New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and Review

New Reaper of Souls Info
Lyllira is back with more info on D3's expansion Reaper of Souls which she shares on Twitter by answering players' questions. We gathered a few of the important/interesting tweets that you can check out below and why not even ask Lylirra a question of your own?

Originally Posted by Blizzard (Blue Tracker / Official Forums)

If I keep a rare ilvl 43 item and reroll an affix on it, does the item upgrade to ilvl 70?
Currently, only the item affix would roll at your character's level. The iLvl itself wouldn't change.

Some players are wondering if a weapon's DPS can be rerolled as well (I'm also curious).
@Jaetch Good question! Don't know. Will have to find out for you. (I imagine that info will be included in whatever big update we provide.)

Are reroll attempts limited or can we reroll as much as we want per item?
@Jaetch TBD! (Saw that question over on the forums and @redditdiablo too.) (Source)

Any details or word on whether past dead HC champs, archived or otherwise, will be factored into Paragon 2.0?
@Marvel_Mills Nope! The feature is still in development, so many details are not yet finalized. Once they are, we'll definitely share them. (Source)

do we have to purchase RoS later, or the expansion gonna be free to play?
@HalimAndrew1 In order to access content specific to Reaper of Souls, players will need to purchase the expansion pack. (Price details TBD.) (Source)

Vendors in ROS - more meaningful later in game? Unique items / reason to visit them? How about the healer?
@Aroyoc Re: both your posts. Stay tuned! We've got a lot more details to share about the expansion in the coming weeks/months. (Source)

any chance to see gems (and crafting materials) stocking up to more than 100 units in RoS? They take too much inventory space...
@pikkediablo Don't know off-hand, but that's definitely something I can check on/forward on to our developers. :) (Source)

Has there been any discussion on changing the way NV works? Current system is restrictive, denies build experimentation.
@DMJops Some discussion, yes. Absolutely! No changes have been finalized though. :)(Source)




Blue Posts

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Loot 2.0 Clarifications
Loot 2.0 is following a "less is more" philosophy and I think that a lot of people will find that it will feel like a nice improvement to the game. That being said, we should never forget that this is a Diablo game, which means that it is about hunting for loot and as such the loot will never stop dropping :-)

As in the previous Diablo games, gear upgrades will become less frequent over time as your character progress and acquires better and better gear. At some point around the time when your character is all maxed out and fully equipped with great legendaries, you will be more likely to find a good sidegrade than a good upgrade, but thanks to loot 2.0 as well as the Mystic, you will have some more interesting options to adjust and improve your gear.

Once loot 2.0 is out, drops will be less "spammy" than they are currently, and the loot that will drop will more likely be something that you can find some use for, even if it is just for enchanting or transmogrification.

Transmogrification will work on legendary's right? (looks at dyes)
That has still to be determined, so I'm afraid I cannot give you an answer to this question just yet. There are a lot of items in the game, so the developers have a lot of stuff to parse through before they are able to decide on which items will be eligible for transmogrification to begin with.

Since Vaneras is around i have a quick question: Loot 2.0 and the new level cap will come at the same time right!?
The current plan is that loot 2.0 and other major system changes will come in a patch sometime before the expansion (exactly when has yet to be determined), but the new level cap will require the expansion. (Blue Tracker / Official Forums)

Still Nothing Concrete on PVP
I am so confused because blizzard is talking so much about the expansion but they didn't mention anything about PvP
We did mention a few things about PvP during gamescom, but not a lot because there is not much to say about PvP at this moment in time.

We are still exploring different game types, but there are not any concrete plans to add an additional PvP mode in Reaper of Souls. When we are sure that we can deliver a PVP experience that feels meaningful to the game, that is also of high quality as well as fun to play, then we can assure you guys that you will be the first to know.

Not so long ago, Wyatt Cheng and Josh Mosqueira talked a little about PvP in different fansite interviews, so you might want to check out the following links if you would like to know more about what has been said so far about PvP in Diablo III:
http://diablo.incgam...-podcast-part-2
http://www.diablofan...full-interview/ (Blue Tracker / Official Forums)




Console Version Playtesting Highlights and Review
With only 4 days left to Diablo III's console version release, a lot of reviews and impressions already surfaced. ZiggyDStarcraft was among the lucky Diablo players who playtested the console version in Sydney and was kind enough to post three videos about it today. One of them is highlights from the playtesting he had the chance to do, the second one is a review of what he had the chance to try, and the third one is the full playtesting session (more than an hour long) that you can also watch on YouTube.

Here is what he says about the experience:


DiabloFans Quote:


Recently myself along with the TwoAwesomeGamers & TheGamerSheep were invited to playtest the console version of Diablo III. We had a chance to play the game for a couple of hours and here are the gameplay highlights of that session!

Having played the PC version of the game extensively myself I was curious to find out how well it could be ported over to consoles. I was impressed with the results and I probably had more fun playing with a couple of mates on a couch than I ever did by myself on the PC. The other guys were a mixture of PC and console gamers and they all really enjoyed it too.


Comments

  • #1 fuzydino
    Nice new info. But is it me or is 90 95 percent of these answers are.all the same . Not known or tbd lol. Not really much new info
  • #2 Jaetch
    Quote from fuzydino

    Nice new info. But is it me or is 90 95 percent of these answers are.all the same . Not known or tbd lol. Not really much new info

    If the developers don't have something set in stone, 100%, absolutely guaranteed will happen, they're not going to say so to the community team. If the community team has no real answer to offer, we won't know either. No one wants the community managers to say something is going to be XYZ guaranteed only to have something else come about (or nothing at all).
  • #3 CasmX
    Something here caught my eye.

    I was impressed with the results and I probably had more fun playing with a couple of mates on a couch than I ever did by myself on the PC.


