Patch 16 Information
In case you missed it, patch 16 is going live tonight. We will be updating this post with any goodies we find, including the Official patch notes once posted.
Patch 16 Official Patch notes
Originally Posted by (Blue Tracker / Official Forums)
Diablo III Beta Patch 16 – v.0.10.0.9183
General
Classes
Crafting
Items
Monsters
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
General
- All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
- A new feature has been added that allows players to view their FPS while in game
- To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
- The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds
Classes
- Barbarian
- Active Skills
- Bash
- "Clobber" rune now has a 35% chance to stun the target for 1.5 seconds
- Revenge
- Heal decreased from 6% to 5%
- Demon Hunter
- Active Skills
- Caltrops
- Discipline cost decreased from 8 to 6
- Smoke Screen
- Discipline cost decreased from 18 to 14
- Duration decreased from 3 seconds to 2 seconds
- Now provides a 10% movement speed boost while invisible
- Can now be used while under the effects of crowd control abilities
- Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
- Vault
- Discipline cost decreased from 10 to 8
- Witch Doctor
- Active Skills
- Haunt
- Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
- Sacrifice
- Weapon damage increased from 200% to 275%
Crafting
- Gold and material cost for crafting recipes have been adjusted
- The chance of salvaging Rate materials from Magic items has been increased
Items
- Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
- For example, "Increased Hatred Regeneration" will no longer appear on Wands
- Demon Hunter one-handed Crossbows have received a damage buff
- Spirit regeneration on Monk items has been increased
Monsters
- Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
- In response, Treasure Goblins will now sprint away for a moment after being hit
- Scavenger monsters will now burrow less often
- Zombies will no longer feast on corpses unless they are full health
- This is to address an issue which was preventing zombies' enrage timer from resetting correctly
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Players can now queue for Public Games on "Reign of the Black King" after killing the Skeleton King
- Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
- Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
- Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
- There should no longer be a delay when accessing the Auction House
- The female monk should now properly play her "Not Enough Resources" error message instead of her "Invalid Location" error message when attempting to perform an ability without the required amount of resources available
- Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
- Several Simple and Advanced tooltips have received grammar corrections
Client Strings Changes
This will be updated as we find the goodies
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- Power_Damage_Percent_Bonus
- Power_Resource_Reduction
- Power_Duration_Increase
- Power_Cooldown_Reduction
- Power_Crit_Percent_Bonus
- On_Hit_Immobilize_Proc_Chance
- On_Hit_Knockback_Proc_Chance
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- On_Hit_Fear_Proc_Chance
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Patch 16 Unofficial Class Changes
Here are the class changes that will be coming in patch 16. As always keep in mind there could be a few odd numbers here and there. Let us know if you see anything.
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Barbarian
- Tough as Nails Now Increases Armor by 25%, down from 50%.
- Juggernaut Now also triggers when Immobilized.
- Bash
- Clobber Now has a 35% chance, up from 20% to stun for 1.5 seconds, down from 3
- Cleave
- Scattering Blast Now has a 9 yard radius, down from 14
- War Cry Now has a 50 yard radius, up from 30.
- Sprint
- Forced March Now has a 50 yard radius, up from 30
- Frenzy
- Smite Now adds a 20% chance, up from 10% and stuns for 1.5 seconds, down from 2
- Revenge Now heals for 5%, down from 6%
- Vengeance Is Mine Now heals for 8%, down from 10%
- Overpower
- Revel Now heals for 8%, down from 10%
- Crushing Advance Now lasts for 4 seconds, down from 6
- Night Stalker Now restores 1 Discipline, down from 2
- Perfectionist Now reduces cost by 10%, down from 20%
- Multishot Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%
- Full Broadside Now increases damage by 215%, up from 150%
- Burst Fire Now does 65% weapon damage, up from 45%
- Arsenal Now deals 60% weapon damage, up from 40%
- Fire at Will Now reduces cost to 20 hatred, up from 10 and deals 165% weapon damage, up from 115%
- Bola Shot
- Bitter Pill Now has a 15% chance, down from 35% to gain 2 Discipline, down from 3.
