The Massive Expansion Recap - Everything We Know So Far

Last update on September 9.

The Massive Expansion Recap - Everything We Know So Far





New Class
The Crusader is the new class announced for the Reaper of Souls expansion. Here is everything we know about him so far, plus some nice art and videos from Gamescom!
  • Uses Strength as main stat (Source)
  • Has confirmed Flails, Two-Handed Flails and Two-Handed Swords so far and focuses on Shields, adding their defense as damage. There are Crusader exclusive Shields in the game
  • Plays mid-range
  • Resource is Wrath (not confirmed how it's generated) (Source)
  • Crusaders come from the same order as the Paladins and are, in fact, an elite branch of it (Source)
  • The Crusader starts at Act I, like all other characters (Source)
  • He has a very dark sense of humor (Source)
  • Skill Categories: Primary, Secondary, Defensive, Utility, Laws, Conviction (Screenshot)
  • Active Skills: (Source)
    • Punish - Hit your enemy. Your hits increase your sense of combat, which improves your ability to block. Requires a shield. (Cost: 5 Wrath) (roughly translated)
      • Retaliate - When you block, you do extra damage
    • Slash - Ignite the air in front of you, damaging all enemies (Cost: 5 Wrath)
      • Long Reach - Increases the range of Slash
    • Justice - Throw a hammer of justice at your enemies. (Cost: 5 Wrath)
    • Scourge - Scourge your enemies, surrounding them in threads of hallowed power. The threads cut and bleed enemies they attach to, and will seek out new enemies to latch onto and punish. (Generate: 5 Wrath per attack)
      • Bound Fate
      • Razor's Edge
    • Laws of Justice - Active: Increases armor for the Crusader and his allies, while Laws of Justice are active. Passive: When you block an attack, you and your allies take less damage for a short duration. Requires a shield. Cooldown: 30 seconds
    • Laws of Valor - Active: Increases the damage of the Crusader and his allies, while Laws of Valor is active. Passive: When you critically hit, you and your allies do more damage for a short duration. Cooldown: 30 seconds
    • Laws of Fate - Active: Increases the speed of the Crusader and his allies, while Laws of Fate is active. Passive: When you dodge, you and your allies run faster for a short duration. Cooldown: 30 seconds
    • Sweep Attack - Spread a mystical plague in the air in a large arc, dealing heavy damage on enemies in front of you (Cost: 25 Wrath) (roughly translated)
    • Shield Glare - Temporarily blind enemies in front of you with your shield. Requires a shield. Cooldown: 12 seconds
      • Emblazoned Rune Shield - Blinded enemies sometimes explode when on low health
    • Judgement - Roots enemies for 4 seconds. Cooldown: 20 seconds
    • Heaven's Fury - Creates an area of holy power that burns and damages enemies (Cost: 40 Wrath)
    • Consecration - Creates sacred ground around you that heals both the Crusader and his allies. Cooldown: 20 seconds
      • Shattered Ground - The enemies within the area in effect take damage
    • Shield Bash - Blasts enemies in front of you. Requires a shield. (Cost: 25 Wrath)
    • Fist of the Heavens- Call a bolt from the sky damaging enemies in the area. (Cost: 30 Wrath)
      • Tempest of the Heavens
      • Well of Retribution - Create a well of holy lightning at the target location that will electrecute nearby enemies
      • Lightning Rod
      • Reverberation
    • Blessed Shield - Hurl a celestial shield through the air, smashing it into enemies and ricocheting it between them (Cost: 25 Wrath)
      • Staggering Shield
    • Blessed Hammer - Summons a blessed hammer that revolves around you damaging enemies. (Cost: 10 Wrath)
    • Provoke - Taunts the enemy to attack you for 5 seconds. Cooldown: 20 seconds (Generate: 50 Wrath)
    • Falling Sword - The Crusader is launched in the air and lands on his enemies. Cooldown: 15 seconds (Cost: 25 Wrath)
      • Part of the Cloud - You create a lightning storm that covers the ground where the character falls, hitting enemies with lightning
  • Passive Skills: (Source)
    • Indestructible - You gain 1% armor for every 5% life that you lose
    • Wrathful - Wrath regeneration increased by 5% for 3 seconds after a block
    • Wrecking Ball
    • Against All Odds - When surrounded by 4 or more enemies within 15 yards, you gain 10% Crit Chance for 5 seconds
    • Finery - Gain 34 All Resist for each gem of different color on your gear, if you have five different gems you'll gain another 34 All Resist
    • Heavenly Strength - Enable the crusader to hold a 2 handed weapon in main hand, but only if you have a Crusader shield in the other, in addition you lose 10% movement speed
    • Holy Cause - 10% more Holy damage on weapon. Also proc coefficient increased by 10% on Holy weapons
    • Vigilant
    • Long Arm of the Law
    • Stand Your Ground - Increase block chance by 5%, reduce dodge chance by/to X%





