Whimsyshire Also to Benefit From Density Changes, Idea For the Treasure Goblin Alert, Community Commentary: Public Enemy #1, Tok

Whimsyshire Also to Benefit From Density Changes
With the upcoming monster density changes coming in 1.0.8 Whimsyshire will be among the zones that get increased mob population. Arcagnion explains the kind of balance Blizzard is looking for when adjusting the monster density.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

As part of our preparation for the upcoming mob density changes we’re working on for patch 1.0.8, we’ve been busy testing each region of the game in order to ensure that the mob density feels more consistent across all Acts (including beloved Whimsyshire), and that you could farm efficiently in an area of your choice. We don’t want Whimsyshire to be the “must go” place, nor do we want it to be an extreme loss in efficiency.

That said, once patch 1.0.8 goes up on the PTR, we look forward to hearing your feedback on how each area feels. :)




Idea For the Treasure Goblin Alert
The mob alerts, coming with Patch 1.0.8, include a Treasure Goblin alert that will notify the player's current team mates about a Goblin's presence and its location. However there are a few user-submitted suggestions about the radius and a secondary alert that are need due to the Treasure Goblin's running speed.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

One quick thought is set a secondary alert radius for the goblin, just like the one that makes him run when you run by (without even hitting him), but with a larger radius (let's say 20 feet? 40 feet? they'll work it out) that causes the new minimap alert to go off, but not the goblin to start running.

Like the idea of the Treasure Goblin radius ping, will pass it along to the team. Also if there is any feedback on the type of matchmaking tags let us know! :)




Community Commentary: Public Enemy #1

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Whether you're a Barbarian, Demon Hunter, Monk, Witch Doctor, or Wizard, your job is to kill demons. Maybe you're guided by the spirits. Maybe the taste for vengeance compels you. Or, maybe you just want to prove your place in the world, to forge your own path and destiny. No matter your motivation, it's fair to say your duty in Diablo III is to mow down as many minions as Nephalem-ly possible.

But some of them. Some you just kill for fun.

For this week's Community Commentary, we give a shout-out to Reignmaker and his thread on the Diablo III forums, in which he asks players to identify the monsters they enjoy killing the most. So far, we've seen everything from goatmen to Whimsyshire unicorns. And, of course, who doesn't love obliterating a few fallen lunatics?

Kill ALL the lunatics!

How about you, though? What's your favorite creature to crush? And why do their deaths bring you such satisfaction? Is it their tactical prowess, their piercing screams, their death animations? Let us know by leaving a comment below, or head over to Reignmaker's thread in the forums!




Tokio's Tri-Gen Palm Monk Build
Tokio has created a very interesting Monk build that incorporates 3 different spirit generators. With it he's managed to down Ghom on MP10 in just 25 seconds! He created a topic about it, located here. Watch the video below that demonstrates the build and drop him a comment to let him know what you think!

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