Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly Roundup

Diablo III Blog on Class Changes Coming
Blizzard contacted a few fansites to inform us of a change coming with Patch 1.0.5. When we post the unofficial datamined changes for patch 1.0.5 they will appear as if a lot of classes have been nerfed. However Bashiok informs us that these nerfs will be out of context, (and are not nerfs but buffs.)

Those changes will be compensated in other ways so that the changes actually end up as a net-buff for players. They do plan to have a blog for these changes, but we may have this information datamined before this happens. Keep checking back to Diablofans for any news on 1.0.5!




PTR Download Button Active On Launcher
Don't freak out just yet, there is nothing to download at this time. However horadric.ru found that the button has now become active. This could simply be a mistake that it was flipped on too early, but we did get word that patch 1.1 (The pvp patch) will be on the PTR a few months back.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We’re going full steam ahead on the PvP patch, which will also include a number of game changes unrelated to PvP, and we look forward to sharing more about that as we get closer to opening up a PTR, where you’ll be able to test out our changes -- and enjoy mercilessly slaughtering one another in the PvP arena.





Blue Posts

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Legendary Drop Notifications
We’re aware that some players have reported difficulties noticing Legendary item drops, and we’re working on some solutions to make them much more apparent.

We do not anticipate that they will be hand-delivered by vibrantly-colored equines, however. (Blizz Tracker / Official Forums)




Curse Weekly Roundup
Pico updates us on Minecraft, Heart of the Swarm, City of Heroes, Fallout, Angry Birds, Sifl and Olly and more.





Diablo III Inferno Booster Pack Winners
The winners for this weeks Booster Pack have been selected! Congratulations to our US winner GoombaMunki and our EU winner 3d_Andersson . If you did not win this week, fear not! The contest will return again on Friday for another chance at free loot.

Comments

  • #1 Teugene
    I don't like the sound of "nerf" coming our way...
  • #2 Zinjil
    So nerfs get compensated by other ways then. I wonder how and what they will do!
  • #3 Timmylol
    Quote from Zinjil

    So nerfs get compensated by other ways then. I wonder how and what they will do!


    I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.

    A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.
  • #4 Molster
    Quote from Timmylol

    Quote from Zinjil

    So nerfs get compensated by other ways then. I wonder how and what they will do!


    I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.

    A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.


    Thats not what they mean tho, We would see that by datamining (see that some were nerfed, some were buffed) something is changing that we cant datamine, whatever it is, buffs everything, in return I guess they needed to nerf the skills (But they still end up stronger)
  • #5 Uldyssian
    I am excited :D!!!!
  • #6 Benegesserit
    So as a theoretical example we would see a skill that does 270% weapon damage coming down from 300% when the live version currently does 240%?
  • #7 pernunz
    I suspect there will be a revamp of how monster or player damage is calculated.

    They may be altering the effect of resistances, and as a result, change the War Cry rune such that it only buffs resistances by 25% instead of 50%, but, the nature of the revamp could mean that it results in more damage reduction.
  • #8 Molster
    Quote from pernunz

    I suspect there will be a revamp of how monster or player damage is calculated.

    They may be altering the effect of resistances, and as a result, change the War Cry rune such that it only buffs resistances by 25% instead of 50%, but, the nature of the revamp could mean that it results in more damage reduction.


    That's kind of what I was thinking as well. (maybe not so much a revamp on that exactly, but that idea) Hope we found out soon.
  • #9 pikke
    Seems there will be a new whole lot to read and analyze.
    Let's wait and see if this game take another step in the right direction.

    I wonder how many players have already clicked on "Download Public Test": sure, it's not time yet, but you never know ;)
  • #10 Catalept
    Oh I wouldn't worry too much. No-one would use out-of-context datamined info as the basis for hysterical assertions of incompetence, indifference and/or antipathy on Blizzard's part, right?
  • #11 RMrulz
    My wild speculation is that it's either some sort of change to damage mitigation, or an across-the-board nerf to monster damage and/or health.
  • #12 Huminator
    God i hope so much the changes will end the perma sprint/wotb WW barbs and none stop speed bonus vaulting DH's. I find absolutely unfair 2 classes gets to move around over twice as quick as others, therefor claring maps twice as quick as others. I really dont care about dmg. The movement speed should be balanced among all classes.

    Die WW barbs!
    Die Vault spamming DH's!

    :D
  • #13 Zesks
    PvP PvP PvP!
  • #14 AlucardIX
    http://us.battle.net/d3/en/forum/topic/6521343540
    People always bash on WW barbs nowadays...
  • #15 UberMey
    Dont nerf my ww barb, im happy with it =)
  • #16 phatosen
    Quote from AlucardIX

    http://us.battle.net...opic/6521343540
    People always bash on WW barbs nowadays...

    This guy truly has it figured out. Don't kill mah WW-barb! Being disconnected every 10 mins because of WW is bad enough...
  • #17 Rob64
    I have investet about 150mio in my ww barb in the last 2 months (i cant get anymore gold in that time ) and i am able to farm act 3 in a moderate speed and die from time to time why hate ww barbs so much we need money, we need resis we cant stack pure attack dmg we need time to kill creeps alkaizer runs are impossibru for common human beings ( in that speed!) just because you have seen a twich stream with one op guy dont hate all ppl who play this class
  • #18 gran0ls
    Pushing that donwload publik text just brings to download full game client site :excl:
  • #19 Babuli
    Im going to be so pissed if they nerf WW/Sprint in any way. Barb was my first char and i really liked it first but when i reached act3 i was dead all the time and also barb felt kinda boring class. After that i leveled all other classes to lvl60 and totally forgot my barb.. now few days ago i gave the WW/tornado barb a shot and daaaamn i love my barb now! Its just so fun build to play.. ;P

    EDIT:And i really dont think WW/tornado build is overpower in anyway.. people who do think that it is probably saw Alkaizer running like a maniac and killed everything in seconds.. and then they think everyone does it that way. Every class and every build looks op if you have godly gear like he did. Peace and love!

    -Babu
  • #20 DisposableHeero
    Quote from phatosen

    Quote from AlucardIX

    http://us.battle.net...opic/6521343540
    People always bash on WW barbs nowadays...

    This guy truly has it figured out. Don't kill mah WW-barb! Being disconnected every 10 mins because of WW is bad enough...
    His point about barbarian gear is moot. Barbarian gear is more expensive because of how fast they farm exp and blast through content, and consequently how popular they are, it is not a justification for the efficiency ceiling differential. It probably takes similar amounts of gold to put together most builds (Critical Mass, Double Tornado, or equivalent DH, WD, and Monk builds) to the point of being able to farm act 3 comfortablty, but the payoff at the end is clearly weighted towards barbarians right now when we talk about very high end gearsets. I'd rather they focused on making other classes and other builds of barbarian just as viable but its hard to see them doing that efficiently without tying moving faster into killing faster the way the tornado build does, which won't lead to a lot of build diversity.

    As to 1.0.5's mystery changes that will wind up as buffs even though they look like nerfs, I suspect as others do something like the following. How damage reduction is calculated is going to change substantially through a buffing of the baseline damage reduction of armor and resistances, and to compensate for that skills like War Cry and Energy Armor and passives like them are going to be nerfed to roughly the same effect they have now in terms of damage reduction gains. The reason for this being two fold: first, for pretty much every class that has an effect like this, it is the most ubiquitous skill of that class, and in the case of some (wizards primarily) it is locking out other skills and runes because of it, making those skills under-utilized. Second, damage relative to EHP probably needs to come down some before PVP goes live to prevent it from being an affair made up completely of one shots where temporary damage immunity skills reign supreme.
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