Blizzard just posted a few updates to their 1.0.5 patch notes. You can see all the changes below.
Originally Posted by Blue Tracker / Official Forums)
(General
Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)
Auction House
An option to display Auction House events (sales, expirations, etc) has been added to the Social menu
Demon Hunter
Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)
Auction House
An option to display Auction House events (sales, expirations, etc) has been added to the Social menu
Demon Hunter
- Active Skills
- Sentry
- Cost changed from 10 Discipline to 30 Hatred
- Increased from weapon damage from 55% to
88%175% - Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
- Sentry can no longer critically hit
- Skill Rune – Spitfire Turret
- Weapon damage increased from 8% to
15%30%
- Active Skills
- Firebats
- Reduced Mana cost by 20% (from 122 to 98 per period at level 60)
- Haunt
- Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds
- Skill Rune - Resentful Spirit
- Weapon damage increased from 287% to 383% over 2 seconds
- Spirit Barrage
- Active Skills
- Archon: Slow Time
- Slow increased from 30% to 60%
- Blizzard
- Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
- Disintegrate
- Arcane Power cost reduced from 20 to 18 per period
- Weapon damage increased from 155% to 170%
- Skill Rune - Chaos Nexus
- Weapon damage increased from 40% to 44%
- Skill Rune - Entropy
- Weapon damage increased from 178% to 196%
- Skill Rune - Intesify
- Weapon damage increased from 202% to 221%
- Affixes on items will now roll their level based on the level of the monster killed (rather than the item's level) This now applies to random affixes on Legendary items
- "Extra Health From Globes" now benefits potions
- Treasure Goblins will now play a sound whenever they become aware of a player
- You can now change the icon for each tab in the shared stash
- The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents
PTR Maintenance for 1.0.5 Update
Originally Posted by Blue Tracker / Official Forums)
(The PTR will be down for maintenance starting today at approximately 11:00 a.m. PDT in order to deploy the next build. We anticipate it will be back online between 2:00 p.m. PDT and 5:00 p.m. PDT.
New Stash Tab Graphics
The new stash graphics mentioned in the PTR notes were already datamined by our team of wonder-people. You can see the original post they were added in, including many more datamined info here.
This has been covered in several blue posts, now the random affixes that are on legendary items are also changed the same way, making them stronger
http://www.diablofan...lvl-of-monster/
Edit: Oh, it must mean potions.
unless im misunderstanding you, that change is old
http://www.diablofans.com/news/1355-patch-105-patch-notes-105-coming-to-the-ptr/
from the original 1.0.5 notes
Yup, it is supposed to be potions. Lylirra confirmed on Twitter (but I cannot post URLs).
It means "Random Properties" not the "FIXED rolls" will have a chance to roll higher.
I used to like turret the way it is, I'll give it a try once the patch comes live (I'm not in PTR right now)
Good news about pets, summons, etc behaviour.
Also Haunt gets a nice boost.
We will end up needing an "audio effects wiki" to learn them all!
But it's good news, too.
Thanks for sharing, overneathe!
One complaint though...just one tiny one. Monk and Wizard have been seeing it a little rougher then other classes. All the classes need to be on par with the Barb thats all I want and we need to see.