Message from Jay Wilson

Message from Jay Wilson
Jay Wilson has made the decision to part from the Diablo 3 team. Here's his official statement.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Hey everyone,
I wanted all of you to be some of the first to know that I've made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it’s been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it’s what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn’t going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We’re looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game “when it’s ready.” While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I’m leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.
--Jay

Comments

  • #21 Lydeck
    Off to ruin another franchise.
  • #22 Benegesserit
    Good riddance.

    Unless a high level exec does something illegal, companies will always push the person to resign so they both save face. The public wanted his head on a platter. This type of outrage was never a reality for any of their other games despite some rocky periods. It's just a testament to how much of a failure this game was in fans' eyes (in the operating majority...obviously there are millions who still play and love the game, but that's nothing compared to the many more who regretted their purchase or didn't even consider it due to very controversial decisions).

    Quote from garnok

    in before the immature douchebags flood the thread.



    In after the immature douchebag ("Fuck that loser") announces his departure from the D3 team.
  • #23 Doorsfan
    Is anyone surprised?

    Who willingly stands the tide which is the endless wrath of a million gamers who argue that D2 is the peak and perfection of gaming?
    Who willingly, day after day, take MILLIONS of peoples complaints, critique and more often then not, disappointment of fantasy and passion.

    He is but a man. Ya'll throwing stones like you stoning a man to death - But as far as i have seen, all this community has done in it's awesome glory is conjure one massive glob of hatred for that which it does not approve of.
  • #24 Zek
    Quote from Seifa

    As i said on the other topic. He's a scape goat, nothing else.


    The director gets credit for the successes and responsibility for the failures, it comes with the job. There's no mistake that couldn't have been fixed by him doing something differently.

    That said, I think Jay had an incredibly difficult task. The expectations for D3 were well outside the realm of reality. And the worst part about it is that nobody knew exactly what they wanted - D2 was flawed in a lot of ways and should certainly have been improved on, but very few games have ever done it, certainly not to the extent that people wanted. I think a lot of the controversial decisions they made did work out very well, but they still failed to foresee a lot of missteps at launch and Jay is accountable for that.
  • #25 Bandyto
    Cheers and a Happy New Year!
  • #26 Confucius
    he will forever be blamed for everything that was wrong with D3
  • #27 Beregond
    Quote from Irrational

    Good. We need someone who played the previous games more to be in charge.


    He actually played D2, at least is what he said in a interview, what do we really need is someone from the old Blizzard North, the guys who invented the diablo franchise and developed the first 2 games.
    Btw yes Diablo 3 sold 10m copies, but at least 6-8m were sold for the name of the franchise and the hype created on it, not for how the actual game was.
  • #28 Vagrancy
    still not enough to get me playing again..even with 1.07 coming.
  • #29 overneathe
    Quote from Beregond

    He actually played D2, at least is what he said in a interview, what do we really need is someone from the old Blizzard North, the guys who invented the diablo franchise and developed the first 2 games.
    Btw yes Diablo 3 sold 10m copies, but at least 6-8m were sold for the name of the franchise and the hype created on it, not for how the actual game was.


    The guys who invented the Diablo franchise wanted it to be claymation turn-based. Blizzard bought them and said "make it real time and put actual models in it".

    Do you believe these would've been the right decisions to start off the franchise with?

    I don't have an opinion if any of the decisions for the original Diablo were right or wrong, but these are the facts.

    http://www.diablofan...ten-sneak-peek/
  • #30 Benegesserit
    Well, sure. Any genius is welcome to have bad ideas during the planning stages.
  • #31 Slayardarklaws
    I knew some heads had to fall after their failure to deliver team death match.

    I never liked wilson, but still; for them to recruit a new guy... I find it a bit strange.
  • #32 inkcheese
    I hope he does better on his new project. Good luck to him.
  • #33 Valaran1
    Can't wait to play the terrible game he directs next...
  • #34 Lydeck
    Quote from Zeyk23

    That said, I think Jay had an incredibly difficult task. The expectations for D3 were well outside the realm of reality. And the worst part about it is that nobody knew exactly what they wanted - D2 was flawed in a lot of ways and should certainly have been improved on, but very few games have ever done it, certainly not to the extent that people wanted. I think a lot of the controversial decisions they made did work out very well, but they still failed to foresee a lot of missteps at launch and Jay is accountable for that.


    I'd disagree with this.

    The expectations that fans had were very much attainable, but it was a complete swing and miss because of the development team and leaders. From the very start the development team had a very off putting attitude towards their fanbase. It reminded me of whenever they were explaining their rationale behind the stat points being automatically assigned, and essentially they said, "We just don't think it's fun to do that kind of stuff." when it came to manually assigning stat points.

