Official Blizzard Quote:
One of the reasons why we're exploring the idea of a console version of Diablo 3 because we feel that the controls and the style of the game lend itself to a console.
This line of thinking is pretty hard to dispute because he pretty much hit the nail on the head. Sure, many diehard Diablo fans are going to argue and say that it just doesn't make sense on consoles because it isn't "Diablo" if it isn't on my computer, but there's no arguing the fact that these controls would feel great when used with a controller. The analog sticks would work wonders for spellcasting and movement, and ironically (or purposely!) there are just enough buttons on the controller to match up with the spellbar and UI.
Official Blizzard Quote:
With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I've been, 'Oh this feels even better, with direct control...'
To help show off this direct control (because hey, who wants to hear me preach?), malu05 from SC2Mapster has made a demonstration of just what exactly Diablo with a console controller would look like. I'd also like to throw out there, that I was able to playtest the Torchlight 360 console version and the game really did feel much better with direct control. If you want to read my review of TL360, head to the RunicGamesFansite.
Yes, he really is controlling the character with the controller!
I Largely agree with this point. Picking up loot, targeting specific creatures and area powers (leap attack, corps spiders, etc) are going to be where the design challenges lie unless they want some clunky thumb-stick cursor *shudders*. As for the item management, vendors, and skill selections they may use something similar to the resistance (1&3) weapon wheel which works very nicely (think of having 4-12 skills on a page and each page named as they are separated currently or items separated by slot/class pages). It would definitely need some reworking and innovation due to sheer quantity, but its a start. As for stat browsing and the actual inventory, I do not know...
I for one don't care if they do this or not, but as for the whole aiming at certain mobs in the back scenario, I can think of one solution. There are two analog sticks on controllers, most likely the left analog would be used for horizontal movement(where the character faces and moves), since vertical movement isn't used in Diablo anyways. The right analog stick could be used for the aiming of skills...it's kinda hard to explain. For example, your character is always in the center of the screen moving in the direction that you push the left analog stick, while the right analog stick works sort of like the mouse pointer.
I know that probably sounds really confusing, but yah. If it's implemented correctly it shouldn't be that difficult to control, though I admit it would be more of a hassle then clicking with a mouse.
and whatever I am tired of waiting, since the PC version should come before console, I ll still with PC ...
They need to get their priorities straight. Just watch, D3's going to get postponed to Q4 2012.