New Level Cap - 70
All existing classes will get:
  • New Skills
    • ​The number of new skills for each class will vary between classes (Source)
  • New Runes
  • New Passives



New Act
  • New City - The Survivor's Enclave (Source)
  • The route in the expansion follows Westmarch - Bloodmarsh - Pandemonium Fortress (Source)
  • Other areas include a Zakarum Cathedral, Moldering Waterway, Old Storehouse and the Wolf Gate
  • There are more, not yet announced, parts of the Act (Source)
  • Seamless transitioning between interior and exterior zones
  • All exterior parts of the Act should be fully randomized
  • The entirety of Westmarch has a completely random city tile set (Source)
  • Similar in size to Diablo 3's Act II
  • Much darker than what we're used to in Diablo 3. "You quite literally have to wade through a knee-deep carpet of pale, rotting corpses in order to pursue your next objective. When you walk through, the sounds are truly wrenching, and the ambiance of it is enough to make even the Mad King Leoric wish he'd thought to decorate similarly." (Source)




New Lore
  • New Boss in the game - Malthael
  • The ex-Archangel of Wisdom, Malthael, is now the Reaper of Souls. He can take the souls of his enemies and is Death incarnate. During the opening cinematic we can see him fight against Tyrael and taking the Black Soulstone. His main goal appears to be to end the Eternal Conflict
  • Malthael's actions seem to be "justified", since El'Druin cannot harm him (Source)
  • Malthael's ultimate goal is to destroy Sanctuary (Source)
  • Malthael's scythes do not have a name and he no longer uses his chalice - Calad'ar (Source)
  • We will be seeing the Archangels in the expansion as well as some of the Evils (Source)
  • Hell is in chaos due to the missing Evils (Source)
  • The Black Soulstone being buried in the cinematic took place beneath Bloodmarsh, a playable zone outside Westmarch (Source)
  • A Necromancer NPC will be present in the new Act (Source)
  • The Horadrim have been made anew by Tyrael. One of the new faces from the order, with whom players will get familiar, is Lorath Nahr (Source)
  • Two Books were found in the game by French site Judgehype. The first signed by Urzael, the second by Hamish Bode. Here are their rough translations:
    • "We must do everything in our power to bring down the Nephalem so that the collection of souls is not interrupted. This will be the key to victory for Malthael."
    • "I can hear them. The voices speak to me again. What? Death comes? I can not die! I can not! I'm too big for my life to go away and. Please tell me how I can avoid my fate. You want me to do this? Yes, I will! I promise. I will do anything."



