This week, we want to know how you feel about Diablo III's randomization. We all know by now that there are certain parts of the game with no randomization. Things like the outlaying environment as well as certain areas in dungeons. However, this does not mean that there is no randomization in Diablo III. In fact, there is quite a bit of randomization in the game and there is even randomization with the randomized areas. With all of that said and from what you have seen and heard, how do you feel about the randomization in Diablo III.
In our previous poll we asked how you guys felt about Blizzard delaying the game until 2012. Half of the voters were upset by the delay but over 25% were okay waiting if it meant that the game was going to be fully polished.
In our previous poll we asked how you guys felt about Blizzard delaying the game until 2012. Half of the voters were upset by the delay but over 25% were okay waiting if it meant that the game was going to be fully polished.
With Closed Beta in full swing and Blizzcon coming within a month, we will be discussing further experiences of playing Diablo III as well as thoughts and ideas of the upcoming Blizzcon.
- Diablo360
- Beta Patch 4
- BlizzCon: Foo Fighters and Media
- The Voodoo That I Do Beta Witch Doctor Experience
Also the random "Events" that we've seen so far are DEADLY, I sincerely hope that Blizzard has atleast 20 of these as the game progresses each unique or with variations.
On that note, as Cap'n Video would say "YeeeeeeeeeeeeeeeowW!"
When you reach inferno (or hell), there is a quest to that gives you a "Stone of Clarity" from this respec guy.
That stone could allow you to respec wherever and whenever you like.
Agree
I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit be broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so.
I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit being broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
So even if another player's playing habit has nothing to do with the rest of the players, blizzard will likely be there to make sure everyone's playing the game as they had intended, since the auction houses.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so.
Just my 2 cents (im a hobo its all i've got) and please lets not start that debate here please.
that... i... i'll just be over here facepalming.
As far as randomization on items I also am happy with the highly random nature that it is taking, I hope that they go crazy with the number of Affixes available to a piece of equipment. I am a little disappointed with the reduction of Gem types I was hoping that there would be more not less different kinds. One thing about Gems though is that I hope they manage to be useful this time, because after Act 2 they were starting to fall off in usefulness. Overall I am looking forward to most of the changes made in D3.
The skill swapping needs to be fixed... they either need to provide sets where you can swap quick or make it in town only imo. I would love to have 2 sets of skills you can swap easily (one aoe, one boss) would be fun for farming and keep the pace quick!
First, it's important to note that there are plenty of non-randomized elements, and a great example of this is the outdoor areas. The basic outline for the outdoor zones is always fixed, as well as certain locations (mostly in town, but there are a few other doors/trees/chasms that never move). Given that base outline, the rest is then filled in with very small map tiles randomly selected to fill in the gaps (my reason for believing the tiles are small is because of the micro-variation we see with trees and the road, although those may have been pre-randomized and exist in fixed relative positions with a small number of combinations). And then when it comes to the underground areas/dungeons, most of the map tiles are fixed and reused, and just scrambled around like the cheap number sliding puzzles you can win at arcades for 10 tickets. This is the part that I disagree with. While it would be a considerable amount of work, likely extending the release several months (and therefor not something I suggest for launch), I would much rather see the map tiles for dungeons simply be barren outlines (similar to how the outdoor areas are made), that are then filled in with smaller random pieces. Just a thought.
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