Patch 1.0.4 Interview with Jay Wilson and Andrew Chambers

IMPORTANT: Patch 1.0.4 is tomorrow. Don't miss the official patch notes!

Patch 1.0.4 Interview with Jay Wilson and Andrew Chambers
With patch 1.0.4 hitting live servers tomorrow, we were able to get in a few quick questions with Jay Wilson and Andrew Chambers about changes coming in patch 1.0.4. If you are behind with any of the latest 1.0.4 Information, check the following links out

DiabloFans Quote:


Introduction
First off there is all the skill buffs for all the different classes. Every class is getting updates to insure that the skills that weren't being used before are getting buffed up so that they are more viable now. Players will be able to have more build diversity and have more options there. It’s something we feel is very valuable about Diablo being able to try out your different skills. Before that wasn't very viable, but now hopefully after all the buffs it will be very easy to do.

We’re also updating pretty much all the Legendaries in the game to be way more awesome and Legendary of course! Over 300 Legendaries and we pretty much touch all of them to make them more unique and more flavorful, and make them stand out and be more fun and legendary to play with.

We have also added some new updates to the Auction House. Usability stuff and things that a lot of the players and the community have been asking for. Things like more affixes to search for, and being able to cancel auctions that don't have any bids on them.

And of course the big whammy, the Paragon system that we announced earlier today. Which is the system that allows you to continue playing after level 60 and continue earning Paragon levels which provide you with fixed continual updates to your MF, GF, and an increases to your core attributes as well.

One question a lot of players are asking is about + experience gems, will this be working with the Paragon system?
Yes, +experience does work with the Paragon system.


With that, will we be seeing +exp affixes show up on ilvl 63 items?
We spoke about it internally, we think it's something that takes up a really valuable slot for a lot of players, if you want to replace an existing stat with +experience. So we are not going to be adding that to this patch.


​What about Experience shrines in Inferno?
No, they are still out. We didn't want to jump on putting those back for a variety of reasons. Part of it was just not throwing too many changes at once. But we did put an experince buff onto the Nephalem Valour stacks. So now whenever you get a stack, you get 15% increase to experience gain and that stacks 5 times. So a lot of the bonuses that we are putting in those places, we just moved them to Nephalem Valour to reinforce that system.


One of the comments made in the blog stated it should take players the same time to get level 100 as it did for players to get to level 99 in Diablo 2. How long do you feel it should take?
It will vary on how you're doing and how much +exp gear you're using. But even if you're maxing out your Nephalem Valour stacks and using a lot of +exp gear it should still take hundreds and hundreds of hours.


One question a lot of players were asking, Paragon Levels will be per character and not per account correct?
Yes.


What made the choice for 300 to be the cap for MF? (Without the NV added)
Well it's because right now you can't get 300, so we didn't want to set the cap at a number, that would essentially have someone who was already getting a bunch of MF getting nerfed. Going into the game now, the cap is not going to affect anyone who is at their gear right now. But as you gain Paragon Levels, you'll slowly lose the need for some of that MF. You'll be able to transfer that one attribute towards something that gives you more raw power or survivability.

We definitely wanted to phase out the idea of MF being an item focused stat. But we didn't want to do it in a harsh manner, we wanted to do it in a slow manner.


Is there a chance you might go back and be like “you can go above 300 MF if you have some on your gear”, or do you feel comfortable with this choice?
Part of the reason we did that is we feel that Magic Find on items creates a lot of decisions for players that we don’t feel that, at the end of the day, are very fun. As we played the game live we came to that feeling. We always felt like MF is all right, then we play it and it just doesn't create a great situation that we are putting players in. We are essentially asking them to trade current power for future power and that is not an uninteresting choice, but is also not a very fun choice. You want to be powerful now, you don’t want to have to wait for power. So you already have to spend a lot of time in Diablo to get your power up, and now we're asking you to self-nerf yourself. And it creates a lot of issues with item swapping. We don’t think item swapping before a boss kill is very fun. It’s not an activity that we want to see in the game. So we are looking for a way to long term discourage that, without just flat out killing MF on all items. We think that would have been a big mistake, that would have felt terrible.


A lot of users are still wondering about MF on chests, is this something we will be seeing?
No, we are not planning on adding MF back to chests for the same reasons we talked about before. We don’t like the gear swapping people do with chests. Chests are one of those things that REALLY makes you want to stop and open your inventory and swap your gear, and then open the chest. So we are not planning on adding it back for those reasons.


