break - We have paragon exp, hopefully some skills and stuff coming in a bit". It's such a cruel tease to state that and then leave us hanging. I'm really eager to hear about paragon XP and if there's any info on new skills for the existing classes.

    That said, thanks for all the info and keep up the good work.
  • #94 DadouXIII
    Instant splooge explosion all over my walls over all we are getting in the Xpack :D
  • #95 batboio
    • ItemPassive_Unique_Ring_582_x1 - Double the number of enemies that Lightning elemental effects jump to.
    • ItemPassive_Unique_Ring_583_x1 - Double the damage of Poison elemental effects.damage.
    • ItemPassive_Unique_Ring_584_x1 --- Double the chance for Arcane elemental effects to charm the enemy.
    • ItemPassive_Unique_Ring_585_x1 - Double the healing amount of Holy elemental effects.
    Does this mean we are getting elemental effects different from just color?! :D Really hope so!
  • #96 staticdynamite
    D3 haters just got shitted on by Blizzard. If Final Fantasy 14 can be reborn, Diablo 3 can be too.
  • #97 KrAzyKrAsz
    Awesome !!! Good work :)
  • #98 Serpenth
    I am super excited now!! I just wish something was in the current game for me to do lol. Tho I suppose grinding more characters to 100 won't be a terrible idea...will just have to keep looking at this page for motivation.
  • #99 elvy
    So much stuff.

    Guilds, clans, ladders, skill points (yeah it's at the end of the game instead of throughout but oh well, at least it's in!), elemental damage effects, affixes on items that may become build enablers (ok this is a very light version of build enabler but still, buffing a particular skill as much as they are through a particular item is a huge step forward from what they got currently), good item sink, good gold sink, viable to never open the AH UI ever again... Nothing out of all of this is 'expansion' material, except for a few extra affixes, but this is not 'a few'.

    The sheer amount of stuff that's usually outside the scope of a nonMMO expansion shows that a) they do care about creating a quality product and maintaining their reputation (it even makes financial sense in the longterm after all) and B) how much of a gargantuan fail the design of the original game was. Not its engine or gameplay but the part people got right on pen and paper decades ago, funnily enough.

    Well. They seem to have listened. They stunk up the joint with the original, which should never have happened, but... It feels like they're finally releasing the game.
  • #100 Bleu42
    What Azjenco said! Where's the rest of the updates zero!!
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