Bashiok has shared with us the final plan for the amount of heroes you will be able to create per region.
Official Blizzard Quote:
Is the 10 character limit purely for the D3 beta? Or will we be limited to 10 characters for the full game?
We're sticking with a 10 character limit per region for the foreseeable future.
Monk - Way of the Hundred Fists
A premiere look at the Monk' s Way of the Hundred Fists ability runed. Disclaimer: Please keep in mind some effects or graphics may be missing or not be working correctly!
Poll Recap - Hardcore Vs Softcore
Awhile ago we had highlighted some recent polls on DiabloFans. One of the more interesting polls was the debate between playing Softcore or Hardcore in Diablo III. Obviously, most players chose to play softcore given the numerous deaths most of us will face but there are a few daring players who want to risk it all with Hardcore. Whether or not Inferno changes their mind, at least upon death, players will still be able to view their slain heroes with their new Hall of the Dead feature.
Beta Screenshots
In the first screenshot, we see a Wizard using Arcane Orb to obliterate some skeletons in his way. Next, we have a Wizard fighting Manglemaw, a unique Unburied guarding the path to the King's Crown. Lastly, a Monk is making fast work of Headcleaver to save Deckard Cain.
And i'm a create and delete type, i create TONS of chars, but i delete them just as often until i find just the one, then i'm unable to make more.
In that case, another win for Blizzard.
That just sounds so idiotic yet I see it thrown around here and there.
There's plenty of valid reason to have more than 1 characters including playing the game with another build (instead of letting the game's respec system stop you from ever doing the game again) and Hardcode mode.
Yeah I know. I'm just saying that it's interesting. As I'm sure we've all played wow on occasion; you and I both know it's a lot easier to learn a "build" from level 1 than to start at level 85 or whatever. Leveling as a moonkin from 1-84 and going cat at 85 doesn't pan out well for most people. It's a bit of the same. A fair sample of a build isn't possible if you are doing a run at 60 with a completely new setup - your output will not be optimal initially - thus you'll end up with lots of people saying "this or that build sucks" cuz they couldn't figure it out after doing something entirely different for a very long time. Human nature.
I understand why the limit exists - or at least, I have my assumptions - and it makes sense, it's just slightly amusing.
Didn't they take respec'ing out of the game entirely? You don't put skill points into skills anymore, you just simply get them. Stat points are automatically added, too. If you want to play a different build, wouldn't you just need to change skills and add runes to them?
As for the whole "I want a different build but can't play through again because I already beat the game with my character," there's this thing called deleting characters. On D2, if you messed up a character build, you deleted it and started over. What's the problem here? Did you really keep the character after you accidentally added a skill point to an undesirable skill? I'm pretty sure you deleted it.
I doubt there are lots of people who want to play one of each character anyways. I'm totally going to have a wizard and DH, maybe even a witch doctor, but I have no intentions on playing a barb or monk. That gives me seven more slots, and even if I fill those slots, I'll be so overwhelmed with the characters that I have then that I won't care about making any more. There are four difficulties, people. That's a lot of game time, and you'll likely be changing skills all the time during those four play throughs.
1 - You will obviously start and build your character around your first/best build when that skill calculator came out. Meaning, you'll find gear that will better accommodate your build you had at the back of your head when playing through the game. For instance you might have a "dodge orientated" monk build...with dodge skills and runes that may give you better dodge or whatever. So simply changing skills will not necessarily be beneficial for you.
2 - We don't know how exactly the rune system work. If you can freely swap them out without destroying it or something then you might be able to play around and again have a totally new build without making you majorly weaker than your initial build. Of course will there be some sort of penalty when swapping runes, but we don't know yet.
So 10 may be not enough for some people. And if Blizz is gonna charge us for 2 or 3 extra character spots on a region, then shame on them. But remember, it's 10 per region, if you're from the US, you can have 20 characters (if there's west/east region).
Thats names, stats, inventory, item enchantments on the items in your inventory, gems, runes on spells... ect..ect, it adds up fast to all the room and resources they need to make sure they save. They also have more information and statistics than we do, they know how many people actually -need- more slots. They also know how many people just fill up the slots because they can and never touch the characters.
With 10 PER region, thats a lot of slots already.