Barbarian 1.0.5 Guide, Xah'rith's Difficulty, Drop Rates, and Game of the Year Award

Barbarian 1.0.5 Video Guide
tryhardenmity is back with his video guides. Starting us off with the 1.0.5 patch, he has covered the Barbarian. Discussing the changes made to the class, he covers two different specs as well as gearing. You can check out his original thread for comments and feedback.




Xah'rith's Difficulty
Some players have voiced concern that Xah'rith, the key warden in Act III, is too difficult between his freezing corpse rain and illusionist abilities. However, Blizzard has stated that his difficulty was set intentionally and may tone him down if most players are finding him too difficult.


Originally Posted by Blizzard (Blue Tracker / Official Forums)

It's not a bug, but we're definitely paying close attention to player feedback about Xah'rith's current difficulty -- not just in Inferno, but in all difficulty levels, and at all MP levels too.

We agree that he may be a little bit too challenging at the moment, and are discussing the possibility of either reducing his outgoing damage, tweaking what affixes he spawns with, or moving his spawn location (right now, he's kind of hard to avoid if you're just questing normally). We'd like to hear more from the community on the topic first, though, before we make any decisions.

In the end, we want the keywardens to provide a fun challenge for players, and be a little more difficult than the surrounding wildlife (i.e. a fight you have to put some thought into), but we don't want that to happen at the expense of being able to progress through an Act.




Drop Rates
It has been said before but Blizzard once again confirms that there has been no unannounced changes to drop rates from the 1.0.5 patch. They also reconfirmed that any monster level above zero will result in all monsters in inferno able to drop items level 61 - 63.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Item drop rates do not Deep Breath more, guys. =/

- We haven't made any changes to drop rates or drop quality.
- They are same as they were yesterday, when the patch went live.
- We implemented some hotfixes this morning, but they weren't related to items at all.
- Those changes can be found here.

In all likelihood, you're just experiencing normal RNG. If, however, you feel like something may be bugged, go ahead and drop a line in the Bug Report forum so we can investigate. (Blue Tracker / Official Forums)

did they change the drop rates to be the same for every act yet? was just wondering didn't see it in the patch notes.
I think this will answer your question;
In Inferno at Monster Power 1 or greater, monsters in every Act will also be bumped up to level 63 and share the same high-end item drop rates. This means that no matter which act you're progressing through, the monsters in that act will all have the same shot at dropping items level 61-63, including crafting recipes, Legendary items, and set items.
If you’re interested in reading more information about Monster Power you can find the blog here: http://us.battle.net...n/blog/7540457/




Ultimate Game of the Year Award
Diablo III is up for Game of the Year from GameMaster's Golden Joystick Awards. For all of you Diablo Fans, stop by and vote for the best game.


Originally Posted by Blizzard (Blue Tracker / Official Forums)

Heroes of Diablo III: Rise and smash your foes to the ground! Only the best can win: http://ow.ly/eqgMw#GoldenJoysticks

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