Skill Cooldowns Elaborated, Respeccing Mechanic on the Horizon

Since Bashiok's response to a fan inquiry last week (see Alt Options, Tiered Skill Slots, and the Infamous Auction House), the subject of skill cooldowns has been on the rise again in the Diablo fan community. So far, we've learned that in addition to higher resource costs, higher-tiered skills may also have longer cooldown periods, with as much as two minutes for the DiabloWiki.com - Barbarian Barbarian being already known.

A bit of post-post followup on Bashiok's part left us with the team's reasoning behind the cooldowns, which have been met with both approval and skepticism, as well as a small idea of how DiabloWiki.com - runesRunes (Diablo III) will play into cooldown limitations on higher-end skills.


Official Blizzard Quote:



Q: So teleport has an 8 second cooldown, what about it? For all we know, a Golden rune will decrease the cooldown by 1 second a level, leaving it with a 1 second cooldown with a level 7 rune.

Bashiok: Or delay the cooldown from triggering for X seconds...

[...]

Bottom line is that cooldowns allow for skill complexity or power by limiting them in a meaningful way because it can mean long-term balance even as stats inflate. We do want to make sure we're only using them where appropriate, though.

And, of course, cooldown timers are nothing new to the Diablo series. Several skills in Diablo II, including DiabloWiki.com - BlizzardBlizzard (Diablo II) and DiabloWiki.com - Frozen OrbFrozen Orb, among others, forced players to wait precious few seconds, encouraging the usage--or spamming--of other skills in the interim. But Diablo II's timers were significantly shorter than those of Diablo III's highest-tiered skills. We wonder, what makes things different in the latest game to merit such significantly longer cooldowns?


Official Blizzard Quote:



Diablo II had a single resource mechanic (mana), and the biggest end-game skills in Diablo II are low-to-mid tier skills in Diablo III. The big "end-tier" skills we have are more complex and usually wouldn't make sense as spammable skills, or would likely outright have to be pulled from the game if it turned out they ever could be spammable. And we have varied resource systems that we can't just throw a problem-solver at, like Diablo II could with mana potions.

For instance Call of the Ancients literally calls down the four barbarian ancients to fight alongside you. How would that work if it was spammable? Should we make it cost 100% resource to keep you from being able to spam it, and then leave you drained to cleave back enough fury to follow it up with anything? That doesn't sound like something *I* would take. Maybe someone could find a build for it, I don't know.

And in case you invest in skills with long cooldown periods and discover that they don't fit into your playstyle, respeccing will be viable option in Diablo III, if not a panacea. We've known for some time now that the team is intent on implementing respeccing of some caliber in Diablo III (see ScyberDragon's excellent Diablo III FAQ).

As we draw ever-nearer to the likely third quarter beta release, it looks like Blizzard is holding true to its promise of revealing major game mechanics to an eager fan crowd.


Official Blizzard Quote:



Q: First and foremost, I am not positive if it's been confirmed if we can even respec in Diablo III. I am assuming we can, which leads me to my question

What is the potential cost for re-specializing your character's talents? Also, is there a limit to how often we can respec? Does the cost for increase for each respec?

Bashiok: We're going to be ready to share a bit more on this real soon.


Official Blizzard Quote:




akumagin: @Diablo Any updates on the Demon Hunter resource system?
Diablo: @akumagin It's in, it's working, and we'll be ready to share more starting next month.

Oh, you naughty dog, Bashiok, playing the soon(TM) card. Oh well.

With a new mechanic announcement on the horizon, tons of great information already in our pockets, beta just out of reach, and Blizzcon 2011 fast approaching, it's truly an exciting time to be a Diablo fan. Stick around for all the latest as our decade-long wait finally comes to a close.

[dfans]

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