A new update to 1.0.5 has been published by Blizzard and it looks like lots and lots of bugs are being fixed, including some present since launch that affected a few achievements.
Originally Posted by Blue Tracker / Official Forums)
(Bosses
- Diablo
- Bug Fixes
- Diablo's Curse of Destruction now specifies damage type in the tooltip
- Active Skills
- Bola Shot
- Explosion radius increased from 7 yards to
1714 yards - Bug Fixes
- Active Skills
- Rapid Fire
- Starting to channel at max possible range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor
- Bug Fixes
- Active Skills
- Mystic Ally
- Skill Rune - Earth Ally
- Earth Ally will now actively follow players
- Dashing Strike
- Players can no longer become stuck if they die to a damage over time spell while casting Dashing Strike
- Bug Fixes
- Active Skills
- Haunt
- Damage now benefits from Intelligence and other skill bonuses
- Bug Fixes
- Archon
- It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
- Bug Fixes
- Fixed a bug where crafted items were not displaying the correct Required Level to equip them
- Bug Fixes
- The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
- Bug Fixes
- Rare Heralds of Pestilence will now spawn minions
- Flying Moloks can no longer go invisible and become untargetable
- The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
- Mallet Lord
- Skeletal Sentry
- Skeletal Raider
- Skeletal Marauder
- Armaddon
- Armored Destroyer
- Subjugator
- Dust Imp
- Bug Fixes
- Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat
- Acts:
- Act I
- Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
- Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
- Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
- Act III
- Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
- Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"
- Act IV
- Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"
well that and the duration sucked ass