- Entangling Shot
- Shock Collar Name changed from Chain Lightning
- Vault Now costs 8 Discipline down from 10
- Grenades
- Stun Grenades Now has a 25% chance, up from 15%
- Caltrops Now costs 6 Discipline, down from 8
- Carved Stakes Now reduces the cost of Caltrops to 4 Discipline, down from 6
- Marked for Death Now costs 3 Discipline, down from 6.
- Sentry Now lasts for 30 seconds, up from 20
- Vigilant Watcher Now Increases duration to 40 seconds, up from 30
- Smoke Screen Now costs 14 Discipline, down from 24 and lasts for 2 seconds, down from 3
- Lingering Fog Now lasts for 3 seconds, down from 4
- Breathe Deep Now gains 5 hatred, down from 20
- Special Recipe Now reduces the cost to 12 Discipline down from 21
- Shadow Power Now costs 14 Discipline, down from 20
- Night Bane Now gain an additional 4 Hatred, down from 15
- Well of Darkness Now decreases the Discipline cost to 12, down from 16
- Elemental Arrow
- Screaming Skull Now Grants a 40% chance, up from 35% and lasts for 1.5 seconds, down from 2
- Preparation
- Punishment Now restore all Hatred for 25 Discipline up from 20.
- Battle Scars You now gain life AFTER instead of "while".
- Cyclone Strike
- Sunburst Now has a 35% chance, up from 25% chance and lasts for 1.5 seconds, down from 2
- Dashing Strike
- Flying Side Kick Now has a 60% chance, up from 50% and lasts for 1.50 seconds, down from 2
- Inner Sanctuary Cooldown is now 20 seconds, down from 30 and lasts for 5 seconds, down from 6
- Consecration Now increases duration by 7 seconds, down from 8
- Exploding Palm
- Impending Doom Now deals 220% weapon damage as Physical over 6 seconds.
- Wave of Light Now costs 75 spirit, down from 100 and deals 215% weapon damage, up from 150% and followed by an additional 45% weapon damage, down from 150%
- Wall of Light Now Increases damage of the initial strike to 312%, up from 240%
- Explosive Light Now does 285% weapon damage, down from 330%
- Pillar of the Ancients Now does 210% weapon damage, down from 240% and an additional 210% weapon damage, down from 240%
- Empowered Wave Now reduces cost by 40, down from 60
- Poison Dart
- Snake to the Face Now has a 30% chance, up from 25% and lasts for 1.5 seconds, down from 2
- Haunt Now deals the damage over 12 seconds, down from 15.0
- Draining Spirit now returns 10.2 mana, up from 8.20
- Resentful Spirit Now lasts for 2 seconds, down from 3.
- Grasp of the Dead
- Rain of Corpses Now deals 80% weapon damage, up from 76%, but now deals it over 8 seconds
- Hex Now has a 15 second cooldown, up from 10, and lasts for 12 seconds, up from 8.
- Sacrifice Each now deal 275% weapon damage, up from 200%
- Locust Swarm Now costs 196 mana, down from 392 and deals 360% weapon damage, up from 320%.
- Searing Locusts Now does 468% weapon damage, up from 416%
- Gargantuan
- Wrathful Protector Now just does 55% weapon damage, and not an additional 55% weapon damage
- Firebats
- Hungry Bats "per second" was removed for the description.
- Ice Armor
- Crystallize Now lasts for 30 seconds, up from 10 seconds.
- Explosive Blast Now does 225% weapon damage, up from 205%
- Short Fuse Now does 225% weapon damage, up from 205%
- Obliterate Now does 225% weapon damage, up from 205%
- Time Bomb Now deals 293% weapon damage, up from 267.0%
- Chain Reaction Now does 97% weapon damage, up from 89%.
- Diamond Skin
- Prism Now reduces arcane cost by 7, down from 15
- Hydra Now costs 14 Arcane Power, down from 40 and does 28% weapon damage, down from 33%
- Frost Hydra Now does 31% weapon damage, down from 36%
- Lightning Hydra Now does 34% weapon damage, down from 40%
- Venom Hydra Now does 18% weapon damage, down from 21%
- Mammoth Hydra Now does 22% weapon damage, down from 26%
- Arcane Hydra Now does 28% weapon damage, down from 33%
- BlizzardNow does 210% weapon damage, down from 255%.
