Item Affixes and Monster Levels, More on Monster Powers, Status of the PTR, 1.0.5 PTR System Changes

Item Affixes and Monster Levels
There has been some confusion among players how affixes are now picked for items. Lylirra hits the forums with some information.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Does this mean that items from monsters from act 1 inferno (monster ilvl 61) will roll stats = ilvl 61 even if the item is ilvl63 or 62 or 58 or...
On the PTR currently, an item's level will determine its base DPS and armor stats, and the monster's level will determine the level of the affixes that roll on the item. There is an exception to this, though:

If an item's level is higher than the monster's level, the affixes will roll at the item's level instead. We felt this was an important exception to make, because players farming Act I of Inferno without any Monster Power may still get ilevel 62 and 63 items from sub-63 monsters, and we want to make sure that those items are still good.

Think they are limiting items to 58 and above in Inferno.
Correct!




More on Monster Powers
Lylirra returns to the same thread you reported on yesterday with some more information.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Must be bugged then, because MP1 the bosses tear through my char where normally it was only the rarest of the rare that could do that with my MF set.
Are you a) playing on your witch doctor and B) using a very similar build to what's in your profile? This is just for context so I can pass on the information (though you might also want to report this in the PTR Bug Report forum).

I haven't logged on yet to see but does the increase to monster power increase chances for higher end ilvl's drops in Act 1 or 2?
So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do. However, bumping up Monster Power beyond 1 will not further increase your chance of getting iLevel 63 items.

So, I am taking from this statement that post 1.05, while running 1+ Monster Power, all monsters in all Acts become level 63 and drop iLevel 58-63 with iLevel 63 stat rolls (per patch notes). I realize that upping the MP does not change the drop rates on specific item levels, but the clause "in the same way that Act III and Act IV currently do" suggests to me that the drop rates become uniform as well, and reflect the current 3 and 4 drop rates on iLevel 61,62, and 63. Is this accurate?
I'm pretty sure you got it. :)
As it is currently on the PTR, for Monster Power 1 and above in Inferno, all monsters will a) become level 63 and B) share the same drop tables (for Acts I, II, III, and IV). That's exactly what I meant by "in the same way that Act III and Act IV currently do."




Status of the PTR

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We knew that when we brought up the PTR that players would probably still experience some issues with account creation, character creation, or login (or all three). Rather than keep the PTR offline, we wanted to make it available to the public so players could have the opportunity to test out the new content and decided to continue to work on any issues that were reported to us while the test server was up and running. It's definitely not ideal, but for the moment it's better than not having the PTR available at all.

We're currently looking into a number of issues right now, including but not limited to Error 3005, missing "Create a PTR Account" buttons, and instant disconnects on loading or Retrieving Hero List. All the reports you guys have submitted are being directed right back to our team of engineers and developers who are working towards finding solid solutions. We've also been passing on the workarounds just in case they provide any additional insight.

Unfortunately, we don't have any additional updates to share right now about the PTR's status or stability, but we'll providing new information as often as we can. In the meantime, if report what you can (or what you want) and we'll make sure those reports get where they need to go.

A certain gentleman, Wanderer, has stated that the PTR server could only handle as much as 1500 people at once. Is this true? Did you really just provide a server for PTR only capable of handling a miniscule amount of players?
No, that's not true. While the PTR has a lower capacity than the live game, it's designed to be somewhere around 20,000 concurrent players (not 1500).




1.0.5 PTR System Changes
Though Monster Powers and the Infernal Machine are taking the spotlight, they are by no means the only change coming to 1.0.5. With many players not able to login to the PTR KageKaze has you covered with a video showing off some other random changes coming to 1.0.5 such as the ability to reorder your heroes. Make sure to stop by his thread to leave any feedback.

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