On the first blog you commented “monsters have a x4 chance to drop Magic and Rare”. Why did you decide not to add Legendaries to this?
Because Legendaries are really good!

We are actually very happy where the Legendary drop rate is past level 50. Players with higher MF do see them fairly often. It is random, we have the edge cases where players have never ever seen a legendary, ever. But we want to make sure they still feel unique and special when they drop. If they were dropping at the same rate as, say, a rare, they just wouldn't feel any good, like it would be “oh I'm just covered in Legendaries, that’s fine, but it's not interesting any more”. But if they are dropping rarely they have this appeal.


This was not covered in the blogs, but users were wondering if there will be any changes to the lower ilvls dropping in Inferno?
We are okay with where it is now. We like that there are a number of different items that drop in Inferno. We like the decision making that it encourages players to engage in. We are still considering stuff.


Back to the first blog. It talked about fire chains and shield affixes that you were working on along with others. Do you have any more information on that?
Most of the changes are just tuning. Most of it is, we just kind of reduced the damage of this. It’s one of those things that, when we do press on changes, they are usually changes that we have been playing with for a month, so we don't always remember it entirely. That’s why we make patch notes!

The big one for us was removing the invulnerable minions. That’s something players would encounter and wouldn't be able to overcome. It just didn’t feel fun. It wouldn’t be interesting. It was not something that you could get better gear and just overcome it. There is nothing in the game that can do that. So it just doesn't fit into the general philosophy of these challenges where they should feel tough when you first encounter them, but when you gear up, they should feel less challenging and easier to deal with.


You mentioned before how you wanted to improve pet AI, and even some Monster AI’s (for example the wasps in Act 2)?
Some of them we already have done, a lot of the monsters we got in before 1.0.4. The wasps are a good example. We tuned them to run away a little less so they weren't so frustrating to fight. For pets it’s hard to answer that question without specifics. I can’t think of anything at the top of my head, but that doesn't mean we didn't do anything. I can’t think of anything really major.


You said for the Demon Hunter you wanted to change up Grenades but just didn't have the time. Were there other skills you thought you could do neat things with that you just didn't have time for, that we might see in the future?
I think we hit everything we wanted to hit. I don't think there was anything we held back on in this patch. At least in terms of player skills. Our goal was when this was done, we got the classes in a good place for a while. Now we play it in live, and see how players react. We might make more changes in the future, but it's going to be based off what we see in these changes.


There was talk, back during the Reddit AMA, about bosses dropping rares on the first kill past normal difficulty. Did this make it into 1.0.4?
That did not make it into 1.0.4, but it is still something we want to add to the game.


There were some blue posts mentioning the Trade UI upgrade, any information on that?
We made some improvements to trading to try and capture some of the shenanigans people are doing with trading. But we did make some improvements, they are not visual improvements, they are more functional to prevent things like trade spoofing and stuff like that.


Could we see a Ladder system get tied into the new Paragon system?
Currently no. We don't have any plans to do a ladder system. Probably the question for that is "are we going to have some kind of seasons for the game like Diablo 2 did". I said in the past we are not really interested in doing that, but I really should clarify that. The idea of doing seasons is a really good idea and something we should introduce to Diablo 3 at some point. I don’t see no reasons for it to be at launch, as that is Season 1. We don't have to worry about it till we do Season 2. What im not really keen on is leveling being the primary element that motivates doing a new season. I don’t think it appeals to that many people.

The people that like it really love it and they compete. But everybody knows it does not take that long to get to level 60 in Diablo 3, and it did not take that long to get to level 99 when you level raced in D2. The people that would do that race, they would do it for a couple weeks, and then essentially the season would be over, and the ladder would be over, and that is something we do not want. We want something that feels like as if we introduced seasons, We want whatever the motivation to join the new season be to be more appealing to a broad group of people. That’s not to say we don’t want it to be appealing to our more hardcore dedicated players. We want it to be super appealing to them as well. We just think there are other things than “lets all just level up a level ladder”. So totally for Seasons, not really that keen on the level ladders because I just don't think a big part of the audience benefits from it. If you're basically not in the top 100, who cares?

That means that basically 100 people think it’s awesome, and maybe a couple more hundred think its cool because they think one day they will be in it and to me it’s like, ok really? Like, we are going to put a big feature in, and I’m not saying those people are wrong, or that I don't want to make something for them, I just think we can do better than that.

