Console Exclusives' Stats Fixed, Blue Posts, Open World is a Real Possibility

Console Exclusives' Stats Fixed
The level requirements on the Console preorder exclusive items looked pretty interesting and made players wonder if said requirements were just placeholders which they turned out to be. As promised, the community managers gathered more information and the stats were updated.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Hey there everyone!

I just wanted to jump in to let you know what we've spent some time re-evaluating these items and have updated the Diablo III Console Preorder Bonuses and Exclusives blog with some corrected tooltips.

The required levels on these items are now as follows:



Blue Posts

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Paragon Levels will help for Character Customization
We think that customizing your character is important too, and it's something we'd like to make happen. There are a lot of ways this can be handled, and Travis Day mentions Paragon levels as a possibility. I'll provide a quote from the interview, or you can read the whole thing right here if you want. We're always interested in feedback, so please let us know what you think about the subject.

You had talked about character customization, and maybe tying that into Paragon somehow?
Travis: I would like to, yes. So for character customization - this is an RPG. Part of an RPG is the fantasy of being this character, or progressing or developing this character is that your Barbarian is different than my Barbarian and is different from that guy's Demon Hunter. The fantasy is that you are in some way unique and distinct from everyone else, and a lot of that has to do with character customization. That's why a lot of people get really excited when they talk about items, or Paragon customization, or they want to assign attributes. People just want more ways to distinguish themselves from each other, right? We don't all want to be Kretos. I want to be Conan, but I want my Conan to be called BobTheSlayer, and I want him to be different from your guy. I personally want to hook progression or customization into the Paragon system, but there's a lot of work still to be done there, and a lot of the ideas are still not finalized. I want that, and I think players should one day expect to see that.
(Blue Tracker / Official Forums)

Benefits from Fallen Heroes
Basically If your hero died in inferno mp2 in The Fields of Misery, you could find a lootable (small amount of gold/note) slain hero corpse with your previous hero's name in that location on inferno mp 2 on your other heroes.
Thanks for the feedback! I think that's a pretty good idea, personally. (Blue Tracker/ Official Forums)




Open World Mode is a Real Possibility
There was already some talk about the idea of an open D3 world yesterday, but Grimiku elaborated a little on the topic. He mentioned that the potential open world mode has no story in it and that 'there are senior developers on the same page'. Obviously we'll just have to wait and see what the future of D3 holds.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

I'll quote Wyatt Cheng in this post so you guys don't have to follow the link I posted earlier.

We've talked about open world, where you can skip story and cinematics. I shouldn't use the word, "talked about". That can be ambiguous, where it can mean "oh it was mentioned" as opposed to, "no, we actually sat down and assessed the production cost, and time, and weighed it against other opportunities." We can't chase everything at once, so we have to look at the 100 things we could do, and pick the ones that we want to do. If we do for example, a no-quest open world mode, then we might not be able to do an alternate monster distribution for an area. That's not an accurate comparison, but we definitely look at all the things that we'd like to do. For alternate distribution, I'll mention that: I would love if I came by an area, and it wasn't always the same monsters. Diablo 2 did some of that, where you came through an area and the distribution was different. It still made sense artistically for the area, but there was a little more variety.

I know a lot of you would like more concrete details on dates, or even a time frame estimate, but I don't have any to share right now. We’d still prefer to talk about things we're working on as early as possible rather than remaining silent (caveat: I know there are some of you who may disagree with this approach). That said, I think what Wyatt is talking about sounds pretty awesome, and we’ve seen a bunch of posts from the community on this topic. A lot of you mentioned it would be cool if there was a mode where there was an open world mode with no story, and I think it's good for you to know that there are senior developers on the same page.

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