The first noticeable difference between these new pages and the ones on the old site has to be the Key Features bar on the side of each class page. It essentially compresses the reasons to play each class into a few short paragraphs, which also gives a very good idea of the playstyle of each class. For example, the Barbarian's page brings attention to the shouts that they can utilize to buff themselves and their allies, while the Witch Doctor page gives a short description of how pets add to the flavor of the class. Right beneath the Key Features is an in depth look at the resource used by each character, which brings attention to both the lore and functions of Fury, Hatred/Discipline, Spirit, Mana, and Arcane Power.
Shortly after the backgrounds, there are two extremely interesting sections. The first is the Unique Equipment section, which goes over the items that can be used by that class and no other. The Monk has the ability to use not only fist weapons, but also daibos that can be used to attack and deflect incoming projectiles. The Demon Hunter page describes the ability to use and dual wield small, fast firing pistol crossbows. The Barbarians are able to use their immense strength to wield massive weapons, enormously big two handed weapons that can be used to pulverize enemies. Barbarians also are able to use nearly every weapon available in the game. The Wizard uses orbs to augment their powers and wands to project their abilities through enchanted lengths of wood. Finally, the Witch Doctor can use ceremonial daggers that are normally used in human sacrifices and mojos, which are off-hand items that seem functionally similar to the Wizard's orbs.
After going over the weapons each class can use, the character pages also give us a glimpse at what armor progression will look like through 3D models at the bottom of each page. While we have seen progression concept art before, seeing the armor sets in 3D more accurately depicts how the look of your character will change as you progress from act to act and difficulty to difficulty.
Each character page also has a link directly to their skill calculator located at the top, sitting right next to tabs for active and passive skills. While the skill calculator might be all you need for exploring the skills for each class, these tabs do provide an excellent side by side look at each skill and rune effect without limiting you to looking at six active and three passive skills at a time. In these tabs, you are also allowed to search for a skill by name, and can click on filters to only view one type of skill at a time, such as discipline skills for the Demon Hunter or signature skills for the Wizard.
Although I'm sure reading that description was enjoyable, I can assure you that these new character pages are an extremely fun read for any Diablo fan. So as I said before, be sure to check out each page in its full glory through the links at the top of this article.
I wonder if in the end game, all characters will be using class unique weapons. Hopefully not.
I doubt it. I think it is just some weapons don't fit with all the classes, like the axe and mace which only the barb can use this seems like the way it should be. The other classes unique weapons seem to have the same idea. I would guess other weapon choices would be viable in the end game.
EDIT: actually there are two classes I could see mostly sticking to their class unique weapons only. The witch doctor and a Wizard(assuming the wizard is not attempting to do much meleeing) due to their offhand items and the class specific bonus effects offered by their class specific weapons. Of course it is possible there are other weapons outside of class unique ones that could do that too, but that is just my estimation.
http://www.youtube.com/watch?v=7KDLvDVOxZs
Ummm... WTF?!?!
But I bet that's a mistake
Still, I have a strong inclination to make a "Rocketeer" with lots of obsidian runes on my skills. 'Cause rockets are awesome. And you can double their damage with a passive!
I especially like strafing with rockets shooting out at a rate of 7/second. Totally badass.
Let's hope this is true
EDIT: Monks have no cooldowns whatsoever? That's awesome
EDIT 2: The armors look much better.
That was a 1 hand crossbow, not a gun (though it's called a "pistol crossbow").
You big silly.