Vaneras asks the fanbase what exactly should and Endless Dungeon have? Opinions later on in the topic seem quite different.
Originally Posted by Blue Tracker / Official Forums)
(Endless dungeons is a topic that have been brought up quite a few times now, although I must admit I have never seen the idea combined with the suggestion of old Diablo bosses reappearing in them :-)
Endless dungeons is an idea that there are many different takes on and we have seen quite a few variations on the idea being posted on these forums and elsewhere. This idea was actually also being discussed in a recent live stream interview with Travis Day and Wyatt Cheng on Archon the Wizard's twitch stream:
So, to get a little more clarification on this idea, what exactly is it you have in mind when you think about an Endless Dungeon? What is it that you would like to see or find in such a dungeon? And also, what kind of gameplay and goals would you want and aim for if you could play in an endless dungeon?
I think it would be tricky to implement an endless dungeon without making it an "Instead of" rather than an "As well as".
True, such a dungeon would have to be a choice and not a replacement!
There are several things that would need to be taken into consideration, but it is still nice knowing what people have in mind exactly when they talk about wanting an endless dungeon :-)
Endless dungeons is an idea that there are many different takes on and we have seen quite a few variations on the idea being posted on these forums and elsewhere. This idea was actually also being discussed in a recent live stream interview with Travis Day and Wyatt Cheng on Archon the Wizard's twitch stream:
Does the idea of endless dungeon come up in those conversations?
Travis: Yes, we talk about that a lot. It’s funny, with endless dungeon, it’s… it’s something people will heatedly debate what that’s supposed to mean. I have my own take, but I’m not sure what everyone wants from it. My take is that players want a measuring stick, to see how far you can go, like they reached level 200 or something. But I think the real purpose is that players just want to play for a long time without repeating the same levels over and over again. They don’t want just more Alkaizer runs.
So, to get a little more clarification on this idea, what exactly is it you have in mind when you think about an Endless Dungeon? What is it that you would like to see or find in such a dungeon? And also, what kind of gameplay and goals would you want and aim for if you could play in an endless dungeon?
I think it would be tricky to implement an endless dungeon without making it an "Instead of" rather than an "As well as".
True, such a dungeon would have to be a choice and not a replacement!
There are several things that would need to be taken into consideration, but it is still nice knowing what people have in mind exactly when they talk about wanting an endless dungeon :-)
Blue Posts
Originally Posted by Blue Tracker / Official Forums)
(Most Memorable Moment Since Release
I think my most memorable moment is killing Inferno Diablo on Hardcore, but the first time I killed several Act II elites without dying in original Inferno was pretty good too. I had a difficult time transitioning from Act I to Act II (like many players at the time), and it was pretty awesome to feel like I was finally making progress.
I'm looking forward to reading what stands out in everyone's mind as their most memorable Diablo III moment. (Blue Tracker / Official Forums)
Multiplayer Buff and Public Games
I played mostly solo or private games with my first character because I was nervous that I'd just slow everyone down, but the multiplayer buffs have convinced me to come out of my shell and mix it up more.
When I get the urge to play a public game I just create my own game and open it to public.
I like this approach. There are times that I don't mind jumping into an existing public game, but sometimes I feel more comfortable if I make my own.
my philosophy on public games is, if you cant kill 2 elite packs at the same time by yourself in a full party, lower the mp.
I like this advice too, but I tend to play super safe. It's possible that it's to a fault, but my personal Diablo III mantra has always been "dead heroes do no damage". (Blue Tracker / Official Forums)
I think my most memorable moment is killing Inferno Diablo on Hardcore, but the first time I killed several Act II elites without dying in original Inferno was pretty good too. I had a difficult time transitioning from Act I to Act II (like many players at the time), and it was pretty awesome to feel like I was finally making progress.
I'm looking forward to reading what stands out in everyone's mind as their most memorable Diablo III moment. (Blue Tracker / Official Forums)
Multiplayer Buff and Public Games
I played mostly solo or private games with my first character because I was nervous that I'd just slow everyone down, but the multiplayer buffs have convinced me to come out of my shell and mix it up more.
When I get the urge to play a public game I just create my own game and open it to public.
I like this approach. There are times that I don't mind jumping into an existing public game, but sometimes I feel more comfortable if I make my own.
my philosophy on public games is, if you cant kill 2 elite packs at the same time by yourself in a full party, lower the mp.
I like this advice too, but I tend to play super safe. It's possible that it's to a fault, but my personal Diablo III mantra has always been "dead heroes do no damage". (Blue Tracker / Official Forums)
Fan Creation of the Week: SakuraFlame and Kotori Cosplay
Originally Posted by Blue Tracker / Official Forums)
(The world of Sanctuary can be a dark and ominous place filled with terrors unseen and nightmares manifested to life. But amidst the turmoil, there are some who dare to stand up against the continuous onslaughts from the Burning Hells, and it takes dedicated individuals to do justice to recreating those heroes in the flesh.
This week’s community spotlight shines on cosplayer SakuraFlame and her detailed cosplay of a level 60 Diablo III Wizard, as well as her friend and compatriot Kotori's Demon Hunter cosplay. Each of them constructed their own costumes, and Anstellos and Photogeny were responsible for many of their fine photos.
