Over the past few weeks, we've had some new information regard cooldowns and how they will potentially affect end-game skills. Cooldowns, unfortunately, are a necessary evil in order to balance the game. Because Blizzard will be using 5 (possibly more with more classes in the future) resource systems that all function differently, they cannot simply base it off of the resource system, like they did in Diablo 2, where all classes simply used Mana. For example, if Blizzard were to make a top-tier spell cost 100% of the players' resource, a Wizard would be at a much higher advantage than a Barbarian, or a Witch Doctor. This is because the Wizard's resource regenerates automatically, a lot faster than Mana does, meaning they would almost instantly have a full globe again, whereas the WD would potentially need to find some Mana Potions, and the Barbarian would need to engage in battle to regenerate his Rage. A cooldown is potentially the only way to globally balance all classes equally across the board. Also keep in mind, having a cooldown will force players to create various builds to offset the cooldown of their top-tier skill, instead of having everyone in the community just dump all of their points into the top skill and be done. Knowing that cooldowns will be in the game and keeping in mind the fast paced Diablo playstyle, what do you think the maximum length of end-game cooldowns should be, without having players cool down in between battles?
- 5 minutes
- 3 minutes
- 2 minutes (Blizzard's current setting)
- 1 minutes
- 30 seconds
In our previous poll, we wanted to know what ALT option you'd prefer to use while progressing throughout Diablo 3. The majority of you chose to go with the new D3 Default rather than the classic style of play (which came in third). It's interesting to think about the various things we've gotten used to in the previous games that D3 will be changing completely.
Further, ~2 minute ultimate cooldowns in games like League are really great for making you use them smartly, without being too restrictive as to make you never want to blow the CD.
Since I've not played anything in the way of Diablo 3 so far, I'm going to just vote with the Blizzard default until I have some feeling from experience as to if I think it's alright or not.
I would have to say no longer than ten seconds on some of the weaker mid tier and stronger low tier skills. Beyond that the weakest of the low tier skills should definitely have no cooldown at all.
Having these short but not too restrictive cooldowns would keep combat fast paced and fun. I think a two minute cooldown would feel rather long in a game like Diablo.
Of course they could make it so that the cooldown of such skills starts counting only when the effect ends, in which case the cooldown should be lowered, but that feels a bit unintuitive.
I'm normally not one to criticize directly, but this poll defies what a poll should be; the data collected from the poll has no value.
If the cooldown is more than 10 seconds, it's gonna be a strong ability. Two minutes, and it's going to be something ridiculous. This isn't a frozen orb we're talking about here. We're talking about an ability that shoots a ring of frozen orbs and lightning in every direction for 10 seconds.
POWERFUL SHIT.
There will still be tons of abilities on low CDs that can be spammed or used every few seconds.
Variety is good.
This poll is 'where would you like to click today?' the poll.
LOL, too true!
That is all.
You may argue that PvP fights won't last more than a minute. But, you are wrong. Competitive PvP is what matters, and is where the balance of all classes should be focused. And we all know that in competitive PvP, most, if not all battles (unless mistakes happen), last much much longer than the one minute many people seem to believe.
Just look at equally geared, skilled and motivated players in any arena type match or battle. In most cases those matches or battles last a long time. Especially when both parties play well.
Secondly, when a very powerful end-game spell is spammed, all the fun is taken away and battles are extremely short. Take the spam away, and the fun is put back in to the game and we're forced to throw the cookie cutter away and use our creativity to shape our characters.
If you are looking for game-play that involves spamming the most powerful spells and short fights, then perhaps you should stick to Diablo II or try out some FPSs.
Another point of view is in PvE or PvM. Most fights will be short (excluding boss fights) no matter what since most monsters or mobs are basically "trash mobs". It'd be crazy if every monster in D3 took 5 minutes to kill.
So with that said, there's no need for top-end spells to be spammed in intervals shorter than 2 minutes.
If they were, the game would simply be too easy and too fast paced.
With Boss fights, the same holds true. If everyone were spamming their top-end spells, it wouldn't be much of a boss fight, now would it? With greater than 2 minute cooldowns, we're forced to work as a team and use MORE of our abilities to kill the boss. Which, in my opinion, would make for a much better accomplishment rather than how bosses are now in Diablo II.
Killing a boss or even killing another player in Diablo II... yeah, is presently in no way at all a great feat. And I'm sure most would agree with me on that one. This is what they want to change in Diablo 3. And I am all for it.
Like a lot of others have said, I trust Blizzard knows what they are doing at this point.