Game Guide Updated, Guide to the Gibbering Gemstone, Monk Nerfed, Inferno Poll

Update: Added Monk Nerf/Hotfix

Official Game Guide Updated
The official game guide has been update on some basic gameplay information. If some of your questions are not answered there, don't forget to check out our Diablo III recap.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Whether you’re new to the Diablo series or a grizzled demon-slayer looking to make the most out of your character build, we’re here to help!

Today, we updated the Diablo III game guide with tons of information on the gameplay and world of Diablo III -fighting monsters, exploring the realm of Sanctuary, understanding items, and plenty more.

While this guide hits all of the basics, we know you have some more nuanced questions about the gameplay mechanics of Diablo III, and we're planning to expand the guide with answers (and even more details) in the future. In the meantime, if there are any particular aspects of the game you're curious to know more about, feel free to let your voice be heard in the comments!
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The Road to Whimsyshire - Gibbering Gemstone
The road to DiabloWiki.com - Whimyshire Whimyshire can be a long one if you don't know where to start! As most know, you will need to craft the DiabloWiki.com - Staff of Herding Staff of Herding in order to enter. In order to craft this item, you will need to collect a few items around the world! One of these items is the DiabloWiki.com - Gibbering Gemstone Gibbering Gemstone.

You will be farming for this item in Act III, in the DiabloWiki.com - Fields of Slaughter Fields of Slaughter. Even in Normal there are many elites walking around, so rares are to be found while farming. You will want to select the following quest (which can be done on any difficulty).
Posted Image You will be looking for a random tile called DiabloWiki.com - Caverns of Frost Caverns of Frost. This can spawn in at least 5 'confirmed' locations. (Though, if you look at the map layout picture, at every location that there is a 'weapon' that should also be a spawn location for the cave, though after 100+ runs, I would recommend just searching for first 4). This tile also shares as spawn with the DiabloWiki.com - Icefall Caves Icefall Caves. One of these two caves will always spawn. You can see the four spawn locations, as well as a path below.
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Posted Image Once inside, you will want to head to level 2. Here you will find the unique mob named DiabloWiki.com - Chiltara Chiltara. Chiltara will not always spawn. In fact out of about 20+ runs, he has only spawned twice. Once killed, he will drop the DiabloWiki.com - Gibbering Gemstone Gibbering Gemstone which is a white item, so be on the look out. At the very least there will always be a DiabloWiki.com - Resplendent Chest Resplendent Chest as well as a high chance for a treasure goblin!
Posted Image So for the people that just want to get in...


Monk Nerfed, More Hotfixes to be Listed Tomorrow
Blizzard has been actively hotfixing spells the last few days, some are reporting a hotfix on Force Armor on the official forums. Bashiok has just posted confirming a massive nerf on DiabloWiki.com - Boon of Protection Boon of Protection

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We're in the process of removing the on-use benefits of the Mantra of Healing rune, Boon of Protection. The hotfix change is:
  • Amount of damage absorbed is now capped at the amount of healing provided by Mantra of Healing in the first 3 seconds after activation
We recommend discontinuing its use until the rune is replaced with a new rune and mechanic in a future patch.

The Boon of Protection rune was approximately ten times over its budget on the benefits it provided, and it was quite simply a mistake on our part to let the rune ship as it was. We don't intend to take these quick and drastic measures often, but considering the severity of the issue, we felt it important to correct it swiftly.

We're shooting to post a full list of recent hotfixes tomorrow, and will be looking to answer questions once that's live

I think it was a mistake to point this out specifically when I'm sure it will be one of many things hotfixed. Monks are going to think that they're the only ones being hit.
No doubt, but considering the change being made we felt it would have the greatest impact if someone was unaware, and a larger hotfix list couldn't wait. As I said we should have all the hotfixes we've been implementing in a post up tomorrow, and overall are working on our hotfix communication process for Diablo III.

Wait, so you're going to take it out entirely?
It's essentially being nerfed to the point of obsolescence until we can implement a new rune in its place in a future patch.

All great and dandy but now the Monk class is dead late game until some unknown time... Now what?
We've made a number of class changes (again, intend to post about all of them tomorrow) and we want to monitor how those shake out before we attack any content difficulty changes. Our intent is to get classes a bit more aligned, verify no new issues crop up from these hotfixes, and then considering all the factors we'll look at content. It's not a preferred method of operating, I'd say, but just because the game is so new we don't think quick decisions on overall balance is the right approach when the metagame is still shifting.



Let me follow up by saying that in general class balance is an ongoing investigation, and by no means do we believe the game is now perfect, but we're also seeing evidence that supports (with a few nerfs to wizard and demon hunter) the monk and barbarian are not as bad off as they seem.



A large part of the monk and barbarian designs are based on survival models that mimic the concept of the class itself. The idea of a monk is that he survives through being agile and difficult to hit, and his healing and survival scales particularly well by focusing on mitigation stats like dodge, resists, and armor. The concept of the barb is that he survives through a huge health pool, and healing himself through damage (%life on hit stats), which is potentially a bit obvious with all the life return skills but can't be overstated.



The game is young, there were some skills that threw things out of whack, and we expect the landscape to settle out a bit more evenly. Or at least change again so we can continue to monitor the impact. Maybe we're wrong, maybe there's no current chance for monk or barbarian to compete with ranged, but our current suspicion is that's incorrect and until we know for sure we're not going to turn any dials.



Poll - When is Inferno 'Cleared'

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