1.0.8 Official Patch Notes

Update: The patch is now live on US servers!

1.0.8 Official Patch Notes
And here are the final official patch notes, straight out of the live launcher.

Originally Posted by Blizzard (Blue Tracker / Official Forums)


Diablo III Patch 1.0.8 – v.1.0.8.16416

General
  • Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
  • The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
  • The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
  • The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
  • There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
  • Multiplayer Co-Op
    • Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
      • The Magic Find and Gold Find bonuses can exceed their respective 300% caps
      • The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
    • A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
      • In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
Achievements
  • Bug Fixes
    • The "Massive Blow" achievement should once again be obtainable
    • The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
    • The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
    • The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
    • Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
Auction House
  • General
    • The stack size for gold sales on the auction house has been increased from 1 million to 10 million
  • User Interface
    • Tooltips in the Auction House will now show an item comparison for a player's currently selected character
Battle.net
  • Matchmaking
    • Players will now be able to search for games that were started on any quest once they have reached level cap
    • Matchmaking "Tags" have been added
      • In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: Monster Slaying, Brawling, and Key Warden
        • Note: When the Brawling tag is selected, your Monster Power selection will not be taken into account
  • Social
    • Players can now add a note about a friend by right-clicking the name in their Friends List
    • Players can now enter a message that will be broadcast to their friends
    • Players can now create multi-user conversations
      • There are multiple ways to start a conversation or invite other players to an existing conversation:
        • To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
        • To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
      • Similar to public channels, private conversations can support up to 99 players
    • A new section has been added to the friends list called "Players Near You"
      • Any player who is on your local network will be displayed here (even if they're not currently your friend)
      • If needed, this feature can be disabled from the Social Options of the Game menu
    • Players may now be marked as a "Party Guide"
      • The Party Guide is assigned to the first person who joins a Public Game
      • If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
      • When a Party Guide leaves the Public Game, a new one will be chosen automatically
      • Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
      • The Party Guide will have a unique icon that will appear on the mini-map
    • Names in your "Recent Players" list will now expire if they become older than a month
    • Blocked players will no longer appear in your "Recent Players" list
Bosses
  • Bug Fixes
    • Skeleton King
      • The Skeleton King and The King of the Dead will now play an animation when performing their Whirlwind attack
Classes
  • Barbarian
    • Active Skills
      • War Cry
        • Skill Rune – Invigorate
          • Now regenerates 620 life per second (up from 310)
    • Passive Skills
    • Bug Fixes
      • The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
      • Male Barbarians no longer run faster than the other heroes while feared
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune – Boar Companion
          • Now regenerates 310 life per second (up from 155)
      • Rapid Fire
        • Base weapon damage increased from 276% to 438%
        • Hatred cost while channeling has been reduced from to 6 (down from 10)
        • Skill Rune - Bombardment
          • Weapon damage increased from 345% to 414%
          • Explosion radius increased to 8 yards (up from 4)
        • Skill Rune - Fire Support
          • Weapon damage of Homing Rockets increased from 35% to 145%
        • Skill Rune - Withering Fire
          • Now reduces the initial Hatred cost to 10 (up from 5)
      • Sentry
        • Skill Rune – Aid Station
          • Now heals nearby allies for 2% of max life per second (up from 1%)
    • Passive Skills
      • Brooding
        • Now regenerates 2% of maximum life per second (up from 1%)