- Unrelenting Storm Increases the duration of Blizzard to deal 280% weapon damage, down from 340%
- Stark Winter Now does 210% weapon damage, down from 255%.
- Magic Weapon Now lasts for 5 minutes, up from 120 seconds
- MeteorNow deals 200% weapon damage, up from 180%
- Molten Impact Now Increases the damage of the Meteor impact to 260% weapon damage, up from 234%
- Meteor Shower Now deals 80% weapon damage, up from 72%.
- Comet Now deals 240% weapon damage, up from 216%
- Familiar Now lasts for 5 minutes, up from 120 seconds
edit: yikes, tough as nails got wrecked...though we don't know what inferno armor #s will be for Barb before applying the passive so maybe 50% was too much, especially after giving them that dmg reduction built-in passive
What's wrong with Hydra?
[edit] Lol i just saw the video again, i haven't noticed it almost misses every single fireball. IMO it was because the wizard was moving a lot and the enemies were fast and small ones too. Besides that, its looking good.
On a non-nitpicky note: I am happy for a new patch though
I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base
It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
If anything it just means everything is fine and they are on track.
EDIT: to the poster above me- default disc pool is 30, not 32. My guess is you had some +1 disc weapons/armor equipped
*[monk] Wave of light costing 75 spirit.. weak AoE damage but it could be decent with a few of the runes
*[WD] Sacrifice doing 275%
*[Wizard] Explosive Blast doing 225%
* [Wizard] Meteor doing 200% damage
Head scratchers -
* No change to Soul Harvest
* Locust Swarm got a massive buff. I thought it was pretty good before.
* Hydra doing even less damage (I know it costs less now)
This would imply there is something on the user end causing it... maybe a certain driver?
I hope it gets sorted for any of those who expirience it.
regarding Hydra-
the slight damage nerf was compensation for the MASSIVE cost nerf. The skill ultimately got a huge buff since its ease of use just skyrocketed.
I agree with your other points of interest though, I would just honestly move Hydra into the Yay category lol
the slight damage nerf was compensation for the MASSIVE cost nerf. The skill ultimately got a huge buff since its ease of use just skyrocketed.
I agree with your other points of interest though, I would just honestly move Hydra into the Yay category lol
Easy to see how it could suck. If you had a dot that did 200% weapon damage over 1 hour for 1 AP would you use it? Dmg:AP isn't the only thing to consider. It seems to suck at targeting...appears to have a weak vision radius...and now has weak DPS. I'll take more DPS for higher AP over this change (unless they dramatically improved the targeting AI and vision radius). There's a lot of competition for slots and I'd easily just replace this with Magic Weapon or Familiar if I wanted "essentially free damage".
Yeah but this ignores the utility of the runes, like slows from frost, using as fire dmg for conflag (very limited in innately fire dealing damage abilities as wiz), arcane dmg aoe + it's slowing passive.
you may not personally like the skill, and that's fine. It definitely has more fringe uses than anything else. You may even still think it sucks, which it may. But you can't deny the changes to it was a huge buff.
Before it costed 40 AP, thats 40% of the default pool. which meant you were actively not casting spells in order to save up the AP to cast hydra. Now at a measely 15 AP, it can be thrown down with almost no interrutpion to casting other spells.
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Are you trying to say it wasn't a buff? I dont understnad. Sure the skill has much more niche uses than other skills, but all classes have skills like that. Even if you think the skill sucks you can't really say it wasn't just buffed right now.
Don't expect a game thats flat rate to get the same type of attention and constant changes that a pay-to-play subscription based game gets. They've explicitly stated they are going to be very hands off with changes once they are comfortable with the balance.
Don't expect a game thats flat rate to get the same type of attention and constant changes that a pay-to-play subscription based game gets. They've explicitly stated they are going to be very hands off with changes once they are comfortable with the balance.