Shrine Changes on PTR, More on the Recent Density Changes, Blue Posts, Winning Fan Art Illustrations Added to the Diablo Media G

Shrine Changes on PTR
Exciting shrine changes are coming to the PTR!

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Hey all, update on this.

1.0.8 will now have XP shrines multiplicative, and MF/GF from Fortune shrines will exceed the 300% cap.

As an aside, we realize XP shrines aren't useful to players who are P100. I want to acknowledge the issue but you won't see any changes to address this in 1.0.8. We also realize that the MF/GF 25% from Fortune Shrines is small relative to the 300% you already have when you are P100. Again, something we could look to improve in the future, but not in 1.0.8. For 1.0.8 we're only going with the change to exceed the cap.




More on the Recent Density Changes
Lylirra added a bit more clarification on the density changes she posted yesterday.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

The zones that are bolded had their density increased (i.e. there are now more monsters). These zones include:
  • Leoric’s Hunting Grounds
  • Whimsyshire
  • Vile Caverns
The ones that aren't bolded had their density adjusted so that there are less groups spawning overall, but the number of monsters in each group has increased. This should give a feeling of “clumpiness” where you see big packs of monsters and some open spaces. These zones include:
  • The Lyceum
  • Cave of the Moon Clan Level 1
  • Weeping Hollow
  • Cathedral Level 1
  • Cathedral Level 2
  • The Storm Halls
  • The Unknown Depths
  • The Eastern Channel
  • The Western Channel
  • Dahlgur Oasis
Hope that helps!

Is act 4 going to be worked on? It seems like a lot of players were interested to play this act but many comment that its still too bare.
We're still tuning density across all Acts, and this includes Act IV. We just haven't made any additional changes to it just yet.




Blue Posts

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Adding Notes to Items
Interesting idea. That would probably require more data storage (and UI space), but I'm happy to pass it on. (Blue Tracker / Official Forums)

Legendary Dyes Still in the Work
We're keen on the idea as well, and we're currently working on making dyes usable with Legendaries. As I mentioned previously, our artists actually have to go back and redo the textures on each of the Legendaries in order to make them dye-compatible, which is why it isn't a quick-fix.

When we have an update for you on this, we'll make sure to let you know. :) (Blue Tracker / Official Forums)




Winning Fan Art Illustrations Added to the Diablo Media Gallery

Originally Posted by Blizzard (Blue Tracker / Official Forums)



The media section of our Diablo III website includes your submitted comics and fan art, in addition to Blizzard screenshots,wallpapers, artwork, videos, audio clips, and much more. When you submit a piece of original Diablo fan art to us, there’s a chance that we’ll highlight it here!

We recently added ten winning illustrations from last year's Portrait of a Champion art contest to the Diablo Fan Art Section. You can check out these impressive pieces below.

Winners:

by Yang Mansik (Yam)

"Rain Dance" by Dylan Pierpont

"Victorious" Dmitriy Prozorov (Tamplier)

Runners Up:

"Wiz n Chant" by Isuardi Therianto (ijur)

"Barbarian" by Turovec Konstantin (KAaSTuroveC)

by Sehyun Kim (PRU)

"Demon Hunter" by Sung-a Park (Kyrie)

"Shadow Power" by Jimmy Xu

by JiHun Lee

by Kim Tae Kyeong (Sia)

Interested in sharing your own original work with the Diablo community? Read our Terms and Conditions of Fan Art Submissions to Blizzard Entertainment, and then submit your piece of fan art here.

Keen on contests? Considering entering the Blizzard Comic Contest by creating a fun original comic based on the Warcraft, Diablo, or StarCraftuniverse and submit it to us for a chance at some fabulous prizes we give away each month!

We look forward to seeing the results of your creativity!

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