PTR Patch 1.0.5 Updated

PTR Patch 1.0.5 Updated
A new update to 1.0.5 has been published by Blizzard and it looks like lots and lots of bugs are being fixed, including some present since launch that affected a few achievements.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Bosses
  • Diablo
    • Bug Fixes
      • Diablo's Curse of Destruction now specifies damage type in the tooltip
Demon Hunter
  • Active Skills
    • Bola Shot
      • Explosion radius increased from 7 yards to 17 14 yards
  • Bug Fixes
    • Active Skills
      • Rapid Fire
        • Starting to channel at max possible range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor
Monk
  • Bug Fixes
    • Active Skills
      • Mystic Ally
        • Skill Rune - Earth Ally
          • Earth Ally will now actively follow players
      • Dashing Strike
        • Players can no longer become stuck if they die to a damage over time spell while casting Dashing Strike
Witch Doctor
  • Bug Fixes
    • Active Skills
      • Haunt
        • Damage now benefits from Intelligence and other skill bonuses
Wizard
  • Bug Fixes
    • Archon
      • It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
Crafting
  • Bug Fixes
    • Fixed a bug where crafted items were not displaying the correct Required Level to equip them
Items
  • Bug Fixes
    • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
Monsters
  • Bug Fixes
    • Rare Heralds of Pestilence will now spawn minions
    • Flying Moloks can no longer go invisible and become untargetable
    • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
      • Mallet Lord
      • Skeletal Sentry
      • Skeletal Raider
      • Skeletal Marauder
      • Armaddon
      • Armored Destroyer
      • Subjugator
      • Dust Imp
User Interface
  • Bug Fixes
    • Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat
Bug Fixes
  • Acts:
    • Act I
      • Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
      • Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
      • Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
    • Act III
      • Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
      • Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"
    • Act IV
      • Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"

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