Update: Patch is now live
Diablo 3 Beta Patch 11 - Official Patch Notes
I guess we shouldn't get too excited about this patch.
Official Blizzard Quote:
Diablo III Beta Patch 11 – v.0.6.1.8350
Bug Fixes
- Fixed a number of game and service crashes
No Death Animations
Remember the awesome death animation with the Barbarian and the Siegebreaker Assault Beast? Well, the awesome death animations are not in the game.
Official Blizzard Quote:
Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.
All things considered there are just higher priority tasks sometimes. We'd love, for example, to have the monk display his weapons during all of his skill animations. But it's an enormous animation and effects investment to get it done, and we have to weigh all of these things against other features and polish. A lot of the skills we could improve have multiple animation sets, multiplied twice for each gender, and then multiplied by each weapon type he can equip. That can be 40 or more unique animations, and then there's a full FX pass, approvals, QA testing, etc. etc. and that'd just be for 1 skill.
We have our wish lists, but it's a balancing act of resources. Ideally our choices when balancing go toward setting realistic limitations, and producing the best game possible.
Blizzard is Looking for a Game Recruiter
If anyone works in the industry or is just following who is working for Blizzard, they are looking for a game recruiter.
Official Blizzard Quote:
Diablo: RT @BlizzardCareers: We are hiring a Senior Game Recruiter to staff our @Warcraft @Diablo @Starcraft game dev teams! | http://t.co/TD2D6 ...
Inviting me to play the beta.
Or a release....
- Getting the servers up and running as scheduled.
Beta Patch 12 additional fixes.
-Fixed an issue that almost allowed AcidReign to recieve a beta key, he shall now promptly join the "No beta Club" along side everyone else and appoun release he shall be givin the ban hammer as a gesture of our thanks for waiting.
-fixed a bug that was brewing in bensens pants.
I think they included that fix in Beta Patch #1. Not sure, I'll have to check.
Seriously Blizzard, I am running out of tables
Oh I'm almost certain these along with many of the other features (companions =P) will make it in before another Xpac. It feels, and I hope I'm right, that they have finally decided exactly what to focus their efforts on (cmooooon runestones) to get the game out at a reasonable date.
It just feels like they bit off more than they can chew with this game. How else could so many key mechanics be drastically overhauled or removed this late in the game? I enjoy the transparency of the development process, but it's hard not to scrutinize how things are going when a game misses a projected release window only to be revamped/gutted shortly thereafter.
I can't help but feeling that we were purposely misled with the death animations.
If it is not in the game, then don't show it in "gamplay footage", or teaser trailers.
That is just a form of lying IMHO.
Additionally I do not belive them when they say they will try to implement these things later. Thanks to the SC2 Clan support not having been implemented yet, even though they claimed it would be implimented soon after release. That was something I considered fairly simple in comparison to these "death animations".
Although I have these criticisms I do NOT want them to release the game early as they seem to be under pressure to do. If they release it, I want it be as good as they claim it will be, even if it takes another year.
Unfortunately this is seeming more and more unlikely.
Blizzard, if you are reading this. Please don't release until your ready, don't stain your reputation because forum goers are pressuring you to release.
We all want this game to be EPIC, let's let it become that way. Let's let it soar beyond our wildest expectations!
-ZTZaorish
I played most of the WoW betas as well and I got to say they change more then Diablo has so far, I'll use Heroic Leap for example, that was in beta for The Burning Crusade, every warrior absoultly loved it, however blizzard didn't, and just before release they removed it for "techincal difficulties" bullshit...they just didn't want fury warriors having all the fun, so they waited an xpac and gave it to everyone..jerks...but anyways, warriors were furious at the time, by the time release for TBC came out...people had no cared they got titans grip, and completely forgot about heroic leap until Wrath.
I have no doubt that some of these things will be implimented, probably in an expac or future content release, after playing the beta, some of the things just seemed off...like the stone of Jordan..I didn't like it, it teleported you to town, but then left the TP for you to return...something about that just seemed..off, I always liked the feature of when you created a TP, someone else could enter.
With the Cube, you had no reason to go back to town other then to craft, I like that you need to go back to town in order to sell or salvage your items, it makes sense.
Pets were useless anyways, all they did was gather gold that your lazy ass could easily do yourself.
D3 inc...
not a problem. my point was its just not some big deal like some people are making it. literally getting super mad because there not implementing it before release
I don't really care if they are gone, but death animations are always a cool little thing to add. I'd rather have this in my hands than have it wait for complex animations, though. That is for sure.
Plus, it'd make hardcore that much more awful to die. Imagine being at the siegebreaker and him ripping you in half. Game over. Puts a stamp on it, doesn't it?