WotB and Archon to Receive Changes, Act IV Density to be Buffed, What's Your Favorite Shrine?, Wizard Arcane Torrent Build

WotB and Archon to Receive Changes in the Future
Travis Day shared that some changes will be coming to Wrath of the Berserker and Archon. This will happen in a future though.

[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/259233-wotb-and-archon-whack-attack/#post16' battle='http://us.battle.net/d3/en/forum/topic/8568988912#16']I have a love hate relationship with Wrath and Archon for that matter. This is a topic that I felt I should at least comment on since it's come up on many occasions. There is no fundamental flaw with having a 2 minute cooldown ability that transforms your character and is really powerful, the problem is when it becomes a forgone conclusion that these AWESOME abilities are up 100% of the time and instead of being excited that they are up you are annoyed when they fall off. We have talked about what if anything we want to do with these abilities in the long term. I will say we have no short term plans to change them but we don't like that they aren't fulfilling their original purpose which is to provide a really awesome button that mixes up the tempo of combat for a small window of time.

Whatever you do, I hope you don't penalize those of us that use it as intended, that is people that just use it for the occasional boost and not a permanent boost.
I want to make this point clear. Wrath is an awesome ability, when the game first launched players used it the way it was designed to be used which was as a huge, temporary, power boost to kill a hard champ or fight a boss. The problem stems from the ability to keep it up 100% of the time. Any future change that we would consider making to either this or Archon would be focused on making these not a 100% uptime abilities. So yes as was stated above Wrath isn't the problem, Thrive on Chaos and the assist duration extending mechanic of Archon are the problems.




Act IV Density to be Buffed
Density in Act IV is yet to be changed since its implementation on the PTR. It will happen soon though.

[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/259135-act-4-has-not-enough-monster-density/#post13' battle='http://eu.battle.net/d3/en/forum/topic/7257016797#13']We are still working to improve monster density across all Acts, and this includes tuning the monster density on Act IV. There have not yet been made any additional changes to Act IV though, but you should hopefully see some improvements on this in a future PTR patch.




Poll: What's Your Favorite Shrine?
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/259128-poll-whats-your-favorite-shrine/' battle='http://us.battle.net/d3/en/blog/9538562/poll-whats-your-favorite-shrine-4-17-2013']Shrines are former sacred places, now desecrated. But, unlike many random surprises scattered throughout Sanctuary, they're always a welcome sight to wayward adventurers.
Purifying these ancient obelisks will grant you and your allies one of six temporary buffs:
  • Enlightened: You gain 25% increased experience from monster kills.
  • Frenzied: Your attack speed increases by 25%.
  • Blessed: You reduce all incoming damage by 25%.
  • Fortune: You gain 25% increased magic and gold find rate.
  • Empowered: You have 100% increased resource gain, and 50% reduced cooldown time.
  • Fleeting: You gain 25% increased movement speed and increase your pickup radius by 20 yards.
Out of these shrine types, which is your favorite? Some of them you may skip, but which one will you go out of your way to click (potentially risking both life and limb to get there)? Let us know by voting below!




Wizard Arcane Torrent Build
A viewer on Archon Inferno's Twitch by the name of Rizzonater came up with an interesting Wizard build that is great for Uber bosses. Archon Inferno made a video showcasing the build along with some discussions on it and some alternatives. The build isn't new, but is definitely useful.

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