  • Monk
    • Active Skills
      • Mantra of Healing
        • Now causes party members to regenerate 620 life per second (up from 310)
          • Skill Rune – Sustenance
            • Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)
    • Passive Skills
  • Witch Doctor
    • Active Skills
      • Firebats
        • Now has a larger initial cost but a much lower continual cost while channeling
          • Base weapon damage increased from 180% to 385%
          • Skill Rune – Cloud of Bats
            • Initial damage increased from 234% to 500% weapon damage
          • Skill Rune – Plague Bats
            • Maximum damage increased from 270% to 578% weapon damage
    • Passive Skills
      • Blood Ritual
        • Now regenerates 2% of maximum life per second (up from 1%)
  • Wizard
    • Active Skills
      • Arcane Torrent
        • Base weapon damage increased from 210% to 285%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 180% to 340%
        • Skill Rune - Cascade
          • Weapon damage of bonus missiles increased from 210% to 285%
      • Archon
        • The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
      • Disintegrate
        • Base weapon damage increased from 170% to 220%
        • Skill Rune - Entropy
          • Weapon damage increased from 196% to 253%
        • Skill Rune - Intensify
          • Maximum damage increased from 221% to 286% weapon damage
      • Familiar
        • Skill Rune – Vigoron
          • Now regenerates 620 life per second (up from 310)
      • Ray of Frost
        • Base weapon damage increased from 215% to 280%
        • Skill Rune – Black Ice
          • Ice patch weapon damage increased from 387% to 504%
        • Skill Rune – Sleet Storm
          • Weapon damage increased from 280% to 364%
        • Skill Rune – Snow Blast
          • Maximum damage increased from 280% to 364% weapon damage
      • Teleport
        • Players may now Teleport to any location within range, as long as a path is available
    • Passive Skills
    • Bug Fixes
      • Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
Crafting
  • General
    • Players can now queue up multiple items and gems at a time to be crafted, so long as they possess the necessary materials
    • Players can now craft items using materials located in the shared stash
  • Blacksmith
    • Salvaged item information will no longer be displayed in the chat log
    • Players can now disable the confirmation dialog when salvaging items of Rare quality
  • Bug Fixes
    • Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
Followers
  • Templar
    • Skills
      • Loyalty
        • Now regenerates 310 life per second (up from 155)
Monsters
  • General
    • Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
    • In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
    • The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased
    • Poison damage dealt by Brood Hatchlings has been reduced by 40%
    • Damage dealt by Tormented Stingers has been reduced by 75%
    • The health of normal Spiderlings has been reduced by approximately 68%
    • The health of Elite Spiderlings has been reduced by approximately:
      • 4.5% for Champions
      • 3% for Rares
      • 9% for Rare minions
    • The following monsters have their experience and chance to drop loot modified to better align with their hit points:
      • Accursed, Betrayed, Bile Crawlers, Blazing Guardians, Blazing Ghouls Brood Hatchlings, Cavern Spiders, Charged Constructs, Chilling Constructs, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Moon Clan Impalers, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Dust Shamblers, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers , Frost Guardians, Ghouls, Hungry Corpses, Moon Clan Impalers, Murderous Fiends, Noxious Guardians, Ravenous Dead, Retching Cadavers, Reviled, Savage Fiends, Spiderlings, Shade Stalkers, Shadow Vermin, Shock Guardians, Skeletal Crawlers, Smoldering Constructs, Spine Lashers Stygian Crawlers, Tormented Stingers, Toxic Constructs, and Vicious Ghouls
    • Keywardens
      • Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
      • All Keywardens will now only appear in Inferno difficulty
    • Bug Fixes
      • Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
      • Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties
Quests
  • General
    • Experience earned by completing a quest is now granted to players that have reached the level cap
User Interface
  • General
    • A maximum of eight buffs and debuffs will now be displayed on the UI
      • The maximum number of debuffs that will be displayed is three
  • Bug Fixes
    • Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex.

