Diablo 3 Patch 14 - Patch Notes
Blizzard just released the patch notes for the upcoming beta patch and good news, Hardcore Mode is available!
Originally Posted by Blue Tracker / Official Forums)
(Diablo III Beta Patch 14 – v. 0.8.0.8815
Released 3/8/12
General
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Released 3/8/12
General
- Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character
- Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds
- Player created games now default to Invite Only. Check "Allow Quick Join" in the Social tab of the Options menu to allow your friends to join
- Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI
- Skill UI
- In Elective mode, skills can now be dragged and dropped from the skill interface into hot-key slots
- Right-clicking a skill hot-key will now open the skill interface
- Auction House
- The Sell interface has been updated to better match the in-game inventory and stash
- Combined the advanced and basic search features
- The Active auctions tab now allows users to see all active auctions
- Searches for recipes and tomes have been added
- Barbarian
- Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
- Ground Stomp
- Now destroys barrels
- Leap Attack
- Ability renamed to Leap
- Weapon damage reduced from 125% to 85%
- Now slows enemies in the landing zone by 60% for 3 seconds
- Demon Hunter
- Hungering Arrow
- Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
- Impale
- Rune of Impact stun chance reduced from 100% to 65%
- Smoke Screen
- Duration increased from 2 to 3 seconds.
- Cost increased from 15 to 24 Discipline
- Monk
- Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
- Breath of Heaven
- Heal amount reduced
- Crippling Wave
- Damage increased from 100% to 110%
- Deadly Reach
- Damage increased from 100% to 110%
- Exploding Palm
- This skill has been redesigned.
- No longer generates Spirit, now costs 40 Spirit
- Now deals 220% weapon damage over 3 seconds
- Fists of Thunder
- Damage increased from 100% to110%
- Gold cost to craft items reduced
- Cost to train Blacksmith doubled
- More crafting materials are now required to craft items
- Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
- Templar
- Normal attack now deals 15% weapon damage
- Intervene taunt reduced from 5 seconds to 3 seconds
- Several aspects of the game economy have been adjusted, including but not limited to:
- Gold drops
- Item sale values
- Vendor costs
- Repair costs
- Rings and Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.
- Mira Eamon now drops better loot.
- Monster damage has been increased
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Players are now able to leave the game if unexpectedly disconnected from Battle.net
- Public Games can once again accommodate up to four players
- Players can now queue for a Public Game involving any quest they’ve unlocked
- Players should now properly be able to send and receive friend invites
- Friends should no longer appear as [ ] in chat
The WD has been removed =P
Not sure.. I found that very odd myself, not sure why he said that. Maybe he just wanted to play a WD now (aka for HC)
Blacksmith's wife.
...
they meant coming up next month in beta patch 15, or early may in patch 16
Nonetheless, really excited to play some more beta tomorrow!
...which would be a good thing!
if damage dealt was 100
now its 200
before a barbarian whit 20% damage reduction would have take 80 damage
now its 20%+30% reduction, so now its down to... 100 damage
its even worse for us melee as well (yes i refer myself as a barbarian!!! :D)
this is welcomed to me, this really means that monks and barbarian CAN build tanky builds if they want, else its not really that big of a difference, as we are always in melee range we do take more damage so its kinda equal now.
but WOW this will make it awesome to play a WD/DH/WIZ MUCH more skill needed!
also the hardcore mode is great, whit this double damage it will actually be possible to die
Previous version (Patch 13) was 0.7.0.8610, so this is the highest build number you should have expected from a new beta patch. If it were just a bugfix patch, it would have been 0.7.1.8815.
Note: There's nothing special about 0.9. It doesn't mean that release is imminent and the next patch will automatically be 1.0. It just means there have been 9 major beta builds so far and the next one will be 0.10 and then 0.11, etc.
And speaking of monks, the exploding palm ability.... I can only say how AWESOME this ability is now. One of my builds had this in a sort of rotation but now that its a spender, i can use another spirit generators 3rd strike benefit!!! UPDATE YOUR CALCULATOR BLIZZ!!!
Originally Posted by (Blue Tracker / Official Forums)
The change to when Hardcore is unlocked is a change that, unless it is changed between now and release, will be the case in retail Diablo III.
Thats interesting, though I wasn't planning in rolling an HC character before clearing normal.
Despite the way the patch notes make it sound, there is no way this is going to be additive with armor reduction. Otherwise you could stack 7k armor at level 60 to get 70% damage reduction from armor, plus 30% Barb/Monk bonus = 100% = immune to all damage.
What this change really means is that Barb/Monk will take 30% less damage before block, which means with the double damage buff at the start they will be taking 40% more damage before block compared to Patch 13 compared to the ranged classes who will be taking 100% more damage before block.
That whole double damage thing tapers off by level 20, though, so this change really has nothing to do with early game balance and it much more likely targeted at end-game Inferno play since all classes can stack similar amounts of damage reductions (armor, resists, or dodge) but melee classes will be taking a lot more because they are melee. This should help to even the playing field without forcing the Barbs and Monks to take every singe defensive skill/rune/passive to survive.
so does that mean HC will be unlocked at lvl 10 on retail? pretty cool! blizz is trying to compromise with all of those die hard HC players!
I suppose this is an improvement for people that don't want to have anything to do with softcore, but it honestly seems almost insulting now. Before they could at least make the somewhat reasonable argument that you have to "beat the game" (on normal) before you can play HC, but now it just seems like an arbitrary hoop to jump through before you can actually start playing.
Probably not.... My guess is it would be .7*.8 = 44% damage reduction... not 50. Therefore the monster would really do 112 damage
They wanted you to finish normal for the new players, (im not gonna get into the long post right now =P) but what this does, is 1) allows people who dont want to have to beat the game, to only play for say, 20-40 mins MAX. While the people blizzard does not want touching hardcore when they dont know what it means, they will already be playing normal, and most likely wont want to stop to make another character.
Can't wait to try it out.