Comments

  • #61 Zifnab
    Quote from Unrealsiege

    Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.

    rip 9 alts


    moar longevity, when you reached 100 on a char pass your MF gear on another and go

    @Cyeron: I totally got your point now so no worries, I'm italian so english is not my native language as well. :)
    But I know your pain, there are some english words that are confusing so us non natives can get the wrong impression :P
    For example "appreciate". I work in customer support in English, once my senior told me to use the word more often in "bad news" communication. I did not got it because it sounds very "positive" as a word much like "I enjoy your suffering, dear customer" that was my impression. He clarified that expressed emphaty and understanding but I still find difficult to digest.
  • #62 Esmeriana
    any Information on how big (mb) the patch will be?
  • #63 Gtnogme
    That one person that has perfect mf and the few others with similar gear I feel for. All the others that are complaining about the mf cap couldn't even do act 1 wearing it. My mf set only has 235% w/out follower and I'm happy w/ it. I'll be enjoying the rewards of killing white mobs and champs w/out swapping gear and dieing. From now on i'll be taking every post crying about the cap to mf w/ a grain of salt unless they can post a viable set and not just blues w/ max (probably using a script). I could just imagine the uproar of the swappers if any of the other options were chosen. In my eyes they should be happy (if not using a script) b/c over time it will be 1 less item to swap to. I enjoy ladder play, but until they find a good way to implement it w/out the top 100 being bots I'm fine.
  • #64 Seifa
    My only complain is MF not affecting chests.... at this point i will just skip them because i know it will just a bunch of whites and blues...
  • #65 BeRse
    Quote from Unrealsiege

    Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.

    rip 9 alts


    yeah thats sucks!
    i like all classes and part of the fun for me is to switch betweens classes and gamemodes (HC/SC) but now i'm forced to chose one character in one gamemode for the next - i quote Jay Wilson - "hundreds and hundreds of hours" :(
  • #66 Doorsfan
    Quote from Cyeron

    You want to be powerful now, you don’t want to have to wait for power.

    And just to clarify: All the "fuss" people are making is really just people feeling that an aspect of gameplay that many people loved is being changed. The new paragon levels will, in my belief, make up for the "loss" on the long run, but I don't see how the game mechanic MF will ever be the same with the cap.


    Well, if it's not like that - Then do explain to me how come people gear swap so they can get the max power RIGHT NOW, every single time they get a chance for it. It's not even close to being a "shrink" or figuring people out. It's a basic conclusion based on observation of what people do - It's like i'd say to you "I know you like getting stuff, but you'll get that stuff if you just save your money right now".

    A LOT of players do spend their gold on stuff on the AH for minimal upgrades just for the sense of progression all the time - And this can be further backed up by the fact of how many actually do "non-AH" runs on their chars. It's all a matter of time before it kicks in (for a majority of people) to want to get gratification - Be it instant or later. And since NOW is better then later, and we are simply harping on time formats by this point - It's a logical conclusion and easy to say, that NOW is preferable to LATER. Since there is no given benefit to later, but only a negative aspect to it.

    And how did they possibly KILL any aspect of the game? People are fussing about stuff because they have poor reading comprehension. I read these forums avidly, but i always find my self just getting angry because people are so incredibly bad at grasping text and reasoning. In reality, IF you have a 330% MF set (perfect) , you get a 10% nerf. Wow. Did your ENTIRE WORLD just crash down because the entire MF aspect was KILLED given that a small minority of people got pooped on? Really?

    And even IF you do get ALL the paragon levels (Which is very unlikely, unless you play for like years) - You'll just have gotten the luxury of passively getting MORE power. Because you literally get the same thing (MF), but now you get to have MORE power. Unless you get to somehow argue that people LIKE changing gear. A _MAJORITY_ of people find it a chore. A necessity. They feel FORCED.

    And given how Blizz wants to make a BROAD appeal, as mentioned in the interview (regarding ladder for example) - They have to do like this. But for the love of god, don't treat the ones going fussing as if they have a valid rational point beyond just going "Oh no, i got nerfed by 10% - better rage quit this sh'tty game"

    It feels like it's Deja Vu about this entire thing ; people raving about impacts that are not real and throwing their arms up in the air with the scapegoat of Diablo 2.
  • #67 goted3
    Lots of positive changes making it into this patch but some game decisions from the patch notes I just scratch my head at.