Comments

  • #1 BlacKcuD
    Only very small minimal quality of life changes. Why wasn´t this in the game a year ago? I am so disappointed :( I guess it´s path of exile from now. I know it takes time to get everything set and done when applying even small changes, but imho some larger changes are needed to get Diablo III back on track. This saddens my heart :(
  • #2 unacerveza
    So is this the famous LOOT upgrade patch ?? ..or is that still being worked on? PVP ever come out?
  • #3 battle
    Quote from unacerveza

    So is this the famous LOOT upgrade patch ?? ..or is that still being worked on? PVP ever come out?


    loot patch is after this 1, they already stated that
  • #4 tanis0
    I wonder why they didn't mention that NV now stack multiplicatively with other non-multiplayer XP bonuses. Or did they take that out?
  • #5 Serpenth
    Quote from BlacKcuD

    Only very small minimal quality of life changes. Why wasn´t this in the game a year ago? I am so disappointed :( I guess it´s path of exile from now. I know it takes time to get everything set and done when applying even small changes, but imho some larger changes are needed to get Diablo III back on track. This saddens my heart :(


    I know it's hard to believe but they can't do it all in one day. There will be no miracle patch. It's piece by piece as it has been for the last year and the game has improved greatly.

    Actually I'm not even sure this is a serious post, these notes have been around for weeks, even a month.
  • #6 DamienJohn
    These patch notes are slightly different than what we've seen before though. The list of enemies that have had their exp 'modified' is significantly larger for example.
  • #7 generatedname
    Quote from unacerveza

    So is this the famous LOOT upgrade patch ?? ..or is that still being worked on? PVP ever come out?


    no and sort of.

    They didn't say which patch will have the loot improvements (legendaries that are the same level as monsters that dropped them). For now its just 4 player FFA screwing around pvp with no death in HC.

    The PVP patch was always set to be 1.1.0. My prediction for that patch is a bunch of people returning, getting rocked in obsolete gear, then spending the next 6 months complaining about how gear shouldn't matter in pvp instead of farming new gear, then quitting the game but sticking around on the forums and fan sites to complain about the game.
  • #8 Rocador
    Players can now disable the confirmation dialog when salvaging items of Rare quality

    epic win
  • #9 Oranite

    The following monsters have their experience and chance to drop loot modified to better align with their hit points.
    • Accursed, Betrayed, Bile Crawlers, Blazing Guardians, Blazing Ghouls Brood Hatchlings, Cavern Spiders, Charged Constructs, Chilling Constructs, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Moon Clan Impalers, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Dust Shamblers, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers , Frost Guardians, Ghouls, Hungry Corpses, Moon Clan Impalers, Murderous Fiends, Noxious Guardians, Ravenous Dead, Retching Cadavers, Reviled, Savage Fiends, Spiderlings, Shade Stalkers, Shadow Vermin, Shock Guardians, Skeletal Crawlers, Smoldering Constructs, Spine Lashers Stygian Crawlers, Tormented Stingers, Toxic Constructs, and Vicious Ghouls
    General
    • The stack size for gold sales on the auction house has been increased from 1 million to 10 million
    The following monsters have their experience and chance to drop loot modified to better align with their hit points.


    These seem to be the only changes that I see which are different from the previous PTR patch notes.

    Speaking of changes Overneathe, is there a way to find out more about the Anniversary change, specifically what the bonus to MF/GF I'm guessing it will work similar to a MF/GF shrine and just give a standard 25+ MF/GF and hopefully this can go beyond the cap as well or else seems pretty pointless for those at P100 or have max Mf/Gf

    As for loot drop rates, I'm not really sure if there are just generally nerfs or a combination or buffs and nerfs to drop rates to the different monsters. Some of these monsters can have quite a bit of HP especially in terms of MP scaling... Probably need to test.

    Quote from generatedname

    Quote from unacerveza

    So is this the famous LOOT upgrade patch ?? ..or is that still being worked on? PVP ever come out?


    no and sort of.

    They didn't say which patch will have the loot improvements (legendaries that are the same level as monsters that dropped them). For now its just 4 player FFA screwing around pvp with no death in HC.

    The PVP patch was always set to be 1.1.0. My prediction for that patch is a bunch of people returning, getting rocked in obsolete gear, then spending the next 6 months complaining about how gear shouldn't matter in pvp instead of farming new gear, then quitting the game but sticking around on the forums and fan sites to complain about the game.


    I'm surprised(?) they didn't try to squeeze in more maps for brawling, the scorched chapel must seems pretty bland by now. As I wonder if the PvP patch will still be set to 1.1.0 or just thrown out altogether, perhaps the main focus will be itemization in 1.1 now...
  • #10 Seifa
    Quote from Serpenth

    I know it's hard to believe but they can't do it all in one day. There will be no miracle patch. It's piece by piece as it has been for the last year and the game has improved greatly.

    Actually I'm not even sure this is a serious post, these notes have been around for weeks, even a month.


