Blizzard has reduced the bonus damage some mobs did with increased Monster Power on Inferno. Check the table below for the precise numbers.
Originally Posted by Blue Tracker / Official Forums)
(As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.
When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.
So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)
Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.
This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.
When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.
So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)
Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.
This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.
Why?
Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.
All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.
Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )
Did you not even read anything I said, or the note explaining that the current %damage value was not intended, but was in fact caused by a bug? It was a mistake the programmers made, and its being corrected. It has nothing to do with public outcry. How difficult is this to understand?
As it stands, the completing higher tier MP levels is mostly for that extra challenge and bragging rights, simply because if you're farming for items you're better off doing so at lower MP levels for faster and more efficient runs. The risk to reward ratio at MP7+ is just not worth it, and nerfing the damage won't change that.
This is a quote directly from the blue text above, which you neglected to read.
"When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released."
Stop posting about how they're nerfing things. Lesson to learn, read before you post.
I really don't see this as being a needed change...dmg wasn't the problem at all it was more just taking 'x' amount of time to kill the mobs due to high HP pools.
What a waste.
Still haven't learned yet, have we? If you read the blue post, it states that the current damage values are incorrect and are causing more damage than intended because OF A BUG. LEARN TO READ FFS.
are you kiding me? I have crap gear and I could stand in molten and jump through arcane beams like they're nothing in MP6. Please don't complain about the haves vs the have-nots.
On the fact that it's a bug (apparently). If that's the case, why aren't they fixing it in normal as well? Reading between the lines it sounds like they're throwing out "herp derp, it's a bug" just to appease the people wanting a harder game. If it's really a bug, why don't they fix the bug instead of just nerfing damage across the board? It doesn't sound like a bug fix to me....
blaming everything on the mythical casual isn't gonna make your problems go away
People claiming that MP10 will be too easy now are missing the point. They may be able to beat the game in MP10, but they can't farm it, because their gear isn't good enough. Spending a million years killing each champ pack is not how MP10 is meant to be experienced, it's designed to be played with incredible statistically perfect DPS. Whether or not the rewards are sufficient at the very top level of gear still remains to be seen.
One of the very first lessons Blizzard learned about Inferno after release is that having enemies with super high damage is not a fun difficulty model. All it does is enforce crazy defense stacking and restricts build variety. Nobody liked it, so they scrapped the notion of having an ultimate challenge to overcome and instead focused on challenging players to maximize their efficiency.
From the developer journal:
Edit: For clarity
Link armory, lets see your MP10 clear.