Only the Blacksmith is available in the beta but it doesn't mean we can't gather information through other means. Today I'll try to give you a small preview of what to expect from your friend the Jeweler! But before we start, the obvious and annoying disclaimer to cover my ass.
Disclaimer: This is NOT an official preview, this is mostly the result of datamining and it might not reflect what will be in the final game
The Jeweler is upgradable and can be found in town, just like the Blacksmith on the beta. He offers 3 different types of services:
- He will combine 3 identical gems to create a new higher quality gem.
- He will remove gems from an item, returning both the item and gems to you intact.
- He can also add a socket to an item.
The average amount of sockets on a high level item is around 2-3 depending on the item type but a couple of helms, shields, or weapons seem to have up to 4 possible sockets according to the game files.
Also, a lot of gems are already in the game files and it seems to be a good time to list them
Amesthyst - Helm
Amethyst - Other
- Chipped Amethyst - 5% Life
- Flawed Amethyst - 6% Life
- Amethyst - 7% Life
- Flawless Amethyst - 8% Life
- Perfect Amethyst - 9% Life
- Radiant Amethyst - 10% Life
- Square Amethyst - 11% Life
- Flawless Square Amethyst - 12% Life
- Perfect Square Amethyst - 13% Life
- Radiant Square Amethyst - 14% Life
- Star Amethyst - 15% Life
- Flawless Star Amethyst - 16% Life
- Perfect Star Amethyst - 17% Life
- Radiant Star Amethyst - 18% Life
Emerald - Helm
- Chipped Amethyst - +6 Vitality
- Flawed Amethyst - +10 Vitality
- Amethyst - +14 Vitality
- Flawless Amethyst - +18 Vitality
- Perfect Amethyst - +22 Vitality
- Radiant Amethyst - +26 Vitality
- Square Amethyst - +30 Vitality
- Flawless Square Amethyst - +34 Vitality
- Perfect Square Amethyst - +38 Vitality
- Radiant Square Amethyst - +42 Vitality
- Star Amethyst - +46 Vitality
- Flawless Star Amethyst - +50 Vitality
- Perfect Star Amethyst - +54 Vitality
- Radiant Star Amethyst - +58 Vitality
Emerald - Other
- Chipped Emerald - 5% Better Chance of Finding Magical Items
- Flawed Emerald - 7% Better Chance of Finding Magical Items
- Emerald - 9% Better Chance of Finding Magical Items
- Flawless Emerald - 11% Better Chance of Finding Magical Items
- Perfect Emerald - 13% Better Chance of Finding Magical Items
- Radiant Emerald - 15% Better Chance of Finding Magical Items
- Square Emerald - 17% Better Chance of Finding Magical Items
- Flawless Square Emerald - 19% Better Chance of Finding Magical Items
- Perfect Square Emerald - 21% Better Chance of Finding Magical Items
- Radiant Square Emerald - 23% Better Chance of Finding Magical Items
- Star Emerald - 25% Better Chance of Finding Magical Items
- Flawless Star Emerald - 27% Better Chance of Finding Magical Items
- Perfect Star Emerald - 29% Better Chance of Finding Magical Items
- Radiant Star Emerald - 31% Better Chance of Finding Magical Items
Ruby - Helm
- Chipped Emerald - +6 Precision
- Flawed Emerald - +10 Precision
- Emerald - +14 Precision
- Flawless Emerald - +18 Precision
- Perfect Emerald - +22 Precision
- Radiant Emerald - +26 Precision
- Square Emerald - +30 Precision
- Flawless Square Emerald - +34 Precision
- Perfect Square Emerald - +38 Precision
- Radiant Square Emerald - +42 Precision
- Star Emerald - +46 Precision
- Flawless Star Emerald - +50 Precision
- Perfect Star Emerald - +54 Precision
- Radiant Star Emerald - +58 Precision
Ruby - Other
- Chipped Ruby - Increases experience reward per kill by 5%
- Flawed Ruby - Increases experience reward per kill by 7%
- Ruby - Increases experience reward per kill by 9%
- Flawless Ruby - Increases experience reward per kill by 11%
- Perfect Ruby - Increases experience reward per kill by 13%
- Radiant Ruby - Increases experience reward per kill by 15%
- Square Ruby - Increases experience reward per kill by 17%
- Flawless Square Ruby - Increases experience reward per kill by 19%
- Perfect Square Ruby - Increases experience reward per kill by 21%
- Radiant Square Ruby - Increases experience reward per kill by 23%
- Star Ruby - Increases experience reward per kill by 25%
- Flawless Star Ruby - Increases experience reward per kill by 27%
- Perfect Star Ruby - Increases experience reward per kill by 29%
- Radiant Star Ruby - Increases experience reward per kill by 31%
Topaz - Helm
- Chipped Ruby - +6 Attack
- Flawed Ruby - +10 Attack
- Ruby - +14 Attack
- Flawless Ruby - +18 Attack
- Perfect Ruby - +22 Attack
- Radiant Ruby - +26 Attack
- Square Ruby - +30 Attack
- Flawless Square Ruby - +34 Attack
- Perfect Square Ruby - +38 Attack
- Radiant Square Ruby - +42 Attack
- Star Ruby - +46 Attack
- Flawless Star Ruby - +50 Attack
- Perfect Star Ruby - +54 Attack
- Radiant Star Ruby - +58 Attack
Topaz - Other
- Chipped Topaz - 5% Gold From Monsters
- Flawed Topaz - 7% Gold From Monsters
- Topaz - 9% Gold From Monsters
- Flawless Topaz - 11% Gold From Monsters
- Perfect Topaz - 13% Gold From Monsters
- Radiant Topaz - 15% Gold From Monsters
- Square Topaz - 17% Gold From Monsters
- Flawless Square Topaz - 19% Gold From Monsters
- Perfect Square Topaz - 21% Gold From Monsters
- Radiant Square Topaz - 23% Gold From Monsters
- Star Topaz - 25% Gold From Monsters
- Flawless Star Topaz - 27% Gold From Monsters
- Perfect Star Topaz - 29% Gold From Monsters
- Radiant Star Topaz - 31% Gold From Monsters
- Chipped Topaz - +6 Defense
- Flawed Topaz - +10 Defense
- Topaz - +14 Defense
- Flawless Topaz - +18 Defense
- Perfect Topaz - +22 Defense
- Radiant Topaz - +26 Defense
- Square Topaz - +30 Defense
- Flawless Square Topaz - +34 Defense
- Perfect Square Topaz - +38 Defense
- Radiant Square Topaz - +42 Defense
- Star Topaz - +46 Defense
- Flawless Star Topaz - +50 Defense
- Perfect Star Topaz - +54 Defense
- Radiant Star Topaz - +58 Defense
if you cant argue your opinion well or feel "attacked" when someone proves you wrong or questions your opinion then dont post in forums. lolol
I'd probably go with +exp. In a way all of the Helm Gems have the same end result, albeit in a different way. They all ultimately lead to extra Gold or gained time(time efficiency/time is money):
Experience: You level up faster, thus getting access to higher level areas that drop more gold or have better items you can sell.
Gold: You get more gold.
Magic Find: Increases chances of getting better items to make more gold.
Vitality: You survive more, thus can continue getting gold.
And more gold also = a stronger character, thus you level faster as a result. In the end +exp seems the best choice, and +life the worst imo...