New Feature: Loot Runs
  • Part of the new Adventure type game mode (includes Nephalem Trials, Bounties, Exploreation) (Source)
  • 15-20 minute completely random dungeons! (Source)
  • Random weather! (Source)
  • Random enemies! (Source)
  • Random boss... or even 2! (Source)
  • Multitiered (several levels deep)! (Source)
  • There is something you need to do to unlock Loot Runs in the game. Will be announced at BlizzCon



New Feature: Nephalem Trials
  • Part of the new Adventure type game mode (includes Loot Runs, Bounties, Exploration)
  • Nephalem Trials are portals located around the world (Source)
  • They are challenge-based trials (Source)
  • Monsters come in waves with increasing difficulty (Source)
  • Bigger efficiency - bigger rewards, in the forms of Resplendent chests (Source)
  • They are meant to be trials that the Nephalem made for each other to test their skill (Source)




Loot 2.0
  • Less items will drop in comparison to D3 Vanilla.
  • Vanilla farming run would give 256 normal, 399 magic, 275 rares and 1 legendary item, in Reaper of Souls the same run would give 73 normal, 266 magic, 83 rare and 6 legendary items! (Source)
  • White items will be useful as a new crafting reagent.
  • Smart Drop is a system which gives each item a chance that its affix rolls will be focused on the class currently being played.
  • From some of the items seen (3k DPS and 300+ mainstat weapons), the new Level 70 items will have more potential and (eventually) overpower all current Level 63 Affix Items.
  • All Legendaries can roll at all levels (with power/affixes and level requirement that match that level).
  • Legendary will be build-changers, by drastically changing particular skills (Source)
  • How Account Binding works is still not finalised (Source)
  • Currently there are stars on the tooltips indicating how rare an item is (Source)
Legendary Effect Examples:
  • A fist weapon that refunds the Dashing Strike spirit cost if it hits an enemy more than 25 yards away. (Screenshot)
  • A wand that has a chance to summon Hydras when you kill an ememy. (Screenshot)
  • A (reimagined) Puzzle Ring that summons a goblin which, after picking up 40 white items, will drop a Yellow item (with the chance of it being a Legendary). (Screenshot)
  • A Crusader Flail that has a chance to pull enemies towards the character and slow them. (Screenshot)



Paragon 2.0
  • The Paragon system has had a huge overhaul. It is no longer per-character, but account wide (Source)
  • Instead of the current bonuses your account gains 1 Paragon Point per level to spend on different stats
  • No longer has a cap (Source)
  • Stats are separated into 4 tabs. Here are the stats themselves and the number they'll increase with each Paragon Point. You can also see a screenshot of the new Paragon tabs below: (Source)
    • Core: Strength - 5; Agility - 5; Intelligence - 5; Vitality - 5
    • Attack: Crit Chance - 0.2%; Crit Damage - 1%; Attack Speed - 0.2%; Cooldown Reduction - 0.2%
    • Defense: Health % - 0.5%; Resist All - 5; Armor - 0.5; Dodge % - 0.2%
    • Utility: Run Speed - 0.5%; Gold Pickup Radius - 1
  • Paragon Points can be respecced (Source)
  • The cost for respeccing does not scale, it will be constant (Source)
  • Each Paragon Level adds one paragon point to all your characters. You can distribute them differently for each character
  • Retroactively Paragon Points will be determined by your overall experience gained so far, not the sum of your Paragon level number for your characters (Source)
  • Paragon levels are separate for Normal and Hardcore modes (Source)
  • Dying in Hardcore does not take away from your earned Paragon Points (Source)
  • It's not yet determined if already dead characters will contribute will Paragon Points when 2.0 arrives (Source)




New Artisan: The Mystic
Enchants existing gear - can reroll one affixe of Rare and Legendary items
  • The player can choose one property from an item and reroll it as many times as they want (Source)
  • When you chose to enchant an item there is a list of stats presented, from which you can pick (Source)
  • One of the stats in the list will always be the original stat on the item, in case the other choices don't appeal to the player (Source)
  • The enchanting fee is paid before the player can see the options (Source)
  • As of right now enchanting gear binds it to your account (Source)
  • It's not yet decided if guaranteed stats on Legendary items will be able to be rerolled (Source)
  • Sockets are currently one of the options for enchanting (Source)
  • Enchanting a stat on a low level item will bring up options from the character's current level (Source)
  • While this has no direct source a lot of people have said that they've seen it on Gamescom. Here are some of the new recipes and their ingredients. Take it with a spoon of salt:
    • Transmogrify:: 1 demonic essence, 1 fiery brimstone, 1 shadow stone
    • Enchanting: 1 demonic essence, 1 ghost essence, 1 gem (higher tier = better roll)
    • Salvage reagants: whites = ghost essence, shadow rares (Act 5 rares) = shadow stone
Transmogrifies items - changes the look of your gear and right now it looks like it'll cost you Demonic Essences and/or Rare and Magical items (Source)
  • Items needs to be "unlocked" in order to be transmogrified to