SakuraFlame was also kind enough to share an assortment of behind-the-scenes photos chronicling the creation of her ornate cosplay. You can find a few glimpses below of some of the intense preparation and hard work that goes into creating a truly epic cosplay.
Kotori also recently joined SakuraFlame for an atmospheric photoshoot with impressive results!
Eager to see more of SakuraFlame and Kotori's cosplay photos? Check out more of their work over on SakuraFlame and Kotori's DeviantART galleries!
This week’s community spotlight shines on cosplayer SakuraFlame and her detailed cosplay of a level 60 Diablo III Wizard, as well as her friend and compatriot Kotori's Demon Hunter cosplay. Each of them constructed their own costumes, and Anstellos and Photogeny were responsible for many of their fine photos.
SakuraFlame was also kind enough to share an assortment of behind-the-scenes photos chronicling the creation of her ornate cosplay. You can find a few glimpses below of some of the intense preparation and hard work that goes into creating a truly epic cosplay.
Kotori also recently joined SakuraFlame for an atmospheric photoshoot with impressive results!
Eager to see more of SakuraFlame and Kotori's cosplay photos? Check out more of their work over on SakuraFlame and Kotori's DeviantART galleries!
ErlendOlsen's Barb Guide to Blowing Stuff Up
Forum user ErlendOlsen has released a Barbarian build, dubbed "The De1337er", that can use a good variety of skills and passives, while having a familiar but slightly changed WotB core. Check out his thread where he has posted videos of people using the core of the build, while having different play styles. Here are two of his videos:
You could just make every 10 levels contain a boss that does drop loot, with higher drop chances obviously, and that would make it feel rewarding without being the best way to farm loot.
I would not like an endless dungeon that only tests how far you can go as I feel that mostly caters to the few elite players out there, and I think Blizzard should design content that is widely accessible.
Just to be clear, I don't mind if there was an increase in difficulty like every 10 floors mobs get 10% stronger... as long as they drop 10% more/better loot... also Bosses... like ever 5 floor a minor boss and every 10 floors a major one...
so you have floor 5 with a minor boss like a special kind of elite pack and then at lvl 10 you have a huge rare monster. and the bosses have a fixed chance to drop a legendary say 20% and 50%...
Idk I just don't like it being a different game mode. I want an endless dungeon to be something I stumble upon. If you choose to do it they will become just as boring as the alkaizer run after a week. If you make the in the world in the regular game mode - the desire for it will always be there.
Want a really good idea for something extra to do? Make a new NPC in all of the acts just like the brawler guy or book of cain but this NPC sends you to a monster arena , The monster arena is a crazy place where you fight Rares, Champions and Elite packs all at the same time.
Each time you enter. You have to face 10 macths in a row, Unless you die then you get kicked out. Here's an idea of how the macths start for exp :
Round 1 : You fight 2 elite packs.
Round 2 : You fight 2 champion packs
Round 3 : You fight 2 champion packs and 1 Elite pack.
Want more info? Each time you enter the Arena all affixs change. You could get whiped in round 1 or round 6, its al up to skill. People want something hard? Share this idea. Each time you win in the monster arena you gain a buff called "Aura of the champion" Giving you 5% to resist CC's and 20% magic find.
Now you might be thinking " You just said crap about stuff being mandatory. everyone will be doing this!" What if i told you that to get into the arena you need an item? Thats right. A battle coupon would drop from Champion/Elites just like DE but at a lower rate. Exp : 10% chance on mp 10. Think of the arena as a very hard bouns stage. Such a great idea.
Anyone out there that wants to prove skill would want this. JUST THINK of this on hardcore and the braging glory. The arena would show who the real hardcore pussys are.
I think you meant 2 rares in round 1, cause both champion packs and rare packs are elites (bonus dmg vs elites etc) hell even bosses and players are elites. ^^
1) Randomization.
2) Randomization.
3) Randomization.
Start at Inferno difficulty, with MP choice that effects all levels. Should never be the same experience, except in realative terms of difficulty at each level.
To address the "measuring stick" playstyle, give each level (or every so many levels) two exits - one goes deeper (more difficult), the other is a new randomization of the same difficulty.
On exit, the dungeon resets. On death, dungeon resets.
Like the idea of old Diablo bosses making appearences - just keep most special features of it uncommon to rare, maybe some very rare so it is unlikley to see everything for a long time.
Including events would be nice. Maybe have some random quests with objectives that fit the endless/random style. Maybe spice it up with overpowered/flavor shrines.
Make Whimseyshire "endless" for it's own sake, but completely seperate from The Endless Dungeon.
Maybe have bosses randomly but rarely "intervene" with your journey in unexpected ways.
Just ideas. Basically, anything to make it unpredictable. The more the better, just keep difficulty progression reasonable for progress competition.
This. Although most areas need extra random dungeons. And the random maps need some random maps inside (Cathedrals, Arreat Crater, Silver Spire, etc). Also need more random events/quests. More Crumbling Vault, more quests that are different than "kill everything all the time." We already kill everything all the time, make us do something different.