Clarification on the 18 Tiers of Armor

During the 2010 Blizzcon Diablo III Q&A Panel, Blizzard revealed that while players venture through Diablo III's three difficulties settings they will discover 18 unique tiers of armor.

Advance video to 10:18

Afterwards, Blizzard responded via their Twitter, clarifying how each item slot has 18 unique tiers.


Official Blizzard Quote:



Theeliminator2k - @diablo when you say 18 sets you mean 18 different boots, leggings,etc? And does that 18 include unique armor or are they totally different?

Diablo - @Theeliminator2k To clarify, there are 18 complete tier looks. Complete. 18 individual looks for each item slot.
Recently members of the official forums have started to voice their doubt that the 18 tiers will be enough to last through the entire game. The fear is that 18 tiers will be spread too thin over all normal, nightmare and hell difficulties. Recently Bashiok responded to a thread based on this topic.


Official Blizzard Quote:



in diablo 2 sure they repeated the graphics but we did have 15 tiers of armor that were repeated.

i hope in the case of chest piece armor they have more armor since it is not repeating something in the area of 30 or so would seem good.

with only 18 tiers and 3 difficulties if they only have 4 acts ( just a total guess ) we are looking at only 1-2 new armor looks in a new act


Diablo 2 did not have 15. It had 5. And those were mostly recolored versions of each other with extra pieces stuck on to make them look different.

Not to knock Diablo 2. The number of looks it had are amazing considering what it took to render them out.
By considering what DiabloWiki.com - Jay Wilson Jay Wilson said in the 2010 Blizzcon Q&A response, and what Bashiok posted, we can gather there were 5 - 8 truly unique tiers of gear per item slot in Diablo 2, each resetting every difficulty back to tier one. A member farther clarified this, and in turn received assurance from Bashiok.


Official Blizzard Quote:



He means, when you equip them, 3 look very much alike with minor changes. Not that, in your inventory, they're unique looking.

Oh, yeah, icons don't count. :P Those will be unique per item though, too, FYI.
Each tier of gear will have its own unique icon which corresponds with the way it looks on your character. This is also discussed in the Blizzcon Panel at 3:32. Later in the thread, a member links a chart showing 15 different visual tiers of chest armor from Diablo II.


Official Blizzard Quote:



these look all different

http://img244.images...pearencepf6.jpg


Look closer?
Speaking of the icons, yes each tier looks different. When looking at the characters though, most look almost indistinguishable. Bashiok follows this with examples of unique armor tiers on the DiabloWiki.com - Witch Doctor Witch Doctor.


Official Blizzard Quote:



Hopefully this will help. These aren't new, they're from the BlizzCon 2010 panel. There are most certainly already pictures out there of these slides (if not video). These are 4 of the set appearances for the witch doctor. They're unique from each other in every way, including unique geometry, textures, and in some cases animations, and that is true of the other 14 'tiers'.

http://i616.photobuc...ok/Picture2.png
http://i616.photobuc...ok/Picture4.png
http://i616.photobuc...ok/Picture3.png
http://i616.photobuc...ok/Picture1.png

These visual looks do not determine anything about the item stats, name, quality, etc.

For the video of these examples, view 1:42 in the Blizzcon 2010 D3 Crafting Sanctuary Panel 4/4.

Next a member states how 18 tiers may not be enough to share through each act, in each difficulty. Bashiok responds explaining how there are 720 unique armor pieces in the game, not including weapons, or other item slots. Also in the mix are the dozen or so DiabloWiki.com - Armor Dyes Armor Dyes which can be placed in each item slot to change its color. Bashiok also makes it clear that he is strictly speaking visually, and not about item stat variations.


Official Blizzard Quote:



it will not be cool to play a whole act and only have 1 ( 2 sometimes ) new type of armor available to find

Hrm. Not cool compared to what? I don't think this is being compared accurately to what Diablo II or even other games offer as far as visual upgrades to a character. 18 tiers, times 5 classes, times 8 armor slots is 720 unique pieces of armor in Diablo III. That's not counting weapons, or alterations to make each armor piece fit both genders. Oh, and right, the dozen or so different colors you can dye each of those pieces.

I also hope this isn't being confused with actual diversity in item drops. You're still going to be finding tons of items with varying quality levels and stats, but the best are going to always be pushing your character's aesthetic 'impressiveness' forward.
Lastly, a member writes about how in Diablo II when you venture into a new act, you have a number of new armors available to you. Whereas in Diablo III less new tiers will be offered per act.


Official Blizzard Quote:



as compared to d2 you joined a new act and had access to 3-4 or so new armor types

Aside from those 3-4 being minimal changes from one another, they repeated per difficulty. We don't think that's nearly as cool.

Numbers-wise, yes, absolutely Diablo II had more "unique looks" per act. From a viewpoint of actually considering what's available in Diablo III, we've got a ton more items for you to find, and they're all unique, and amazing looking.
It's true in Diablo II, when entering a new act a number of new item tiers become available to you, some unique for that act. The problem is they repeat per difficulty, causing the visual tier to reset when advancing to a higher difficulty. In Diablo III this will not happen, as you progress through the game your character will aesthetically grow more and more impressive alongside your power. The effect is that your character feels more and more "awesome" both in gameplay, and visuals. For more information on DiabloWiki.com - Items Items, or anything else Diablo, be sure to visit our Wiki.

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