Entry-Level Melee Wizard Build
Maxyim has made a quick guide on gearing an entry-level melee Wizard. If you're looking to try a little something new for your wizard, this may be just the thing. In his thread you can find information on what to look for on gear, as well as stat priority and of course, a suggested build to use. Check out his thread here for more information and to leave any feedback.
ERR37 All In One Calculator
Nensec along with a few others have been hard at work on a wonderful all in one Diablo III tool named 'ERR37'. This project is still early in development, but they are looking for any and all feedback and testing. You can check out more information and give feedback in their thread.
Scheduled Maintenance - July 10th
This weeks maintenance appears to be only 4 hours in length. However as we reported yesterday patch 1.0.3b is already up on Blizzards download servers. This means we may see patch 1.0.3b go live with this maintenance.
Originally Posted by Blue Tracker / Official Forums)
(We will be performing scheduled maintenance on Tuesday, July 10th. Maintenance will begin at 8:00 AM PDT and conclude at approximately 12:00 PM PDT. During this time, servers and many web services will be unavailable.
Thank you for your patience.
Blizzard - Latin American Editors Wanted!
Originally Posted by Blue Tracker / Official Forums)
(The Blizzard Web Team comprises artists, writers, and engineers. They help build and maintain the websites that form Blizzard's online presence, such as the website you're on right now. They're driven by a deeply-rooted passion for games and online culture, and if you share this passion, there may be a job for you with our Web Team.
We're hiring two additional editors to help support our growing audience in Latin America. Specifically, we're looking for a native Portuguese speaker and a native Spanish speaker to join our existing Latin American editors*. Your job will be to help us translate and create new website content for players in Latin American countries, including new game guide updates, account management website features, feature previews, and much more.
If you have exceptional language skills in both Portuguese or Spanish and English, a passion for videogames, web publishing experience, a well-developed sense of adventure, and the desire to be part of a creative team in a fast-paced work environment, then we would love to hear from you.
Check out the job descriptions now:
We're hiring two additional editors to help support our growing audience in Latin America. Specifically, we're looking for a native Portuguese speaker and a native Spanish speaker to join our existing Latin American editors*. Your job will be to help us translate and create new website content for players in Latin American countries, including new game guide updates, account management website features, feature previews, and much more.
If you have exceptional language skills in both Portuguese or Spanish and English, a passion for videogames, web publishing experience, a well-developed sense of adventure, and the desire to be part of a creative team in a fast-paced work environment, then we would love to hear from you.
Check out the job descriptions now:
*Must be a US resident and/or authorized to work in the United States.
Diablo III Fan Art Update
Blizzard has released four new pieces of fan art to the official fan art gallery today.
Originally Posted by Blue Tracker / Official Forums)
(The Diablo Fan Art Section has been updated with four new pieces of fan artwork.
Would you like to share your artistic talents with the community? Submityour fan art today!
Would you like to share your artistic talents with the community? Submityour fan art today!
Diablo III End-Game Poll
Within the last week there has been a great deal of discussion about Diablo III's end-game. Blizzard even agree's that there is a current lacking of a long-term end-game. There have been many different suggestions for end-game such as those from Kripp and Athene, as well as Sixen's recent video suggesting the return of Pandemonium Events. What do you feel is missing from Diablo III's end-game?
There are many options out there, and not all could fit in a poll. Select as many options as you like, and leave any other options you like in the comments.
*Boss Rush Mode- I like to see how fast I can kill all the bosses =D
*PVP...
*Random Dungeon Tool- (Actually this one should be available when you reach the Inferno mode) would be nice to farm itens and gold without being stuck in the same place ¬¬
*Alternative Bosses- and some that could only be defeated in group (really hard bosses).
*Bonus Campaign- (I don't know, maybe telling the story of Diablo I since it has changed a lot) as a reward for those who beat the Inferno.
There is a lot of things, the problem is that would require a lot of work, and Blizzard doesn't like this word...
- Constant updates that add more content. Common example: most MMOs. Caveat: I don't consider new difficulty levels for already existing content to be new content. This includes harder versions of the bosses.