The Existing Artisans
  • New Gem - Diamond (Source)
    • Weapons: increases damage to Elites (3% @ Flawed)
    • Helms: reduces cooldown of skills (11% @ Flawed)
    • Armor: increases All Resistance (10 @ Flawed)
  • New Recipes for the Jeweler and Blacksmith
  • It's still to be determined if new Legendary recipes will be added to the Blacksmith (Source)



New Monsters
  • Several new affixes have been created and one has been mentioned - Crossfire. Our appropriately named forum member TheCrusader has attended Gamescom and explains that the Elite summons an orb of fire that bursts in 4 directions. In normal 1 fireball took approximately 25% of his character's HP (Source)
  • Many new monsters have been added to the game - the Seraph, Summoner of the Dead, Executioner, Death Maiden and a few not-yet-named ones.
  • One of the new ranged enemies has the new behaviour of moving away while shooting at you







Quality of Life
  • Toughness is a new stat displayed in the inventory, that so far seems to show the EHP of the character (Source)
  • Nephalem Valor now stacks from very early levels (confirmed for 30+) (Source)
  • There will "probably" be 1-2 added character slots (Source)
  • Followers now have side-quests in Act V. We're going to meet the Scoundrel's brother! (Source)
  • There are talks of the Stash being increased
  • Every new boss you kill has a guaranteed Legendary item drop
  • Many social features are being improved, but nothing is in a state of being announced as of now (Source)
  • This is still under development, but so far it looks like Run Speed cap will be increased (Source)
  • There are graphical improvements in the expansion, like new shaders (Source)
  • Blizzard are trying to increase the gold bid cap on the Auction House, but there are technical and legal difficulties with it (Source)



Pre-Expansion Patch
Blizzard have announced which features will be unlocked with the expansion and which will come as a pre-expansion patch. Here's what you'll get if you don't buy the expansion:
  • Paragon 2.0
  • Loot 2.0
  • Loot Runs
  • Nephalem Trials

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We want to implement a lot of the new systems and features in a pre-expansion patch for free. That should include Paragon 2.0, Loot 2.0, Loot Runs, and Nephalem Trials. For now, you'll need to purchase the expansion to play as the Crusader, explore Act V, unlock the Mystic, and level up to 70. These details may change as development moves along, but we want some of the core gameplay improvements to be available for everyone.




Misc
  • Beta should begin this year! (Source)
  • The expansion will not come at the same time for all platforms (Source)
  • There will very likely be new features announced before or during BlizzCon!
  • There might be some changes to the basic difficulties in Diablo 3, but that is one of the things left for Blizzcon (Source)



Things NOT in the Expansion
  • There won't be a second class announced (Source)
  • There won't be more than the 1 announced Act
  • There has been nothing announced about PvP so far (Source)
  • There won't be rune words in RoS (Source)
  • There won't be a new Follower in RoS (Source)

Comments

  • #1 m4st0d0n
    Great summary, thanks!

