The Great Flood


After what was likely one of the biggest weeks in Diablo 3 development history (aside from, of course, the game's announcement), I think now is a good time to summarize and touch on the great flood of information we've received over the past week or so. Not only am I referring to the information from the Press Event and the Conference Call, but there has also been ~100 new blueposts/tweets from Blizzard as well. Before we begin, I wanted to point out that just prior to the event, three pretty big editorials were posted covering: death throughout the Diablo series, the life of a Monster, and the Interface/Controls throughout the Diablo series.

Thus far, the biggest and most discussed topic from the Press Event has been the Auction House and this is simply because real money will be involved. While real money is going to be used, Gold will still make up the economy, the only difference is that the value of gold will be determined by its' exchange rate within the RMAH. The AH will, without a doubt, affect all aspects of the game indefinitely. With the entire revamp of the skill system, including the removal of skill points and potential rune system change, it will make the trading of runes on the AH much more valuable than it currently is. Not only that, but keeping in mind the fact that the PvP System will not be competitive means that players can essentially purchase items and pwn the arena without any foreseeable nerfs. That in mind, Blizzard is taking a much more casual approach to the Arena now. No longer will arena matches be 3v3 or "last man standing"-styled; now Blizzard is aiming for 4v4 PvP matches (with the maximum D3 party size being 4) and a Team Deathmatch styled arena.

Not only were these big changes presented to us, but a number of exclusive interviews were conducted, including the secret Blizzard interview with Kevin Martens, where he may have slipped up on a potential fourth difficulty, and the G4TV interview with Rob Pardo, where he may have also slipped up about Diablo being the final boss. For those of you who like to tune into our weekly DiabloCasts, this past weeks' Cast covered all of the topics presented throughout this article.

Following both the Press Event and the Conference Call, Blizzard requested that we all update our Beta Profile Preferences for the chance to opt-into the D3 Beta. It seems as if this past week was the calm before the storm and all we're waiting for now is the beta to begin.



News Index:

Comments

  • #1 AcidReign
    Thank you, Sixen. This is great!
  • #2 Gheed2010
    I don't think anyone, inside or outside the walls, really considered just how much the RMAH will have added to the development time. But that's what happens when upper management pushes an idea down. A few currencies, a dozen countries, hundreds of relevant laws, and the need for the complete security that comes with real money. It must be frustrating for the dev team - they could probably release this thing in october if it was just a matter of delivering the single player game. Instead, March is optimistic.
  • #3 mumba_kik
    Blizzard is undoubtedly losing touch with the fans who made the company what it is today.
  • #4 Stev89
    I don't think the inferno difficulty was a slip cause in the most recent newsletter blizzard that was sent out had this in it.

    How are you approaching balancing the game’s overall difficulty?
    Kevin Martens: When it comes down to balancing the actual numbers, there is an expected amount of damage output that players should be able to sustain based on their level and gear. There is no absolute benchmark though, as skillful players will be able to do more damage with speed, precision, and advanced attack combos, while less experienced players will generally do less damage with more straight-forward attacks. The expected damage is a starting point to balance from. Balance must be maintained for both players types, and everyone in between, which can be tricky. Ultimately, it’s going to take the game's harder difficulty modes -- Hell and Inferno -- to challenge the limits of the best Diablo III players.


    So they have publicly announced the Inferno system although that's all we know. I assume it is probably the game again but from act 1 the monsters are like level 61-63 and everything is just generally harder. I also hope this difficulty introduces some new areas.
  • #5 Velq5389
    omg, I HOPE inferno isn't a difficulty of all higher level mobs, that drop higher than average items, and can be completed once a day.. SOUNDS LIKE WORLD OF WARCRAFT INSTANCES.. kekek
  • #6 Simpy7
    Nice post! Always good with recaps, especially with all the info we've gotten the past weeks
  • #7 Lorgarn
    Great summary, I'm surprised there actually was a few tidbits of information that I had missed over the course of the last few weeks.

    Not much to topic, but it reminds me of last night where I sat and skyped with a good old gaming friend of mine. Naturally we talked about Diablo 3, and most specifically it's classes and tried to determine what we all are going to play. We shared videos and watched all of the class-gameplay videos from Force together(awww, how cute!).

    After a while of watching we just sat quietly and then basically said to eachother: "Man, does this game look good!" Seriously, there was quite some time since I last watched these videos and I haven't really sat down to really watch and almost analyze the content we see in these videos. As far as I can tell, and of course in my own opinion, it really looks like they nailed that true Diablo-feeling.