- User-created content; in other words, it must allow mods, addons, user-created missions, or something similar that enables users to add new content. Best example I can think of: Neverwinter Nights.
- Enough sandbox features to allow emergent gameplay. Best example I can think of: Minecraft.
None of the options in the pool would extend the time I would keep playing D3 in any meaningful way.
I played Diablo 2 for a long time due to it's mods; I was already bored with the vanilla game by the time I finished it on it's easiest difficulty. As a side effect, I never played on Battle.net, because it only allowed the vanilla client. Diablo 3 is, most likely, going to be similar for me - but with the heavy disadvantages that it does not allow mods, thus cutting most of it's longevity for me, and that all gameplay happens on Blizzard servers, which means I'm unable to play whenever my internet acts up or someone starts a download, not to mention Blizzard's weekly maintenances actually happen during one of the main time slots I would have to play.
Besides that PvP coming is nice and Pandemonium type events aren't bad.
What I don't want is some sort of "raid" or "dungeon" system where it basically is so hard you can't solo it and is going to require more people and then the loot that drops is exclusive to that boss at least nothing more than an item or two.
We had the Standard of Heroes and the Annihilus Charm and that was basically it. I'm fine with earning achievements from it, or banner sigils or patterns, but I don't want it to get out of hand like raiding in WoW.
All of that makes the item-hunt a lot less rewarding than anyone had hoped. It's so much more efficient to shop than to farm. That's what has made this game's appeal so much shorter than expected. Now, I should say that even still, the game has brought me plenty of hours of fun, and the game is well worth the money in my opinion. It certainly doesn't have the lasting appeal of Diablo 2, which I played off and on for years, but that only means it's down to staying fun several times longer than most games do.
I'd like to see a system like Maps from Path of Exile (video). Maps are items you can trade, and once you activate it, it opens a portal to a random map with custom rules.
You'll farm for those Maps because they can have interesting loot and are fun to play due to the random factor.
Keep in mind, I only played the first two weeks of launch before I had to go away. Came back yesterday and I'm not really feeling the vibe.
The thing is, though, without a use for the items you find - why hunt them?
To this day I still haven't finished D2. By that I mean hitting lvl99. That's the incentive for me to play D2, and to get enough bank to support and level a smiter strong enough for Uber Trist. While doing that I will find loads of items fitting other classes and many different builds. I just don't get that feeling with D3. I thought I would, seeing how easy it was to swap skills without having to reroll. But it's completely different.. Where's the carrot?
They would just need to categorize it into 3 different difficulty like inferno.
Infinite Dungeon #1 - Act 1 skill level mobs
Infinite Dungeon #2 - Act 2 skill level mobs
Infinite Dungeon #3 - Act 3/4 skill level mobs
Then randomize the dungeon map using all 4 act maps.
Bosses for 4ppl which cannot be killed solo, something like scripted group bosses. They should make PvE challenge.
Would be nice if people actually started putting up wands like that on AH to begin with...
Just make it more like D2.
Simple fact is: If you cater to casuals, your game will suck after the initial glitter loses it's sparkle & the whole
casual fanbase moves on. Which it has now. It has just been proven.
STOP MAKING CASUAL GAMES. They suck!
Give us what D2 gave us. We were already robbed by the azn cartoon graphics department..
Make D3 more cut-throat like D2.
- No more cutscenes after the first time.. Wtf. The game seems repetitive because I feel like I'm going through a fifteen minute storybook everytime I kill Diablo. I miss Save & exit, join game, town, run thisthisthis. Pvp. Xfer... Fun.
- Actually interesting item modifiers -.-
- Bring runewords back.
- In-game hostility (FFS people..)
- More secrets in-game
- Boss runs. You know what I'm talking about.
- Make set items sort of 'build specific', & give them gfx (i.e. Tal rashas full set D2)
- Make ladder & NL. Starting over is half the fun. I still make low-level characters in D2
All in all.. Stop fucking babying us because some carebear made a long post on the forums about how he's the best & his ego can't.support the fact that he sucks. Fuck him! A little griefing in a game can do wonders to it.
Ladder resets. In-game hostility & pk. Runewords. Better uniques & sets. Booom