Diablo360

While we've been busy play testing the PC/Mac Beta Client, Blizzard, who seems to always be one step ahead of us, has been busy experimenting with the console version of the game. They originally announced back in November that they would be exploring Diablo on consoles at some point in time, and had job positions opened up for PS3 and XBox360 specialists. Just recently, PCGamer spoke with Jay Wilson about the concept behind a console version of the game.


Official Blizzard Quote:



One of the reasons why we're exploring the idea of a console version of Diablo 3 because we feel that the controls and the style of the game lend itself to a console.

This line of thinking is pretty hard to dispute because he pretty much hit the nail on the head. Sure, many diehard Diablo fans are going to argue and say that it just doesn't make sense on consoles because it isn't "Diablo" if it isn't on my computer, but there's no arguing the fact that these controls would feel great when used with a controller. The analog sticks would work wonders for spellcasting and movement, and ironically (or purposely!) there are just enough buttons on the controller to match up with the spellbar and UI.


Official Blizzard Quote:



With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I've been, 'Oh this feels even better, with direct control...'

To help show off this direct control (because hey, who wants to hear me preach?), malu05 from SC2Mapster has made a demonstration of just what exactly Diablo with a console controller would look like. I'd also like to throw out there, that I was able to playtest the Torchlight 360 console version and the game really did feel much better with direct control. If you want to read my review of TL360, head to the RunicGamesFansite.

Yes, he really is controlling the character with the controller!

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