Hotfixes - June 8th
A few interesting hotfixes went live late last night. Within these hotfixes it looks like monster damage will no longer increase when additional players join. This was originally said to go live with Patch 1.0.3.
Originally Posted by Blue Tracker / Official Forums)
(General
- In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party
- Tyrael no longer has collision when he is your active follower
- Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
- Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time
Yeah...no idea what the hell you said honestly. I don't speak 12 year old so...next time in English?
You've got to be kidding me.... You called him "Trash casual". That's so insane that people actually come to the point to think that having absoludely no life and addicted to a game makes them better. Every single game in the world is made for casual. For the simple reason, that you can't play a game 15 hours a day forever. You sir are a real loser, and when you realize it, you will do as I did back in 06 when I raided 18 hours a day in vanilla wow. You'll look back and smack yourself.
I like your thinking! Optional binding if you enhance the item to the "best possible". They still need to make things "harder", however, because if items can be improved even more, then people will easily faceroll A4 Inferno.
As for the "broken" part, I meant in terms of D2 gold value, D2 economy worked (aside from duping) because there were community-determined values to items like SOJs & higher end runes. However, it still needed to be flushed, as you've said, and D3 was supposed to prevent that.
I lol'd at the thought of Kolz going onto farmville "super-hard" and posting on peoples' facebook walls saying "fucking casuals, I have 100 facebook accounts going to pwn yer farms" in a game where he is super hardcore and the whole user-base is "casual non-gamers" haha
I seriously doubt you beat the game in 50 hours without spending real-money on shit and sub-60 gear. However, if you did, congrats you are of the elite D3 gamers. Now go and beat it again with every class, and on hardcore as well. In fact if you are that good then you should be one of the first to clear it on HC. That should net you a lot more hours for your money.
Thanks for putting it into perspective. Honestly I wouldn't mind even a slightly further buff to enemy health to account for the damage loss. Stop the whiners about it being easier.
What I'm disappointed with is that followers actually buff you quite a bit (i.e. enchantress +15% armor) yet it's just 100% to play with one. Meaning solo is still potentially easier than co-op due to free boost. In co-op some spells buff ally's, but I haven't looked into the math to compare exact things of follower vs player.
... or he'll be one of those people that die at his computer because he never opened a window and suffocated, or had a heart attack from eating nothing but chips during his "serious winner" gaming streak of 50 hours ...
Very good point. I think they could easily fix it by having an internal limit on things (i.e. hard limit to 10k gold found from jars per hour or something) or just never leave a streak of jars open unless there's mobs all around it (i.e. not safe).
Sorry if I hit a sore spot, did your father call you a wuss a lot in pre school so you need to come onto forums as an adult and freak out at people not "serious gamer" enough for you?
I don't care what you've done on your account, but if you have cleared the entire Inferno on hardcore, then you can come back and talk balance. And I know you haven't cleared it yet, so get going and leave diablofans alone.
Does that anger you? That I see and feel myself as a higher individual then you? That I bring elitism into your carebear world? Good, welcome to Diablo buddy, get used to it.
Before I begin, I'd like to state that I play both a Barb and a DH, both progressing through Act 3 Inferno at the moment. I haven't taken a Hardcore toon to Inferno yet, though I played a lot of HC back in D2, and all of this is merely my opinions and conjecture. TLDR is at the bottom.
Firstly, not all of the gold farming spots were broken, seems to me the only real hotfixed nerf were the pots, which while lucrative, were probably the most mind-numbing method to farming gold in the game. I personally feel this was simply a method that they used to curb the massive influx of bots that were running Royal Crypts thousands of times a day across hundreds of accounts - they had to do something. While I agree it wasn't the best course of action, it was probably the fastest. If they don't do something to stem the ENORMOUS influx of gold being pumped into the economy, those 10 Mil upgrades become 100 Mil upgrades in short order.
Regarding the Multiplayer mob nerf, I have to say I'm somewhat indifferent to it all, but if I had to lean, I'd lean towards being in favor of them. What many solo, or "two-man" players are failing to understand, is the scaling of Mob HP and damage with 3 and 4 people in the game. Given that you need to put a little more than 4x the damage into something to kill it, AND your melee are often not doing nearly the DPS (Less time on target, survivability stats taking up space for damage stats, etc) that your ranged are doing, this can be a little problematic. Add in the fact that even in outstanding gear, melee can be gibbed nearly instantly in the later Acts of Inferno, and I'm sure you can see the issue. With all that being said, I'm not terribly opposed to the idea of lowering damage output of the mobs in Inferno multiplayer.
Finally, in response to all the melee vs ranged debate, play both of them. I'm sure there's folks on BOTH sides, that only play 1 side, melee or ranged. If you only play a Ranged, it's hard to see where Melee is coming from, and vice-versa. Personally, I will admit that my DH is much easier to play. At the same time, I'm not enjoying playing him as much as my Barb, simply because he doesn't have any survivability. My Barb is often met with "f u" affixes on elite packs more often than my DH, but at least on the Barb nothing can 1 shot me. I accept the difference in the two playstyles at the moment. In general, I farm on my DH when I'm solo, or I play with a coordinated group of friends that I've been playing video games with since D2 and Halo 1 in the college days. My Barb at the moment only plays Duo with my roommate's Mage until his gear improves some more. I accept the fact that even though my toons are equally geared (pretty much), my Barb is going to take more time to make viable. I'll simply continue doing what it is I'm doing, and investing the time to progress.
And yes, I realize that I've got 2x 60s already, but I also have a full-time job, a live-in SO, and a side business that keeps me pretty busy. So no, I'm not playing 8,10,12 hours a day. Most days, it's 2-3 hours tops. Granted, I've been playing Diablo games for more than a decade, but success really is obtainable whether you're casual, or hardcore. I simply refuse to be miffed that I haven't completely beaten Inferno a month after release. I'd likely get bored if that were the case anyway =P
TL:DR - Farming nerfs were pretty localized, multiplayer will still be challenging, roll both a melee and ranged class to Inferno before yelling at the other side, take a deep breath, and realize the game will still be around a day, week, or month from now in case you aren't able to beat EVERYTHING today.
Warm Regards,
Alteena
Being forced to play the game one certain way will always mean doom for the game. So far people have enjoyed playing with the glitches, and the farming of their own, items and gold alike. Now blizzard is nerfing and removing everything so that players have to farm ONE and only ONE way, this will produce a ton of players being bored and eventually end the game's life sooner then expected.
Pretty pathetic if you actually believe that. First off you're not getting items worth 50k if you're lucky. I almost exclusively run Act 1 on my undergeared Monk and the game shits items worth at least 100-150k. I'm so damn glad they nerfed pot farming it became the best way to farm and was ultimately just completely unfun.
Furthermore, I love the part where you talk about WoW/SC balance. WoW's the most balanced it's been since it was released, and SC2's pretty damn balanced (and I won't even touch on how you claimed Heart of the Swarm was unbalanced, since clearly you're the only one playing it atm).
LOL
Someone leaving a game after playing it for 4+ years (I forget how longer after D2 came out before WOW) was because they couldn't hack it? I think you've got the delusional finger pointed in the wrong direction...
Wyll