    I'm impressed and even more excited to see Beta in the upcoming weeks.
  • #8 sXing
    seriously if it was up to me, I would make every weapon/armor in the game bind to the user account, that way you would be able to use the shared stash for your other chars but couldnt trade with others


    THAT would be the right solution, so even 3rd party sites couldn sell stuff anymore
  • #9 TitanREW
    thx love the info!!!!
  • #10 Lorgarn
    Quote from sXing

    seriously if it was up to me, I would make every weapon/armor in the game bind to the user account, that way you would be able to use the shared stash for your other chars but couldnt trade with others


    THAT would be the right solution, so even 3rd party sites couldn sell stuff anymore


    There are no right nor wrong solution, it's only a question of personal preference. Also, what makes sense when you look at the larger picture. I'm sure Blizzard have considered bound-items more than once.

    I personally prefer the no-bind element of the game, mostly because I like trading overall. :)
  • #11 Dauroth
    I still don't get it why did they announce the Beta, when they couldn't provide the starting date during the Conference Call. :?:
  • #12 iwantataco
    Quote from sXing

    seriously if it was up to me, I would make every weapon/armor in the game bind to the user account, that way you would be able to use the shared stash for your other chars but couldnt trade with others


    THAT would be the right solution, so even 3rd party sites couldn sell stuff anymore


    I concur that is a solution to 3rd party sites. However Blizz thinks trading is a major aspect of diablo and would never go for such an idea. I would be for it because i am the one who always gets screwed in trades.
  • #13 Lethal_Weapon
    Quote from sXing

    seriously if it was up to me, I would make every weapon/armor in the game bind to the user account, that way you would be able to use the shared stash for your other chars but couldnt trade with others


    THAT would be the right solution, so even 3rd party sites couldn sell stuff anymore


    Except the fact that Diablo, in general, is a trade based game. Which I agree, trading is a MAJOR part of the Diablo franchise. So, this will never happen; however, I could see some items and such BoP...but I still dont like the idea personally... :)
  • #14 Simpy7
    Quote from sXing

    seriously if it was up to me, I would make every weapon/armor in the game bind to the user account, that way you would be able to use the shared stash for your other chars but couldnt trade with others


    THAT would be the right solution, so even 3rd party sites couldn sell stuff anymore


    Shouldn't the RMAH fix the issue with 3rd party sites? I mean why go buy stuff from them when you can get it from RMAH with guarantee you won't get scammed etc. and it'll prolly be cheaper aswell
  • #15 peasofme
    i hate when people say the fans made blizzard, the fans made ufc, the fans made capcom. no, the fans didn't make blizzard. they made themselves by making amazing games. blizzard actually made you. so be a little more respectful you ungrateful little brats.

    also, i hate the idea of bound items.

    "and the need for the complete security that comes with real money." you talk like having better security is a bad thing.
  • #16 Shades_X
    No Disrespect but saying "the fact that the pvp system will not be competitive" is very narrow minded. Look at D2, it had absolutely no pvp features other than being able to kill other players yet D2 had a very competitve pvp community. So considering D3 already has more features for pvp saying that it is a "fact" that it won't be competitive is extremly ignorant. I for one believe that it will still be very competitive and it will be because the community will make it this way.
  • #17 Simpy7
    Quote from Shades_X

    No Disrespect but saying "the fact that the pvp system will not be competitive" is very narrow minded. Look at D2, it had absolutely no pvp features other than being able to kill other players yet D2 had a very competitve pvp community. So considering D3 already has more features for pvp saying that it is a "fact" that it won't be competitive is extremly ignorant. I for one believe that it will still be very competitive and it will be because the community will make it this way.


    Aye! and even if it's not so competitive at start there is always the possibility of future changes. In my eyes Blizzard has been very responsible in the way they handle their games. They've made misstakes but they keep an open mind and try to make the best of stuff, guess that's why they make the best games ^^
  • #18 PantheraOnca
    Thank you, Shades_X.

    There is far too much hyperbole rolling around the internet regarding D3 features.

    I know hyperbole can be fun. So can cocaine (apparently). That doesn't mean you use all of it you can as often as you can.
  • #19 Absolut
    Thanks for the recap Sixen. Crazy weekend here in Chicago during Lollapalooza, but it seems I am now caught up with Diablo 3 info, now we continue to wait!!!
  • #20 K1RSCH
    Great write up! Thanks!
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes