Vaelflare shares Blizzard's view on why there aren't as many "easy" fixes out there as players would like to see.
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/251389-one-question-for-ur-dev-team/#post3' battle='http://us.battle.net/d3/en/forum/topic/7592583030#3']One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.
While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.
Poll: Do You Participate in Public Test Realms?
Public Test Realms are a crucial part of patches. More testers usually means better results. Do you participate?
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/251106-poll-do-you-participate-in-public-test-realms/' battle='http://us.battle.net//d3/en/blog/8445113']Public Test Realms are a very valuable tool for our development teams. They allow players to test out the latest game changes before they go live and share their feedback, which in turn helps us squash more bugs and ensure that the patch we release is of the highest quality possible.
Patch 1.0.7 is currrently available for testing on the PTR, so for this week's poll we want to know what you think about the Public Test Realm process. Do you enjoy getting the opportunity to play through content that isn't yet available? Do you prefer to wait until the patch is live? Have you ever participated in a PTR? Let us know!
[blizzquote author='Blizzard']Why Demonic Essences Aren't Orange
We like the idea of the the Legendary ground effect being reserved for Legendaries and Set items. Otherwise, we feel it would be a bit emotionally draining to see the effect but discover that instead of getting a Legendary item, you only got a crafting material. (This is actually why we chose to make it a Rare item rather than a Legendary item.) (Blue Tracker / Official Forums)
The Achievements That Are Still Bugged
I just wanted to jump in really quickly to let you guys know that the issues with these achievements are definitely on our radar. We’re currently working on bug fixes for some of them, and we’ll let you know just as soon as they're ready for primetime. We know that many of you are eager to complete these challenging achievements, but they won’t be ready for the initial 1.0.7 PTR build we have coming out, and we don't have a current ETA for when the fixes will be implemented. (Blue Tracker / Official Forums)
Thanks for taking the time to write this up. We agree that there’s not a lot of visibility in the game into how proc coefficients work and integrate with item affixes, and we’ve discussed possible ways to improve that. However, I wouldn’t say that they should simply be removed from the game. Proc builds with proper gear can be pretty awesome, but (as the OP noted) for balancing reasons it’s very important to have a scaling proc coefficient. (Blue Tracker / Official Forums)
Archon InfernoFriday: First Impressions on Dueling
Archon InfernoFriday brings us a small preview of dueling straight from the PTR, alongside his personal thoughts on the subject and some PvP Wizard tips.