We haven't heard much from Jay Wilson in the past few weeks. However it looks like "The Jace Hall Show" was able to get a few minutes of his time. Jay Wilson first pops up around the 2:00 mark, however the pvp talk starts around 11:29. The information learned from this is not all that new, and there was very little of it. However some info is better than none. Here is a quick roundup:
(Also for those interested in PvP, we posted a quick preview of a few datamined arena levels not to long ago).
- Due to player feedback they are upgrading legendaries.
- They are adding a whole bunch of new loot technology so they can do some "crazy stuff" with legendaries.
- They want to legitimize PvP in Diablo III.
- Pvp will take place as an arena team deathmatch.
- You can form a team of 4 players or use the match making system to be put on a team of 4.
- Matches will be about 10 minutes long, team with the most kills wins.
- Will be cool arena style with a lot of fast action, quick respawning, and announcer calling out kills.
Diablo III Inferno Booster Pack Giveaway
Starting this week we will be holding a giveaway once a week to our active forum members. There will be two winners (one EU and one US). Each winner will receive one Diablo III Inferno Item Booster Pack. These are meant to be quick fun giveaways to help out new characters. However you may get lucky and find something a little bit more powerful!
Prizes, rules, and eligibility information can be found here.
Guide to Crafting Chest Armor for the AH
tybrone has been tracking the crafting and sales of hundreds of 6 prop chest pieces he has made. Through his tracking, he has created a spreadsheet that helps identify and organize the sell values of them based upon that stats that rolled for each one. If you are looking for a guide to help figure out the value of your crafting you can check out his original thread for comments and feedback.
1,000,000 Gold Inferno Witch Doctor
CuckooGaming is on a mission to beat Inferno with each class with only a million gold spent on gear. With a price that almost anybody could afford, it helps players find a way to clear Inferno who don't have the funds to buy top gear. You can check out his original thread for comments and feedback.
no way 1.0.4 will be that long.
1.1 on the other hand... I don't even want to give my guesses =/
=/
which is just as evil as it is good... =P
oh and duhhhhhh, i posted about it in these forums the day the episode aired so gg
They're playing the better games. Time for you to stop being a fan boy.
Haha, right? I was pretty good this time. However... I also got back into Magic the Gathering after 15+ years of not playing it. So yeah, my gaming hobbies got me despite that. :/
Yea I was thinking the same, at least this gives us something to do while we wait for these upcoming D3 patches
Oh great, we're going to have the game balanced around PvP now? Wonderful...
Guarentee that's whats going to happen. How will they control Barbarians Heroic Leaping over fences etc. or their ability to use an entire rage bar to sprint for 30 seconds non-stop? Say goodbye to the most fun abilties, at least in their current forms.
They went on to say they have 2 calls for spells. Think of it as 2 different hungering arrows, 2 different x, y, or z ability.
One has a Normal PvE function and the other can be changed which only affects pvp.
That doesn't mean that every ability will be different but you could look to the first guild wars to get an idea of what they might do.
See above.
what the hell are you smoking...
They never do full disclosure, but Jace was CEO of Monolith, which was also where Jay cut his teeth in game making working FOR Jace. Jay was the Lead Designer of Blood II, and for those interested you should read the "critical reception" of Blood II on Wikipedia to get a better idea. I think it sounds eerie and should somewhat scare anyone that's a fan of Diablo.
PvP in a Deathmatch style sounds interesting, but it's not an FPS. I personally would like 1v1s and the ability to duel friends in there or elsewhere in the game. Arena play sounds interesting but unless it comes with superior rewards like titles, auras, ladders, and possible PvP levels it's just not going to tickle my fancy or keep most people's attention. Additionally, they need to homogenize legendaries rather than making everything so vastly random that it would encourage nothing but RMAH to get anywhere in PvP. D2 at least offered you the opportunity to locate BIS that most people could have access to - like uniques with very limited variable stats - and have some slots up for well rolled rares like rings, amulets, gloves, bracers, belts. By doing this they would insure that prices would settle to where the average player could possibly buy something not priced at 100 million to be competitive or spend 1000 hours farming.
This sounds so eerily familiar to what has been said more than a few times on the WoW front with this 'new technology that allows us to do stuff we never could do before in the game!' spiel that it makes me yawn. Again, so much vagueness being used that it's getting very old Mr. Wilson. At this point, either start giving the playerbase some specific examples of what this 'new technology' is and examples of the Legendary items it allows you to 'create', or don't say anything at all and stop trying to PR spin. I think at this point we've gotten past that stage and this continued vagueness is just going to be pushing more and more people away from the game.
As far as 'legitimizing PvP in Diablo III'...well...all I can say to this is: "Hello homogenization, class nerfs for all, items to continue to be crappy in terms of stats, and more staleness that plagues the game." ...I'm sorry to sound like such a huge Negative Nancy, but given the past track record of this game and others (specifically WoW) in Blizzard's lineup of examples to draw from...it's not looking good for Diablo III.