    The part about the Mystic is a bit incorrect though:
    Enchants existing gear - can reroll the affixes of Rare and Legendary items
    The player chooses which stats will be rerolled

    Should be:
    Enchants existing gear - can reroll one affix on Rare and Legendary items
    The player chooses which affix will be rerolled

    That's what Josh Mosqueira said in Kongor's interview:
    http://www.youtube.com/watch?v=gFL3Qc0Vsec
  • #2 overneathe
    Indeed! Fixing! Cheers! Exclamations!
  • #3 zapro
    In the "now" vs "then" comparison there were 1:6 legendaries, not 7.
  • #4 Tridox
    ''All exterior parts of the Act should be fully randomized''

    Does this mean the others acts dont get randomized exteriors? Because that would make Act 5 the only bearable act to play after 1000+ runs.
  • #5 WizArt
    You forgot to add that the beam effect of the legendary drop is being tweaked.. some sort of sparkles around the gold beam are being added.
  • #6 larsevss
    Three more things they didn't mention in the massive recap:

    1, Crusader is the only new class in expansion. Josh:"There is no second class"
    http://youtu.be/gFL3Qc0Vsec?t=12m36s

    2, There won't be new PvP content in the expansion but may have as future patch to the expansion.

    3, No teleport between ACTs
    http://diablo.incgamers.com/forums/showthread.php?848362-New-Interview-of-Josh-Mosqueira-(no-new-PvP-in-RoS-no-teleport-between-ACT-etc)
  • #7 SeiyaSun
    Retroactively Paragon Points will be determined by your overall experience gained so far, not the sum of your Paragon level number for your characters


    Anyone knows if experience are counted for those monters killed after paragon lvl 100?
  • #8 zapro
    Paragon stat points can give

    0.2% attack speed

    0.2% crit chance

    1% crit damage

    0.2% cooldown reduction

    50 points max in each.
  • #9 WizArt
    Quote from SeiyaSun

    Retroactively Paragon Points will be determined by your overall experience gained so far, not the sum of your Paragon level number for your characters


    Anyone knows if experience are counted for those monters killed after paragon lvl 100?


    Ha, good one. But I guess not.
  • #10 cromartie
    • Heavenly Strength - Enable the crusader to hold a 2 handed weapon in main hand, but only if you have a Crusader shield in the other, in addition you lose 10% movement speed

    Losing 10% ms, i can live with that. Crusader will deal the most dps with this. He must be more muscular than the barbarian :)
  • #11 garnok
    Quote from cromartie

    • Heavenly Strength - Enable the crusader to hold a 2 handed weapon in main hand, but only if you have a Crusader shield in the other, in addition you lose 10% movement speed

    Losing 10% ms, i can live with that. Crusader will deal the most dps with this. He must be more muscular than the barbarian :)


    I was looking at the same thing. Seems like crusader will be my new go-to guy
  • #12 Babuli
    Quote from garnok

    Quote from cromartie

    • Heavenly Strength - Enable the crusader to hold a 2 handed weapon in main hand, but only if you have a Crusader shield in the other, in addition you lose 10% movement speed

    Losing 10% ms, i can live with that. Crusader will deal the most dps with this. He must be more muscular than the barbarian :)


    I was looking at the same thing. Seems like crusader will be my new go-to guy


    +1
  • #13 Taogunka
    What about another active spell/skill? You know, one more button to smash
  • #14 Freezard
    So the paragon level required to max out all stats if each has a cap of 50 points is P800.

    Exp required for P100: 10 454 400 000
    Estimated exp required for P800 based on current data: 268 449 990 454 400 000
    Leveling 10 chars to P100 right now will get you 0.0000389% of the total exp required for P800.

    Looks like we have some grinding to do! Possibly there will be a softcap that no one will ever reach so that people can't max out all stats. Or more likely, the exp requirements will change.
  • #15 Bleu42
    Awesome compilation guys, gj!

    @ Tridox;

    Acts I-IV right now have randomized tiles within the borders of the act, but I'm sure you have noticed that the outline of each area almost always stays the same, such as the fields of misery in act I which you can always tell which way to go for the exit of the act.

