After a few iterations of the unreleased unattuned runestone system, Blizzard has decided that it's not solid enough to be released for testers. From the sound of it, unattuned runestones will not make it into the game:
Official Blizzard Quote:
We actually have moved on from the previously discussed unattuned system. We've been trying many different ideas out, but we're not quite comfortable enough with any of them yet to invite you in and see what you think.
Channeled Skills Resource Cost Issue
Nothing has changed here, but it's worth mentioning because it's an interesting debate:
Official Blizzard Quote:
Some beta testers are finding that DoTs (generally, skills which do damage per second over X seconds) are scaling w/ a weapon's DPS, not the flat damage. Instead of the WoW method (lowering the time between "ticks," and then adding a whole tick after a threshold is reached), the damage is just flat out scaling w/ weapon speed. However, it only applies to DoTs or other non-weapon speed based skills (pets, channeled spells, Ice Armor reflect damage, etc).
First of all, GOOD. Continuous scaling makes it less of a headache to balance and see results instantly from upgrades in gear. However, will these effects be obvious in skill tooltips? Will it tell us when a skill uses a weapon's damage or DPS for calculations, plus how this all works in dual wield? Take a monk, dual wielding fist weapons, using Exploding Palm. He applies the DoT bomb; the DoT damage scales w/ weapon speed, but which weapon? Do you alternate hands to calculate damages?
The tick rate of channeled skills is currently scaled by your weapon speed. This has the side effect of making the resource cost go up, which we’re okay with. It’s consistent with the philosophy that faster speed weapons consume more resource but may do more damage. Channeled skills might still be better with slower weapons though because on a channeled skill, you have as much mobility as you want, so the “mobility” and “overkill” advantages of faster weapons are eroded with channeled abilities, so all you’re left with is increased mana cost for increased damage.
We've been thinking of changing the tooltips and going with “ continuously does X% weapon damage”. The reservations we currently have are:
Even though we say continuously, there’s a pulse rate under the hood, so do players want to know this pulse rate?
If we did show a pulse rate, we’re adding more complexity to an already complicated tooltip.
However, the benefit of being able to directly compare 135% weapon damage on Disintegrate to X% weapon damage on another skill is super high, so we love that.
Stepping back and going big picture, we’re currently working on greatly simplifying tooltips. It’s too early to give details at this point, but our general feeling is that we provide way too much information in the skill tooltips in general.
Facebook Beta Sweepstakes Reminder
Tomorrow will be the second-to-last wave of invites for the Facebook Beta Sweepstakes Blizzard is doing. To be clear, however, that does not mean they will not continue inviting people into the beta.
Official Blizzard Quote:
Interested? Good! Sign-up is easy. Simply follow Diablo® and complete our official entry form between now and December 12 for your chance to win.
Diablo Wiki Update
Apoc has implemented a new way to better display NPC information. Essentially NPCs in the wiki now work just like items do, where all the relevant data for an NPC is stored on their data page, such as Data:Npcs/Captain Daltyn. At the moment the change is more preparatory nature than anything else, but down the road it will allow the wiki to use NPC information with much greater flexibility.
The template documentation plan mentioned two weeks ago has been completed, modeled after Wikipedia's structure, and Talkerst has begun implementing it in the wiki. You can see some examples of this new documentation on Template:Weapon DPS, Template:DocStart (the documentation template itself), and Template:Booksource.
A new gem list as been added, based on the item list showcased last week, and is implemented on the Gems page. The gem information is also up-to-date and has ben expanded to explain in more detail how gems work.
The item lists are almost complete with just Mighty Weapons and a few class armor pages remaining.
I've also started adding some excellent new fan art from our dedicated fan artists to the wiki. http://diablowiki.com/Tepes' Tal Rasha" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Tepes' Tal Rasha"/> Tepes' Tal Rasha, http://diablowiki.com/Wargasmic's Demon Hunter" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Wargasmic's Demon Hunter"/> Wargasmic's Demon Hunter and http://diablowiki.com/MuppZA's Lord of Terror" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - MuppZA's Lord of Terror"/> MuppZA's Lord of Terror have been added, and I expect to add quite a bit more in the near future as I still have unread threads in the fan art forum. If any fan artists want to upload their own art, feel free to do so.