    Diablo (with the original being the exception) has always been more fun as a co-op multiplayer game than single player dungeon crawler in my opinion. Single player gets pretty old and repetitive quickly. I believe most people enjoy the game more when they are playing with a few friends. The fact that he was playing on a couch or on a console seems irrelevant. That's my take away from the statement anyway.

    Once D3 on the consoles has been out for a few months, we'll get a solid idea on how nice of a fit the game is on a console. Personally, I'm expecting it to play relatively well. There's a few aspects that I know I wouldn't like but it seems that Blizzard has pulled out all the stops to ensure that the game feels comfortable played with a gamepad.

    I'm also anxious to see how well sales are on consoles. Diablo 3 doesn't exactly have the best reputation and wasn't the most well received game but the Jay Wilson stigma seems to have diminished significantly and the current team has done great things fixing many of the initial problems most players had with the game.
  • #4 pikke
    I really wish they increase the gems and crafting materials cap.
    I play SP and noAH, have 10 active characters and cannot grasp enough tomes to upgrade gems or craft items consistently.
    Thus I've almost half a chest tab full of reagents and gems.
    Lylirra gave me hope.
  • #5 fuzydino
    Quote from Jaetch

    Quote from fuzydino

    Nice new info. But is it me or is 90 95 percent of these answers are.all the same . Not known or tbd lol. Not really much new info

    If the developers don't have something set in stone, 100%, absolutely guaranteed will happen, they're not going to say so to the community team. If the community team has no real answer to offer, we won't know either. No one wants the community managers to say something is going to be XYZ guaranteed only to have something else come about (or nothing at all).


    I understand the process trust me I hate being part of development meat I'm just sayigi was laughing at the title of the post and the answers in it
  • #6 Ryude
    This is why Apple is so successful, they never announce anything until it's 100% finalised and ready to be purchased. You're hyped as hell and guess what? Apple is ready to capitalize on your hype!
  • #7 Enril766
    is there any point asking questions Lyllira , since we cant get any of the answered atm?
  • #8 Axi21
    In what universe is NV too restrictive? He probably didn't play any D2....
  • #9 Fizpez
    Quote from aljung

    In what universe is NV too restrictive? He probably didn't play any D2....


    Obviously wants to be able to change skills for different elite packs - what's it take, maybe 5-8 minutes to get a full 5 stacks (less in A2 if you start in VoA)? If you can be bothered to make a new game and "waste" 5 minutes to try a "new build" you've never actually played the game to the end. I think they should leave it alone or get rid of the number of skills on your hotbar restrictions because the one is useless without the other.
  • #10 Ryude
    The entire reasoning behind removing skill trees was so you had more choices. The entire reasoning behind NV is so that you have less choices. F&ck logic, that's why.
  • #11 inkcheese
    Quote from Ryude

    The entire reasoning behind removing skill trees was so you had more choices. The entire reasoning behind NV is so that you have less choices. F&ck logic, that's why.


    The entire reason for NV being lost with a skill swap was a demand for "permanence".
  • #12 IgnatiusReilly
    Haha, man. They really gotta release some info soon so Lyllira can stop looking silly with all these non-answers she is forced to give.
  • #13 Aneij
    I realy do hope they include legendaries in transmogrification. Seams kinda worthless otherwise. Since most build will be built around legendaries, thats the gear we will use.. So not beeing able to customize the apperance on them seams just stupid..
  • #14 Vulmio
    The term "free to play" is getting confusing.
    I first heard this term about MMO to make the difference between subscription based and "free to play" (games we bought but could be played without subscription).
    Now I see it used (like the 5th question in the news) as if the game was totally free (which should be called just "free" and not "free to play") and I even see it has a marketing argument "This game is free to play" (once you bought it), which is true according to my first definition, like every other games released those last 30 years !
  • #15 phatosen

    Official Blizzard Quote:



    "Loot 2.0 is following a "less is more" philosophy"
    How does this fit with the previous examples shown, where they show that in vanilla where 1 legendary would drop, 6 will drop in RoS?
  • #16 Emsarrev
    Quote from phatosen


    Official Blizzard Quote:



    "Loot 2.0 is following a "less is more" philosophy"
    How does this fit with the previous examples shown, where they show that in vanilla where 1 legendary would drop, 6 will drop in RoS?


    I believe they meant the rare items.
  • #17 Vulmio
    Quote from phatosen


    Official Blizzard Quote:



    "Loot 2.0 is following a "less is more" philosophy"
    How does this fit with the previous examples shown, where they show that in vanilla where 1 legendary would drop, 6 will drop in RoS?


    We'll see less items overall (if we include white blues and rares).
    It seems weird though that if we find 6 times more legendaries and if those legendaries themselves are really better, then that would mean a huge improvement in the quality of the drops, and I'm not sure that much improvement is what they intend to do.
  • #18 MaddogBG012788
    Quote from Vulmio

    Quote from phatosen


    Official Blizzard Quote:



    "Loot 2.0 is following a "less is more" philosophy"
    How does this fit with the previous examples shown, where they show that in vanilla where 1 legendary would drop, 6 will drop in RoS?


    We'll see less items overall (if we include white blues and rares).
    It seems weird though that if we find 6 times more legendary and if those legendary themselves are really better, then that would mean a huge improvement in the quality of the drops, and I'm not sure that much improvement is what they intend to do.

    That is what worries me a lot I have a sneaky feeling that 80-90% of the legendary that will drop after loot 2.0 will all be BoA thus in a way they will make trading a bit harder to do, especially if they make legendary so much better than rares.
  • #19 Jaetch


    ... :S
  • #20 youwillneverknow
    Just keep asking about PVP folks! EVENTUALLY they will get the hint..
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