    They always had a "We know what fun is more than you people do." attitude about them. Just about everything in the design choice for the game came from this misguided sense of self importance. They know better than the fans. They know better than the team that worked on Diablo 2. They went away from a proven formula because they thought they knew better, and it bit them in the ass.

    I mean when it takes you over a year to have *any* PvP at all when it was expected near launch is inexcusable. Again, they claim because it's not fun. They've obviously been great standard bearers of fun thus far (that's sarcasm, for anyone that can't tell) and are once again telling us what is or isn't fun.

    It wasn't until I played Path of Exile that I realized how much of the charm of D2 was missing from Diablo 3. Here I am playing an indie game that feels like a building block of Diablo 3 (can you imagine that game with Blizzard's resources/manpower?) This isn't a plug by any stretch of the imagination, but there are aspects from that game that literally build on what was in D2 and makes it better, and I find myself wondering why Blizzard couldn't just do something like that rather than sitting there trying to reimagine everything. Just about everything right down to the art style has just lost it's identity from Diablo 2, and it's a real shame.

    Diablo 3 is a fun enough game in it's own way, but it has no staying power. It's not fun over long periods of time, and everything from the itemization, the auction house, the skill system, to the game mechanics itself are either sub par or feel off.
  • #35 Geniii
    Jay, I wish you new power and creativity for your new project!

    I really can imagine that doing "the same" for seven years really drags your creativity down.
  • #36 Baracuda
    Quote from Ackbarspiff

    Good luck to Jay in future projects.
    Im not stuck in the 90s, so I can enjoy D3 for what it is and not grasp at an old, outdated, "good-for-its-time" relic.Im certain D3 will be better than D2 ever was.


    Lots of the good stuff from the 90s havent been implemented though, and thats a big mistake.

    No Ladder
    No runewords.
    No PvP until 1.7
    Only 4 players max instead of 8? big mistake.
    heavy gold inflation as there is no gold sinks, or alternative currencies
    Very little reason to team up
    Removal of the usability og gold and magic find + a stupid cap.
    No manual stat distribution as you are leveling up.
    No infinite dungeon system.
    Too much emphasis on weapon dmg and primary stats, which forces you to focus on only specific stats.
    No funny weapons/items with special skill abilities(D2 teleport spell on a runeword comes to mind)
    Poor combat against botters, resulting in a heavily inflated economy.
    Little reason to level a new char as you can change your skills at a whim.


    The four marked ones I don't really agree with or I thought they sucked in D2.

    Removal of the usability og gold and magic find + a stupid cap.
    Magic find/gold on gear is boring, paragon cap is better than D2.

    No manual stat distribution as you are leveling up.
    Never known what was so freaking great about that, it's like people saying the old wow talents were better, there's 1 or 2 optimal choices and the one with google gets it.

    No funny weapons/items with special skill abilities(D2 teleport spell on a runeword comes to mind)
    They added a lot of this with the legendary patch, but I guess it could be more.

    Little reason to level a new char as you can change your skills at a whim.
    Good? Seriously you can't have stuff like that in a modern game with a big audience, try demon's souls/dark souls on the highest difficulty.
  • #37 Snowbrew
    Who didn't see this coming honestly? Either he's been axed by Blizz or he's finally taken enough abuse. Either way I'm a happy camper. :Thumbs Up:
  • #38 tommos
    Good luck to whoever takes over this turd loaf Jay Wilson created. It's sort of like Obama taking over from Bush.
  • #39 overneathe
    Quote from Benegesserit

    Well, sure. Any genius is welcome to have bad ideas during the planning stages.


    Is this a reply to me?

    I don't know about planning stages, but two of the leads on the game agreed and the whole other part of the team disagreed. Looks like if Blizz didn't take control of Condor the game would've just continued the way they started it. Condor even tried protesting over the phone with Blizz, but the decision was final and they didn't like it. :)

    Point I'm making is not all good decisions came out of North. And by all means not all good ones were from Blizzard (likely). So far the only real successful game from ex-North employees is Torchlight (Arenanet has no North employees from what I recall). Two of the "Big Four of North" are there - the Schaefer brothers. They're doing absolutely great and kudos to them. Dave Brevik is making a Marvel MMO, after his journey in Flagship, then Ping0, then Turbine was unsuccessful and Bill Roper made Champions Online after which got hired by Disney.

    The others from North that left formed Castaway and fell to bankruptcy some years later. :/
  • #40 Soul
    One can only hope D3 will improve this year...

    hope...

    we shall see...
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