    On the "we'll make you have fun because we know what fun is" comments: The most fun i've had with this game is generally doing the things blizzard decided 'were not fun' and subsequently nerfed. This includes exploring the alternative builds people have created (tank dh, cm wiz etc) which stray from the 'cookie cutter' playstyle of the particular classes. The funny thing is that none of these builds were particularly overpowered and there are still problem mobs you encounter. It simply provided a different type of challenge and required a different skill/stat/item balance. Anyone who's had to deal with fast/jailer/extra health hulking/phase beast packs as a vanilla dh knows the pain but for a tank dh, they're easier than a kiting hard hitting pack which normal DH's swat aside with ease.

    The amount of proc nerfing, which looks to be to offset loh in most cases does the following:

    - Removes the viablity of the inventive builds and customisation of the classes (using the skills already provided) or makes them very expensive and exacting to gear right (cm wiz for example).

    - Forces players back into the 'at launch' play styles as specified by the base class types. The standard set of skills and a kite + potions + spam play style.

    - Regardless of the damage buffs (WD aside, they really needed some love) it removes an equal number of skills from being useful. WD firepit, DH caltrops, DH shuriken cloud for example were great for procs which is what they were used for. To have the proc effectiveness hammered into the ground removes it as a 'valuable' skill. Why would a DH sacrifice one of the 4 available skill slots to shuriken cloud if they weren't running a melee spec?

    - Devalues and limits the effectiveness of any item with stun/blind/chill/freeze/immobilize/bleed/loh and lifeleech (already nerfed hard ages ago). So armor/weapons now are just primaries, resist, crit + more crit + socket for more crit. Whats the point of having the other stats if they are effectively useless.

    - The MF/GF solution is pretty elegant and nicely worked into providing some endgame benefits to work towards. The only thing that doesn't make sense is the cap. Paragon + neph + gear bonus (with mf averaged every 10 mins to disable swapping if its that big an issue 'read: not fun') would be amazing. With the cap, MF and GF gear joins the affixes listed above as having very limited functionality.

    So while theres a lot of good and i have much love for the coding and graphics guys, it just seems some of these things just aren't well thought out. I used to eye off items with interesting affixes all the time whereas now I just can't see the point.

    I really hope the drops are sorted out at last. everything since 1.03 has been pretty bad :(
  • #68 BaneWilliams
    We all know they'll introduce a ladder season once profits from the RMAH go down severely, but chances are they'll only do a single run.

    I'm glad they didn't do the buff to caltrops damage like they were intending in the leaked notes, it would have been a huge buff to damage, especially since it white crits and doesn't reset sharpshooter.
  • #69 Cyeron
    Quote from Doorsfan

    Well, if it's not like that - Then do explain to me how come people gear swap so they can get the max power RIGHT NOW, every single time they get a chance for it. It's not even close to being a "shrink" or figuring people out. It's a basic conclusion based on observation of what people do - It's like i'd say to you "I know you like getting stuff, but you'll get that stuff if you just save your money right now".


    Quite a group of players have made it a "personal sport" of gearing for MF and in between that balance the other stats. It wasn't such a big issue in D2 as you could in principle just outlevel content and from there on focus on MF gear. I am speaking about that group, so while my generalization may not be fulfilling neither do you seem to realize the existence of other playstyles.

    And taking the shrink part, that was a personal perspective (which I also stated) about how I felt like being confronted with these changes. For me it felt like "Jay knows all" which I personally disagree with.

    Quote from Doorsfan

    And how did they possibly KILL any aspect of the game? People are fussing about stuff because they have poor reading comprehension. I read these forums avidly, but i always find my self just getting angry because people are so incredibly bad at grasping text and reasoning. In reality, IF you have a 330% MF set (perfect) , you get a 10% nerf. Wow. Did your ENTIRE WORLD just crash down because the entire MF aspect was KILLED given that a small minority of people got pooped on? Really?


    You are taking my post apart and judging on it completely out of context.
    I never said an aspect of the game was killed - I said it was changed.

    I said Jay would kill it if he went out saying "I know you all want instant gratification, but you ain't getting it!", which was in context of business character and PR, not in context of the changes at all.

    So taking the sentences you said yourself:
    People are fussing about stuff because they have poor reading comprehension. I read these forums avidly, but i always find my self just getting angry because people are so incredibly bad at grasping text and reasoning.

    Right back at you :)
  • #70 Ackbarspiff
    Quote from Catalept

    Quote from Sikk

    Ladder not fun? Please stop telling us what's fun.


    Watching a handful of nutters that no-one else even has a chance of competing with racing to the top of a paragon-level ladder is fun for you? I'd have to see a vote before I could believe you weren't in a very small minority.

