New PTR Patch, New "Reflect Damage" and "Bone Armor" Effects, Class Changes

Update: Patch Notes have been added to the bottom of the post.

New PTR Patch
A new patch has just hit the PTR. Only a few small changes.




New "Reflect Damage" and "Bone Armor" Effects





Class Changes

DiabloFans Quote:

Monk
  • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 4596% weapon damage as Holy to all enemies in a line.
    • DiabloWiki.com - Explosive Light Explosive Light : Release bursts of energy that deal 430914% weapon damage as Holy to nearby enemies.
    • DiabloWiki.com - Pillar of the Ancients Pillar of the Ancients : Summon an ancient pillar that deals 280595% weapon damage followed by an additional 280595% weapon damage after 2 seconds.





Patch 1.0.7 Notes (Updated 1/30)
Here are the latest changes added to the PTR client.

[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/250905-public-test-realm-patch-107-notes-updated-1-30/' battle='http://us.battle.net/d3/en/blog/8414570']
Achievements
  • Bug Fixes
    • Rare Colossal Golgors will now count towards the "Rare Kill" achievements
Classes
  • Monk
    • Active Skills
      • Wave of Light
        • Follow-up weapon damage increased from 390% to 829%
        • Skill Rune - Explosive Light
          • Weapon damage increased from 430% to 914%
        • Skill Rune - Pillar of the Ancients
          • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
    • Bug Fixes
      • Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
Crafting
  • General
    • A new crafting reagent, Demonic Essence, has been added to the game
      • This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
        • Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
      • Nephalem Valor will not be required in order for Demonic Essences to drop
      • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
        • MP 0: 20.0000% 15.0000%
        • MP 1: 23.0000% 16.5000%
        • MP 2: 26.4500% 18.1500%
        • MP 3: 30.4175% 19.9650%
        • MP 4: 34.9801% 21.9615%
        • MP 5: 40.2271% 24.1577%
        • MP 6: 46.2612% 26.5734%
        • MP 7: 53.2004% 29.2308%
        • MP 8: 61.1805% 32.1538%
        • MP 9: 70.3575% 35.3692%
        • MP 10: 80.9112% 38.9061%
Blacksmith
  • The values for several of the fixed core stats have been increased:
    • Archon Spaulders:
      • Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
      • Strength could already roll in this range, and so remains unchanged
    • Archon Gauntlets:
      • Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
      • Dexterity and Intellect could already roll in this range, and so remained unchanged
    • Archon Armor:
      • Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
    • Razorspikes:
      • Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
  • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
    • The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
      • Archon Gloves
        • Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
      • Razorspikes
        • Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
Jeweler
  • Marquise Gems stats are as follows:
    • Marquise Topaz
      • Weapon: Melee attackers take 2200 2500 per hit
      • Helm: 33% Better chance of finding magical items
      • Armor: +62 Intelligence
  • These gems can only be created at the Jeweler and will require the following reagents:
    • 3 Radiant Star Gems
    • 20 million gold
    • 1 10 Demonic Essence
  • Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased:
    • Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
    • Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
    • Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
    • Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
    • Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
    • Note: These changes will apply to both existing rubies, as well as new rubies
Dueling
  • General
    • Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
    • Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
      • Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
    • Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
      • He's now also available in the Act II and Act III/Act IV hubs
    • A PvP chat channel has been added
Items
  • General
    • Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
      • These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
        • Skeleton King
        • Spider Queen
        • Maghda
        • Zoltun Kulle
        • Ghom
        • Cydaea
        • Rakanoth
        • Izual
      • The drop rate from the above bosses will now scale according to your Monster Power level:
        • MP 0: 20%
        • MP 1: 23.2%
        • MP 2: 26.912%
        • MP 3: 31.218%
        • MP 4: 36.213%
        • MP 5: 42.007%
        • MP 6: 48.728%
        • MP 7: 56.524%
        • MP 8: 65.568%
        • MP 9: 76.059%
        • MP 10: 88.228%
    • Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items
    • Hellfire Rings now salvage into Legendary crafting materials
Bug Fixes
  • PTR Bug Fixes
    • Monsters
      • Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)

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