    In act V, if I'm reading it correctly, they are actually going to randomize the whole outside areas, which is freakin awesome btw!
  • #16 Semtx
    first of all I cannot wait to get my hands on the expansion.
    the info revealed so far misses some parts that's easy to guess. I think it will be revealed @ blizzcon;

    New Gem levels
    With the new level 70 cap its obvious we see new Gem levels. The current highest gem (Marquise) level is item level 67.
    maybe they choose to drop higher level gems from monsters instead of Flawless Square (lvl60), Perfect Square (lvl61) or Radiant Square (lvl62?).
    My guess is we will see new (account bound) gems up to lvl 72.

    New Resources
    Again, with the higher level cap. Exquisite Essence (lvl61), Iridescent Tear (lvl62), Demonic Essence (lvl63). will be far to low to be useful, and indirectly allows 10 new resources, to fill lvl64 top 73. plenty of room for new recipies/plans. (I hope they don't forget to build an design/plan archive for jeweler and black smith, otherwise the list of designs/plans will be huge, and very hard to use, by scrolling the endless list)

    Monster Power (MP)
    With the uncapped paragon level. MP10 will get (even with lvl 70 monsters) very boring. I think they will make changes to the Monster Power system and maybe uncap that too? that would be a bold move :] or make it MP25 for the first year, and go to 50 by the second expansion).

    just my guesses.
    Sem
  • #17 Tridox
    Quote from Bleu42

    Awesome compilation guys, gj!

    @ Tridox;

    Acts I-IV right now have randomized tiles within the borders of the act, but I'm sure you have noticed that the outline of each area almost always stays the same, such as the fields of misery in act I which you can always tell which way to go for the exit of the act.

    In act V, if I'm reading it correctly, they are actually going to randomize the whole outside areas, which is freakin awesome btw!


    Yes i know the interior of the current acts are randomized, thats why i asked if the exterior will be randomized aswell in the expansion like Act 5 will have.

    Because if not, Act 5 seems to be the only Act that will be enjoyable after 1000+ times, because i can dream the other Acts by now.
  • #18 Bagstone
    Quote from Semtx

    first of all I cannot wait to get my hands on the expansion.
    the info revealed so far misses some parts that's easy to guess. I think it will be revealed @ blizzcon;

    New Gem levels
    With the new level 70 cap its obvious we see new Gem levels. The current highest gem (Marquise) level is item level 67.
    maybe they choose to drop higher level gems from monsters instead of Flawless Square (lvl60), Perfect Square (lvl61) or Radiant Square (lvl62?).
    My guess is we will see new (account bound) gems up to lvl 72.

    New Resources
    Again, with the higher level cap. Exquisite Essence (lvl61), Iridescent Tear (lvl62), Demonic Essence (lvl63). will be far to low to be useful, and indirectly allows 10 new resources, to fill lvl64 top 73. plenty of room for new recipies/plans. (I hope they don't forget to build an design/plan archive for jeweler and black smith, otherwise the list of designs/plans will be huge, and very hard to use, by scrolling the endless list)

    Monster Power (MP)
    With the uncapped paragon level. MP10 will get (even with lvl 70 monsters) very boring. I think they will make changes to the Monster Power system and maybe uncap that too? that would be a bold move :] or make it MP25 for the first year, and go to 50 by the second expansion).

    just my guesses.
    Sem


    Yeah, gems is one thing I'll be looking forward to as well. As for the item levels (and therefore probably material levels as well), they already said that right now the highest level is 70. And there are also no plan as of now to increase MP. Uncapped paragon doesn't mean you'll get OP, the progression will slow down obviously.
  • #19 t0luene
    First of all- BETAAAAAAAAAAAAA PLZ
    Secondly- the thing that blew my mind was the free updates we get in vanila d3... its just amazing.
    Thirdly- All the stuff they've mentioned sounds like a whole expansion feature list. but they said this is barely a small amount of what we have done. now im interested to know more ;D

    awesome info gathered here. Thanks over!
  • #20 Freezard
    Quote from Semtx

    New Resources
    Again, with the higher level cap. Exquisite Essence (lvl61), Iridescent Tear (lvl62), Demonic Essence (lvl63). will be far to low to be useful


    I expect that you will be able to upgrade the essences just like other mats.
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