    Unless you're seriously suggesting that they were saying that ladders in general were a bad idea? You're not, are you? Because that would be very embarrassing.
    jeezz......why is soo many thinking its all about racing to the top? I couldnt care less about who gets the 100 paragon levels first. The reason a ladder is great is that you get to start over from scratch with many others, and best of all with a fresh economy. You will be able to sell stuff that arent sellable atm, because people wont have the best gear yet.
    You know currently less and less items can be sold simply because people keep improving their gear and selling their old. There is no items that leaves the economy but only items that enters. In the end you will be left with only the very best items that can be sold because of this fact.
  • #71 billol25
    Diablo3 patch 1.04 (2012) -------- Fate (2005)
    Paragon system -------- Fame system

    Innovation o copy/paste?
  • #72 Ackbarspiff
    Quote from pikke

    I don't like ladder...at all, I am happy there is no ladder.
    And I've played D1 and D2 + LoD basically till I got D3.

    Lot of changes, we shall see how things will work out in the field.
    Interesting days to come.

    Have fun and thanks Molster :)
    Why didnt you like ladders in D2 LoD? It wasnt like you were forced into one. It was freely up to everyone if they wanted to start a character on the ladder server or stick to the non ladder server.
  • #73 Sokikib
    Jay Wilson?
    Fuck that loser

    http://www.facebook.com/chris.haga.9/posts/419226154780096
  • #74 Baracuda
    Quote from Catalept

    Quote from Tybudd

    If you guys can hit over 300 after NV is irrelevant, he's claiming 300% is the cap pre NV, and he didn't say that it was cap but that it couldn't be reached right now.

    I've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart

    http://www.d3rmt.com...maximum-values/


    You can get over 300 MF (before NV) if you use a max MF gem, the right legendaries, some set bonuses, plus a fully MF geared follower.

    To that end, a bonus of 3.5MF per paragon level would have made more sense, but maybe they just decided that 300% was a nice round number. /shrug.


    And have you EVER thought that those mostly crappy items with a little magic find could be swapped for a superior weapon in terms of damage? In Diablo 2 you balanced Magic Find with Killing Speed.

    Is 5-30% magic find better than gear which would allow you to kill faster and survive better?
  • #75 Monolith
    Look guys, there are some pretty big things that most of you aren't considering when you bash these changes...

    1. Capping MF at 300% is still extremely high.
    2. Paragon is a REWARD for something you are going to do ANYWAY. -_-
    3. The changes to PVE Content, class abilities, and the introduction of Paragon is going to makefarming much easier. So you are essentially trading a MF/GF cap for the ability to kill MORE mobs FASTER. Six of one, half a dozen of the other...

    I love these changes BUT MF/GF should affect chests. Chests just don't seem anymore important to me than a damn barrel unless they are bloody or resplendant. Also, I understand why Paragon is character specific (because hitting 99 on a character in D2 was obviously character specific) BUT it whole heartedly discourages creating new characters and trying other classes. Why Would I take time min maxing my stats including mf/gf along with survivability for inferno when I know I could just farm with a different character that already has innate mf/gf?
  • #76 kroolik
    Regarding all the hate towards Jay Wilson saying 300% MF is a cap - quote from patch notes:
    'Magic Find will now cap at 300%'
    So he knows what hes doing
  • #77 Esmeriana
    any sign of the patchsize?
  • #78 ReSaH
    Quote from st0rmie

    Quote from Tybudd
    I've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart

    http://www.d3rmt.com...maximum-values/


    Looks like you're missing topaz in the helmet: Radiant Star Topaz would add another 31%, giving 287% for a weapon+shield user, which matches what I always heard was the maximum.

    If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.


    not sure.. but hope you all realize there are legendaries with mf ..including weapons ..
  • #79 AudioCG
    Quote from Erixxxx

    Quote from overneathe

    I'll hop on the bandwagon of "it doesn't appeal to me". :P


    I'm on that too. I'm personally not really interested in having all of my progress reset overnight.

    (yes, I hated that specific part of D2 too)


    Ditto here.
  • #80 AudioCG
    Quote from BeRse

    Quote from Unrealsiege

    Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.

    rip 9 alts


    yeah thats sucks!
    i like all classes and part of the fun for me is to switch betweens classes and gamemodes (HC/SC) but now i'm forced to chose one character in one gamemode for the next - i quote Jay Wilson - "hundreds and hundreds of hours" :(


    People ask for an end game and something to strive for after they hit 60, they get hundreds of hours of something to do, then complain that they dont want to take that long.

    This community, it is a joke.
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