    And there were more pressing matters from retail than these "minor" quality of life changes. They had to rebalance Inferno to make it playable for the majority of players without using cheesy tactics (grave ressing, perma smoke screen and others), improve legendary items, crafting and PvP (which got screwed quite bad in my opinion).

    I agree Blizzard is taking very cautious steps, even too much for my taste, but i'm quite happy that they are still working on this game to make it more enjoyable every time.
  • #11 Mob Dylan
    The stack size for gold sales on the auction house has been increased from 1 million to 10 million.

    I'm guessing this is to curb third-party gold sales (which is 100m per $3)

    Blizzards new stack size = 120m per $3 ( that is when it drops to 25 cents per stack)
  • #12 MaveRickK
    when good buff DH ?
  • #13 tanis0
    Quote from Mob_Dylan

    The stack size for gold sales on the auction house has been increased from 1 million to 10 million.

    I'm guessing this is to curb third-party gold sales (which is 100m per $3)

    Blizzards new stack size = 120m per $3 ( that is when it drops to 25 cents per stack)


    I think it's probably so people don't have to buy gems and then sell them for gold in order to get a reasonable value. Still, I think they should have changed it to 100 million per stack since their track record on responding to drops in the market price of gold is so terrible.

    EDIT: I forgot to say this, but I don't think it has much to do with 3rd parties because they'll always be cheaper than the market in game since Blizzard adds value for security, plus much of the 3rd party gold is stolen.
  • #14 Oranite
    Quote from Mob_Dylan

    The stack size for gold sales on the auction house has been increased from 1 million to 10 million.

    I'm guessing this is to curb third-party gold sales (which is 100m per $3)

    Blizzards new stack size = 120m per $3 ( that is when it drops to 25 cents per stack)


    All-in-all it's just another band-aid solution, it'll reach 10 mil @ 25 cents AKA as 1 mil for 2.5 cents soon enough.

    They probably should have raised it even higher and just let the math work itself out. Its not that hard to convert... or for those mathematically challenged I'm sure someone would create a conversion tool or have it real time in some RMAH tracker somewhere.
  • #15 Freezard
    So the market value will change from 25m/1€ to 40m/1€? Crazy... I guess that's why gems are getting even cheaper on RMAH right now (currently 33-34m/1€).
  • #16 overneathe
    Quote from Oranite

    Speaking of changes Overneathe, is there a way to find out more about the Anniversary change, specifically what the bonus to MF/GF I'm guessing it will work similar to a MF/GF shrine and just give a standard 25+ MF/GF and hopefully this can go beyond the cap as well or else seems pretty pointless for those at P100 or have max Mf/Gf


    If we had a way of knowing these we would've posted them already. :)
  • #17 CherubDown
    Excited to get home tonight and play!
  • #18 Number1337
    I dont want to lose my fanboy card or anything, but after giving a few other shall-not-be-named betas a try over the last month or so, i can officially say for the record that significant change in this game takes way too long for a flagship AAA outfit, no matter how "right" they are trying to make it. Im not going to quit or stop my P100 grind, but i no longer feel any urgency to log in. I wish it felt like i was missing out on something when i wasnt logged in. I dont feel like im missing anything, i no longer daydream of upgrades or specs. I want my fire back, this patch isnt lighting it.
  • #19 Benegesserit
    Quote from generatedname

    Quote from unacerveza

    So is this the famous LOOT upgrade patch ?? ..or is that still being worked on? PVP ever come out?


    no and sort of.

    They didn't say which patch will have the loot improvements (legendaries that are the same level as monsters that dropped them). For now its just 4 player FFA screwing around pvp with no death in HC.

    The PVP patch was always set to be 1.1.0. My prediction for that patch is a bunch of people returning, getting rocked in obsolete gear, then spending the next 6 months complaining about how gear shouldn't matter in pvp instead of farming new gear, then quitting the game but sticking around on the forums and fan sites to complain about the game.


    Getting rocked by who? I bet more people will be returning than are still playing the game.
  • #20 Killadux
    Personally, I am chuffed about these changes. Looking forward to WANTING to co-op again.
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