A message from Rob Pardo regarding Jay Wilson.
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/251179-seven-years-in-sanctuary/#post2104' battle='http://us.battle.net/d3/en/forum/topic/7592242994?page=106#2104']This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III.
I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. I’m not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.
I’m the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I’ve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games.
If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.
Dyes for Legendary Items
Legendary items will finally be able painted! For now, only with the vanishing dye though!
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/251371-dyes-on-legendaries/#post2' battle='http://us.battle.net/d3/en/forum/topic/7593623207#2']We’re working on getting Vanishing Dyes for Legendary items into 1.0.7. We intend for them to have the same slot restrictions as dyes traditionally have, so you’ll be able to use Vanishing Dye on say, your Legendary shoulders or helmet, but not items such as your weapons.
We hope this change will be available for testing on the PTR in a future build, but that may not possible. We’ll keep you updated.
I'm sure adding color to every legendary skin would take time. Vanishing dye at least would be a lot easier to do which is why it would be able to make it into 1.07. They will do color in the long run though I'm sure.
We’re definitely working on making all dyes work for Legendary items. It’s not a quick-fix, though; as Fearophobias surmised, our artists actually need to go back and redo the textures on all the Legendaries in order to make them dye-compatible.
Since we know this process will take some time, we wanted to make sure that players could at least use Vanishing Dye for now (it was the most-requested dye for Legendaries that we’ve seen to date).
Hellfire Rings to be Salvageable in 1.0.7
After some time and discussions the Hellfire Rings will now be salvageable into normal Legendary materials.
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/251215-hellfire-rings-107-salvage-still-not-brim-or-organ/#post15' battle='http://us.battle.net/d3/en/forum/topic/7593582822#15']The plan is to have Hellfire Rings salvage into normal Legendary crafting materials in 1.0.7 (not organs, see below). That change isn't live on the PTR right now, but will be in a future build.
Here's an earlier response I provided on the topic of Hellfire Rings > demonic organs. The reasoning still holds true:
We've definitely discussed the possibility of allowing Hellfire Rings to salvage into component pieces, and have debated your feedback quite heavily as a part of that process. While we understand why players would like Hellfire Rings to salvage into demonic organs (or even Keywarden keys), we don't think that's the right way to go right now since it would essentially let you skip some encounters completely. It's something we may revisit in the future, though, once the event has been around for a longer period of time.
Bonus Blizzard Comic Contest Entry
A bonus winner for Blizzard's Comic contest!
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/251326-bonus-blizzard-comic-contest-entry/' battle='http://us.battle.net/d3/en/blog/8441642']We challenged you to submit your comic creations to the Blizzard Comic Contest, and your entries never fail to amuse and amaze us. The following comic from Brandon Millward (Valkors) and Nils-Petter Norlin (Colonel Panic) was selected as an honorable mention in our ongoing contest.
Keep those comics coming, and you might be the next artist to take home a prize! Also, be sure to set aside some time to check out our Warcraft and StarCraft comic sections.
Curse Blizzard News
Here are the latest news presented in video by our very own Evan!